Dantrag
Apr 15 2006, 06:47 AM
Ahem,
Judging by previous conversations as well as the low activity in WoH, the plotlines are simply too involved and confusing for any newcomers as well as old participants. (yes, I can use big words like 'participant') So, brainstorm time.
Things we have figured out based on experience :
- No 'all powerful' characters (ex. Arcyakt - he just made things complicated and caused a lot of argument, considering the fact that he had no limit to his powers, and kind of made defeating him illogical)
- Too many factions = bad. It just makes things hectic and hard to put together, expecially since with each new faction, you need at least 3 more characters, usually played by someone that already has multiple characters.
- Large scale = bad. I mean, in WoH, it's all large-scale political schemes that go nowhere. There are no epic duels, huge arguments (Hey, the Sel vs. Niran stuff got old, but it was interesting), etc.
- Feel free to add anything else.
So based on these main no-no's, we need plottage. I was thinking that some kind of plot with two (somewhat equal) sides would be good. WoH was too much, but AMU was too one-sided. I'm sure Kiln and Shogun got bored RPing with only Arcyakt. If we could balance out the sides a little more, it would be good. And of course, there has to be some good old internal conflict.
If most agree with these points, we can get into more specifics.
Kiln
Apr 15 2006, 07:27 AM
The characters were definately spread much too thin in the WoH RP, so a few large groups should do well, as Danny suggested.
As Danny stated, there needs to be a few groups working together, not too many factions that spread the characters too thin and leave them roleplaying with other characters they have created and not with other RPers.
I think that one side should have a goal, and one side should oppose that goal and try to keep them from reaching it. Doesn't matter if its done with good vs. bad or just opposing sides but there doesn't need to be an all powerful god style character that in truth, could not have been defeated by the heroes.
Though it was rather lonely being one of the villians in AMU it was still interesting once we got closer to the end and I started having duels with the good characters, it made it rather interesting but it would have been better if I'd had some allies that I didn't have to make up myself.
The WoH RP just didn't have what it took to keep going like AMU did, mostly due to the characters being too far away from eachother, which made encounters rare and nearly impossible to set up since all the characters were constanly moving around they rarely met up.
Exactly as Danny said, simple = good. The simplicity of AMU made it great and easy to follow, unlike the last RP which had too much going on...too large scale. Anyways I hope that this new RP can fun rather than turning into an obligation, if it isn't fun for anyone then it is time to retire it.
Hukai The Wandering
Apr 15 2006, 09:20 AM
How about a Mage's Guil vs. Necromancer plot? (Dibs on Necromancing!) The necromancers could be trying to ressurect the King of Worms...
Fuzzy Knight
Apr 15 2006, 09:40 AM
What Danny and Kiln have said are very good pointers that has to be followed so the RP can be fun to play in and also have a structure...
If we would split the RP up in two main groups; good vs evil...
At the moment I don't have any great plot ideas, but I hope people will just post what ever they can get out of their head and maybe we can form something here...
Hukai The Wandering
Apr 15 2006, 09:42 AM
Here are some:
Mage's Guild v Necromancers
Blades v Mithic Dawn
Fighter's Guild v The Black(something or other....)
Khajiit bandits v The Imperial Guards
Dantrag
Apr 15 2006, 02:42 PM
Hmm...maybe we should stay away from the 'guild' plots. I mean, if you wanted to be a fighter, you wouldn't very well fit into the mages vs necromancers plot. Conversely, a mage wouldn't fit very well in the khajit vs imperials. That seems almost too limiting to me.
Here's just a kind of random thing I thought of :
There's a huge celebration in a large city. (think the equivalent of mardi gras in New Orleans (before the hurricane, obviously)) Everyone's feasting, having a good time, you know, when something bad happens. (this could be, summoned monsters killing innocents, the local lord assassinated, someone kipnapped) this bad thing is of course, done by the evil group who has some motive that is yet to be determined.
Then, the good guys take it upon themselves to hunt down the bad guys, and from there it really depends on what the bad thing they do to the town is, and the reason for it.
Konji
Apr 15 2006, 02:55 PM
Sounds good, but maybe a bit clichéd.
Maybe we could have all one set of characters in a nice little town (chorrol?) When a messenger comes saying a band of bandits(esque) totally wiped out a small village near Chorrol, totally destroying it, and setting fire to it. When we go, there is literally nothing. So we set off in search of the marauders.
Florodine of Hlaalu
Apr 15 2006, 03:20 PM
Well yes i like that idea, but they have to be more than just marauders, I want the Silhouette to be involved since he was a pretty good villain in the first part of WoH.
Or...
Kvatch has been destroyed and it people have taken refuge down the mountainside. Meanwhile the roads have become way too dangerous to leave the encampment and the soldiers are off fighting in other parts of tamriel (we can just say that since the emperor died the provinces are getting rowdy) This could be the story of getting the refugees safely to Skingrad. They have to fight bandits along the way and when they arrive at Skingrad it can be under siege by an unknown army (silhoutte of whoever) The first part is of course breaking the siege up. But all over the place there are agents from a cult. (Mythic dawnish type cult) They have grown and are even threatening taking over Cyrodiil.
Everyone has to be a refugee from Kvatch. They dont all know eachother either because well... its a city it is huge and there is just a few people who actually know eachother.
The only problem is if people want their characters from morrowind to be in it. It would take a really really good explaination of why they are in cyrodiil and specifically Kvatch.
From what i got of Kvatch i think it was like the second nicest city besides the Imperial City since it was on that hilltop and had an arena.
This is just an idea people can build off it or ignore it haha
Kiln
Apr 15 2006, 03:26 PM
Danny and Konrade's ideas both sounded pretty good to me, Florodine, no offense but your idea sounds like it may be a bit too large scale to me with the huge cult and all...which is what we're trying to avoid.
Dantrag
Apr 15 2006, 03:33 PM
It does seem like it's too large-scale, and I don't think many people would like to roleplay a deranged cultist, causing the evil side to be considerably less populated.
Florodine of Hlaalu
Apr 15 2006, 03:44 PM
yeah it was just an idea... i've been reading Eldest and was thinking about the story with one of the characters and his town there.
Anyway we need a setting. I was thinking Cheydinhal so we could have our characters from Morrowind there.
Dantrag
Apr 15 2006, 03:46 PM
In all honesty, I don't think that too many people should use their old morrowind characters. I mean, Everybody knows how say, Sel, would react to any sort of situation since I've been using him so long, and it kinda takes away from the RP.
Florodine of Hlaalu
Apr 15 2006, 03:51 PM
well it depends there are certain characters that weren't used as much. Like my character Florodine. I barely ever used him. And then also I might want Dalrus since she is my main character in Oblivion
Konji
Apr 15 2006, 04:05 PM
This whole Rp is aobut a new start.
Why don't we just make up new characters, eh? Native to Cyrodil. Maye we should start at the coast, Anvil. Then we could use kvatch and say it wasn't daedra, but whoever this silhoutte guy is.
minque
Apr 15 2006, 09:16 PM
I like your ideas...especially Dannys...but bear in mind not all of us have played Oblivion...in fact all of us does not even have the game yet. So we will have to help each other with sceneries and so....
But I do not know how to play another charachter than Serene.....

.....besides..she actually comes from Cyrodiil!
Dantrag
Apr 15 2006, 09:19 PM
QUOTE(minque @ Apr 15 2006, 04:16 PM)
But I do not know how to play another charachter than Serene.....

.....besides..she actually comes from Cyrodiil!

Nonsense; you've played countles other characters : Sedrane, Kyara(i thinkg that was her name) therana, etc.
minque
Apr 15 2006, 09:27 PM
QUOTE(Dantrag @ Apr 15 2006, 09:19 PM)
Nonsense; you've played countles other characters : Sedrane, Kyara(i thinkg that was her name) therana, etc.
Ok then..I plead guilty...have to either invent a new one or use....one of the others, maybe Dahleena.....anyway I will not play too many, it is too much
Hukai The Wandering
Apr 15 2006, 09:39 PM
Mabye someone should use fraps (or something) and post a video walkthrough of each city. In doing this, everyone could at least get a look at the main areas...
As to the plot, I have an idea. There has been some crisis that causes the concil to convene(SP?). They gather up in the Imperial City and decided what to do. After much deliberation, the decide to send one or two of the best warriors (includes all classes and skills) from each city to deafeat whatever force is behind the crisis...
Or mabye we all start out as Arena combatants/gamblers?
Dantrag
Apr 15 2006, 09:43 PM
Maybe we could use a totally new setting that isn't really in a game yet, or put it in a time peroid that would make the cities look very different.
We could do something like Skyrim. I like snow.
Tellie
Apr 15 2006, 09:57 PM
Well, I must say that i like Danny's, and Konrad's ideas best...but I think you know a big fight for freedom, say Morrowind declares themselves independent from the Empire, and breaks out of it.
the Empire doe's not wish for this to happen, so they wants to take Morrowind back by force of arms....but it so happens thet it's only Cyrodiil and Skyrim, or something like that supports the empier in this war....the other provinces stay out of it.
So the Tribunal is dead, the Nerevarine have agreed to be Helseths general, and the Empire...well they have the Emperor and several others....this is only a suggestion though....as I have always wanted to take part in an RP like this...but if you dont like it, just tell so.
EDIT:I'll probably enter a young Telina, who is for the most a healer....but I can also controll either the Emperor or the Nerevarine, if we decide to use this Rp, and no one else wants to control them....
Dantrag
Apr 15 2006, 09:59 PM
QUOTE(Telendil Delvanni @ Apr 15 2006, 04:57 PM)
Well, I must say that i like Danny's, and Konrad's ideas best...but I think you know a big fight for freedom, say Morrowind declares themselves independent from the Empire, and breaks out of it.
the Empire doe's not wish for this to happen, so they wants to take Morrowind back by force of arms....but it so happens thet it's only Cyrodiil and Skyrim, or something like that supports the empier in this war....the other provinces stay out of it.
So the Tribunal is dead, the Nerevarine have agreed to be Helseths general, and the Empire...well they have the Emperor and several others....this is only a suggestion though....as I have always wanted to take part in an RP like this...but if you dont like it, just tell so.
It's a good storyline, but we're trying to stay away from the large-scale stuff. Based on previous experience, it's too much of a hassle.
Hukai The Wandering
Apr 15 2006, 10:17 PM
That seems a little too large-scale...Interesting though.
lizard110494
Apr 15 2006, 10:25 PM
I think we could make an argonian vs dunmer rp where you can join ether sides and be any race
Hukai The Wandering
Apr 15 2006, 10:29 PM
Hmm, that would be funny...What if someone is a Dunmer but is married to an Argonian? *evil laughing*
How about some sort of cross-dimensional reality swap? Like are character and us switch places or simply move into the ajacent world or something...Mabye our characters are somehow transported into a different TES game....
...
I'll shut up now...
Kell-Reevor
Apr 15 2006, 10:31 PM
I can't seem to come up with any ideas... but what if we take some of the other ideas mentioned and instead of dismissing them as too large and complex, perhaps we can work to simplify them a bit?
It may or may not be possible, but I feel it is a suggestion worth noting.
Tellie
Apr 15 2006, 10:55 PM
I was thinking that the Rp, will take place in mostly Morrowind, as the legions have far greater manpower....the Dunmer tries to protect themselves.
And there will not be so many diferent sides to join, as the Dunmer factions have been united for a common goal...FREEDOM, while the imperial guilds, have united to bring Morrowind back under their control.
Sure there will always be things happening in Cyro...but it will not be too large scale...or so I think, as there is about only two sides to jojn, and the main place will be Morrowind....and Vvardenfell.....
or that was how I was thinking it.
Fuzzy Knight
Apr 15 2006, 11:35 PM
All I want to say is that I would love to play in Cyrodiil insted of the province of Morrowind, first of all - I haven't played Morrowind in so many years, so I don't remember anything, cities, people, factions etc. Now as I'm currently playing Oblivion, I know the setting pretty good. But this is only my part, many don't have Oblivion and haven't played it - but all our RPs so far have been based in Morrowind, so all I would really want was a RP based in Cyrodiil, maybe around Skyrim and Hammerfell too
Since we don't want a large-scale RP it's good to have a solid small one that would contain a lot of
information so we would have something to play on, not so we would finish it within a week or two...
As I said I also think we should test out the good vs evil, having the good group that wants to prevent the evil groups plan to do something. Don't really got many ideas.
Can post some... Let's see... these wouldn't fit into the current setting of Oblivion, but as Danny stated we could try to alter things a bit and such
1. I've always loved the control of a Count or Countess in a city and keeping things within the city. Since some mind-control spell or such wouldn't really involve everyone, only those who are affected by this. Like my RP idea in Beyond Oblivion forums - That the Count of a city had been bitten/controlled by what we could call a greater Vampire (leader of a Vampire Faction) or a powerful Sorcerer and he would use politics and military power of the Count for his advantage - from there it's just putting in ideas for
why he/she would do this and how to stop this.Here the evil players could be like a group of elite soldiers, capable of doing certain tasks, fighting, spellcasting, manipulating - so it would need all kinds of characters. And of course, let's say the Count/Countess of a city in the same county would be threatened, but he know he is watched by this evil - so he sets up a meeting, calling in the
local hero's people who would be capable of stopping this without giving off as much attention as a legion of soldiers marching against the city since they don't know what they are up against...
So this RP would require a lot of investigating from both parts and in the end; the Evil group would have to silence the Count/Countess of the opposite city taking control of this one too which would lead to greater things, while the good group would have to kill the leader (also prove he was evil of course) and kill the evil group...
To keep this from a large scale, we would simply keep it within as few cities as possible, as long as it's not to thin - giving the RP a long duration and action and fun all the way

That's just the idea I thought of now...
Hukai The Wandering
Apr 15 2006, 11:44 PM
I like that idea. The count of So-n-so Town is being controlled and another Count asks us to investigate. Cool, nice idea man.
Kiln
Apr 16 2006, 12:59 AM
QUOTE(Florodine of Hlaalu @ Apr 15 2006, 02:44 PM)
yeah it was just an idea... i've been reading Eldest and was thinking about the story with one of the characters and his town there.
Hey man, at least you've thought of some ideas, I really haven't come up with anything. Glad to know that someone reads my story as well.
Back on topic of planning: I really liked the thing Fuzzy came up with, seems to be an interesting plot...but of course it is still open for more suggestions and opinions, we need to find something that everyone will like.
WoH sounded interesting as well but after people got into it, things weren't as cool as they had originally sounded.
Dantrag
Apr 16 2006, 02:15 AM
Just to point something out - avoiding 'large scale' doesn't mean restricting the areas that are open for travelling, it merely means avoiding the whole armies and political leaders thing.
I thought Fuzzy's idea was excellent.
And about the setting, my opinion is that we shouldn't use somewhere that's already in a game. I mean, in AMU, we used Cyrodiil (which at that time, was not in a game) and we just made up the setting as we went, allowing for more freedom, and that way, the people that don't have Oblivion are equally knowledgable.
Kell-Reevor
Apr 16 2006, 02:28 AM
QUOTE
Just to point something out - avoiding 'large scale' doesn't mean restricting the areas that are open for travelling, it merely means avoiding the whole armies and political leaders thing.
I thought Fuzzy's idea was excellent.
And about the setting, my opinion is that we shouldn't use somewhere that's already in a game. I mean, in AMU, we used Cyrodiil (which at that time, was not in a game) and we just made up the setting as we went, allowing for more freedom, and that way, the people that don't have Oblivion are equally knowledgable.
Indeed. IMHO politics seem a bit stuffy and boring anyways.
As for the setting, I have no qualms with participating in a region other than Cyrodiil or Morrowind (or the region about Iliac Bay for you Daggerfall fans). Dantrag makes a good point about fairness for players that don't have Oblivion yet.
Kiln
Apr 16 2006, 02:34 AM
QUOTE(Dantrag @ Apr 16 2006, 01:15 AM)
Just to point something out - avoiding 'large scale' doesn't mean restricting the areas that are open for travelling, it merely means avoiding the whole armies and political leaders thing.
I thought Fuzzy's idea was excellent.
And about the setting, my opinion is that we shouldn't use somewhere that's already in a game. I mean, in AMU, we used Cyrodiil (which at that time, was not in a game) and we just made up the setting as we went, allowing for more freedom, and that way, the people that don't have Oblivion are equally knowledgable.
Exactly, everthing I thought was in that post, we don't need to restrict it to a certain space, just keep it to a few characters and not have huge battles involving 10,000 "npc" characters.
Also, I agree that it should be done somewhere that isn't in a game. We should use Skyrim(cause I like nords

) or some place else but not in Cyrodil just so all the roleplayers have an equal playing field and people aren't like,
"And I walked to the river to take a drink."
and then someone else is like,
"Dude there are no rivers near where we are."
Those sort of things won't happen because nobody is familiar with the land and the stuff going on there, we'd be making it up as we went along.
Hope you understand what I'm talking about but if not then just pretend you didn't read that whole thing.
Red
Apr 16 2006, 04:21 AM
So far I'm a fan of Danny's idea, its short, sweet, simple and allows access for easy additions and alot of free (but responsible) choices. Also, the idea of a new, uncommonly visited province intrigues me greatly. Visiting the Nords in Skyrim or the Altmer in Summerset Isle would be a great start for an RP.
Aki
Apr 16 2006, 04:53 AM
QUOTE(Dantrag @ Apr 15 2006, 03:43 PM)
Maybe we could use a totally new setting that isn't really in a game yet, or put it in a time peroid that would make the cities look very different.
We could do something like Skyrim. I like snow.
Skyrim sounds good to me. Nords. Snow. Wolves.
Yeah. I like Skyrim.
Florodine of Hlaalu
Apr 16 2006, 07:10 AM
Skyrim? well i suppose... so who is the enemy? i mean it can be the silhouette but what is he trying to accomplish?
Fuzzy Knight
Apr 16 2006, 02:41 PM
Skyrim sounds good for me... I'm norwegian

If we find a location it's just to throw in ideas to the plot
Konji
Apr 16 2006, 02:43 PM
We don't know anywhere in skyrim do we?
Dantrag
Apr 16 2006, 03:00 PM
Yes we do.My guess is that we can use the names of the locations, and thats it.
Konji
Apr 16 2006, 04:12 PM
Well it seems you ll have your hearts set on Skyrim, but I would rather do it in Cyrodil.
Red
Apr 16 2006, 06:08 PM
QUOTE(Konradude @ Apr 16 2006, 03:12 PM)
Well it seems you ll have your hearts set on Skyrim, but I would rather do it in Cyrodil.
That ship has sailed into icy waters Konradude

.
Skyrim sounds great, as it houses mountains, snowy fields, icy passes and those lovable Nords. Also, tons of burial caves and icy caverns.
minque
Apr 16 2006, 07:43 PM
Danny, Fuzzy, YESSSS.....very good ideas...Oh and I particularly like the idea of freedom regarding the scenery! I haven´t played Oblivion, so I´d be glad if it takes place in Skyrim, not that I´m so very fond of Nords..they seem to be pictured as a bit dumb....errr

....but I do like the idea....I´ll go for a set-up in Skyrim....
And we have to do as Danny says.....not to large-scale-ish
Konji
Apr 16 2006, 07:51 PM
I think we all want it smale scale.
Thus why you ended the last RP.
So that's the place sorted, now what story shall we decide on?
Dantrag
Apr 16 2006, 08:24 PM
Here's an idea, loosely taken from Fuzzy's. (mainly because the mention of a lord sparked an idea)
Okay, some sort of lord (be it a lord visiting SKyrim as an ambassador, or native to the area) is murdered by one, a few, or all of the bad guys, and the lord's heir barely escapes. Which means that the group has to give chase and try to kill him. The heir forms his own group (the good guys) and then it goes from there.
Another thing that would make it interesting is if some other plot unfolded, causing the two groups to work as one for awhile. This could happen a lot, causing switches in sides and assassination attempts during 'truce'.
Just an idea.
minque
Apr 16 2006, 08:33 PM
Yeah.....why not? Sounds interesting, and it´s a good thing to form two groups, also with some kind of "natural" leader such as the heir for ne group and maybe some leader of the baddies.....the one that really hated the lord that was killed.
Mmmmm I like the idea
Konji
Apr 16 2006, 09:15 PM
Perfect! Sounds amazing. Stard the thread soon please so we can get this underway.
i'll be one of the bad guys that doesn't murder the lord.
Names for the RP??
Strife in Skyrim
Dantrag
Apr 16 2006, 09:23 PM
QUOTE(Konradude @ Apr 16 2006, 04:15 PM)
How about, "To Heir is Human" ?
Konji
Apr 16 2006, 09:51 PM
You'd have to say heir in a very broad yorkshire accent to pull that off.
Dantrag
Apr 16 2006, 10:02 PM
you do know that 'heir' is not pronounced like 'hair' right?
Konji
Apr 16 2006, 10:03 PM
More like air.
How would you pronounce err?
Hukai The Wandering
Apr 16 2006, 10:12 PM
Hmm, this seems a little like the plot from the Oblivion MQ but, well, it does sound fun. Let's go with it.
But why does the abassador(SP?) get assainated(SP?)? What reason (besides a political one) could make someone want to kill a lord from another proveince(SP?)? (My spelling is horrible today...

)
Mabye there could be some sort of blood-fued bewteen the two lords that ended in the nord lord...(Damnit, I ryhmed)...ordering the death of the other guy....
EDIT: Also, it's 5:19 where I am now...(compare with the forum's time) and no one is on... Are you all too far away for me to actively keep my character in the mix of things? BTW: I'm in the states...
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