During Episode 118, Buffy familiarized herself with Fort Grief. When the boat transporting hunters to the island returned, Buffy directed Aleron to remain in the outer bailey while she returned to the fort's interior. She managed to dispatch all three hunters, but none of them carried the key to freedom promised by Kurdan's Khajiiti henchman.
Doommeister- Did you know that Buffy actually has a lovely singing voice? Well, anyway, it is certainly music to our ears to hear that she has had some influence over your wonderful decision to share the story of your battlemage.
ghastly- Buffy can deal with single, isolated foes by sniping; it is groups that cause her to rely on the 'mind control' family of illusion spells. As you can probably tell, the big pieces and even outcome of this quest will certainly line up with the game, but we continue with many liberties on the details. Heh, most of those changes stem from Buffy asking me questions that usually start with, "Why would. . .?"
Rider- Thank you so much for the endorsement of the 'Buffy' changes we have applied to this quest. I quite like the quest, but was surprised how many tweaks it took to have some of the rough edges make sense. I know I simply loved the way you 'Julianized' the quest for our dear Redguard hero.
KC- Thanks. I think the hunters' flaw in thinking was believing their foe would either hide in terror, or try to fight like they do.
Grits- Thank you for your kind words on our changes to the quest, Buffy's futile attempts to escape and, of course, her use of the 'F' word. Your premonition into the upcoming hazards is spot on.
mALX- Thank you for focusing on Buffy's relationship with Ursanne (and Aleron). We displayed some of that when Buffy accepted the quest, and will show more depth/history when she reports back to Ursanne with (you guessed it), bad news.
hazmick- Perfect analysis, my friend! The worst is indeed yet to come.
SubRosa- As ever, I love your insights and observations. Thank you for a couple things in particular:
1. Another display of the pros and cons of Buffy being a half-breed. She was truly born to be neither archer nor mage but, rather, a mystic archer.
2. The fact that the hunters did not arrive until the prey was in place. Like you, I was not buying the game feature that those hunters would just sort of live down there waiting to be fed 'prey'. I view them more as high roller wannabe 'big game hunters'.
Khajiit_Thief01- Thank you for endorsing Buffy's reminder to herself that she is indeed a potent hunter and her memory of how/when she made that transition.
I so appreciate your suggestion that Buffy could have been hampered by her disease. Unfortunately, I was trying to make several pieces work together here: A reminder of her mixed racial abilities. A flaw (albeit a small one) in what was a pretty elegant performance. Evidence that her skill in restoration has reached the rather lofty milestone of curing disease by spell. To have her linger with the disease would have precluded that last objective. Spending more time with her pondering the impact of the disease if left uncured could have been interesting to explore, but I was also concerned about maintaining focus on the hunt and managing episode length. Please know that such helpful observations surely do factor into our longer term planning and crafting of future episodes.
MyCat- The concern I had with this episode was exactly the one you mentioned: Buffy was quite elegantly lethal, almost flawless in dispatching the hunters. I believe the only real solution would have been to combine that episode with the balance provided in her next fight; but that would have generated an excessively long episode. I so appreciate your trust that her smooth performance was indeed intentional to set the stage for a much more dangerous final showdown with Kurdan.
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119 The Tournament of Archers, Part 35- Freedom Isn't Free
As I emerged from the darkness of Fort Grief, my attention was drawn to two pink glows standing near each other in the outpost's sunlit bailey.
"Well, I'll be a stuffed slaughterfish!" boomed Kurdan gro-Dragol. "So, the bite-sized knight survived." As my eyes quickly adjusted, I could see the orc held his warhammer in one hand. With the other, he grabbed nearby Aleron Loche by the back of the Breton's shirt. As he pulled the small man in front of him, Kurdan warned, "Any arrow or spell from you will hit Aleron, not me."
The orc apparently saw me glance at the fort's outer gate, because he then added, "Yeah, while you were in the fort, I slipped into that locked room just inside the door and closed the gate. I got the only key, so you ain't getting out of here."
"Let Aleron and me go," I demanded. "I played your game and I won. No one else has to die."
"Wrong," said Kurdan. "Aleron was just a piece of bait to lure worthy prey out here, but I don't need him now and he's seen too much of my operation to live. You're a different problem. My customers pay a lot of gold. If they get killed by the prey while hunting, they can't exactly rave to their friends about the fine entertainment I provide out here, now can they?" Not waiting for my response, Kurdan continued, "You're too good at the game, and I don't need you alive to coax another victim out here. When you've been missing for a couple days, I figure someone like Daenlin'll be pissing all over himself to fetch my nonexistent axe in exchange for the empty promise of getting his little protégée back. Yeah, maybe he'll be the next prey."
I snarled, "You never planned to let us go, did you?"
"You're wising up, twig, just in time for me to kill you." He took a cautious step closer.
As my right fist spiked the air, Kurdan stopped and wielded the frightened Breton in front of him like a shield.
A ghost materialized beside me. Thankfully, the spirit was wise enough not to target Aleron and quickly floated to one side of Kurdan. While my summon formed a blue globe of magicka in its ethereal fingers, I nocked an arrow.
As the orc faced a potential crossfire, I saw indecision in his eyes. He threw Aleron to the ground, raised his warhammer with both hands and charged my ghost.
Thankful for Kurdan's error in judgment, I immediately loosed my armor-piercing arrow into the side of his cuirass.
Aleron had barely hit the ground when an arrow from above us pierced the Breton's back, extinguishing the glow of his life. After a moment of shock and confusion, I cursed myself. I had not only forgotten about the orc's henchman, I had failed to scan above me for life signs.
Kurdan was wounded, but not mortally so. As his hammer passed harmlessly through my ghost, I looked up. Sure enough, the archer's pink glow was hidden on the stone ledge above the courtyard. Hoping that my summon could occupy Kurdan for now, I cast a shroud of invisibility and sprinted up the stairs.
I found myself on a circular ledge that overlooked the bailey below. Looking down, I could see Kurdan and my ghost, trading harmless hammer swings and weak frost attacks. Ra'jhera the Keeneye was across the bailey on the far side of the same ledge as I. I wanted to control the cat's mind with an illusion that would cause him to attack Kurdan. Surrendering my invisibility, I loosed a swirl of emerald magicka at the archer.
The nimble Khajiit easily dodged my slow-moving spell and reached toward his quiver.
I magically disappeared again, then sidestepped to my left.
The cat responded by diverting his paw into a pouch worn at his waist then quickly quaffing a potion. He had barely dropped the empty bottle when his eyes snapped toward my invisible form. "This one can see the glow of your life. The prey cannot hide from Keeneye." He nocked an arrow.
I dove behind a pillar then heard his arrow strike the stone wall nearby. Shielded from further arrows for the moment, I remembered Kurdan almost directly below me. I bought myself some more time by replacing my ghost with a fresh one. I was relieved to see the spirit float down into the bailey and engage the orc.
I then returned my focus to Ra'jhera the Keeneye. With his detect life potions - and I assumed he had more of them - I couldn't maneuver for a hidden shot. I ruled out distracting the archer with a summon because my helper was badly needed to hold off Kurdan. The Khajiit was quick enough to avoid my spells. There was only one thing fast enough to strike with. After poisoning an arrow, I nocked it and slipped out from behind the safety of my stone column.
Ra'jhera, with his own arrow nocked, engaged me in a deadly dance of cat and elf. We both moved rapidly and unpredictably from side to side, silently teasing and flirting for a lethal opportunity.
With Kurdan still alive below me, time was not on my side. I stopped, knowing that Ra'jhera would pause to take a shot as well. Pulling silk to cheek, I loosed my arrow then leaped for the safety of the closest pillar.
Our arrows passed each other in flight and a blinding pain struck my hip as I cried out. My body was spun about by the impact and knocked against the unyielding wall of the fort. I then collapsed to the stone ledge. A panicked glance toward the Khajiit revealed he was down too, but his life force still glowed. In agony, caused by the arrow protruding from my right hip, I managed to regain my feet. Battling the pain that threatened to steal my consciousness, I tried to bring magic to my hand. Thankfully, my poison then extinguished Ra'jhera the Keeneye.
Relief was shattered by an orcish roar and the rattle of armor plates. My head snapped toward the top of the stairs to see the nightmare of a charging orc, his warhammer raised high.
I struggled to override the screaming pain from my hip and focus my magic. Kurdan managed to cover half the distance between us before I finally convinced the dancing cobra to leap from my hand.
The emerald snake swirled into its target, unleashing a full measure of magical venom. The massive hammer's weight caused the helplessly paralyzed Kurdan to fall to his right, as if in slow motion. After clipping the stone ledge, he continued over the edge. A moment later, I heard a loud clatter as the heavily armored orc met the ground of the bailey below.
The throbbing that radiated from my hip overcame my ability to focus, or even remain upright. I slid to the hard gray surface at my feet. Through the stone ledge, I could see the glow of Kurdan on the ground below. His groans filled the air and I could no longer repress my own.
Disoriented, I tried to watch the orc's glow for any sign of movement as one hand fumbled into my pack. The healing potion I managed to find eased enough pain for me to think more clearly and struggle back to my feet.
Grasping the deeply imbedded arrow that protruded from my hip, I coaxed destruction magic to travel through the missile until it completely dissolved. I then channeled powerful white magic into the wound until the pierced flesh was knitted closed and my pain melted away. Another glance through the stone ledge beneath my feet revealed Kurdan's pink glow was still not moving.
I cautiously made my way down the steps to the courtyard below. Kurdan's right leg was bent at an impossible angle, confirming at least one broken bone. Either his movements or the fall had snapped the shaft of my arrow, no doubt leaving the slender head imbedded within his chest. His armor bore reminders of the frost damage done by my faithful ghosts.
The orc's eyes met mine. He was breathing hard and blood trickled from one corner of his mouth. "You got to heal me, kid. I can't move my legs. I'll make you a full partner and cut you in on my action."
I responded by reaching over my right shoulder. Selecting a broadhead arrow, I set it to the nock.
"I can make you rich beyond your wildest dreams, Buffy," said Kurdan, his tone becoming more urgent. "Please."
I closed to within three paces of the orc, applied partial tension and aimed.
His dark eyes opened wide as he bellowed, "No!" Tiny droplets of blood and spit seemed to hang in the air, as if the moment was frozen in time by the echo of his last word.
I fully drew the silk bowstring and released it. Instantly, my feathered shaft blossomed from Kurdan's left eye as his head snapped back against the ground and his glow extinguished.
A search of the orc quickly located his key to this prison. His heavy coin purse, which now belonged to Ursanne Loche, made its way into my pack.
I sat down a few feet away from the dead body of Aleron. "I will ask my friend Gladius Maro, or perhaps Gaius Prentus, to come out here in the guard boat and bring you home to Ursanne."
Drawing up both knees and hugging them to my chest, the tears finally came. As my small shoulders shook, I could feel the shattered lives that Kurdan had left behind. Every victim of his game that now rested in the bowels of this fort had a tragic story to tell. After a long time, I ran out of tears.
I rose to my feet and thought about the beautiful spirit of Ursanne Loche waiting in the Great Chapel of Mara for good news that would never come. Finally, I spoke, "If you are kind to me, I will love you dearly." Turning my gaze to the body of Kurdan gro-Dragol, I added, "If you are a threat to me or my friends, I will likely kill you."