20230727 Fort Cuptor
Fort Cuptorâs entrance corridor ended in a T-intersection. From the left, old wooden doors opened and a lone robed figure appeared. He shouted something and attacked us. Why, I donât know. His robe bore the insignia of necromancers. That explains everything. Necromancers arenât known for their gregarious personality.
Now that the necromancer was lying stiff at our feet, we wondered what was in the room he had come out of. We were about to open the doors when we were stopped by the din of battle coming from the other end of the corridor. There we saw an Orc adventurer desperately struggling with two wraiths. Rushing to his aid, Kaleah arrived just in time to prevent the wraith from completely sucking the life out of him.
Saving Orc Adventurer.
âGortwog and Orsinium thank you, travelers,â the big Orc said. âFor a moment, I feared Gortwog was going to mourn the loss of the treasure found here.â
While sitting under the invigorating effects of my Healing Cloud spell the Orc adventurer related his encounter with the Wraiths. Entering Fort Cuptor, the Orc took the corridor to this area. Pointing to a lever sitting on a wall shelf, the Orc told us he used it to raise the portcullis.
The staircase now accessible the Orc descended into a large room. Three necromancers huddled over two stone altars, paused their experimentations to send undead minions to greet the Orc intruder.
With the odds against him, the Orc quickly retreated, raced to the lever, and closed the gate. Two wraiths however had managed to get past the gate before it closed.
Thatâs where we entered the scene.
As the Orc told his tale, with Twinkleâs help I surveyed the small necromancer experimentation table. What I saw was sickening. There on a table were the eviscerated remains of a small child, the perverted handiwork of necromancers. As sickening as the sight of the young childâs body was the note (Oscuroâs) we found on the table was even more disturbing.
After reading in detail the butchery Sarlyn the Twisted performed on a young girl, I vowed should our paths ever cross Sarlyn the Twisted will rue the day he took the life of an innocent child. Grim faced, Kaleah nodded in agreement. Turning to the Orc adventurer I told him he could leave if he wanted to but Kaleah and I were going to put an end the necromancers here in Fort Cuptor.
âFor the honor of Gortwog and glory of Orsinium!â the big Orc bellowed. Drawing his sword, he gave the lever a pull.
Proceed with caution I said but did anyone listen? No, of course not.
Like the three musketeers, we charge through the open gate and down the stairs to battle a Nether Lich.
Shelonah Moabone of the MOO School of Higher Necromancy was supervising the experiments of two of her two graduate students when we interrupted her class. They quickly dropped their experiments to summon an army of undead to confront us. Nothing I couldnât counter with my own summoned army. But, it was the sheer number of wraiths, and spectral warriors, and zombies, and mummies, and nether lich, and⌠well letâs just say it was a brutal fight.
To quickly lessen the number of undead, Kaleah and I concentrated on eliminating the students. The Orc decide to chase down Shelonah Moabone on his own. He was pressing hard when Shelonah released her bound daedric axe and switched to her Staff of Woe. A blast of the staff severely weakened the brave Orc and he quickly fell to Shelonahâs magic.
If only the Orc could have held on just a moment longer for less than a second later the Sisters of Insanity and the Midas Angel became free to join the fight against Shelonah Moabone. They cornered the necromancer headmistress and put an end to her curriculum.
The laboratory had become deathly quiet. After paying respects to the fallen, Kaleah and I searched the rest of Fort Cuptor. Other than a handful of zombies and several locked chests there was nothing of consequence to be found. With the demise of Shelonah Moabone, we deemed Fort Cuptor a necro free zone.
Claiming the Staff of Woe as our prize of the day, we were on our way to Cuptorâs exit when we noticed a side hallway led down a stairwell to another set of old double doors. Perhaps we were a bit hasty in our thinking that Fort Cuptor was necro-free. The polite thing to do would be to extend our judgment to the Fort Cuptor Battlemains occupants.
Entering the Battlemains of Fort Cuptor we turned left at the first intersection. A short undisturbed walk down the corridor we came across an old wooden double-door.
âThis door shouldnât be locked,â Kaleah said pointing to the door. âOf this Iâm certain. Yet here it is⌠locked, requiring a key to open.â
Continuing on past the old wooden doors, we followed the corridor while carefully avoiding un-stable looking manhole covers. The grates covering holes cut into the corridor floor allowed us to see a level below us. Passing an old wooden door to our right we continued on until we came to another intersection. Following standard procedure, we again turned left.
We followed the quiet corridor until we were stopped by a closed portcullis gate. Unable to find a mechanism to open the portcullis, we had to turn back.
The corridor turned to the right and a light shown in the distance. The light, we found, was from candles on a desk, a little study area. There wasnât much to find here but with our attention on searching the desk a ghoul and a zombie lunged out at us from a dark alcove. A necromancer and an ancient lich approached from down the hallway and the fight became interesting.
The ghoul and zombie went down easily. The necromancer and ancient lich (the MOO ancient lich are just plain butt ugly) took a bit of work.
The ancient lich happened to fall on a floor grate, knocking it loose, and causing the grate to fall to the floor below. The lich, hanging precariously on the edge of the trap, was carrying a Rune Skull of Lucifer (MOO). Even though I took great care not to disturb the lich as I reached for the rune skull the lich slid and fell to the floor below.
In a desperate attempt to hang on to the rune skull, I too fell to the floor below. Thankfully the lower level was flooded with half-a-foot of Nirn soft water and I sustained no injuries.
In sympathy, as they tried to catch me as I fell, Kaleah and Twinkle followed me down to the lower lever of the Battlemains. Now, we all have to find the way back to the upper level.
There wasnât much of note in this lowest level of the Battlemains. A few zombies and a nether lich or two and thatâs all. The way back to the upper level was closed by the portcullis we had found earlier in the upper level.
This meant we had to search the entire lower level to find the portcullis lever. It was located in the opposite corner from the lower Battlemainsâ exit. Sitting next to the portcullis lever was a common jewelry box. In it was Fort Cuptorâs High Chamber Key (OOO), the locked door we found on the upper level.
Flipping the lever to open the portcullis, we took the key and returned to the upper level. Making our way to the locked door we used the key to enter Fort Cuptorâs High Chamber. Residing in the High Chamber were Fort Cuptorâs Oscuro necromancers, a Lady of the Dead and a Keeper of the Dead. Guarding the two ladies were at least six zombies.
Sure the two necromancers didnât like that we just walked on in unannounced like we did but they didnât have to go ballistic. By the way they acted youâd think they were playing patty-cake.
Really, just what did they expect? After all, theyâre the ones who left a key where anyone could just pick it up.
Thankfully they werenât as difficult as Shelonah Moabone and her graduate students. An army of zombies just doesnât compare to an army of wraiths, liches, and what not. Minutes later as Kaleah and I were searching the High Chamber for valuables, we found a Mysticism Skill Book: Souls, Black and White on a stone table next to the bed.
Feeling that Iâve learned something valuable I mentioned to Kaleah that we should leave this fort and find a place to sleep. I may be tired but there was no way I was going to sleep in place crawling with zombies.
Rune Skull of Lucifer, Staff of WoeRune Skull of Lucifer (MOO & Runeskulls) enchantment properties:
⢠Fire Damage 2 points 5 sec on hit
⢠Soul Trap 5 sec on hit
⢠Fire Shield 5%
⢠Resist Magic 5%
⢠Restore Magicka 3pts
Staff of Woe (MOO & Nexons Armory)
⢠35% weakness to fire, frost, shock, disease, and poison on target