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Grits
QUOTE(haute ecole rider @ Sep 15 2016, 11:19 PM) *

In Daggerfall, the NPC's around Crier Martine keep getting killed. I would arrive in town to find a pile of bodies in the town square.

OTOH, I did see one PC riding his horse in tight circles around another NPC who was reading his scroll (Map? Journal?). Made me think of Jerric and Darnand! laugh.gif laugh.gif

That sounds like something Jerric would do to amuse himself while Darnand is distracted! laugh.gif

There are achievements for killing NPCs, so maybe players are going on murder sprees for that purpose. Plus now there's the Dark Brotherhood, and I don’t know what NPC deaths could be linked to those quests. I just wish the dead NPCs would disappear before their replacements respawn. I often see NPCs standing on top of their dead predecessors. Oh, and I've seen players slaughtering livestock, too. I guess everyone has their own kind of fun! ohmy.gif

The daily quests that Jerric does can be picked up from bulletin boards in specific locations, much like the boards that give you crafting writs. There is one in Anvil near where The Count's Arms will be in the times of the Oblivion Crisis, but on the other side of the circle. There is also a board in the Kvatch market square outside the bank. They send you to locations like world bosses and delves that you can reach on your own, but there are likely to be other players there to help since their quest also sent them there.

To level up some more before questing I'd suggest just walking around and checking out all of the locations that you find. Even go back through the ones you've already explored. Everything you kill in your level's area and above gives you experience, which levels you up. Also it helps to wear a piece or two of gear with the Training trait, even if it is not the best quality for your level. That gives you more experience per kill.

Lildereth ran into trouble because her adventuring is mostly about sneaking around and NOT killing things, which does not level you. She goes back through dungeons and such multiple times in her areas between quests.

EDIT: D'oh, ninja'd! biggrin.gif It takes me too long to post, lol.
haute ecole rider
Okay, that makes sense about the random killings. I rather suspected they were related to the DB. Not likely to be something Julian or Mazul would get into. A different character in a different zone, though . . .

As for the daily quests, it looks like that won't be anything Julian or Mazul would be doing anytime soon. We haven't yet encountered or made any friends other than Buffy the Small or Bubba Khan, so group quests are more or less out for us.

But that's okay, because now Mazul has made it her personal mission to bash as many Lurchers, Red Rook Bandits and Bloodthorn Assassins as she can. It will help greatly with her leveling. As for Julian, she has a tendency to collect unfinished quests and get ahead of herself, so I'm hoping pausing daily to do the crafting writs will help her slow down and take her time.

Now it's time for me to head off to work. Day two of the iPhone 7 launch. Or should I call it 7-Day +1?
mALX
QUOTE(haute ecole rider @ Sep 17 2016, 10:51 AM) *

Mazul needs to learn how to make enchanted gear so she can forge up a set of heavy armor that will absorb magicka for her. She keeps getting killed by magicians.


Outside of crafted "Sets" the only enchantments you can put on armor are bonuses to magicka; health; and stamina. You can (however) enchant your two rings and necklace with something that will shield you from spells to a certain percentage depending on your equipment level.

If you want the glyphs, I will make them for you and send them in the game mail; you can put them on any rings and necklaces you are wearing and they will work:

QUOTE

Right click on the item of jewelry; find "Enchant" on the drop down list. Click on it. A window will open up that shows available glyphs you can use on that item. Choose the glyph you want and click on it, then click on "Accept" or "Okay," whichever it says.

You can enchant them while equipped or while in your inventory. You can use any jewelry you pick up in a dungeon; but you want jewelry at the closest level to your character so you can get the more powerful leveled enchantments.



You have to have skill points in Enchanting to make the proper glyphs at any level higher than the base level (Base level is for equipment under level 10). Plus more skill points added to use the more powerful runes.

The Enchanting shops sell base level glyphs; but I can give you a more powerful glyph for your level than they will; or that you can make yourself at this point; (pending you growing up that skill).

Guild stores do have glyphs the same strength as I can make them, but they are costly; whereas I am free. If you want them, just PM me your character's levels and their ring and necklace levels and I don't mind making them at all.

On the armor "Sets" - they just require you "know" (have researched) a certain number of traits. The set I just made for Buffy required knowing 5 traits, but it shields her from a whopping amount of spells or physical damage.




mALX
QUOTE(hazmick @ Sep 17 2016, 12:07 PM) *

The sneak attacks are usually because people are doing contracts for the dark brotherhood. The not-so-sneaky attacks are just random violence that usually ends up with PCs being taken out by guards.

Daily quests are quests that one completes on a daily basis tongue.gif You find them on quest boards in DLC zones, and it'll either be a quest to clear a specific delve or take on a specific world boss. Completing them rewards players with top-end loot.



I just noticed added to my Fighters Guild passive line an option to do daily quests - hopefully for loot or to grow up my Fighters Guild level. But you have to sink a skill point into it to get it.

mALX
QUOTE(haute ecole rider @ Sep 17 2016, 10:51 AM) *

Both Julian and Mazul need to level up before they can tackle the next quests in their stories.


Not a good idea; because when they level up, so will the enemy. If you are having trouble doing a quest, you need to build up your strength, not your levels. Good armor sets and spend some skill points in making your character stronger (find some sky shards and spend your points in your passives to toughen up your character). You should find one or two good defensive spells early on, then spend time building your passives up - they strengthen the character early on while the enemies are still lower level.






QUOTE(Grits @ Sep 17 2016, 12:11 PM) *

QUOTE(haute ecole rider @ Sep 17 2016, 10:51 AM) *

OTOH, I did see one PC riding his horse in tight circles around another NPC who was reading his scroll (Map? Journal?). Made me think of Jerric and Darnand! laugh.gif laugh.gif

That sounds like something Jerric would do to amuse himself while Darnand is distracted! laugh.gif

**Oh, and I've seen players slaughtering livestock, too. I guess everyone has their own kind of fun! ohmy.gif


My friend Aussie that I have played with this past year does that to me all the time, even on foot she runs figure 8's around Misa, laugh.gif

On the slaughtering livestock = that is an achievement, lol. There was an achievement like that on Betty Netches too that I refused to take part in, but now that they have put rawhide & grease in the netches ... well, I have started hunting them for their hides and grease, lol. (so finally did get that achievement)







hazmick
QUOTE(mALX @ Sep 17 2016, 07:15 PM) *

QUOTE(haute ecole rider @ Sep 17 2016, 10:51 AM) *

Both Julian and Mazul need to level up before they can tackle the next quests in their stories.


Not a good idea; because when they level up, so will the enemy.


Only if she's in DLC zones. Enemy levels stay the same in normal zones (until One Tamriel arrives) so over-levelling still works.




As for the Fighters Guild daily quests - They're in Cyrodiil and give rewards of gold and exp (normal xp and guild xp). Levelling your Fighters Guild skill is easy peasy - you just have to kill Daedra and undead.
mALX
QUOTE(hazmick @ Sep 17 2016, 02:47 PM) *

QUOTE(mALX @ Sep 17 2016, 07:15 PM) *

QUOTE(haute ecole rider @ Sep 17 2016, 10:51 AM) *

Both Julian and Mazul need to level up before they can tackle the next quests in their stories.


Not a good idea; because when they level up, so will the enemy.


Only if she's in DLC zones. Enemy levels stay the same in normal zones (until One Tamriel arrives) so over-levelling still works.




As for the Fighters Guild daily quests - They're in Cyrodiil and give rewards of gold and exp (normal xp and guild xp). Levelling your Fighters Guild skill is easy peasy - you just have to kill Daedra and undead.



I wonder if it is worth the skill point, how much guild XP you will get as compared to just taking down Daedra in the Dolmans - because Misa and Calia both hit the Dolmans pretty hard; and Misa has every one for Ebonheart Pact and Cyrodiil and several numerous times - has completed the FG questline; plus uses the crossbow on both hot bars. Her Fighters Guild level seems stuck on 9.


hazmick
QUOTE(mALX @ Sep 17 2016, 08:14 PM) *

I wonder if it is worth the skill point, how much guild XP you will get as compared to just taking down Daedra in the Dolmans - because Misa and Calia both hit the Dolmans pretty hard; and Misa has every one for Ebonheart Pact and Cyrodiil and several numerous times - has completed the FG questline; plus uses the crossbow on both hot bars. Her Fighters Guild level seems stuck on 9.


Considering the daily quests take you into enemy territory in Cyrodiil, I'd say that they're not worth bothering with. Dolmens aren't too good, since there aren't that many enemies. Your best bet might just be to run around Coldharbour and kill everything in sight.
mALX
QUOTE(hazmick @ Sep 17 2016, 03:42 PM) *

QUOTE(mALX @ Sep 17 2016, 08:14 PM) *

I wonder if it is worth the skill point, how much guild XP you will get as compared to just taking down Daedra in the Dolmans - because Misa and Calia both hit the Dolmans pretty hard; and Misa has every one for Ebonheart Pact and Cyrodiil and several numerous times - has completed the FG questline; plus uses the crossbow on both hot bars. Her Fighters Guild level seems stuck on 9.


Considering the daily quests take you into enemy territory in Cyrodiil, I'd say that they're not worth bothering with. Dolmens aren't too good, since there aren't that many enemies. Your best bet might just be to run around Coldharbour and kill everything in sight.



Oh, thank you! Misa can handle that, she farms up there a lot!


Acadian
So Buffy had a technical problem today. She was fighting on the deck of a ship and used her knockback bow shot. Her morphed version of this not only knocks a foe away but pushes her back as well. A couple times we’ve had problems with this. If she is at the top of the stairs or on the edge of a cliff or surrounded by a lethal magical barrier of ‘touch me and you die’ then getting herself pushed back can be problematic.

Well, sure enough, she got pushed back into the interior of the ship – literally through the wall like a glitch of being stuck inside a rock and couldn’t get out! She tried the unstuck command but that was disallowed (combat). She exited the game but when she came back she was in the exact same spot. She couldn't find any way to damage herself enough to die. So I send a tech report to Zenimax and exited.

Talking with mALX about it here, she suggested that we both go in game and that I try traveling to her. We didn't know if that would work 'in combat' or not. Well, when I logged back in, Buffy was safely out of her predicament. I attributed that to a quick response by Zenimax to my report. Calia and Buffy did get to play some together, clearing a dungeon and closing a dark anchor together.

I was so unhappy with that knockback morph that I then went to Elden Root and respec’d her skills. She’s level 33 and it cost 3300 gold (likely 100 gold per level?). Anyway, the respec worked fine and her spare skill points went from 6 to 13. Regarding the knockback morph, we took the other option. This one still knocks back the targeted foe but heals you instead of pushing you away from the foe. We then tested the new morph in a dungeon and it works wonderfully. I’m much happier with that one.

Once back out of the game again I found a very nice e-mail waiting for me from Zenimax saying how they fixed Buffy’s stuck problem and that if things were not working okay to let them know. Very nice and I sent them a thank you e-mail.

So. . . somewhere in all this ramble is what I learned about the bow skill Scatter Shot - that the Draining Shot morph is much better for Buffy than the Magnum Shot. I also learned how respec works (very well). And finally, I was impressed by Zenimax customer support.
hazmick
Haa-Rei uses that healing morph for it too - so handy!

Glad to hear that Buffy's problem was fixed quickly.
Grits
Lildereth is also a fan of Draining Shot. She misses having it on her bar while she is still leveling.

Great to hear that Zenimax was so responsive, and I'm glad that Buffy and Calia could turn the accident into a chance to get together! happy.gif
Acadian
So what do folks think about attribute distribution?

I've no idea if we're doing things right but this is the thinking for Buffy:
Every level up attribute point goes into stamina. Given her weapon and skills, this produces impressive damage.
She seeks gear that has +health. After all, health 'resists all'.
Her natural magicka with no boost at all is plenty to power Spike and the few actual magicka skills she uses.

Part of me wonders if going with pure health for attribute points and gear for stamina would be better for two possible reasons.
1. Health gets bigger gains per attribute point than the other attributes.
2. The concept would allow a character to switch from a stamina build to a magicka build by changing gear and skills instead of having to also respec attributes.

Or. . . is some combo of allocating attribute points better?

I'm not so much asking for Buffy's case specifically, but wondering what type of thinking others with more experience have found to be helpful.
hazmick
If Buffy's set up works for you and Buffy, then I'd say that that's doing it right.

Personally I have everything in stamina - attribute points and enchantments - for Haa-Rei. We also use provisioning to give us a little boost (to both health and stamina). We're currently in the middle of getting new gear sets so the enchantments might change to boost anything that feels off. We spend all our time in the CP160 zones and have no problems with any regular enemies or delve bosses.

With Ciri I have more of a mix, since I'm still experimenting with the Templar skills. For every 5 points we put into the magicka attribute, we put 1 into health. I'm not sure how effective this is yet, and I'll have to wait until she has maximum available attribute points to see for sure. She's only level 21 so it won't make much of a difference for a while yet.


My opinion is that it all depends on your class. The only classes that really need health are tanks, and even then they don't need that much extra. I'd say it's better to invest in either magicka or stamina (not both) and put that into some good buff/shield/healing skills.

EDIT: Champion Points and gear sets can also change things up a lot so it's always worth looking into all that.
Acadian
Thanks, hazmick. That is encouraging news so I'll keep doing generally what we're doing for now. Buffy is level 38 and doing very well as long as she doesn't charge into things.

Oh, once you reach level 50, how do attribute points accrue? The stuff I read on that seems a bit vague.
haute ecole rider
Why oh why can't I find a damn carrot to save my eyes??

Julian has had a provisioning writ since forever because she needs to make carrot soup. Yet we've been all over Glenumbra and a good chunk of Stormhaven searching every damn crate and barrel and have yet to find any. Mazul has had no luck, too - she helped earlier by collecting blessed thistle for Julian. But no go this time. Ugh!

I miss being able to buy the ingredients from the merchants!
mALX
QUOTE(Acadian @ Sep 23 2016, 05:00 PM) *

So what do folks think about attribute distribution?

I've no idea if we're doing things right but this is the thinking for Buffy:
Every level up attribute point goes into stamina. Given her weapon and skills, this produces impressive damage.
She seeks gear that has +health. After all, health 'resists all'.
Her natural magicka with no boost at all is plenty to power Spike and the few actual magicka skills she uses.

Part of me wonders if going with pure health for attribute points and gear for stamina would be better for two possible reasons.
1. Health gets bigger gains per attribute point than the other attributes.
2. The concept would allow a character to switch from a stamina build to a magicka build by changing gear and skills instead of having to also respec attributes.

Or. . . is some combo of allocating attribute points better?

I'm not so much asking for Buffy's case specifically, but wondering what type of thinking others with more experience have found to be helpful.


I've wondered A LOT about the best way to distribute these, and couldn't ever flgure out a good solution (so ended up bringing them all up pretty much evenly; though my stamina missed a few upgrades.

Can you go into more detail about what you said here? (Bold above)




hazmick
Acadian - Not too sure about the way attribute points work with the Champion Point system. Haa-Rei got to max level under the old Veteran Rank system which gave an Attribute point with every veteran rank (there were 16 vet ranks). I assume you get 1 point per 10 Champion points now.

It all makes sense once you get to level 50 though.


Haute - You can buy some ingredients from provisioners. Not sure if they'll have carrots but it might be worth a try.
mALX
QUOTE(haute ecole rider @ Sep 23 2016, 08:18 PM) *

Why oh why can't I find a damn carrot to save my eyes??

Julian has had a provisioning writ since forever because she needs to make carrot soup. Yet we've been all over Glenumbra and a good chunk of Stormhaven searching every damn crate and barrel and have yet to find any. Mazul has had no luck, too - she helped earlier by collecting blessed thistle for Julian. But no go this time. Ugh!

I miss being able to buy the ingredients from the merchants!



I had trouble finding the carrot soup recipe! (I finally found it, lol).



Acadian
MALX, on the attribute points - If you put a level up point into stam or mag you get an increase of 111 respectively. If you put that same point into health, you get an increase of 121. UESPwiki says this, I see it in game when I level up and someone on the ESO forum was talking about the theoretical advantage of points into health and using gear for your stam/mag.


mALX
QUOTE(Acadian @ Sep 23 2016, 09:26 PM) *

MALX, on the attribute points - If you put a level up point into stam or mag you get an increase of 111 respectively. If you put that same point into health, you get an increase of 121. UESPwiki says this, I see it in game when I level up and someone on the ESO forum was talking about the theoretical advantage of points into health and using gear for your stam/mag.



Wow, I never knew about that!


Acadian
I just checked in game as Buffy leveled up. A point in stam or mag would give her +111. A point in health shows it would give her +122. They must have upped it by one at some point.
Grits
haute, I wish we were on the same server. Jerric would send a whole crate of carrots! You can buy them from the NPC grocer vendors, they are something like 150 gold (!!).

Acadian, I have had the most success with all attribute points into stamina or magicka for my DPS/solo characters. The balance for healer and tank roles is still a mystery to me.

In my 'second generation' group of characters I have put all points into either stamina or magicka depending on their focus, and none of them has ever died (yet). The characters I have had the most trouble getting through some solo quest content with are Jerric and Lil, both of whom have attribute points assigned in health and magicka as well as stamina.

I am still experimenting, but so far in my experience making the character strong in their damage attribute (magicka or stamina) and using enchantments and food/drink to boost what they need at in their current situation has worked best for me. (None of my second gen group has used Jerric's Champion Points yet, because they have not needed them.)

With Jerric I have found that when fighting the huge world bosses with multiple other players (not "Grouped" with them, just whoever shows up to the fight) he has enough health to survive most of the weird boss damage effects when he gets caught in them, but he sometimes can't deal enough damage to get loot from the boss. As far as I can tell you have to deal at least 10% of the damage, otherwise no loot. In those cases other players are doing more damage faster than he does. (This will change to 3% in the next update, which is great news for tanks and healers.) This makes me think that he would be better off with more points into stamina for base damage, then add either more damage with stamina gear or more defense with health gear, depending on the situation.

Under the current leveling system you get attribute points when you level up only through level 50. On some level-ups you get more than one attribute point. I forget exactly which ones, but it brings you to the same total that everyone got by leveling to Veteran 160 under the previous system. So when you are level 50 you are finished "leveling" and you will have all of the attribute points that you will get. (You can still get more skill points through quests, Skyshards, and some Alliance War thing.)

After level 50 you earn Champion Points to spend on various passives in the CP constellations. The CP system is awesome and allows very specific character development. That could be a whole thread unto itself! laugh.gif
Acadian
Thanks very much, Grits. That is encouraging to realize that Buffy's intuitive approach of heavy stamina for damage may be wise after all. We have the numbers for damage done on so we can see her damage floating off foes with each hit and she does crank out some pretty impressive numbers (I think) for her level.

Gosh, baby Buffy's up to level 39 already and still doing well. She explores and quests quite methodically so always seems to be ~5 levels above the recommended levels for the quests she gets. There is just so much to do that by the time she gets to everything she is a bit overleveled. I have to think that is sort of self-correcting since if you are too high a level you will get less xp I guess.
Grits
Acadian, exactly. You will always get xp for completing quests, but the xp you get for killing lower level foes will drop by certain percentages as you out-level them.

For example if Buffy helps close the dolman that's right outside Vulkhel Guard while she's at level 39, she will not get a loot chest or xp for killing the level 7ish daedra there but she will get xp for closing the dolmen. Also the lower-level daedra she kills will still count toward various achievements, even though she did not get xp for killing them.

The bad thing about being slightly over-leveled is the loot you get is a bit low for you. Not a problem if you are crafting your own gear.

This will all change with the next update. That's why I'm so excited for it. Jerric will be able to go back through the whole world and fight things again. No more "wasted" areas where everything dies in one hit and treasure is useless to you. viking.gif

Congrats on Buffy's growth! I think the high-stamina/high-damage approach is as close to a glass cannon as you can get and still survive walking around in ESO-world. biggrin.gif
haute ecole rider
Ever since Julian hit I think it was Level 15 we've been getting random Daedra and Daedric monsters dropping out of some miniature portal in the sky. Usually we fight two or three waves, then the mini-portal disappears. We're out on our own with no one else around. It's almost like it's a challenge from the Daedric princes . . .

Has anyone else had this experience?
Acadian
Thanks, Grits.

Rider - Yes, they are called Dark Fissures and are as you you describe them. Here is a bit more detail from the UESPwiki:

'A Dark Fissure in Elder Scrolls Online is a small version of a Dark Anchor that appear at set locations in the world with a difficulty level intended for solo completion. Three enemies may spawn when you approach the fissure's location. If you defeat these three then two more enemies will spawn, one of them being a higher difficulty level. Defeating these two will reward you with a small amount of experience points. Typically you will also find a superior or epic item as loot from one of the enemies.'

Buffy has good luck with them because she keeps her distance as she kills the first (easier) wave, then immediately crouches and backs away a bit. That way she can surprise the second wave instead of having them drop on her head. tongue.gif
haute ecole rider
Thanks Acadian! Also for sharing Buffy's tactics.

That's pretty much what Julian and Mazul have been doing. Of course, Julian has also discovered that if you ignore it long enough, they go away. mellow.gif
haute ecole rider
So after reading all the discussions about attribute points, Mazul and I decided to focus our points on Stamina for damage and Magicka for the spells she loves to use as Dragonknight, and use enchantments and food/drink buffs for Health.

That means we need to ask Julian (who is working on her enchanting skills) to craft some Health Glyphs for Mazul's new steel armor.

Mazul has asked a question: If she enchants a piece of armor, can she continue to improve it? Or is it done?
Acadian
You can enchant over an enchanted item no problem. Just right click on it and select enchant.

A couple considerations:
1. Your old enchantment (glyph) will be destroyed.
2. You can't use a glyph that is higher level than the item you are enchanting. That is, you can't enchant a level 34 item with a level 35 glyph.

Edit:
Oops. I think I misunderstood you. Yes, you can improve an enchanted item at the workbench - like take if from blue to purple.

*

Two questions of my own:

1. Buffy is high stamina, low magicka. Is she gimping Spike the clannfear due her her relatively low magicka? Magicka makes magicka spells do more damage so is her lower magicka pool hurt his damage or durability?

2. Weapon damage. Any thoughts on which is generally more helpful between +weapon damage, +critical hit chance and +stamina (for stamina-based weapon users)?
hazmick
QUOTE(Acadian @ Sep 26 2016, 03:07 AM) *

1. Buffy is high stamina, low magicka. Is she gimping Spike the clannfear due her her relatively low magicka? Magicka makes magicka spells do more damage so is her lower magicka pool hurt his damage or durability?

2. Weapon damage. Any thoughts on which is generally more helpful between +weapon damage, +critical hit chance and +stamina (for stamina-based weapon users)?


Not sure about the first point. Summons go off your level but they might go off magicka too. I'll investigate the next time I'm in the game.

Point 2: Well I'd say that crit chance is pretty handy when you get abilities that heal you on crits, and weapon damage is always good to boost if you can. Stamina is pretty important since it boosts damage, lets you use more abilities, helps you break out of snares etc. I don't think any are more or less helpful, since they're all helpful in different ways.

If you look at some of the end-game gear sets, for example Flanking Strategist and Briarheart, you'll notice that they have a combination of boosts rather than focusing all on one.
mALX
QUOTE(haute ecole rider @ Sep 25 2016, 09:23 PM) *

So after reading all the discussions about attribute points, Mazul and I decided to focus our points on Stamina for damage and Magicka for the spells she loves to use as Dragonknight, and use enchantments and food/drink buffs for Health.

That means we need to ask Julian (who is working on her enchanting skills) to craft some Health Glyphs for Mazul's new steel armor.

Mazul has asked a question: If she enchants a piece of armor, can she continue to improve it? Or is it done?



You can continue to improve it after enchanting!


mALX
QUOTE(Acadian @ Sep 25 2016, 10:07 PM) *


Two questions of my own:

1. Buffy is high stamina, low magicka. Is she gimping Spike the clannfear due her her relatively low magicka? Magicka makes magicka spells do more damage so is her lower magicka pool hurt his damage or durability?

2. Weapon damage. Any thoughts on which is generally more helpful between +weapon damage, +critical hit chance and +stamina (for stamina-based weapon users)?



I am interested in the answers to these Weapon Damage questions as well if anyone knows.


mALX
QUOTE(hazmick @ Sep 25 2016, 10:40 PM) *

QUOTE(Acadian @ Sep 26 2016, 03:07 AM) *

1. Buffy is high stamina, low magicka. Is she gimping Spike the clannfear due her her relatively low magicka? Magicka makes magicka spells do more damage so is her lower magicka pool hurt his damage or durability?

2. Weapon damage. Any thoughts on which is generally more helpful between +weapon damage, +critical hit chance and +stamina (for stamina-based weapon users)?


Not sure about the first point. Summons go off your level but they might go off magicka too. I'll investigate the next time I'm in the game.

Point 2: Well I'd say that crit chance is pretty handy when you get abilities that heal you on crits, and weapon damage is always good to boost if you can. Stamina is pretty important since it boosts damage, lets you use more abilities, helps you break out of snares etc. I don't think any are more or less helpful, since they're all helpful in different ways.

If you look at some of the end-game gear sets, for example Flanking Strategist and Briarheart, you'll notice that they have a combination of boosts rather than focusing all on one.



I've been torn on which is better for a Mundus Stone choice between Shadow (Increases Critical Strike damage by 12%) and Thief (Increases Critical Strike chance by 11%).

I keep falling back on the Shadow because I can feel a loss in power when I go to the Thief; but everyone says being able to get the critical hits in more often is better and just increase your crit damage in some other way (like enchanted jewelry, etc).

Which would you prefer between the two, and why? (if you have ever thought about the two, and wouldn't mind my asking?)


hazmick
QUOTE(mALX @ Sep 26 2016, 06:49 AM) *


I've been torn on which is better for a Mundus Stone choice between Shadow (Increases Critical Strike damage by 12%) and Thief (Increases Critical Strike chance by 11%).

I keep falling back on the Shadow because I can feel a loss in power when I go to the Thief; but everyone says being able to get the critical hits in more often is better and just increase your crit damage in some other way (like enchanted jewelry, etc).

Which would you prefer between the two, and why? (if you have ever thought about the two, and wouldn't mind my asking?)


It all depends on what bonuses you already have. If you have a gear set that gives you more crit chance then you'd take the crit damage stone and vice versa. If I had to choose between chance and damage I'd probably go for damage since attacks like Volley almost guarantee a critical hit (and the healing that comes with it). A class with fewer/slower attacks might benefit more from crit chance.
Grits
QUOTE(Acadian @ Sep 25 2016, 10:07 PM) *

Two questions of my own:

1. Buffy is high stamina, low magicka. Is she gimping Spike the clannfear due her her relatively low magicka? Magicka makes magicka spells do more damage so is her lower magicka pool hurt his damage or durability?

2. Weapon damage. Any thoughts on which is generally more helpful between +weapon damage, +critical hit chance and +stamina (for stamina-based weapon users)?

1. Regarding magicka and clannfear damage/sustainability, I can't tell. Darnand (mag-sorc) keeps his healed so he won't have to re-cast, and my stam-Sorc keeps his healed because he is using the heal for himself. Neither of their clannfears seems to do much damage, but they are very useful little tanks. wub.gif For context, both of these characters are adventuring in areas above their level, so it may just be that their clannfears are too under-leveled for me to notice a difference in their damage output. I'm curious about this, too.

2. I think that working out the balance here for mostly solo PvE play depends not only on your build but how you specifically play it. For example, Jerric needs a big stamina bank and fast stamina recovery for all of the roll dodge (for damage and crowd control) and shield bashing that he does, while another player with the same bar might get more from criticals. The best thing to do is what you are doing, pay close attention and experiment while Buffy is leveling, and when she gets her favorite skills together look at her as a whole including passives, traits, standing stones, the works for balance. Once she hits level 50 she will be able to use her Champion Points to fill in as well. Potions can play a big role here, too, and give you flexibility going into different situations.

When you find discussions online make sure that they are not only up-to-date but also that the context is relevant to what you are doing. PvP and end-game group content builds are going to answer different needs than the solo PvE player's. Also a person who plays with a lot of players around or with a group will have a vastly different experience from someone who clears dungeons alone due to playing mostly at off times
Acadian
Thanks for the thoughts and opinions, folks.

I must say that Buffy is rather addicted to stamina and actually share's Jerric's need for a large stam pool. She has transformed since Ob/Sky from a rather immobile sniper into a very capable medium range nimble bow dancer. She can literally circle foes with death by shoot, dodge-roll, shoot, dodge-roll, shoot... and her stam pool means she can keep this up all day. So after reading the responses and thinking about it, stam gives her several advantages (including more damage) so I think she'll tend to somewhat favor that approach.

Regarding the magnificent savior that Buffy calls Spike, he has never killed much from the beginning and that has not changed. But by Akatosh he is one tough little tank as Grits pointed out. Buffy has the morph to heal him & her but mostly uses it for her. Spike doesn't survive every big fight but he certainly comes through most of them, allowing Buffy to do her job. So I think my concern is his durability as Buffy keeps leveling. She is currently L41 and Spike is doing as well as ever. He's been knocked on his tail by daedroth and an instant later is right back in their face doing his job. wub.gif
hazmick
QUOTE(Grits @ Sep 26 2016, 01:10 PM) *

When you find discussions online make sure that they are not only up-to-date but also that the context is relevant to what you are doing.


This is super important. Any information pre-2016 is way out of date, and the game has changed a lot since then. I saw a thread yesterday from 2014 that was talking about how terrible stamina builds are!



Acadian - I had Haa-Rei test out the Clannfear with and without magicka attributes. The only thing that changes is the Clannfear's attack damage. Healing stays the same. The Clannfear's health scales off your character's level, not magicka attribute.

Without any attribute points in magicka the Clannfear does 305 + 30% damage.

With 64 attribute points in magicka the Clannfear does 579 + 30% damage.
haute ecole rider
QUOTE(Acadian @ Sep 26 2016, 07:33 AM) *

Regarding the magnificent savior that Buffy calls Spike, he has never killed much from the beginning and that has not changed. But by Akatosh he is one tough little tank as Grits pointed out. Buffy has the morph to heal him & her but mostly uses it for her. Spike doesn't survive every big fight but he certainly comes through most of them, allowing Buffy to do her job. So I think my concern is his durability as Buffy keeps leveling. She is currently L41 and Spike is doing as well as ever. He's been knocked on his tail by daedroth and an instant later is right back in their face doing his job. wub.gif


That's what I've observed, too, watching other players to get ideas.

What Julian and Mazul have found is it's best to get the first strike in, and to keep moving. Watch for the power attacks from the other guys and move out of the red zone. Julian spams her Siphon at these times, and Mazul sets up for the power attack with her greatsword (aka claymore). Oh, and if we encounter an enemy who uses those summonable Totems, we attack the Totem first. A couple of blows usually demolishes it and makes the enemy (all bosses, so far) significantly weaker. Then we hammer at them with Funnel Health (Julian) or Obsidian Fist (Mazul) until they're stunned or paralyzed, then use our weapons in a power attack.

Mazul is focusing on collecting items/armor that up her Health points. Before the last few boss fights, she's taken the time to down a few food/drink items to boost her health and magicka. It seems to be working well for her at this point.
Acadian
Thanks! I'll take that as good news since his primary function is to tank, not kill. That his health is not related to magicka is great then. The small advantage to his damage is a minor thing to file away if I ever do a magicka sorc (staves).

Thanks very much!
mALX
QUOTE(hazmick @ Sep 26 2016, 02:47 AM) *

QUOTE(mALX @ Sep 26 2016, 06:49 AM) *


I've been torn on which is better for a Mundus Stone choice between Shadow (Increases Critical Strike damage by 12%) and Thief (Increases Critical Strike chance by 11%).

I keep falling back on the Shadow because I can feel a loss in power when I go to the Thief; but everyone says being able to get the critical hits in more often is better and just increase your crit damage in some other way (like enchanted jewelry, etc).

Which would you prefer between the two, and why? (if you have ever thought about the two, and wouldn't mind my asking?)


It all depends on what bonuses you already have. If you have a gear set that gives you more crit chance then you'd take the crit damage stone and vice versa. If I had to choose between chance and damage I'd probably go for damage since attacks like Volley almost guarantee a critical hit (and the healing that comes with it). A class with fewer/slower attacks might benefit more from crit chance.


Oh, now that makes a lot of sense! Thank you!


mALX
QUOTE(Acadian @ Sep 25 2016, 10:07 PM) *

*

Two questions of my own:

1. Buffy is high stamina, low magicka. Is she gimping Spike the clannfear due her her relatively low magicka? Magicka makes magicka spells do more damage so is her lower magicka pool hurt his damage or durability?

2. Weapon damage. Any thoughts on which is generally more helpful between +weapon damage, +critical hit chance and +stamina (for stamina-based weapon users)?



According to this discussion on Reddit, it is possible (since the summons is based on magicka and not stamina) but you can enchant a ring or necklace with spell power to balance it out. Did I not make you one already? Or was that weapon power?

Anyway, the jewelry should be leveled up when you level up your armor; so your enchantment can be brought up to the proper level for your use.

Here is a link to the discussion:


https://www.reddit.com/r/elderscrollsonline...pets_scale_off/





mALX
QUOTE(hazmick @ Sep 26 2016, 12:23 PM) *

QUOTE(Grits @ Sep 26 2016, 01:10 PM) *

When you find discussions online make sure that they are not only up-to-date but also that the context is relevant to what you are doing.


This is super important. Any information pre-2016 is way out of date, and the game has changed a lot since then. I saw a thread yesterday from 2014 that was talking about how terrible stamina builds are!



Acadian - I had Haa-Rei test out the Clannfear with and without magicka attributes. The only thing that changes is the Clannfear's attack damage. Healing stays the same. The Clannfear's health scales off your character's level, not magicka attribute.

Without any attribute points in magicka the Clannfear does 305 + 30% damage.

With 64 attribute points in magicka the Clannfear does 579 + 30% damage.


Yeah!!! Finally a definitive answer! Thanks, Hazmick !!!





Grits
hazmick, thank you very much for checking that out!
Acadian
More newb questions. . . enchantments and such that increase weapon damage vs increase spell damage.

It seems pretty clear that stamina-based weapons gain from +weapon damage and magicka-based spells gain from +spell damage. Even a blond elf gets that. tongue.gif

Which boosts-stamina based-spells/abilities like Hurricane?
Which boosts-magicka based weapons (staves)?

Whatever logic is at work, I assume it would carry over to +weapon crit and +spell crit. I guess.

Edit:
Gosh, hazmick, your screen of the month is so cool (pun intended). I love that Nord in the wolven headress – it looks so very much like it belongs right there in Skyrim! happy.gif

Grits, your screen of the month is great as well. It seems odd to not see Jerric fishing. Buffy doesn’t fish but when she encounters worms, guts and other things that remind her of Jerric – oh, wait, that didn’t sound right – she can’t help but pick them up in the hope that someday she’ll be able to gift him with a barrel full of assorted bait. laugh.gif I guess some farmer was clever enough to beer-entice Jerric to turn his swords into plowshares for a time?
haute ecole rider
I have a newb question of my own: regarding the riding lessons.

I've already seen how buying storage lessons increase one's own stamina. But do the speed and stamina lessons do the same for the player? Or do they only affect the horse so that it is more durable, faster, etc?

The reason I ask is because Blanco just got a set of saddlebags!

Oh, and Lvl 24 (almost 25 now) Julian is at Lvl 30 in her Provisioning skill. She is so damn good she makes me hungry whenever we stop at a cooking fire. Yummy!

Mazul is taking a break while Julian gets started in Rivenspire. For now, I think Mazul wants to level up in Glenumbra with enemies she knows, before taking on any more Supernal Dreamers in Stormhaven. She did find out that Dremora Churls are easy meat for her - badda bing, badda boom, BAM! (the last bit said a lá Emeril) But the mortals themselves are harder.

If I recall correctly, Julian had to do the same thing, too, when she first entered Stormhaven.
Acadian
QUOTE(haute ecole rider @ Oct 2 2016, 02:38 PM) *

...
I've already seen how buying storage lessons increase one's own stamina. ...


Forgive me, but I suspect a boo boo that might cause confusion? Did you mean inventory space instead of stamina perhaps?
haute ecole rider
QUOTE(Acadian @ Oct 2 2016, 05:01 PM) *

QUOTE(haute ecole rider @ Oct 2 2016, 02:38 PM) *

...
I've already seen how buying storage lessons increase one's own stamina. ...


Forgive me, but I suspect a boo boo that might cause confusion? Did you mean inventory space instead of stamina perhaps?


So I did! Whups!

And another question: Do effects stack if you eat/drink more than one food/beverage? In other words, do they add up?
mALX
QUOTE(haute ecole rider @ Oct 2 2016, 07:30 PM) *

QUOTE(Acadian @ Oct 2 2016, 05:01 PM) *

QUOTE(haute ecole rider @ Oct 2 2016, 02:38 PM) *

...
I've already seen how buying storage lessons increase one's own stamina. ...


Forgive me, but I suspect a boo boo that might cause confusion? Did you mean inventory space instead of stamina perhaps?


So I did! Whups!

And another question: Do effects stack if you eat/drink more than one food/beverage? In other words, do they add up?



Drinks do not stack. If you drink one after another, the second cancels out the first's effects.

Not sure on the food, but - check the effects of two different effect foods and eat one of each; then hit "C" and scroll to the bottom to see your active effects. That will give you your answer.

On the saddle bags, your horse gains different armors depending on what you sink your gold into training him for.

Adding to carry capacity adds saddlebags after 20 training sessions. The character gets the benefit of that because you can't go in and out of your horse to store items since they disappear when you dismount.

If you train for stamina, after 20 "training sessions" the armor the horse gets is a metal faceplate (which, like your helmet you can hide when you see how hideous your pretty horse looks in it). The stamina gives your horse extra hit points, so if an enemy strikes the horse and you try to flee instead of dismounting = the horse can take more hits than just one before rearing up and dumping you off. I think right now my horse can take 5-6 hefty hits before dumping me off and heading for the stables; so a good portion of the time I can flee a fight while riding cross-country.

Training for Speed gives your horse a fancy armor over his rump after 20 "training sessions" (under the saddlebags) - the horse moves noticeably faster. It does not effect the Player character's speed.

To increase your speed, I would guess Stamina enchantments. If you go to Cyrodiil you can spend one skill point in "Rapid Maneuver" and cast a spell to move faster if escaping.


Here is a screen of a horse with all three "armor" upgrades from the training:


IPB Image








QUOTE(Acadian @ Oct 2 2016, 05:13 PM) *

More newb questions. . . enchantments and such that increase weapon damage vs increase spell damage.

It seems pretty clear that stamina-based weapons gain from +weapon damage and magicka-based spells gain from +spell damage. Even a blond elf gets that. tongue.gif

Which boosts-stamina based-spells/abilities like Hurricane?
Which boosts-magicka based weapons (staves)?

Whatever logic is at work, I assume it would carry over to +weapon crit and +spell crit. I guess.



I think you are right, that the "Weapon Damage" enchantment helps stamina based spells; and the "Increase Spell Damage" enchantment effects magic based spells. (my guess).



hazmick
Acadian - Yep, just double checked on the wiki - spell damage affects magicka based weapons and abilities, weapon damage affects stamina based stuff.


Haute - Speed and stamina upgrades only affect the mounts for the character that bought the upgrades. They don't affect the character or the mounts of other characters.

I'm 99% sure that food and drink effects don't stack.
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