The figure in glinting armor grimaced while nearing the old building. A lone dog had been guarding the place, but it was weak, and instinctively had known that it could not possibly be any sort of threat. As the dog scooted away, it had turned back and looked, and gave a grimace of its own.
It was harder to tell who had the more predatory facial expression: the dog, or the figure in glinting armor. <=======}--o
Tirdas, Frostfall 2An unknown amount of time passes. It feels like at least a day or two to Sarah. As this time passes, and with not much to do, she begins to feel impatient and curious.
"Where am I?" she asks Serty, as both women woke from yet another stretch of sleep. "Can you at least confer our location?"
"I can't tell you yet where you are." Serty answers. "You're new at this, okay? And we must learn to trust you. The gate to this room is still locked, and you have not proven to the others that you're trustworthy. Not to worry though. You will be allowed to pass through the gate soon. But first, you must SHOW US that you're committed to being one of us."
Sarah's sense of eagerness begins to dim at these words, but she says nothing. As a mortal, she'd never been the sort who shutters herself up in some house or room all day; she'd always had the desire to get outside. At least once per day. And she feels gratitude that she has retained this desire for the outdoors, in her new stage of life. Or unlife, as it were.
"It will be okay, my dear," Serty tries to console. "Now, I have a few things to tell you, very important things."
"Such as?"
"Farnacas is still at your manor-home, Sarah. He's been doing lots of reading, and told us that you were quite the journal-keeper in your former life."
"Farnacas ... looked through my diaries?"
"He did. Oh, don't be so distraught ... they're full of trivial thoughts, and the concerns of a mere novice, in comparison to the life you are to lead from now on. But not to worry, Sarah. Though you are no longer mortal, me and Sir Collins thought it might of help to you, if you would still like to do some mortal things."
Sarah nodded. "Mortal things."
"I have brought you a book," says Serty. "A quill and some ink, that you may still keep your daily thoughts to yourself. Go ahead, take these. We think they will help"
"Thank you." She strives to remember what it was like, writing her thoughts day after day, back in Solitude, and back in Skingrad. Though she has plenty of memories of this particular activity, the
feeling of it all is no longer there. Sarah does take the items offered by Serty. She does so partially out of curiosity, but also, she thinks that Serty is probably right. Because being locked in her cell leaves Miss Phimm with not much to do. Truth is, even vampires can get bored.
"Now, would you like to feed off my wrist?" Serty offers. "Sure, you can do this. The ruffian in our cave has just about bled out, I'm afraid."
Sarah shakes her head
no at this request. Even though it had been hours (maybe over a day) since she had fed off the captured man, she can still feel his life-force within her. "I think ... it is best that I not. And that I shall take to my room, then."
"Very well. Call if you change your mind," Serty says. "I won't be far."
Sarah smiles briefly, or tries to.
"Hey, you smiled! Mmm. Such a lovely smile you have, my dear."
Sarah does not answer, instead she turns toward her room. Though she seems to have smiled in response to Serty's gift, in reality Sarah realizes that things are about to change. Something radical is about to happen, within the next hour or so.
<=======}--o
Sarah retires to the room with the sleeping slab in it, and sits down. A wall sconce with a fire crackles in this room at all times, just like the magical bonfire she'd had in the cave they'd held her in. Although her sense of sight seems to have been altered as a non-mortal, it is still nice to have a roasting fire nearby, she discovers. Sarah can remember this much about her former life--sitting by a good hearth, or even a batch of candles, had always pleased her as she wrote.
As she makes a few practice scratches onto the paper, she notices the ink she's been given is a dark reddish color, and it doesn't take much imagination to figure out what this 'ink' actually is. She readies her new quill, and thinks about what she will put down for her first journal entry. She remembers that back when she was still Breton, she often rushed her writings. She wrote eloquently and with great flair, but she'd been somewhat sloppy while doing so. As a non-Breton though, one of the first changes she makes is to write much more slowly. She has all the time in the world to do so, after all.
QUOTE
~` 0 - \
Greetings to you, my diary. And what have I to say to you? Quite alot, and the tale shall be told.
My name is Sarah Phimm, and I assume that someday soon, I shall continue the writings of my old self, within this new tome. As can be seen, the ink I scribe upon, it is murky; with the coloring of some old, rancid wine. I have not much bewilderment concerning its origin.
I have become, as to put it quite bluntly, a vampiress, a dwller of night; no longer breaching comforts amongst the citizenry of Cyrodiil, for I have been imprisoned within some old and decrepit, but quite stolid, structure of stone. And my captors, they inform me not of my whereabouts. All of these things, they are of great concern, I suppose. Though
I have become quite scattered, my mind purged of mortality, yet I have still the ability to divine the head of Miss - former - Sarah Phimm.
I suss within her mind, her form, and her soul, as I perpare this scribing. Her thoughts, her imaginings, her suppositions her ideals, perhaps even her loves and her hatreds, they are all for me now. For though I am she, I am also NOT she. I am not Sarah Phimm, though I present myself as her. My host, the mere shadow of whom I once was.
I have knowing of many things now. The depth of the vampiric mind runneth deep. I have knowledge now of some-body, a presence at the very door to this stone sanctuary, what-ever it may be. I must go now, for Serty, she has become concerned. I can hear her scuffling about, out-side my dormitory.
.
I must go now.
"SARAH!" Serty was suddenly at the door. "Come quickly! I need your help!"
Sarah puts down her quill, and says nothing.
"Someone is here, about to invade this place, just like before. OH, it's so exciting! Can you feel it? I certainly can. I want you to witness this!"
Sarah does not reply. Merely stares.
"Quiet again? Well, it's probably nothing. Some nobody, just like that last bit of scum, the one you so-gladly feasted upon. Some lowlife who thinks he has found an old, empty fort, full of gold and treasure. Ha! He'll soon know
his fate. Are you sure you don't want to come with me? I'll open the gate for you. You can come to the front, if you like."
Sarah continues to stare, her eyes unreadable. Without looking away from Serty, she begins to gather up her new possessions: her book, her quill, her inkwell.
"Thatt's better. Because just in case he's a bit stronger than he looks, it might help if you come. We know you can cast at least some fireballs, Sarah. You'd be helping us greatly. The others .... they'll be pleased!"
But Sarah says and does nothing. She does not rise from her chair.
"Alright. Be that way. I understand. All of this is new to you," says the matriarch. "But you'll learn. Yes you will. I will go ahead to see what the commotion's all about. The minions up front will probably take care of him, just like the last guy, and then we'll all feast on the poor sap together. I'll be back, Sarah."
"No, you will not."
"What?"
"You will not .. be back."
"
WHAT?" How dare you! Explain yourself, woman!"
But Sarah does not do so. Would it be a good idea to explain to Serty that within the hour, her life (her unlife....) was about to come to a sudden, violent end?
"You have much to learn, you subordinate! Why ... if it weren't for Farnacas's orders that you stay with us..." Serty does not finish this thought. "You just wait until I get back, you'll get a serious talking-to, young woman!"
<=======}--o
Serty rushes out of Sarah's cell, locking the gate behind her. ...
Oooh, that woman! Such temerity!... She locks this gate just in case Sarah changes her mind, and then tries to figure some sort of escape. Serty turns, then runs into the depths of the lair's interior, drawing her daggar, heading toward the lair's entrance area.
Indeed, there is some sort of skirmish going on. She sprints left and right, reaching the corridor which runs straight toward the place's entryway, following the noise her vampiric hearing had discerned. As she nears the melee, she sees what she (at first) thinks is a man with a warren of black hair upon his head. The man engages with the initiates who'd been posted as guards.
Can it be him?At first, Serty assumes the man with dark hair might be Raimond "Raven" Venadeux, returned to Cyrodiil. In his day, Raven had been much feared and hated amongst the undead communities of Cyrodiil, but then he'd vanished. Rumor was that he'd gone north, to Skyrim. All of that had happened back in the Third Era, though. There had been others back in Raven's day too, such as Dyan phor a'Cauz, Lady Saga, and the Grey Wizard himself, but Dyan had retired up in Bruma, Lady Saga (it was rumored) had left for Valenwood, and the Grey Wizard had become the Arcane University's Arch Mage, rarely leaving the Imperial City.
None of these others matched the man Serty was seeing though, not even close.
Who is that? And Serty's former assumption, that she would merely be facing some fur-armored neophyte, has been proven completely wrong. For one thing, the man fighting her initiates is winning the fight, very much unlike the tough guy they'd captured earlier that week.
....For another thing,
he's not a man at all. "BLOOD! I NEED YOUR BLOOD!" Serty cries, hoping to startle the intruder.
The man is actually a woman, and she's wearing what appears to be metallic armor, NOT fur.
Expensive metallic armor. Her sword is magical, able to cause great bursts of fire each time she scores a blow against one of the minions. For the first time in years, Serty begins to grow worried.
<=======}--o
Within minutes, Serty's life (or unlife..) is over. Thirteen decades of existence extinguished, just like that. She tries her best to fight the woman in glinting armor, but a cheap daggar is no match for a fire-based longsword, which seems as though it's been prepared specifically against Serty's very kind. Serty had also not been practicing her magics with any sort of verve lately; she hadn't had to much, not with a fort-full of others to assist in these matters.
"By the tears and tempers of the Nine, I usurp thee from these unrighteous grounds!"
"Nooo!" Serty cries, and then makes a high-pitched sort of sound, as she begins to lose consciousness.
The dark-haired woman does a sort of pirouette, spinning with her weapon at about mid-height, knocking Serty to the ground. As Serty's life-force diminishes to a mere warble, the last thing she sees is this mortal woman, making some sort of gesture toward her. She makes this gesture, mumbles some sort of incantation, and before she knows it, Serty's darkness is invaded by an extensive wrath of light.
<=======}--o
On the other end of the lair, Sarah Phimm stands suddenly. Her altered hearing picks up the footfalls of an approaching figure. Sarah stands, leaves her room, and walks to the gate which Serty had locked not long ago. Sarah knows her spontaneous prediction has come true: Serty Fyd, her captor and trainer? She exists no more.
Sarah peers into the gloom, straining to see who has chosen to invade this place. After a few moments, a figure does approach. Gets nearer. This figure appears to have some sort of light spell going, or perhaps she's wearing a ring or piece of armor, which provides plenty to see by. The figure comes closer, and stands before the gate, gazing at Sarah Phimm in complete surprise. Sarah sees a woman she's met before, with dark hair, and shiny, magical armor.
"Hey! .... You are ... don't I know you?" the woman asks.
"Why yes! You do know me. I am Sarah. And you ... you not one of them?" She asks this question, already knowing the answer.
"No, I am not one of them. I am not a vampire. Sarah. I know now, who you are! You are the barmaid I met not long ago. From Skingrad? Two Sisters Lodge?"
"Yes, you are correct. I am Sarah, the barmaid from Skingrad. Oh, thank the Nine you are here! Can you help me?" she pleads. "Can you unlock this wretched gate?"
"In a way I can, Sarah. Stand back." The woman can't unlock the gate with an actual key, but she manages to bash it open with her green-colored sword. "Are you hurt?" she asks. "Did they infect you?"
"
Infect me? ... I don't know. I do not feel sickness. I do not feel poisoned. Oh, such a dreadful night this has been! .... Can I ask where are we? And who are you? Your name? We have met, but it has been some time."
"I am Joan. Joan of Arkay, they call me. And you are in a place called Fort Carmala, which is one of Cyrodiil's many ancient military forts, built to stronghold men against the Ayleids from long ago. But that is no matter. This place is full of undead, mostly vampires. You do know this?"
"I ...
vampires?"
Joan gazes at the red-haired woman before her, unsure for a moment. "Well ... yes, vampires. Did you not know this?"
"I .... I do not .... I cannot remember."
"Well, do not fret. It is no matter, either way. But listen to me: You must get back to safety, at once!"
"Oh, I shall. Thank you, Joan of Arkay!"
"I have managed to rid about half their numbers, and I know this place. I know Carmala. There are still two more likely chambers they could be hiding!"
Sarah does not reply. Instead, she tries to make a facial effect which displays fear. She tries, but is not entirely sure if she's successful at this.
"So listen: Carmala is just south of Chorrol, and Chorrol is where I often frequent. Climb the large hill to the north. As you crest this hill, you will see the walls of Chorrol, not far. There is a chapel up there. And it is very important that you bathe in the blessings of the Nine. You do not look as though you have been bitten Sarah, but it is of the utmost importance that you do as I say."
"Yes. I shall run to Chorrol. Up the hill, and find the chapel. I shall do so."
"I want you to do so NOW. I need to continue to rid this place of undead, for there are surely more to be found, and you are not safe to come with me as of yet. I need for you to walk through this gate, go straight until you cannot anymore. Take a left turn up the stairs, and follow the main corridor to the right. From there, run until you come to a pair of large, wooden doors."
"Yes. I will. Gladly, milady."
"Do not mind the fallen, as I said, several were there to greet me, yet they failed. Had I known you were in here, I would have prepared a small batallion of others to assist."
"I thank thee, Joan of Akay."
"Hmm. Maybe 'tis better if you do not leave Carmala outright."
"No?"
"No. Wait for me at those double wooden doors, yes? As I complete my riddance of the wicked, I shall come to join you at those doors. Then we shall leave this place together. Yes?"
"Yes, milady."
Joan of Arkay turns, unsheathes her sword, and then hurries off into the depths, while Sarah walks calmly through the now-unlocked gate. As she walks, she grins mischievously in the dark, knowing she has no intention of following Joan of Arkay's advice, or orders.
Serty tries to console Sarah....and gives Sarah her very own bookQuest Update (one of several)
Not too long afterwards,
a holy figure enters this place of the undead.
The vamps of Fort Carmala have met their matchJoan of Arkay unsheathes her custom-made swordThe battle begins!togglelightbright experimentI banish thee!Serty joins the melee (she's wearing black robe)
By the powers of the Nine,
Joan of Arkay triumphs supreme.Power of MaraJoanie comes closer"Hey, I know you.
Can you get me out of here?"
Joan of Arkay, here to rescue miss Sarah Phimm