QUOTE(SubRosa @ Jul 14 2013, 05:06 PM)

QUOTE(Kiln @ Jul 11 2013, 03:49 PM)

QUOTE(Kazaera @ Jul 11 2013, 06:00 PM)

I have actually still *only* played Morrowind

I keep meaning to look into Skyrim/Oblivion, but I don't have a computer with the necessary power (...hell, I no longer have a computer capable of running
Morrowind, it's kind of sad) and neither of them really have the same pull for me. The thing is that what I really fell in love with in Morrowind is the world - and the idea of playing a TES game without silt striders, guar, mushroom towers, houses built out of giant crab shells, the Ashlands, etc. etc. etc. is just... it's not the same.

Needless to say, certain things that apparently happened to Vvardenfell pre-Skyrim make that game even LESS appealing (in that my strategy for dealing with those facts is LA LA LA CAN'T HEAR YOU and playing Skyrim, where it's happened in-game, makes that harder)
Oblivion and Skyrim are great but I felt that OB was too shallow and generic for me to enjoy. As much as I didn't want to admit it, Skyrim is a step in the right direction when it comes to world interaction and such.
I just wish they'd get a little more creative with their bestiary and landscapes like they did with Morrowind.
To be honest, I did not like the bestiary in Morrowind at all. The creatures all looked like they were thrown together at random, without any thought given to how they would survive in a real world, or what roles they would play in a real ecosystem. I get the impression that the art department just sat down one day and knocked out them all over lunch, spending just a few minutes on each one and throwing out ideas like "Give this one a proboscis, give this one about spindly legs, I know a pack animal with two legs and a mouth that takes up over half its today body!" They are one of the major reasons the setting seemed fake to me, and made it impossible for me to roleplay in Morrowind. Give me the generic, real life critters like wolves, bears, deer, rabbits, and so forth any day. They make it a lot easier for me to forget I am playing a game, and instead believe I am playing a real person in a real world.
I suppose we'll just have to disagree. I don't want generic. I want to explore the world and learn about the creatures that live in the world.
I don't want to just walk up and see a rabbit because I know exactly what they are and what they do. The moment I see a wolf I know that it is dangerous and how it will behave. If I see a scrib, netch, or guar, I have no idea what the hell it is. I don't know if it is dangerous or harmless.
If I wanted to play a game about real life I'd just go outside and look for animals and socialize with other people instead of sitting on my computer or Xbox. Fantasy should be
fantasy. It is part of what keeps the genre fresh.
Also, if you look at fossils or even living creatures from our own planet, it'll be obvious that not every animal's body needs to make sense for it to exist. Biology just happens.
http://divaboo.info/As far as the world goes, yes Morrowind's transition between regions are pretty abrupt but that was another time in world creation and back then it was one of the largest and most detailed open world games in existence. I have trouble playing Morrowind now because of the dated graphics and the fact that I pretty much conquered every single possible aspect of it (excluding mods) but I still liked the world because it was so different from anything I'd ever played. Skryim is great IMO because it is varied and the devs really seemed to take a step towards some of the things that players have been wanting for a long time.
Oblivion on the other hand was just....eeeewwwww. Every single aspect of vanilla OB was extremely generic and bland IMO.