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RaderOfTheLostArk
QUOTE(SubRosa @ Mar 9 2019, 11:21 PM) *

The bottom of the Settlements guide mentions that bug you have been having, and some ideas that might fix it. Likewise, they offer some console commands to increase the settlement build size.


Ooh, that's quite helpful. SubRosa coming through in the clutch again. Thanks!
Kane
Yeah, Boston Airport is pretty useless without mods to make it a full settlement. I think when Bethesda made it, they pretty much designated only to be useful for the BoS story.
Renee
Hey nice job Raiders! I really like the Truck Stop one, how it showcases different "architecture" from its lower level to its upper. You won't find any of this stuff on Sims.

This game seems really silly.
RaderOfTheLostArk
QUOTE(Renee @ Mar 11 2019, 09:56 AM) *

Hey nice job Raiders! I really like the Truck Stop one, how it showcases different "architecture" from its lower level to its upper. You won't find any of this stuff on Sims.

This game seems really silly.


Haha, thanks. (Btw, the misspelling of my username is intentional. wink.gif) Yeah, it is definitely silly and downright absurd at points. I mean, you can make floating buildings if you take out the supports and walls that upper levels are built on, or make other kinds of structurally unsound buildings. But I love this game.

Got a new batch of settlement screenshots. I revamped Starlight Drive-In and have some first looks at Dalton Farm (which has a huge amount of leeway that the game gives you to build stuff, because I'm barely halfway through the size bar). I have pictures of Echo Lake Lumber Mill but they are too dark, so I will get some better shots later.

Starlight Drive-In:
I decided to congregate the vast majority of beds in an apartment-style complex. Unfortunately, I had to keep messing with it because I couldn't do some of the things I wanted to. But I think it came out decently.

Mariah Looking Over the Settlement

Apartments

Overlook (missing the garden where most of the food is grown)

Marketplace


Dalton Farm:
This is one of my favorites I am working on. It was a bit hard to get it all in a screenshot. Unfortunately, the fog also hindered it a bit (isn't there a console command to turn that off?). More in-depth pictures later, but I built a main building for relaxation and a room with almost all the beds at the top, a mini-marketplace roofed over on that little dock next to the workbench, a couple areas with outhouses, a building featuring the settlement phoroptor/surgeon/barber, a gym next to the big water filter, and a shack housing the first two settlers to come there.

Wider Overlook

Another (Better) Wider Overlook

Some of the Services Available

Partial Overlook From the East

Partial Overlook From the West
SubRosa
I hate to say it, but that pool in the middle of the settlement makes me wonder if a Behemoth just came by after drinking the Beantown Brewery dry...

There are some of your practically floating apartments.

You guys really go all out with this stuff. I just build some walls and guns for the settlements. I never bother recruiting settlers or any of that stuff. The most I really do is decorate the place my character lives in.
Kane
Now that Liz has mopped up the Institute with her Minutemen, the grand tour of her settlements has begun. She will soon be stopping at all of them to upgrade and recruit as much as possible. Here are the first 4 to be hit:

Sanctuary Hills

Red Rocket Truck Stop

Tenpines Bluff

Outpost Zimonja

Not very flashy - I shoot more for functionality. smile.gif
SubRosa
Red Rocket just needs wings, and then it would be an airplane!
RaderOfTheLostArk
QUOTE(SubRosa @ Mar 12 2019, 04:17 PM) *

I hate to say it, but that pool in the middle of the settlement makes me wonder if a Behemoth just came by after drinking the Beantown Brewery dry...

There are some of your practically floating apartments.

You guys really go all out with this stuff. I just build some walls and guns for the settlements. I never bother recruiting settlers or any of that stuff. The most I really do is decorate the place my character lives in.


A rather late response on my part, but that is how I used to be. I couldn't care less about doing anything with the settlements. I then decided to mess around a bit with the building and found out it was actually quite fun. So I wanted to make some mini-towns and, well, here we are.



More pics! The fog in Far Harbor hampered some of the pics, unfortunately.

The Castle: I need to get pics of the inside since a lot of what I have built can't be seen from an aerial screenshot, but here is an outside view.
Aerial View


Echo Lake Lumber Mill: I thought I had taken a picture that got everything in the settlement, but I guess not. But there is just one building with some beds that I added on the west side. I put a barn there at first but then quickly scrapped it and added that building.

View from the Northeast


Spectacle Island: Here is a look at the main building I made.

First Floor Pic 1
First Floor Pic 2
The Party Floor (Settlers sure love them that soda machine in the corner.)


Nuka-World Red Rocket: Settlers aren't moving in at as quick of a rate as I have wanted them to. Anyway, I really like the way this one is turning out. But various combinations of Nuka-World Raiders, Gunners, and Super Mutants sure love to start fights at one of the nearby destroyed buildings. Sometimes I love jumping in, other times it is a bit annoying because I want to just build.

Fortunately, this one gives you a lot of room to build on (I tried inputting those console commands to remove those limitations on a couple other settlements, but I guess I was doing it wrong because they weren't working). I have some rows of soil for food next to a large shack, a building with beds right next to those, a building with beds and some activities on top of the Red Rocket, and some vault structures. The vault structure is divided into quarters: Security, Clinic, Cafeteria, and Nursery. (Speaking of which, is there even a point to the nursery? Is it actually used appropriately at any point?)

Pic 1
Pic 2


Dalton Farm: I added a building and split some of the beds off into that. I didn't like having so many crammed into the third floor of the main building, and I edited some of the shape of the main building because I didn't like how it looked. Luckily, this settlement also has a lot of room that it lets you build on.

Aerial View (Hopefully not too hard to see because of the fog.)
mALX
QUOTE(RaderOfTheLostArk @ Mar 12 2019, 02:24 PM) *

QUOTE(Renee @ Mar 11 2019, 09:56 AM) *

Hey nice job Raiders! I really like the Truck Stop one, how it showcases different "architecture" from its lower level to its upper. You won't find any of this stuff on Sims.

This game seems really silly.


Haha, thanks. (Btw, the misspelling of my username is intentional. wink.gif) Yeah, it is definitely silly and downright absurd at points. I mean, you can make floating buildings if you take out the supports and walls that upper levels are built on, or make other kinds of structurally unsound buildings. But I love this game.

Got a new batch of settlement screenshots. I revamped Starlight Drive-In and have some first looks at Dalton Farm (which has a huge amount of leeway that the game gives you to build stuff, because I'm barely halfway through the size bar). I have pictures of Echo Lake Lumber Mill but they are too dark, so I will get some better shots later.

Starlight Drive-In:
I decided to congregate the vast majority of beds in an apartment-style complex. Unfortunately, I had to keep messing with it because I couldn't do some of the things I wanted to. But I think it came out decently.

Mariah Looking Over the Settlement

Apartments

Overlook (missing the garden where most of the food is grown)

Marketplace


Dalton Farm:
This is one of my favorites I am working on. It was a bit hard to get it all in a screenshot. Unfortunately, the fog also hindered it a bit (isn't there a console command to turn that off?). More in-depth pictures later, but I built a main building for relaxation and a room with almost all the beds at the top, a mini-marketplace roofed over on that little dock next to the workbench, a couple areas with outhouses, a building featuring the settlement phoroptor/surgeon/barber, a gym next to the big water filter, and a shack housing the first two settlers to come there.

Wider Overlook

Another (Better) Wider Overlook

Some of the Services Available

Partial Overlook From the East

Partial Overlook From the West



I really love the idea of the living areas being up on stilts; can you keep enemies away from the residents that way?

The "marketplace" and "available services" were really intriguing; I'd love to see more in depth looks at the interiors! Also, in "available services;" is that a vanilla building wall and roof? Really interesting looking, I don't think I've seen them in my game!

Great shots, and some really great building you've done!






QUOTE(Kane @ Mar 13 2019, 07:25 PM) *

Now that Liz has mopped up the Institute with her Minutemen, the grand tour of her settlements has begun. She will soon be stopping at all of them to upgrade and recruit as much as possible. Here are the first 4 to be hit:

Sanctuary Hills

Red Rocket Truck Stop

Tenpines Bluff

Outpost Zimonja

Not very flashy - I shoot more for functionality. smile.gif


Oh wait; do you have a mod list to go along with these screens or did you green up the grass in the Wasteland on your own?

Also, I would absolutely LOVE to see more close up shots of the first building to the Left from the North Bridge in Sanctuary = you have to have added that one, did you build it or is it a mod? It looks really interesting; I'm dying to know what you did there!

I am loving these; especially the Sanctuary and Red Rocket = very clean and nice! (I haven't seen the others in game yet, but when I do I will be coming back to look at these screens again!

Love the job you've done, great shots!!!





mALX
QUOTE(RaderOfTheLostArk @ Apr 11 2019, 09:23 PM) *

QUOTE(SubRosa @ Mar 12 2019, 04:17 PM) *

I hate to say it, but that pool in the middle of the settlement makes me wonder if a Behemoth just came by after drinking the Beantown Brewery dry...

There are some of your practically floating apartments.

You guys really go all out with this stuff. I just build some walls and guns for the settlements. I never bother recruiting settlers or any of that stuff. The most I really do is decorate the place my character lives in.


A rather late response on my part, but that is how I used to be. I couldn't care less about doing anything with the settlements. I then decided to mess around a bit with the building and found out it was actually quite fun. So I wanted to make some mini-towns and, well, here we are.



More pics! The fog in Far Harbor hampered some of the pics, unfortunately.

The Castle: I need to get pics of the inside since a lot of what I have built can't be seen from an aerial screenshot, but here is an outside view.
Aerial View


Echo Lake Lumber Mill: I thought I had taken a picture that got everything in the settlement, but I guess not. But there is just one building with some beds that I added on the west side. I put a barn there at first but then quickly scrapped it and added that building.

View from the Northeast


Spectacle Island: Here is a look at the main building I made.

First Floor Pic 1
First Floor Pic 2
The Party Floor (Settlers sure love them that soda machine in the corner.)


Nuka-World Red Rocket: Settlers aren't moving in at as quick of a rate as I have wanted them to. Anyway, I really like the way this one is turning out. But various combinations of Nuka-World Raiders, Gunners, and Super Mutants sure love to start fights at one of the nearby destroyed buildings. Sometimes I love jumping in, other times it is a bit annoying because I want to just build.

Fortunately, this one gives you a lot of room to build on (I tried inputting those console commands to remove those limitations on a couple other settlements, but I guess I was doing it wrong because they weren't working). I have some rows of soil for food next to a large shack, a building with beds right next to those, a building with beds and some activities on top of the Red Rocket, and some vault structures. The vault structure is divided into quarters: Security, Clinic, Cafeteria, and Nursery. (Speaking of which, is there even a point to the nursery? Is it actually used appropriately at any point?)

Pic 1
Pic 2


Dalton Farm: I added a building and split some of the beds off into that. I didn't like having so many crammed into the third floor of the main building, and I edited some of the shape of the main building because I didn't like how it looked. Luckily, this settlement also has a lot of room that it lets you build on.

Aerial View (Hopefully not too hard to see because of the fog.)


You know, I've wondered that too. I've seen a lot of mods that add a school for children in Sanctuary; or playgrounds = always wondered if that was wasted use of Settlement space.

I also heard conflicting reports on Barber chairs and surgery chairs = that they increased Settler happiness; but that none of the Settlers will even sit in the barber chair or surgery chair. I want them because I can use them, but do they actually increase Settler happiness if they can't/don't use them?

These shots are great, I especially love your Nuka World!


RaderOfTheLostArk
QUOTE(mALX @ Apr 12 2019, 07:57 PM) *

I really love the idea of the living areas being up on stilts; can you keep enemies away from the residents that way?

The "marketplace" and "available services" were really intriguing; I'd love to see more in depth looks at the interiors! Also, in "available services;" is that a vanilla building wall and roof? Really interesting looking, I don't think I've seen them in my game!

Great shots, and some really great building you've done!


I don't think it really does much for defending settlers. It was just an idea I tried out because I wanted it to at least seem like it had a sort of solid foundation. OSHA and any other building safety groups and organizations would be absolutely furious with some of the stuff I have built lol.

Everything in my games is unmodded. I haven't gotten around to trying them yet. So yes, the stuff is vanilla. I'll have to get some more shots of interiors.

Thanks!


QUOTE(mALX @ Apr 12 2019, 08:26 PM) *

You know, I've wondered that too. I've seen a lot of mods that add a school for children in Sanctuary; or playgrounds = always wondered if that was wasted use of Settlement space.

I also heard conflicting reports on Barber chairs and surgery chairs = that they increased Settler happiness; but that none of the Settlers will even sit in the barber chair or surgery chair. I want them because I can use them, but do they actually increase Settler happiness if they can't/don't use them?

These shots are great, I especially love your Nuka World!


From what I have found through Googling, it seems that there...really is no point to the nursery. At least not from what I have read. So, unfortunately, it does seem like a waste of space. I'm guessing what would be in there was cut out much like a lot of things Bethesda plans, but I don't know why they still kept the nursery type of building itself.

Come to think of it, I haven't personally witnessed settlers using barber or surgery chairs. Can't say for sure if they are meaningless, but I haven't noticed them not contributing. So that's a good thing, I guess?

Nuka-World Red Rocket has become one of my favorite places to build on. So much room that it lets you build on and it is pretty flat. Seems to be one of the places with the most freedom to make what you want in terms of both landscape and size, if it isn't at the top of the list.
mALX
QUOTE(RaderOfTheLostArk @ Apr 15 2019, 09:53 PM) *

QUOTE(mALX @ Apr 12 2019, 07:57 PM) *

I really love the idea of the living areas being up on stilts; can you keep enemies away from the residents that way?

The "marketplace" and "available services" were really intriguing; I'd love to see more in depth looks at the interiors! Also, in "available services;" is that a vanilla building wall and roof? Really interesting looking, I don't think I've seen them in my game!

Great shots, and some really great building you've done!


I don't think it really does much for defending settlers. It was just an idea I tried out because I wanted it to at least seem like it had a sort of solid foundation. OSHA and any other building safety groups and organizations would be absolutely furious with some of the stuff I have built lol.

Everything in my games is unmodded. I haven't gotten around to trying them yet. So yes, the stuff is vanilla. I'll have to get some more shots of interiors.

Thanks!


QUOTE(mALX @ Apr 12 2019, 08:26 PM) *

You know, I've wondered that too. I've seen a lot of mods that add a school for children in Sanctuary; or playgrounds = always wondered if that was wasted use of Settlement space.

I also heard conflicting reports on Barber chairs and surgery chairs = that they increased Settler happiness; but that none of the Settlers will even sit in the barber chair or surgery chair. I want them because I can use them, but do they actually increase Settler happiness if they can't/don't use them?

These shots are great, I especially love your Nuka World!


From what I have found through Googling, it seems that there...really is no point to the nursery. At least not from what I have read. So, unfortunately, it does seem like a waste of space. I'm guessing what would be in there was cut out much like a lot of things Bethesda plans, but I don't know why they still kept the nursery type of building itself.

Come to think of it, I haven't personally witnessed settlers using barber or surgery chairs. Can't say for sure if they are meaningless, but I haven't noticed them not contributing. So that's a good thing, I guess?

Nuka-World Red Rocket has become one of my favorite places to build on. So much room that it lets you build on and it is pretty flat. Seems to be one of the places with the most freedom to make what you want in terms of both landscape and size, if it isn't at the top of the list.


I wonder if anyone has salvaged the cut content from Fallout 4 and made a mod to access it yet? Skyrim had a massive amount cut from it; someone salvaged it and made a mod to access it all. It was great stuff, really not sure why it was cut!

Oblivion had some too; but not as many.


RaderOfTheLostArk
New screens for some of my settlements!

Oberland Station - View 1 (happened to add an extra guard post next to the windmill after the screenshot, but that's the only thing missing)
Oberland Station - View 2

The Slog (added a few tweaks later such as one more store outside and then a clinic and bar inside the main building)

Outpost Zimonja - Aerial View
Outpost Zimonja - Market View 1
Outpost Zimonja - Market View 2

Coastal Cottage View 1
Coastal Cottage View 2

Hmm...I thought I had more pictures. I need to get some new ones anyway since I have made some improvements to settlements I already built on and I've finally started on some others I had left alone before, so I'll post more screenshots another time.
RaderOfTheLostArk
There's been plenty of settlement building recently, but what is different this time is that there has been a serious amount of revamping of some existing settlements. They were some early ones from before I really got the hang of what I was doing and started implementing my own style. They also look much more realistic--perhaps not entirely, but well enough that they actually seem reasonably structured. I've included "Before" pictures when I can. The revamps are what this post will focus on, because I have a lot of brand new stuff to show too.

Hangman's Alley: Even though the size limit on this one is very lax, the little room that you have to work with really hampers creativity. But what I had before was just absurd. It's also a bit hard to take good screenshots as well. For some reason, I didn't take more "Before" shots to really show how ridiculously unrealistic that old layout was.
Before - Picture 1
Before - Picture 2

And now, Hangman's Alley Revamped:
Aerial View 1
Aerial View 2 (from the river side, the small north entrance
Interior View 1
Interior View 2
Interior View 3
Interior View 4

Nordhagen Beach: The most absurd part was the housing I built, which had basically no supports, but I also took issue with the building made for social gatherings. I want to add a little bit more to the latter, but my revamps are almost done. It seems the only Before picture is a really old one and not from right before my renovations.
Before - Picture 1

And now, Nordhagen Beach Revamped:
Nighttime View 1
Nighttime View 2
Nighttime View 3
Daytime View 1
Daytime View 2
Daytime View 3
Daytime View 4
Daytime View 5 - High Aerial View

Finch Farm: I began to hate the old look of this place, especially where I had housed most of the settlers, so it looks way different now. I can't find my old pictures and I thought I had taken more screenshots of the place--AGAIN--but one picture of the new look will have to do for now.
Finch Farm Revamped


Hmm...I revamped Red Rocket Truck Stop as well and I could've sworn I took screenshots of that, too. Yet it appears to not be the case. I'll try to get some of that, too. Next post: Brand new settlement pictures!
SubRosa
You go to a lot more trouble than I do. I just put some walls around each settlement and add a few turrets at the one entrance I leave.
mALX
It's not quite done yet; I found some floating items that need to be dropped; need to add some idle markers; and a few other things I missed: (like lights, lol). But here is my Sanctuary mod almost done:


https://imgur.com/a/3cdIgU4




Acadian
Very cool, mALX! goodjob.gif
SubRosa
Impressive, most impressive!
RaderOfTheLostArk
Wow, you went all out on this Fallout (no pun intended) mod! Very well done. Sanctuary is completely unrecognizable save for a few shots where you can see the street.
mALX
Thank you all so much! This mod was like birthing a baby, lol. The first time I saw post-war Sanctuary, cleaning it up was all I could think about, lol. This might be a little TOO clean; but I console myself on that with the fact that Codsworth had two hundred years to do nothing but clean it up, lol.

Everything in the mod is vanilla assets; I am still on my "Nexus Blackballing" and refuse to pay for mods so haven't touched the Creation Club either.




TheCheshireKhajiit
Sanctuary looks to be living up to its name! Very clean! Awesome work mALX!
mALX
QUOTE(TheCheshireKhajiit @ Mar 9 2020, 10:06 AM) *

Sanctuary looks to be living up to its name! Very clean! Awesome work mALX!


Thanks, Khajiit!



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