Sundas, 10:13 PM, 24th of Last Seed, 4th Era 201The air is cold, the darkness of night is deep. The air is warm though. This is despite what everyone had told the old man known as 'Isaac the White' back in Cyorodiil. They'd all said Skyrim was a frigid place; and indeed it can be. But not
all of Skyrim is this way.
The warm air had caught Isaac off-guard though. He'd removed the magical hood he'd been wearing to keep his old-man's body from sweating unnecessarily. But now that he's arriving here in Whiterun, he puts this hood back on. He does this because he does not want people to be able to identify him later. Oh, not that he'll be committing any crimes, certainly not ...
"Halt. City's closed with dragons flying about.""Dragons?"
"There's been an attack in Helgen. Dragon burned da whole city to da ground."
"Please, may I pass? I know nothing of this dragon, and if what you say is indeed true, well we cannot stay out here, can we?" Isaac says, pointing toward his dark elf partner.
The guard tells them that they'll need to pay some gold to get inside, but Isaac the White knows how to talk to guards. He knows because he often had to deal with them, back in Cyrodiil, back when he was a common beggar. Before too long, the guard grabs a key and opens up the gate, so Isaac and Brelyna (his dark elf partner) now have a place to go to tonight.
"You look tired, my friend. The Bannered Mare has beds for rent."
"I am tired, indeed. Thank you."
But the pair from the College, Isaac and his Dunmer companion, does not find the Bannered Mare at first. Instead, he winds up in another tavern called The Drunken Huntsman.
"Hello friend. In the market for some hunting supplies?" a red-haired man behind the counter says.
"I am in the market for a bed. Two beds, for me and my traveller, here."
Though Drunken Huntsman does not officially offer beds, explains the red-haired man, he does have a couple spare ones they can use. Isaac pays 20 gold,
and is guided to a sturdy cot across the room.
"Thank you very much for your business."
The bed feels great, Isaac falls asleep immediatly, and does not awake for nine hours straight. He'd been doing a lot of walking over these past few days, and walking at his age could be tedious.
---
Morndas, 8:46 AMHe awakes to the sight of the red-haired man (whose name he'd learned is Elrindir) standing over him. Apparently, Isaac had overslept. Elrindir
had explained that his place was not officially an inn, but my goodness. What sort of hospitality.
"Okay okay, I shall rise."
"Hello friend. In the market for some hunting supplies?"
"Hunting supplies?"
"Bows and arrows for the mighty huntsman."
Isaac is confused.
I look like an archer? ... He's also hungry, and buys some overpriced fruit tea, and a jar of honey to put on his morning bread. As he eats, he muses upon his day, and what will be to come. He hopes to (1) find a place to sell a few things (2) find a place to destroy a couple of magic items he'd found, so he can learn how to use these magics upon future enchantments.
9:32 AMAgain, the air outside is warm. Isaac finds an open-air marketplace, and buys some apples & bread, his supply of gold dwindling to 89. Already, he had spent almost a hundred, and he hadn't even been in this town for 12 hours, yet. He finds a place to sell a few of his wares, but the vendor, a semi-obnoxious Breton named Belethor, quickly runs out of gold. And does not have the items which Isaac needs. Drats. For him to implement a way to collect some gold, all he needs are some shabby clothes.
But never mind. Maybe he won't need those clothes. He finds an alchemy shop, where he can mix up some potions with all the leaves, flowers, mushrooms (etc.) he'd found along the road to Whiterun. He spends hours with Brelyna doing so; she and the shop's owner teaching him a few things. By 3 o'clock he's got several new potions: three which will fortify his magicka, two which will fortify someone's blocking abilities (useless to Isaac, and therefore these potions can be sold), and one which will fortify his conjuration magic. This one would not truly be needed either.
"I offer remedies for ailments, both common and rare. Do let me know if I can be of service."
"You have been very kind and helpful," answers Isaac, suddenly glad he'll be able to walk outside agian, even though a full gale of rainfall can be heard.
The lady, Arcadia, had indeed been 'kind and helpful', but her constant hawking of products and services had been an earful! By the time he and Brelyna leave, they're overly aware of the fact that Arcadia has 'cures for any ailment', and that her shelves are 'stocked with tonics, salves, poultices, and potions.' .. For Shinji's sake.
Since Belethor has not made any gold this day, Isaac and Brelyna head back outside of Whiterun, where a group of Khajiit had been camped. These cat-people had some sort of merchant services, Brelyna reminds her partner. The rain drenches them both, and Isaac suddenly feels the need to take a nap*.
"I have travelled fahh across Tamriel to serve yoo."
"And you have plenty of gold, I hope?"
"Take a look."
The Khajiit sitting cross-legged in the rain has plenty of gold, and Isaac walks away 180 septims richer. But this man does not sell ragged clothes either. His next stop after visiting a couple more establishments is the castle, which is supposed to have its own enchanting table. But first, he goes inside Whiterun's Temple of Kynareth, and then walks into what looks (at first) to be a massive tavern or mead hall. A group of warriors are fighting in here though. Not a place for a couple of out-of-town mages, so Isaac and his friend walk toward the "castle", which is a grand, wooden-made at the top of the town. He walks in here, and finds the court's wizard after a minute's search.
"Come to Dragonsreach to discuss the ongoing hostilities, like the rest of the great worriors?" "You are, I presume the court wizard?"
"I believe I am, yes. Techinically speaking of course, the town is also home ot a priest, preistess, alchemist, and I'm sure others who practice..."
The man's name is Farengar Secret-Fire, and he offers Isaac a quick task to deliver some frost salts, which Isaac agrees to, hoping for more easy coin. Farengar's manner is haughty and slightly arrogant, but he allows Isaac to use his enchanting table. This sort of haughty arrogance though ... Isaac knows he'll have to get used to it, if he's to become a full-fledged wizard.
He disenchants a couple items he'd been wearing: a set of iron gauntlets and an iron helmet. Both could have been useful to Isaac as he'd adventure in the future, but he simply cannot wear heavy armor. It takes just a few minutes to destroy the two magical items, while Isaac enjoys the magical tinglings from the table. He feels a great power, which pleases him.
"Still here," Brelyna reminds him.
"Okay, now let's find that inn. I need a nap," Isaac says, donning his magical hood once again.
* I've got Realistic Needs & Disease set so that my wizard needs to rest more often than my younger characters.