QUOTE(Dantrag @ Apr 16 2006, 07:24 PM)
Here's an idea, loosely taken from Fuzzy's. (mainly because the mention of a lord sparked an idea)
Okay, some sort of lord (be it a lord visiting SKyrim as an ambassador, or native to the area) is murdered by one, a few, or all of the bad guys, and the lord's heir barely escapes. Which means that the group has to give chase and try to kill him. The heir forms his own group (the good guys) and then it goes from there.
Another thing that would make it interesting is if some other plot unfolded, causing the two groups to work as one for awhile. This could happen a lot, causing switches in sides and assassination attempts during 'truce'.
Just an idea.
I really liked the idea of the two groups being forced to cooperate during certain events as a team, even though they don't really like eachother.
(Yeah I know what I'm about to suggest is probably pretty cheap sounding but give it a thought...this is about the times when the teams might be forced to work together...)
Perhaps the good and bad teams could meet up somewhere and start to fight eachother, but the ground beneath them could give and let them fall into an old tomb filled with undead nords, they don't want to work together but they are forced to in order to survive. Maybe after they've fought through the complex tomb, they could meet up with an ancient knight that was burried there and have to fight him in order to get the key to the exit or even some artifact or something.
Anyways it just sounded like a cool little side-quest type thing to me so tell me what yall think about this happening later on...