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mirocu
Good looking character, Lopov. And I´m glad to see you roll a t00n who is, well, not Rattler at all laugh.gif
Lopov
@Acadian - thank you!

@SubRosa - I think that the nickname Outlander would be more appropriate, since he's a newcomer to the Mojave. But as long as he won't be Pajero, I'll be satisfied. hehe.gif

@mirocu - thank you! I think we all heard enough rattling for a while.
Lopov
Can't get enough of Fallout!
__

Name and surname: Alan Webb

Date of creation: 30th of October 2016

Status: dead

Cause of death: killed together with Boone during an attack on the Fort

Race: Caucasian

Gender: male

Age: 34

Personality in a few words: determined, merciless, reliable, self-infatuated

SPECIAL: S6-P7-E6-C5-I5-A6-L5

Tagged skills: Barter, Explosives, Guns

Traits: Loose Cannon, Trigger Discipline, Wild Wasteland

Place of birth: Vault City

Family: parents (deceased), brother (a medic in Vault City)

What they do for a living: courier, scout, merc

Companions: none

Love interests: None

Eyes: bright blue

Hair: long, brown-blonde

Build: tall, semi-muscular

Physical appearance: here he is (the scar above the left brow is a souvenir of getting shot in the head -thanks to the Bullet Scar mod)

Preferred weapons: rifles, revolvers & explosives

Preferred apparel: dusters & leather jackets

Favorite wasteland radio station: CONEL-RAD

Biography/Life History:

In the wastes justice could sometimes be a little slow and Alan Webb speeded it up one too many times. However, the first problem was that not all of his targets deserved to be shot. And the second problem was that Webb wasn’t any kind of a lawman, but a mere courier whose hobby included picking off ‘baddies’. So it wasn’t long before real lawmen were on Webb’s tail. He was given a fair choice – to peacefully serve a few years in prison or act as a courier and scout for the New California Republic. Unsurprisingly, Webb chose the latter.

His scouting jobs, alas, quickly turned into sniping jobs. When the NCR asked him to spy on someone shady or corrupt, these particular words - “shady or corrupt” were good enough for Webb to shoot those guys. Sniped from a distance so they never knew what hit ‘em. While some influential people of the Republic saw potential in his off the record actions, a lot of others couldn’t allow for the NCR to be represented by guys like Alan Webb.

After some more unfortunate incidents, as Webb called them, the NCR let him out of their unofficial contract but forbade him to operate close to their most important cities. To keep his mouth shut, they gave him a handful of caps and promptly escorted him out of California. Caps didn’t last long, especially if one harbors love for whiskey so after his pockets were getting empty, Webb joined the Mojave Express, a local courier-employing office of Nevada and California. His first assignment was to deliver a small platinum chip to the New Vegas Strip…a delivery which would dramatically change the life of Alan Webb.
SubRosa
You have me thinking of going back to Fallout 3 with all this Wastelanding!

Alan sounds like quite the Wasteland Vigilante! I think he and Molly Hatchet have a lot in common. She has a habit of playing judge, jury, and executioner as well. Though in the Capital Wasteland there is no one to argue! Annie Ley Oak had a similar background as well. Except she was recruited by her old General Kimball specifically to be an assassin and "fixer" for him. So he did not mind people turned up dead. That is what he called on her for in the first place! laugh.gif

Annie was really disillusioned with the things she had done when she finished New Vegas. I have been meaning to bring her over to the Capital Wasteland. Maybe I will do that soon?
Acadian
Wow, Al's a looker! tongue.gif
Lopov
QUOTE(SubRosa @ Nov 1 2016, 09:49 PM) *
Annie was really disillusioned with the things she had done when she finished New Vegas. I have been meaning to bring her over to the Capital Wasteland. Maybe I will do that soon?

To quote one of the NCR billboards in the Mojave - Don't wait another Dam minute!

I remember Annie and her long hair that she was somehow able to hide under the 1st recon beret.

I think Webb will also turn out as a strict judge, harsh jury and cold-blooded executioner. His favorite weapon will definitely be a sniper rifle (fully modded ASAP).

QUOTE(Acadian @ Nov 2 2016, 02:03 AM) *
Wow, Al's a looker! tongue.gif

Thank you! My characters need to have a face that reflects their personality - once I achieve that, I can launch them. They don't have to necessarily be lookers but if they turn out that way, even better.
mirocu
Al kinda reminds me of Arkansas. Don´t know if he looked like that though tongue.gif
mALX
QUOTE(Lopov @ Nov 1 2016, 03:15 PM) *

Can't get enough of Fallout!
__

Name and surname: Alan Webb

Date of creation: 30th of October 2016

Status: alive

Race: Caucasian

Gender: male

Age: 34

Personality in a few words: determined, merciless, reliable, self-infatuated

SPECIAL: S6-P7-E6-C5-I5-A6-L5

Tagged skills: Barter, Explosives, Guns

Traits: Loose Cannon, Trigger Discipline, Wild Wasteland

Place of birth: Vault City

Family: parents (deceased), brother (a medic in Vault City)

What they do for a living: courier, scout, merc

Companions: none

Love interests: None

Eyes: bright blue

Hair: long, brown-blonde

Build: tall, semi-muscular

Physical appearance: here he is (the scar above the left brow is a souvenir of getting shot in the head -thanks to the Bullet Scar mod)

Preferred weapons: rifles, revolvers & explosives

Preferred apparel: dusters & leather jackets

Favorite wasteland radio station: CONEL-RAD

Biography/Life History:

In the wastes justice could sometimes be a little slow and Alan Webb speeded it up one too many times. However, the first problem was that not all of his targets deserved to be shot. And the second problem was that Webb wasn’t any kind of a lawman, but a mere courier whose hobby included picking off ‘baddies’. So it wasn’t long before real lawmen were on Webb’s tail. He was given a fair choice – to peacefully serve a few years in prison or act as a courier and scout for the New California Republic. Unsurprisingly, Webb chose the latter.

His scouting jobs, alas, quickly turned into sniping jobs. When the NCR asked him to spy on someone shady or corrupt, these particular words - “shady or corrupt” were good enough for Webb to shoot those guys. Sniped from a distance so they never knew what hit ‘em. While some influential people of the Republic saw potential in his off the record actions, a lot of others couldn’t allow for the NCR to be represented by guys like Alan Webb.

After some more unfortunate incidents, as Webb called them, the NCR let him out of their unofficial contract but forbade him to operate close to their most important cities. To keep his mouth shut, they gave him a handful of caps and promptly escorted him out of California. Caps didn’t last long, especially if one harbors love for whiskey so after his pockets were getting empty, Webb joined the Mojave Express, a local courier-employing office of Nevada and California. His first assignment was to deliver a small platinum chip to the New Vegas Strip…a delivery which would dramatically change the life of Alan Webb.



Hey, I think he shot me once! laugh.gif Good looking character, Lopov!



Lopov
QUOTE(mirocu @ Nov 18 2016, 08:39 AM) *
Al kinda reminds me of Arkansas. Don´t know if he looked like that though tongue.gif

I hope you don't mean that Webb reminds you of Arkansas appearance-wise. laugh.gif
mirocu
QUOTE(Lopov @ Nov 18 2016, 07:18 PM) *

QUOTE(mirocu @ Nov 18 2016, 08:39 AM) *
Al kinda reminds me of Arkansas. Don´t know if he looked like that though tongue.gif

I hope you don't mean that Webb reminds you of Arkansas appearance-wise. laugh.gif

Blimey! I guess I don´t rollinglaugh.gif


I wonder who I was thinking about then? Maybe Moriarty?
mALX
QUOTE(Lopov @ Nov 18 2016, 01:18 PM) *

QUOTE(mirocu @ Nov 18 2016, 08:39 AM) *
Al kinda reminds me of Arkansas. Don´t know if he looked like that though tongue.gif

I hope you don't mean that Webb reminds you of Arkansas appearance-wise. laugh.gif



BWAAHAA!!!! Not hardly !!!!



Lopov
QUOTE(mirocu @ Nov 18 2016, 07:43 PM) *
I wonder who I was thinking about then? Maybe Moriarty?


Yes, that sounds possible.

Webb & Moriarty side by side.
SubRosa
I told you they looked alike!
mirocu
They´re two peas in the same game! ohmy.gif
mALX
QUOTE(Lopov @ Nov 19 2016, 04:06 PM) *

QUOTE(mirocu @ Nov 18 2016, 07:43 PM) *
I wonder who I was thinking about then? Maybe Moriarty?


Yes, that sounds possible.

Webb & Moriarty side by side.



Looks like Moriarty was the monkey in Webb's mother's woodpile!




Renee
Wow, even the shape of their cheeks and chin are about the same.
Lopov
A coincidence more or less, when I was creating Webb, I didn't use Moriarty at all as an inspiration. Then again, a lot of characters in FO and TES world are similar to each other, especially if using same hair and facial hair.

Appearance-wise, Alan Webb is inspired by his namesake from an Italian comic book from late '60s. Alan Webb is a minor character in this comic book (Guerra = war on Italian), and he's a ruthless merc just like my Webb. But Webb from the comic book is more evil, he kidnaps a child of an influential general as an excuse to cause a war between Indians and a radical paramilitary organization. Though Zagor, the hero of the comic book series, quickly exposes Webb's plan and saves the kid, the war is already at full scale.
SubRosa
Another Zagor alumni!
Lopov
A lot of characters and personalities in my games are inspired by comic book characters which were an important part of my childhood. I still collect Zagor comics today, they're being still released, but old stories were better than present ones. Both main creators (the writer & the painter) already passed away so younger generations took over.
mALX
QUOTE(Lopov @ Nov 20 2016, 01:42 PM) *

A coincidence more or less, when I was creating Webb, I didn't use Moriarty at all as an inspiration. Then again, a lot of characters in FO and TES world are similar to each other, especially if using same hair and facial hair.

Appearance-wise, Alan Webb is inspired by his namesake from an Italian comic book from late '60s. Alan Webb is a minor character in this comic book (Guerra = war on Italian), and he's a ruthless merc just like my Webb. But Webb from the comic book is more evil, he kidnaps a child of an influential general as an excuse to cause a war between Indians and a radical paramilitary organization. Though Zagor, the hero of the comic book series, quickly exposes Webb's plan and saves the kid, the war is already at full scale.



He reminds me of Kiefer Sutherland in "The Lost Boys," lol.


http://thecarnivoreproject.typepad.com/.a/...42f6c970c-600wi






Lopov
It happens rarely but it does - I just created a female character in New Vegas. I think I did a good job with her looks but I'll let you be the judge of that.

__

Name: Red Orchid

Race: Hispanic

Gender: female

Age: 29

SPECIAL: S4-P7-E4-C6-I6-A7-L6

Tagged skills: Guns, Lockpick, Sneak, Speech

Traits: Small Frame, Trigger Discipline

Perks: Black Widow

Place of birth: New Reno

Home: The Lucky 38 Presidential suite

What they do for a living: casino robber, gambler, thief, CEO of the Lucky 38

Factions: none

Companions: Benny (occasionally)

Love interests: Benny

Eyes: sparkling green

Build: slim

Physical Appearance: here she is

Weapons of preference: Lucky and nothing else

Apparel: stylish

Theme song: Melissa Auf Der Maur - Followed the Waves

Biography:

A seductress, a thief, a gambler, a casino robber - all of this and more can be said about Red Orchid. She called herself Red Lily, Red Tulip or Red Ivy, but Red Orchid has been her favorite nickname.

The girl known as Maria was born on streets of New Reno, the town where drugs and prostitution walk hand in hand. Already at a young Maria realized that she can put her cunning intellect, sparkling green eyes, nice legs and what's between them to good use. Some girls were meant to be common street whores but not Maria - she was meant for greater things. While her fellow girls were getting high on drugs and lived from day to day, Maria stayed clear off drugs, instead weaving a web that would make her rich.

It wasn't long and she made Gerry Bishop, the head of the Bishop crime family, lose his head, so at only twenty-two years of age Maria made her way into the lap of one of the most influential men of New Reno. But that was just the beginning of her plan that would come to full realization two years later. With Gerry Bishop blindly trusting her, Maria had insight into several valuable information of the Bishop crime family, which she shared with other families of New Reno for a good price, of course.

Scheming, plotting, sharing false rumors and silently making crime families at odds among themselves, Maria was responsible for the full-scale war among the families. While mobsters were busy shooting at each other, she sneaked into each of their casinos, robbed their vaults, and before they realized her ploy, Maria was already miles away from New Reno. To cover up her tracks she began calling herself Red Orchid and for a while joined the NCR as a courier.

When enough time had passed, it was time to spend some of her hard-earned money from New Reno. For the following years she traveled across the Western Wasteland, never staying in one place for too long. To stay in shape she'd rob an occasional bank, a brahmin baron's ranch or a casino. On one of her escapades she met Benny, the influential mobster from New Vegas, the Sin City of the Mojave Wasteland. They became part-time lovers and though Red Orchid wasn't easy to deceive, Benny succeeded doing just that.

He convinced her that she should help him take over New Vegas from Mr. House. There was a courier, about to carry a platinum chip to the New Vegas Strip, and this particular chip was of immense importance to Mr. House because, according to Benny, it controlled Mr. House's army of robots that were patrolling streets of New Vegas. Red Orchid got rid of the courier and took the chip, pretending to be the courier herself so by delivering the chip she would eventually get on the Strip.

But Benny double-crossed her close to a sleepy settlement called Goodsprings. He ambushed her, took the platinum chip and shot her in the head. But while Benny was a good lover, he was obviously a lousy shooter and his bullet merely glanced Red Orchid. For safety reasons Benny had her buried on the town's cemetery but as soon as he departed, Red Orchid was saved by one of Mr. House's robots, who activated itself as soon as it sensed that the fateful courier was endangered.

After being in coma for six days, efforts of local doctor Mitchell bore fruits, and Red Orchid opened her green eyes once again. Benny had a lot to answer for and Red Orchid's revenge would be in style, flavored with some extra spice.

*****

One year after the above-mentioned events Red Orchid runs the Lucky 38 Casino. Mr. House is no longer in charge, and the casino's AI is controlled by Yes Man, as his name suggests, a very obedient robot that fulfills every Red Orchid's whim though it's capable of some advising on it own as well.

Though guests have been frequenting the casino regularly, Red Orchid has greater plans - she intends to restore the Lucky 38 to its former glory, running several establishments that were active before the bombs fell like the VIP studio, hotel and brothel for the affluent.

When it comes to Benny...though Red Orchid at first wanted to return the favor by shooting him in his head, she rather spared his life yet in return made him an obedient lapdog and lover. Benny would never dare to double-cross her again.

Red Orchid lives in her luxurious presidential suite of the Lucky 38, from where she has a great view of entire New Vegas and beyond.
SubRosa
Red is looking good!

My first thought of music was The Gambler, but that song sounds too nice for her. Her robbing career makes me think Dani California. But Followed The Waves sounds like it might be more appropriate. I think she is going to shuffle Benny's deck clean... biggrin.gif
Lopov
Thanks! The one from RHCP is catchy but lyrics and theme of the last one are the most appropriate. The Gambler is my personal favorite but like you said, it doesn't really represent Red Orchid.

I changed the pic in her physical appearance, instead I added one with the guitar pendant.
Acadian
Welcome to Red! Her appearance fits her description and nature perfectly. Nice job! goodjob.gif
Lopov
Thanks Acadian! First I was going for a more 'femme fatale' look with her but then I settled for something pretty to look at but more ordinary. I blushed her cheeks and lips in the G.E.C.K. - she's using some fine irradiated makeup.
mALX
QUOTE(Lopov @ Nov 24 2016, 12:20 PM) *

It happens rarely but it does - I just created a female character in New Vegas. I think I did a good job with her looks but I'll let you be the judge of that.

__

Name: Red Orchid

Race: Hispanic

Gender: female

Age: 29

SPECIAL: S4-P7-E4-C6-I6-A7-L6

Tagged skills: Guns, Lockpick, Sneak, Speech

Traits: Small Frame, Trigger Discipline

Perks: Black Widow

Place of birth: New Reno

Home: none yet

What they do for a living: casino robber, gambler, thief

Factions: none

Companions: none

Love interests: Benny (formerly)

Eyes: sparkling green

Build: slim

Physical Appearance: here she is

Weapons of preference: guns only

Apparel: stylish

Theme song: Melissa Auf Der Maur - Followed the Waves

Biography:

A seductress, a thief, a gambler, a casino robber – all of this and more can be said about Red Orchid. She called herself Red Lily, Red Tulip or Red Ivy, but Red Orchid has been her favorite nickname.

The girl known as Maria was born on streets of New Reno, the town where drugs and prostitution walk hand in hand. Already at a young Maria realized that she can put her cunning intellect, sparkling green eyes and nice legs to good use. Some girls were meant to be common street whores but not Maria – she was meant for greater things. While her fellow girls were getting high on drugs and lived from day to day, Maria stayed clear off drugs, instead weaving a web that would make her rich.

It wasn’t long and she made Gerry Bishop, the head of the Bishop crime family, lose his head, so at only twenty-two years of age Maria made her way into the lap of one of the most influential men of New Reno. But that was just the beginning of her plan that would come to full realization two years later. With Gerry Bishop blindly trusting her, Maria had insight into several valuable information of the Bishop crime family, which she shared with other families of New Reno – for a good price, of course.

Scheming, plotting, sharing false rumors and silently making crime families at odds among themselves, Maria was responsible for the full-scale war among the families. While mobsters were busy shooting at each other, she sneaked into each of their casinos, robbed their vaults, and before they realized her ploy, Maria was already miles away from New Reno. To cover up her tracks she began calling herself Red Orchid and for a while joined the NCR as a courier.

When enough time had passed, it was time to spend some of her hard-earned money from New Reno. For the following years she travelled across the Western Wasteland, never staying in one place for too long. To stay in shape she’d rob an occasional bank, a brahmin baron’s ranch or a casino. On one of her escapades she met Benny, the influential mobster from New Vegas, the Sin City. They became part-time lovers and though Red Orchid wasn’t easy to deceive, Benny succeeded doing just that.

He convinced her that she should help him take over New Vegas from Mr. House. There was a courier, about to carry a platinum chip to the New Vegas Strip, and this particular chip was of immense importance to Mr. House because, according to Benny, it controlled Mr. House’s army of robots that were patrolling streets of New Vegas. Red Orchid got rid of the courier and took the chip, pretending to be the courier herself – by delivering the chip she would eventually get on the Strip.

But Benny double-crossed her – close to a sleepy settlement called Goodsprings, he ambushed her, took the platinum chip and shot her in the head. But while Benny was a good lover, he was obviously a lousy shooter and his bullet merely glanced Red Orchid. For safety reasons Benny had her buried on the town’s cemetery but as soon as he departed, Red Orchid was saved by one of Mr. House’s robots, who activated itself as soon as it sensed that the fateful courier was endangered.

After being in coma for six days, efforts of local doctor Mitchell bore fruits, and Red Orchid opened her green eyes once again. Now Benny has a lot to answer for and Red Orchid’s revenge will be in style, flavored with some extra spice.




Wow, she really looks like Benny's type! Good job, Lopov!



Winter Wolf
Yes, I concur! She looks awesome!

I love the small earrings with the styled hair- it suits her strong and forceful eyes and mouth.
Lopov
@mALX - thanks! I figured that Benny should be interested in someone like her, albeit only to reach his own goals.

@Winter Wolf - thanks! I'm glad you noticed the earrings. Despite harsh conditions of the wasteland Red Orchid does her best to look like girls from pre-war magazines and calendars. wink.gif

Just like all of my characters, Red Orchid is dead-is-dead. But I have a positive feeling that she will repay Benny in full at least. I use a mod that adds vaults to each of the casinos, and she'll probably rob them once she's done with Benny. So either she'll do that either she'll try to take New Vegas over for herself though ATM I don't see her doing the Independent path of the MQ. But we'll see.
Renee
Real name: Janet Telia

Nickname: Floozy

Creation Date: June 2017

Status: alive, but her story concluded in 2017. Been gaming with her again lately (2023) because she's just too much fun & capable at what she does..

Race: Caucasian

Gender: Female

Age: 21

SPECIAL: ST: 3, Per: 6, End: 6, Chr: 9, Int: 7, Ag: 6, Lck: 5

Tagged skills: Energy Weapons, Sneak, Speech

Traits:

Place of birth: somewhere in West Virginia, or what's left of it. Edit: Now that Fallout 76 makes this canon, I can safely say she's from Vault 76.

Home: Fort Bannister.

What they do for a living: err... she's an 'escort.' Edit: and also does jobs for Talon Company.

Factions: Talon Company !!!

Companions: She occasionally travels with Talon Company mercs. These guys never seem to last long out in the open though. sad.gif One of her companions was named Ben D. Banana, and another one is Captain Crank. laugh.gif In the new iteration of her game she never uses companions anymore, but she's also not adverse to travel with someone else.

Love interests: None so far. Janet has a lot of one-night stands though. She also has a girlfriend in her underground bunker in Bannister.

Physical Appearance: Sure, here she is.

Eyes: green

Build: Janet has the build of a pole-dancer, lol. One of these gals who can abuse her body yet somehow she's always in shape.

Habits: She enjoys chems and alcohol when she's got downtime. In this way, she is rather self-destructive, because she tends to obsess over these. The "Better Living Through Chems" mod totally fits her game.

She loves eating anything sweet and/or trashy. So ... Mutfruit, Sugar Bombs, Junk Food, etc.

Weapons of preference: Laser weapons. During earlier days she had a customized plasa rifle, and an ordinary energy pistol for close-range. Nowadays she's got lazer rifles which gets rebuilt by some Talon Company gun tech. She uses a Stun Gun for backup.

She's got a weird but welcome glitch: her Talon Company Lazer Rifles have a habit of knocking over anyone she shoots.

Clothing: the sluttier the better. wub.gif For armor she sometimes wears Talon Company gear, but more often lately can be found wearing bandit armor, because she finds it easier to just blend in with raiders, which means she's not constantly needing to attack them.

Magic abilities or powers: um.

Miscellaneous - Janet is a total "schemer," often up to something sneaky. She tends to steal a lot around certain people. She tends to be sly and talkative. She enjoys being center of attention sometimes, but other times she can be rather self-destructive (see below).


Theme song: Stupid Girl by Garbage

Biography/Life History: Janet Telia was born and raised in West Virginia, or what is left of it. She comes to Tenpenny Towers (via an alternate start mod) because she's heard it's a good place to live, free of enemies. But in reality Tenpenny is overcrowded, and offers no cheaper rooms. Her contact in Tenpenny, Susan Lancaster, becomes an early 'friend' in the Animated Prostitution mod, but even she doesn't offer Janet a proper place to sleep. For 100 caps though, and a bit of "fun", Susan does allow poor Janet Telia her couch to sleep upon (Blanket mod).

And from here, Janet's story begins. She's like a friend of mine I used to have, always needing a place to crash, or needing money, etc. But in this case, Janet has her own way to make money. In her early days she offered 'services' to men, or women, in exchange for money. Janet also stole whatever she could use.

Eventually, she left Tenpenny. She has a brother in the Wasteland named Jonny Telia. Jonny, however, is part of Talon Company. Eventually, Janet must find her brother, and becomes part of TC as well (this is quest stuff I am writing). After finding him, he's been keeping her busy for sure. Janet has been doing quests faster than I can write them, sometimes.
SubRosa
Wow, Janet is very charismatic. She ought to be able to talk her way out of most anything. She has the build of a dancer from Poland? wink.gif
Renee
QUOTE(SubRosa @ Jun 14 2017, 10:07 PM) *

Wow, Janet is very charismatic. She ought to be able to talk her way out of most anything. She has the build of a dancer from Poland? wink.gif

Totally, that's the idea... not really a great fighter, but she'll be good at talking her way out of stuff. smile.gif Or into stuff, as the case may be. I think her extremely high Charisma is due to a perk which adds +2 to this stat, and this perk gets added automatically via one of the prostitute mods I added. Even without the perk though, CH is pretty high for her.

And in addition to being a prostitute / dancer, I have been getting the feeling that she's also has a cousin or brother who is part of one of the shadier Wasteland organizations. Maybe her brother is in Talon Company. Ha ha that'll be hilarious! smile.gif It'll also be convenient; it really sucks getting attacked by those guys, be nice to not have to worry about them. Once I figure out how to write quests for her game, I'm going to make up some story in which she goes to a TC hideout, and maybe even joins them. smile.gif
Lopov
QUOTE
Weapons of preference: Small Guns, preferably one-handed.


So she likes "them" small and controllable with one hand? biggrin.gif

Renee
QUOTE(Lopov @ Jul 13 2017, 01:32 PM) *

So she likes "them" small and controllable with one hand? biggrin.gif

Har har!

Actually, she's turning out like Cho and all my other characters. They all wind up using the 2-handed hunting rifle, at least during early parts of the game. Can't seem to break this habit. I think over time, Janet will gravitate toward energy weapons most of all, though.

I updated her info up above, btw. Things are changing fast with her game; I've already written like 4 quests for her.
Lopov
It's time to introduce my latest contribution to the Capital Wasteland.

Name: Peter Paul Barlow

Nickname / Game name: PP Barlow

Race: Ghoul (formerly Caucasian)

Status: alive

Gender: male

Age: 241

SPECIAL: S8-P5-E9-C2-I3-A8-L5

Tagged skills: Medicine, Melee Weapons, Small Guns

Home: nowhere

Profession: police officer

Factions: US Police Department

Companions: none

Love interests: none

Physical Appearance: here he is

Eyes: ghoulish blue

Build: taller than average

Habits: smoking

Weapons of preference: Barlow's Berreta and Barlow's Peacemaker (an enhanced police baton), in his early days he used the modified .32 pistol

Clothing: police officer uniform, hat & sunglasses

Theme song: here it is

Life History:

On the 23rd of October 2077, on that faithful day when the Great War started and ended, when those ‘lucky’ were safely sheltered in vaults and those unlucky were left outside, there was a police officer who obediently performed his duties despite the approaching apocalypse. His name was Peter Paul Barlow, called PP (Pee Pee) by his colleagues. PP Barlow was a very strict officer, unpopular not just among offenders but among his colleagues as well.

PP Barlow knew what was supposed to happen on that day but he would never allow a nuclear holocaust to prevent him from doing his job. Like every other morning, he came to the HQ at seven o’clock, put on his fine police uniform, had a coffee and a cigarette in the common room, all alone, and then sat in his car and drove from the parking lot, always on a lookout for potential criminals. Because none of his colleagues came to work this day, and PP Barlow assumed that the same applies to all neighboring police stations, he felt even more responsible for peace and order. Perhaps he was the only officer on duty in the entire region, or maybe even in the entire country.

After driving for about ten minutes PP Barlow abruptly stopped the car, brakes screeching. His ever-watchful eyes spotted the cat on a nearby tree that couldn’t come down on its own. As he always did, PP Barlow informed the HQ of his task ahead –“a cat in distress”, waited for response, not really expecting to get any this morning, and then stepped out of the car.

“Meow!” the cat greeted him, recognizing a potential savior. It moved slightly closer and PP Barlow gently grabbed it. He was far from a gentle police officer what several offenders experienced on their own skin, but PP Barlow liked animals very much, liked them more than people. As he was caressing the cat in his hands, blinding light engulfed the entire sky and not even PP’s fine sunglasses, extra-tinted and ordered from Switzerland, weren’t of much help – everything around him got blinding white.

“This is it then,” he told the cat which responded with a frightened meow.

That was when the Great War started and already two hours later it ended, but what was left behind, was only a shadow of the former world.







For PP Barlow, however, not much changed. He survived the atomic war and defied even high radiation levels yet not entirely without consequences. He became a ghoul, but in the long run it didn’t matter – he wasn’t particularly good-looking when he was human either. But as long as his police pistol was working and the badge was firmly clasped on his uniform, PP Barlow still represented - represented the Law. What he didn’t know or at least wasn’t fully aware of, is that radiation fried his brain. Not completely, but still. He hadn’t gone feral like many other ghouls, but he adapted to his new surroundings from a simple perspective of a police officer whose job was to purge the land of evil-doers. There were other types of offenders in this new world – Super-Mutants, raiders, dangerous beasts - and PP Barlow’s mission was to stop them and prevent innocents from being endangered. There were also lots of cars left at inappropriate places and PP Barlow’s job was to clear the roads – usually by blowing up the cars of course. Lately he heard stories of a police station in the Capital Wasteland, and that is where PP Barlow headed, hoping to get in contact with more police officers and find a functional jail. But the road ahead isn't easy and PP Barlow will meet all kinds of offenders to deal with...
Renee
Nice job! I like his age....241 years old! He is also very strong and agile, but his Charisma is quite low. I wonder if this will make him even more hated than if he weren't also a ghoul.
SubRosa
Cool! A pre-war ghoul. What ghoul race mod are you using?
Lopov
QUOTE(Renee @ Jul 17 2017, 05:04 PM) *
Nice job! I like his age....241 years old! He is also very strong and agile, but his Charisma is quite low. I wonder if this will make him even more hated than if he weren't also a ghoul.


Yes, he's quite old, even some Dark Elves would be envious of that age. Low charisma only means that his speech checks will be more difficult, as far as I know, there aren't any other effects.

QUOTE(SubRosa @ Jul 17 2017, 10:33 PM) *
Cool! A pre-war ghoul. What ghoul race mod are you using?


I use Da Erkkas Playable Ghoul mod, which allows radiation to heal you and has lots of other benefits, the higher your rad levels get. There's also a perk which makes feral ghouls friendly but I used a console command to make them friedly since Lvl 1, otherwise I'd need to wait until Lvl 4, I think. There are some other effects too, listed on the mod page.
Lopov
Name: Lee Cyeng

Status: lives a peaceful life with Willow in Novac

Race: Asian

Gender: male

Age: 30

SPECIAL: S8-P5-E7-C2-I6-A7-L5 (endurance was later boosted to 8 with a perk)

Tagged skills: Melee, Survival, Unarmed

Traits: Heavy Handed, Hot Blooded

Place of birth: San Francisco

Home in the Mojave: the bando (formerly), Gypsum Trainyard House (currently)

What they do for a living: officially - courier--- unofficially: mercenary, assassin, spy, ...

Factions: officially - none--- unofficially: NCR

Companions: Willow

Love interests: Willow

Physical Appearance: here he is

Eyes: brown

Build: muscular

Bad habits: no, Lee Cyeng doesn't smoke neither he drinks alcohol or takes drugs. Except cave fungus occasionally which he considers a natural drug.

Weapons of preference: various assortment of melee and unarmed weapons

Clothing: various

Magic abilities or powers: none

Biography/Life History:

It was a few years ago when Lee Cyeng joined the Mojave Express, the leading courier service of the western wasteland. Taciturn, mistrustful, even rude, he would rarely talk to other couriers and would never talk about himself, so where he had hailed from and what had he done before becoming a courier, wasn’t known to anyone. Yet the deep scars on his face and body told a story of their own and perhaps it was better for this story to remain untold.

Lee Cyeng, in secret called “the mute chink” by some couriers, was never seen drinking alcohol, smoking or taking any other kind of drugs, and most of the time he preferred sleeping on rough terrain instead of on a proper bed. He would go to sleep early and wake up before dawn to exercise or meditate. Unbeknownst to other couriers, he knew very well that he was called the mute chink by some of them.

Very rarely they saw him using firearms, instead he relied on his bare fists, sharp knives, makeshift axes and he wasn’t a stranger to sledgehammers either. Even those that weren’t fond of him, had to admit that the mute chink was a very skilled knife thrower, which made them even more curious, why would someone like him become a courier in the first place. Sometimes he’d make his own throwing weapons from scrap metal.

When rumors spread that Lee Cyeng was killed in an ambush close to Goodsprings, those that knew the mute chink, didn’t feel very sorry for him. Though he had never done anything bad, at least not to them, his unpleasant attitude didn’t make him popular either.

While it was a habit among couriers to inform relatives of dead ones about the passing of their loved ones, nobody knew whether Lee Cyeng had any family at all and it seemed that with his death all the possible questions about his past would remain unanswered.

But shortly afterward new rumors spread over the Mojave. The courier who supposedly died close to Goodsprings, made his way out of the grave. “Not even a bullet in the head could stop the chink,” said one of the couriers. “Woe to the guys who tried to kill him. I wouldn’t like to be in their shoes.”

And he was right. A few years ago Lee Cyeng used to be a bloodthirsty rebel from San Francisco, fighting against the New California Republic. After they caught him, he was on death row for his crimes against the NCR when two influential senators from Shady Sands pulled their strings to free Lee Cyeng and offer him pardon in exchange for becoming their hired gun, or in Lee Cyeng’s case – their hatchet man. Under a pretense of a courier he would roam the wastes, carrying out executions, sabotages or espionage on behalf of his shady bosses. His latest assignment that took him to the Mojave, was to assassinate the man called Zombie, a leader of War Trash, the terror cell that lately began targeting the NCR. But before that Lee Cyeng has another mission to complete, and of much more personal nature – to hunt down and kill the men who tried to kill him.
SubRosa
The Bando looks pretty cool. I take it you are using the Goodsprings location, at least to start?

That mute chink rose from the grave!

She has a similar backstory to Annie Ley Oak's. Except she wasn't hostile to the NCR, and served in its military willingly. But otherwise both are assassin's for the NCR.
Lopov
I'm using the location in Freeside. He was given a key to the bando from Ralph on behalf of the King who figured out that it's better and useful to be in good relations with Lee Cyeng. At least that's how I roleplayed it.

The story about Zombie is from War Trash mod, which Lee will do after dealing with Benny.
SubRosa
Name: Oda Hidetaka

Status: Seeking Vengeance

Race: Human (Japanese)

Gender: Female

Age: 19 in Fallout 3, 23 in Fallout NV (740/744 - born 1537)

SPECIAL: S7 P5 E7 C4 I5 A6 L6

Tagged skills: Melee Weapons, Sneak, Guns

Traits: Kamikaze, Wild Wasteland

Place of birth: Owari Province, Japan

Home: None

What they do for a living: Ronin

Factions: Clan Oda

Companions: None

Love interests: None

Physical Appearance: Hidetaka is a Japanese woman with long black hair that she keeps tied back in a ponytail above her head. She wears samurai armor emblazoned with the mon of her clan: Oda. A picture

Eyes: Brown

Build: Athletic

Habits: Meditation, martial arts, flower arrangement

Weapons of preference: Takizakura "Waterfalls of Cherry Blossoms" (katana)

Clothing: Samurai Armor

Theme song: Shinedown - Second Chance

Biography/Life History: Hidetaka was born in 1537, the daughter of daimyo Oda Nobuhide and his wife, Tsuchida Gozen. The legendary Oda Nobunaga was one of her old brothers. While female, Hidetaka pretended to be male, in order to become a samurai. After the death of her father a war of succession followed within clan Oda, with several contenders vying for leadership. Hidetaka supported Nobunaga, and history records that 'he' was killed by Oda Nobutsugu along the Shōnai River near Moriyama Castle in 1555, when 'he' was 18 years old.

But in reality Hidetaka was taken for study by the aliens in Mothership Zeta. Most of the time Hidetaka was kept cryogenically frozen. But the aliens made a mistake when they revived her and placed her in the same room as another captive. They teamed up, and pretended to fight in order to draw in the aliens. That was all the opportunity they needed to escape and arm themselves. In the end all of the aliens were killed, and Hidetaka escaped to the surface of the Earth.

Hidetaka found herself in the Capital Wasteland, in the year 2277. The world was a nuclear wasteland, and she was on the other side of the planet from her home and surrounded by gaijin. But she did not find herself to be unhappy. For she quickly discovered that gender roles were non-existent in the new world. She cast off her male disguise, and finally lived her life as herself. While learning to speak English has been a slow and difficult process, Hidetaka has little difficulty in speaking the most important language of the Wasteland - violence. Trained from childhood as a samurai, she was a master of armed and unarmed combat. The strong ties Clan Oda possessed with Portuguese traders also stood her in good stead. For like many Oda warriors, she had learned to use an arquebus as well. Modern firearms were like children's toys compared to those old matchlocks.

Hidetaka has wandered the Wasteland ever since, selling her services as a Ronin. She will not serve any Master however. Her sense of ethics forbids her from banditry or assassination. She only fights the good fight. However, she never forgets a slight or an enemy. To her vengeance is as real as breathing.

She is a Zen Buddhist, and seeks perfection in her Art as a swordswoman, and following the Noble Eightfold Path. Hidetaka does drink, but only rarely, and never to excess. Of course she does not use chems. Physical vices are for the weak. She does not gamble for the same reason. Her idea of excitement is doing her katas. Her way of relaxing is meditating.

A few years after landing in the Capital Wasteland, Hidetaka began to make her way west. By 2281 she found herself in Nevada. Near the town of Goodsprings she discovered a courier who had been killed by a radscorpion. Hidetaka buried the man and took his belongings. But a day later she was attacked in her sleep by Benny and his Khan mercenaries, and taken prisoner. Benny seemed to think that she was the courier, and with her continual difficulty in speaking English, she could not explain otherwise. He shot her in the head and buried her in a grave. But Hidetaka was rescued by Victor, and nursed back to health by the local doctor.

Now that she is well again, Hidetaka has sworn a blood oath to kill Benny, his retainers, his family, and all associated with them.
Lopov
I remember your samurai girl from the Capital Wasteland.

Good backstory on how she met the courier and was then mistaken for one.

Half of Asia is after Benny these days. tongue.gif
SubRosa
Name: Victoria

Status: Defrosting

Race: Caucasian

Gender: Female

Age: 28 + 210 (born 2049 - frozen 210 years)

SPECIAL:
Starting S7 P6 E7 C4 I5 A7 L5

Level: 16 (currently)

Main Perks: Aquagirl, Commando, Explosives

Traits: Kamikaze

Place of birth: Buffalo, New York

Home: Sanctuary Hills, Boston

What they do for a living: Navy S.E.A.L.

Factions: US Navy

Companions: None

Love interests: None

Physical Appearance: A Pic

Eyes: Blue

Hair: Blond

Build: Solid

Habits: Swimming

Weapons of preference: FN SCAR-L (The Last Full Measure)

Clothing: Vault Suit, Heavy SF Combat Armor

Magic abilities or powers: The ability to breathe underwater (Aquagirl Perk)

Theme Music: Somewhere I Belong and New Divide

Biography/Life History: Born Vance Beck in Buffalo, New York, Victoria is a transwoman who transitioned later in life. As a youth 'he' was always felt like an outsider, and learned to put on a tough exterior to prevent anyone from guessing the truth of her true gender identity. An avid swimmer, Vance was a member of 'his' school's swim team, and led them to a state championship. Some of 'his' instructors declared that 'he' was part fish. But it was really just a way to escape from thinking about her gender.

In 2067 Vance joined the Navy at 18 in an effort to cure 'himself' of 'his' female gender identity. This was one year after China invaded Alaska, and the military was eager for recruits. A year later Vance graduated from BUD/S and became a S.E.A.L. Vance was immediately deployed behind enemy lines in Chinese-occupied Vietnam and Laos, where 'his' team trained and led Viet Minh guerillas against the Chinese occupiers. Later Vance would be deployed on similar missions in Tibet, the Gobi Desert, and finally Alaska. Vance earned a reputation for being aggressive and reckless, thinking nothing of charging directly into enemy gunfire. This won 'him' a Navy Cross for single-handedly taking a Chinese bunker that had pinned down his team. It also won 'him' two purple hearts for wounds in action.

It was on Vance's first leave that 'he' married 'his' high school sweetheart Cait. Vance was genuinly in love with her, and kept 'his' gender identity a secret from her, fearing rejection if Cait knew the truth. After taking part in the operation that retook Anchorage in January 2077, Vance's team stood down for some much-needed leave.

Vance returned home to Sanctuary Hills, Boston to learn that Cait was pregnant and due in a few months. This is in spite of 'his' being away for over a year. Vance forgave her the infidelity, and determined to be the best parent he could. But at the same time, Vance could no longer take living as a man. Vance came out to Cait and his team, and began transitioning to Victoria. Cait immediately began divorce proceedings. Victoria's team's reaction was varied. Most felt shock and betrayal for not having known the truth. Some accepted her as she was, some could not, and some just muddled through it as best they could, loyal to their old friend, even if they could not grasp any of it.

However the Navy itself was less sympathetic. They gave her an undesirable discharge. Her S.E.A.L. partners gave her a going away bash though, which included presents - her old armor and assault rifle - The Last Full Measure. They even gave the armor a brand new paint job, something flashier than before (the SF Armor mod's Black Ops paint).

Afterward Victoria didn't know what to do with life, beyond having sex reassignment surgery, which she did in September of the same year. At the prompting of her shrink, she wrote a book during that time about her experiences. It was published on October 19th. She was scheduled to give a speech at the Veteran's Hall in Concord on the 24th. She stopped by Sanctuary the day beforehand to sign the final divorce papers, and move the last of her things out.

But the Great War happened, and everything changed. Victoria went to Vault 111 with Cait and her son Shaun. There they were put in cryo-freeze, and Victoria woke up 210 years later with everyone else dead, and Shaun missing. She had a strange memory or dream of seeing a man and woman enter the Vault, open Cait's cryo-chamber, and take the child. They shot her. Victoria wished she could have done that herself. The bullet hole she found in Cait's head proved that it had really happened.

Now Victoria has emerged into a world that is entirely upside down. For once she knows who and what she is, and is living her life on her terms. But nothing else makes much sense. She found her armor and rifle buried under the rubble of her ruined car, and went back to doing what she knew best - fighting.
Acadian
Cool! Nice to have more info on the woman behind those blue eyes! smile.gif
TheCheshireKhajiit
Awesome. One appealing thing about “The Wasteland” is that it provides opportunity for a new beginning. Victoria appears ready to meet that opportunity head on!
Lopov
Great background for Victoria. I imagine that living in a whole new world will be easier for her because people will no longer judge her because of her decision to change gender.

You use a mod to have more SPECIAL stats at the start, right?
TheCheshireKhajiit
QUOTE(Lopov @ Jul 20 2018, 04:47 AM) *

Great background for Victoria. I imagine that living in a whole new world will be easier for her because people will no longer judge her because of her decision to change gender.

You use a mod to have more SPECIAL stats at the start, right?

Yeah either a mod or console commands. You only start the vanilla game with 21 points to put into SPECIAL.
SubRosa
Victoria is inspired by a real person - Kristin Beck. I read her story, and thought she would be perfect for Fallout.

When I was younger I used to think of the end of the world as a sad thing. But these days I see the upside. No job, no taxes, no president, no congress. There are no people, so there is no bigotry. You can stay up late, and eat all the ice cream victims you want. What's not to like? I say bring on the comet/nuclear war/alien invasion/zombie apocalypse/breakdown of society. biggrin.gif

Lopov: you are right, I use a mod that starts you with 40 Special points, the same as the other games. The default is too few. There should be a link to it in the F4 Mods topic.
Renee
Lol funny, SR.

Okay, my turn. I just rolled my first toon character in New Vegas, on Xbox.


Real name: Marc Mywards
Nickname: ?

Status: Pwned!

Race: Caucasian

Gender: Dude

Age: about 40

SPECIAL: S 7, P 3, E 6, C 3, I 4, A 8, Luck 9

Tagged skills: Guns, Melee Weapons, Unarmed

Traits: Heavy Handed, Kamikaze

Place of birth: Texas

Home:

What they do for a living:

Factions:

Companions:

Love interests:

Physical Appearance: Oh, you wanna see my picture punk?

Eyes: dark brown

Build: BiG

Habits:

Weapons of preference:

Clothing:

Magic abilities or powers:

Miscellaneous: Marc Mywards is my first New Vegas character! I know nothing about him as I write this but he seems like some sort of tough guy. And I like tough guys.

Theme song:

Biography/Life History: Poor Marc. He moved to Goodsprings on some sort of caravan, which got broken up somehow, all its members scattered. After moving, he began to explore Goodsprings, unsure of what he wanted to do.

He finally decided: all he wanted to do (now that his friends were all gone) was make it into the main area of Vegas, where all the action is. He looked at his map, found an area to the north which had a lot of streets and avenues. Figured that must be it, so he'd head there.

Literally minutes after starting his journey, Marc got pwned by a pair of giant radscorps. sad.gif
TheCheshireKhajiit
QUOTE(SubRosa @ Jul 20 2018, 03:45 PM) *

Lopov: you are right, I use a mod that starts you with 40 Special points, the same as the other games. The default is too few. There should be a link to it in the F4 Mods topic.

Khajiit wants that! Does it play nice with Start Me Up?

@ Renee
Welcome to the Mojave! A tough guy should do well in the desert!
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