@SubRosa - the only thing that makes Frostcrag workable for Ughoth is that he has a teleport spell to get up there in the first place, then the Mages Guild portals to get back down to any of the cities. If it wasn't for that, he wouldn't use it.
@mALX - Mmm... yeah. The respawning plates are a good idea. I was familiar with the underlying concept, since Stroti did a bunch of meshes like that - food statics that are actually containers. I often use some of them - a ham shank hanging on a hook, a round of cheese on a plate, a box of potatoes.
But my houses generally don't have food on the table. The way I see it is that the only time that a table would normally have food on it is when people are actually sitting there eating. The rest of the time, they either have nothing on them other than maybe a centerpiece, or have whatever's accumulated since the last meal, so that's generally the way I set up the tables in my houses.
On to another house, and this one is going to be... a bit disturbing.
This is almost entirely untouched. It's aoringo's
ICEG House - a mansion in the Elven Gardens district, and it's the ancestral home of my vile scumbag of an Imperial mage/assassin Clive.
It's built into the dead end in the middle outer wall of the EG district.
Here's a shot of the front of the house, and the view back from the balcony.The main room. More accurately, that's half of the main room - the other half is a bar, which at that moment had two naked maids behind it. The maids aren't actually set to be naked - they have a relatively complex scripted system for dressing and undressing on schedule, but the "problem" with that (it's not a problem for Clive, though it sort of is for me) is that they can get stuck on the undressed side of one of the scripted transitions, then they keep spawning that way unless I hang around long enough to get them over to the dressed side of it. Molly, in Lud's apartment, actually has the same set of scripts, and the same problem, but that doesn't make her any less intimidating to Lud - just the opposite in fact.
The library. This actually sits above a trophy room that I didn't bother to get a shot of, since it's mostly empty pedestals and empty shelves, since Clive hasn't accumulated many trophies yet. And as I think about it, I should mod some older stuff in that would've come from his ancestors... Yeah... I think I'll be doing that later. Anyway... the door you can see in this pic leads off to the guest wing, which is just a guest wing, then the maid's wing beyond that. There's another door around the corner that leads up another flight of stairs to Clives rooms.
Clive's rooms. That's the large IC upper story model. The first shot is from the loft looking down into the room, the second shot's from the end of the room looking back toward the loft and the third shot is the magic library and alchemy lab inside the room with the sliding doors. This is the only room that I edited much, and I just rearranged furniture and lights a bit and added some cabinets.
Now we start getting into the unsettling stuff.
The maids wing includes a
large open bath that they use on schedule every evening (and is one of the reasons that they're scripted to undress and dress on schedule). In the library, directly below Clive's rooms, there's a hidden entrance to a secret passage. The secret passage leads to
the air vents that are built into the walls of the maids' bath.
That's just a little creepy. The next one - the house has an enormous basement, with a network of rooms - storage, wine cellar and the like. One room has a pair of cabinets built into the walls, facing each other. One is a cabinet, but the other opens onto a locked door. The door, when unlocked, leads down to a really disturbing sort of sexual
torture chamber built over a dungeon. It's the sort of ad hoc "arena" model that's built into the basement of the fighters guild hall in Leyawiin - you can see the viewing area in the background of the first pic - except obviously not set up for combat. Something much more sinister and disturbing goes on down there.
When I first poked around in the house after downloading it, years ago, it really sort of creeped me out, and I never thought I'd use it. After I got Clive going and figured out just what sort of person he is, I remembered that house and tried it out in his game, and (unfortunately?) it's a perfect fit for him - large and old and obviously stately once but now a bit shabby and timeworn, and creepy.