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SubRosa
QUOTE(Lopov @ Nov 30 2015, 02:02 AM) *

QUOTE
...she has even made a new set of armor for her new Imperial soldier companion, whose name I'm forgetting at the moment. Funny name though, of course.


Uber Knees maybe? wink.gif

Milkus Drinkor? wink.gif
Renee
QUOTE(Lopov @ Nov 30 2015, 02:02 AM) *

QUOTE
...she has even made a new set of armor for her new Imperial soldier companion, whose name I'm forgetting at the moment. Funny name though, of course.


Uber Knees maybe? wink.gif

Whoa Lopov. You hit the nail on the head. Heck yeah, I can make in Uber Kness NPC! What a great idea. His roleplay wasn't as deep at Haaf-Mersey's, and Uber Kness also died. Wow, I can total make this guy. I can even add on-screen scripts to make it like he says silly Cyrodiilic guard things.

Edit: and yes, Milkus Drinkus works too.
TrisRed
I'm in the middle of creating a new character, who I will incorporate into Lissa's game. She is a Breton conjurer called Aryana. She is about 16 years old and cute as a button.

I'm currently playing her through the Winterhold storyline until she levels a bit and I get a feel of her. But I'm looking forward to incorporating a new original character into Lissa's game smile.gif
Lopov
QUOTE(Renee @ Dec 1 2015, 12:19 AM) *
Whoa Lopov. You hit the nail on the head. Heck yeah, I can make in Uber Kness NPC! What a great idea. His roleplay wasn't as deep at Haaf-Mersey's, and Uber Kness also died. Wow, I can total make this guy. I can even add on-screen scripts to make it like he says silly Cyrodiilic guard things.
Yeah, it'd make sense for Claire to travel with "Another day, another Septim" guy behind her back. And the best part is that he's not expensive to hire at all.

QUOTE(Rihanae @ Dec 3 2015, 03:47 PM) *
I'm currently playing her through the Winterhold storyline until she levels a bit and I get a feel of her. But I'm looking forward to incorporating a new original character into Lissa's game smile.gif
Since she's supposedly cute, show her to us so we might get a feel of her too. wink.gif
Renee
Loredas, 4:06 PM, 23rd of Last Seed, 4th Era 201

Level: 3
Playtime: 10:50:01

75 / 212 / 93

ST: 20
EN: 11
IQ: 32
WP: 30
AG: 12
SP: 12
PER: 20
LCK: 20

Race: Breton
Class: Wizard

Majors: Conjuration (42), Destruction (34), Illusion (35), Restoration (37), Alteration (35), Enchanting (30)

Minors: One-handed (5), Speechcraft (10), Alchemy (10), Sneak (6), Light Armor (5)

Inventory: Staff of Magelight, 2 iron daggars, Novice Mage's Hood, Novice Robes of Destruction, , blue gloves, Necklace of Resist Magic, various potions, miscellaneous food & water, one goblet

Back with White Wizard, once again. I haven't been with him since April. He is travelling with Brelyna, south to Fellglow Tower, to retrieve some books for the College. Right now, he and Brel are in Forsaken Cave. Just doing some random exploring.

"I'm always glad to help a friend if I can".

White Wizard seems to be relishing his new life, away from his beggar's past. His robes are crisp and new, his magic book is growing. He splits everything his finds with Brelyna, roughly 50/50, which is different from Claire, and way different from Baytor.

Sundas, 1:20 AM
Hours later, Isaac the White sits within Inn, reading The Mirror. What a story! This is about a guy who has a twin brother who he never meets, until one day when both he and his twin are on opposite sides of a battle. The book focuses heavily on Block (and gave WW a block point when he read it), but it holds a deeper tale beyond this.

Isaac the White turns in, barely able to keep his eyes awake, and looks forward to walking to Whiterun.
Lopov
The Mirror definitely has a good story. The book seems pretty rare in Skyrim, Lucius had the quest "Bring The Mirror to Aldis in Solitude" for a long time and still hasn't come upon it. Are Isaac's blue gloves vanilla?
Renee
QUOTE(Lopov @ Dec 13 2015, 03:12 AM) *

Are Isaac's blue gloves vanilla?

Hmm, probably not. Actually no, they're not. They're probably added by Frostfall, which adds cloaks, hoods, and other cold-weather stuff.

I just wrote a full update, but for now, I'll just say Isaac the White is begging in Whiterun. laugh.gif He ditched his mage's robes, found a shabby old blacksmith's outfit, and removed his boots, and now he's walking around shoeless asking for a "septim or two". So far, he's gotten a sweetroll from Sigurd, an ore of quicksilver from the guy in Warmaiden's and ten gold from the town beggar! rollinglaugh.gif He also begged from a guard, but the guard says there are "laws against panhandling in this town," which (oops) is a nice touch from the mod author of "Be a Beggar."

Edit: he just met Elgritte Battle-Born, and did not beg from her. She's his age, by the looks of it, and he feels awkward asking her for coin. So at least he has some limits.
Renee
Sundas, 10:13 PM, 24th of Last Seed, 4th Era 201

The air is cold, the darkness of night is deep. The air is warm though. This is despite what everyone had told the old man known as 'Isaac the White' back in Cyorodiil. They'd all said Skyrim was a frigid place; and indeed it can be. But not all of Skyrim is this way.

The warm air had caught Isaac off-guard though. He'd removed the magical hood he'd been wearing to keep his old-man's body from sweating unnecessarily. But now that he's arriving here in Whiterun, he puts this hood back on. He does this because he does not want people to be able to identify him later. Oh, not that he'll be committing any crimes, certainly not ...

"Halt. City's closed with dragons flying about."

"Dragons?"

"There's been an attack in Helgen. Dragon burned da whole city to da ground."

"Please, may I pass? I know nothing of this dragon, and if what you say is indeed true, well we cannot stay out here, can we?" Isaac says, pointing toward his dark elf partner.

The guard tells them that they'll need to pay some gold to get inside, but Isaac the White knows how to talk to guards. He knows because he often had to deal with them, back in Cyrodiil, back when he was a common beggar. Before too long, the guard grabs a key and opens up the gate, so Isaac and Brelyna (his dark elf partner) now have a place to go to tonight.

"You look tired, my friend. The Bannered Mare has beds for rent."

"I am tired, indeed. Thank you."

But the pair from the College, Isaac and his Dunmer companion, does not find the Bannered Mare at first. Instead, he winds up in another tavern called The Drunken Huntsman.

"Hello friend. In the market for some hunting supplies?" a red-haired man behind the counter says.

"I am in the market for a bed. Two beds, for me and my traveller, here."

Though Drunken Huntsman does not officially offer beds, explains the red-haired man, he does have a couple spare ones they can use. Isaac pays 20 gold, and is guided to a sturdy cot across the room.

"Thank you very much for your business."

The bed feels great, Isaac falls asleep immediatly, and does not awake for nine hours straight. He'd been doing a lot of walking over these past few days, and walking at his age could be tedious.

---

Morndas, 8:46 AM
He awakes to the sight of the red-haired man (whose name he'd learned is Elrindir) standing over him. Apparently, Isaac had overslept. Elrindir had explained that his place was not officially an inn, but my goodness. What sort of hospitality.

"Okay okay, I shall rise."

"Hello friend. In the market for some hunting supplies?"

"Hunting supplies?"

"Bows and arrows for the mighty huntsman."

Isaac is confused. I look like an archer? ... He's also hungry, and buys some overpriced fruit tea, and a jar of honey to put on his morning bread. As he eats, he muses upon his day, and what will be to come. He hopes to (1) find a place to sell a few things (2) find a place to destroy a couple of magic items he'd found, so he can learn how to use these magics upon future enchantments.

9:32 AM
Again, the air outside is warm. Isaac finds an open-air marketplace, and buys some apples & bread, his supply of gold dwindling to 89. Already, he had spent almost a hundred, and he hadn't even been in this town for 12 hours, yet. He finds a place to sell a few of his wares, but the vendor, a semi-obnoxious Breton named Belethor, quickly runs out of gold. And does not have the items which Isaac needs. Drats. For him to implement a way to collect some gold, all he needs are some shabby clothes.

But never mind. Maybe he won't need those clothes. He finds an alchemy shop, where he can mix up some potions with all the leaves, flowers, mushrooms (etc.) he'd found along the road to Whiterun. He spends hours with Brelyna doing so; she and the shop's owner teaching him a few things. By 3 o'clock he's got several new potions: three which will fortify his magicka, two which will fortify someone's blocking abilities (useless to Isaac, and therefore these potions can be sold), and one which will fortify his conjuration magic. This one would not truly be needed either.

"I offer remedies for ailments, both common and rare. Do let me know if I can be of service."

"You have been very kind and helpful," answers Isaac, suddenly glad he'll be able to walk outside agian, even though a full gale of rainfall can be heard.

The lady, Arcadia, had indeed been 'kind and helpful', but her constant hawking of products and services had been an earful! By the time he and Brelyna leave, they're overly aware of the fact that Arcadia has 'cures for any ailment', and that her shelves are 'stocked with tonics, salves, poultices, and potions.' .. For Shinji's sake.

Since Belethor has not made any gold this day, Isaac and Brelyna head back outside of Whiterun, where a group of Khajiit had been camped. These cat-people had some sort of merchant services, Brelyna reminds her partner. The rain drenches them both, and Isaac suddenly feels the need to take a nap*.

"I have travelled fahh across Tamriel to serve yoo."

"And you have plenty of gold, I hope?"

"Take a look."

The Khajiit sitting cross-legged in the rain has plenty of gold, and Isaac walks away 180 septims richer. But this man does not sell ragged clothes either. His next stop after visiting a couple more establishments is the castle, which is supposed to have its own enchanting table. But first, he goes inside Whiterun's Temple of Kynareth, and then walks into what looks (at first) to be a massive tavern or mead hall. A group of warriors are fighting in here though. Not a place for a couple of out-of-town mages, so Isaac and his friend walk toward the "castle", which is a grand, wooden-made at the top of the town. He walks in here, and finds the court's wizard after a minute's search.

"Come to Dragonsreach to discuss the ongoing hostilities, like the rest of the great worriors?"

"You are, I presume the court wizard?"

"I believe I am, yes. Techinically speaking of course, the town is also home ot a priest, preistess, alchemist, and I'm sure others who practice..."

The man's name is Farengar Secret-Fire, and he offers Isaac a quick task to deliver some frost salts, which Isaac agrees to, hoping for more easy coin. Farengar's manner is haughty and slightly arrogant, but he allows Isaac to use his enchanting table. This sort of haughty arrogance though ... Isaac knows he'll have to get used to it, if he's to become a full-fledged wizard.

He disenchants a couple items he'd been wearing: a set of iron gauntlets and an iron helmet. Both could have been useful to Isaac as he'd adventure in the future, but he simply cannot wear heavy armor. It takes just a few minutes to destroy the two magical items, while Isaac enjoys the magical tinglings from the table. He feels a great power, which pleases him.

"Still here," Brelyna reminds him.

"Okay, now let's find that inn. I need a nap," Isaac says, donning his magical hood once again.


* I've got Realistic Needs & Disease set so that my wizard needs to rest more often than my younger characters.
Acadian
QUOTE
"Bows and arrows for the mighty huntsman."

Isaac is confused. I look like an archer? ...
laugh.gif

I've always wished the Drunken Huntsman did indeed rent beds. At least to archers. Especially fellow Bosmeri ones. wink.gif
Renee
You know? Skyrim has the technology for certain NPCs (like guards and children) to recognize what our characters are wearing. "Wow, look at those robes. Are you a mage?" ... but this doesn't apply to vendors!


Morndas, 12:43 PM, 1st of Heartfire, 4th Era 201


Location: Valtheim Towers

IPB Image

"At least something good came out of that trip to Saarthal. We didn't find anything but dust." Brelyna the Dunmer reminds her new, old pal.

Isaac the White grins, while Brelyna falls silent. "Saarthal was indeed quite a vocational experience, indeed it was. If you could have seen within those tombs. Brrr.." He pauses.. "Hey, sorry to bother. I need you to do something for me, once again."

"What is it?" she asks, slightly annoyed. .... "What?" Isaac had interrupted her right in the middle of some ingredient grinding.

"This chest my dear," continues Isaac. "Oh, it is locked. If you could try your spell again...."

"Okay, got it."

She puts down the grinder she had found, and readies her mind for yet another spell, one which her bearded friend cannot cast yet. Annoyed she is, just a tad, but also willing to do whatever he wants.

Brelyna had been new at the College, just like Isaac had. Both of them had shown up at around the same time, along with a group of other mages, spellswords, and a single cleric with a bowl-cut of hair. They had all gone to Saarthal together; a rather important moment for them, but especially for Brelyna, since she had never been inside a Nordic barrow before.... The journey had been disappointing though, for most of them it had been nothing but a wasted trip. They had all gone there, and gotten covered in dust while searching for who knows what?

And then, it was the white-bearded man, the oldest of the group, who had managed to figure out some sort of mystery within the barrow, and had then been able to accompany Tolfdir deeper inside. The white-bearded man calling himself "Isaac the White". This had caused some mild consternation and jealousy. Why couldn't we all go in there? some had moaned.

Isaac had claimed he'd arrived with a group of others, all of them from Cyrodiil, but something had happened to them after they had left Windhelm. He did not know what it had been, but next thing he knew, he had found himself on a snow-covered plain -- Winterhold within visible distance. Isaac had lost his companions. What had happened to them all? .... He apparently knew not.

But despite making it to Winterhold, despite his success at discovering the secrets of Sarthaal, Brel had found that Isaac was not much of a wizard, when up against some real dangerous people. He could cast some fire, and throw a ball of it. He could heal himself. And he could summon a wolf. Besides this, his skills with magic (and therefore his skills during combat) were weak.

He had nearly died a few hours earlier when they'd arrived to Valtheim Bridge on a Jarl-sponsored bandit raid. He'd managed to hit a few bandits from a distance with a variety of fireballs, but when Valtheim's chief had managed his way down from the tower, and into Issac's face, the white-bearded mage had faltered. He'd nearly died matter of fact, even with Brel's assistance.

And because of this, she'd been thinking of having a talk with him. We can't do this all alone... she thinks she'll say. We need another. One more, at least. The man would be foolish to ignore her, as she adds some frost leaves to her mixture. Not only are your battling spells weak, but your constitution too. You grow tired within half-a-day. You cannot take Skyrim's cold as I can.* ... she hopes she won't hurt his feelings.

On the other hand, his spellbook was growing. And he seemed committed to gaining more power. And she was getting some gold, beginning to build what she hoped would become a small fortune, matter of fact. For all these reasons, she thinks she'll continue on with him, until after they locate Fellglow Keep.

But I must share my thoughts, no matter how brusque. Yes, I must. ... and she does.

Lopov
Good pic of Isaac and his wastelander beard.

Looks like the old wizard still needs some time to get better at magic but per aspera ad astra they say, right? wink.gif
Grits
That’s neat that Isaac the White actually feels frailer in the game than robust young Claire. I was rooting for him to find a market for his hand-made potions rather than resorting to begging. I really enjoy Isaac’s manner with people. He makes me want him to thrive in Skyrim. smile.gif
Renee
3:06 PM, Heartfire 30, 4E 201

Last day of Heartfire, and Isaac the White has done so much in just one month. He is still with Brelyna, and a warrior hireling I created named Hugh Mann. viking.gif As usual, it's the team dynamic between the three of these that makes everything go swell. Isaac tends to stand back and cast spells, while Hugh goes in for some close-up action. Isaac can summon draugr now, while Brel often summons a fire atronoch.

They are returning from Falkreath, headed to Whiterun then Winterhold. bluewizardsmile.gif

Winter Wolf
Good luck with those companions, Renee!


Speaking of companions....

Finally got around to playing a bit of Skyrim today.

Now, one part of Fallout 4 I am really happy with is that companions can jump down inclines and follow you around most of the locations. Dogmeat is quite content to leap down a 10 foot rock and happily follow after me. In Skyrim and Fallout 3 it always annoyed me to have wait and watch them take the long way around.

But today I was having fun in Shadowgreen Cavern and I decided to jump off the skyscraper cliff and fall into the water. It was epic to fall that far! Looking back up at the top I could see Stenvar glitching at the top, he was trying to head back down but the game would not let him.

He glitched and glitched before the physics made he topple over the edge and he fell the whole 15 story into the water beside me.

Ha! Your turn Dogmeat! laugh.gif
mALX
QUOTE(Renee @ Dec 17 2015, 05:46 PM) *


Holy Cow do you ever have great graphics, Renee! What kind of rig do you play on? Awesome!

(By the way, couldn't get your third screenshot link to work)






QUOTE(Renee @ Dec 21 2015, 07:10 PM) *






That mod does sound Awesome the more I hear about it! Glad to see the author has returned from his self imposed exile.




QUOTE(Winter Wolf @ Jan 2 2016, 02:07 AM) *

Good luck with those companions, Renee!


Speaking of companions....

Finally got around to playing a bit of Skyrim today.

Now, one part of Fallout 4 I am really happy with is that companions can jump down inclines and follow you around most of the locations. Dogmeat is quite content to leap down a 10 foot rock and happily follow after me. In Skyrim and Fallout 3 it always annoyed me to have wait and watch them take the long way around.

But today I was having fun in Shadowgreen Cavern and I decided to jump off the skyscraper cliff and fall into the water. It was epic to fall that far! Looking back up at the top I could see Stenvar glitching at the top, he was trying to head back down but the game would not let him.

He glitched and glitched before the physics made he topple over the edge and he fell the whole 15 story into the water beside me.

Ha! Your turn Dogmeat! laugh.gif


That fall sounds Awesome! (like that one in the Palace in Oblivion, lol) And no one took fall damage? That sounds fun!!!


Winter Wolf
Thanks mALX!

Yeah, neither of us took any damage at all. 5 feet of water can negate the damage from 15 story! I love this game. biggrin.gif
Renee
Wolf: That does sound fun. I haven't got any daredevils in Skyrim so far, but one of mine once fell off of the bridge at Valtheim Towers. Luckily he fell into the river!

Followers can jump in Skyrim, but not that far. I made note of this in the New Things thread a while back ... I was amazed to finally see a follower jump down a small ditch after my character had done so. That was on Xbox too, so no mods.

mALX: Thanks hon, I bought a pre-made gaming computer a couple years ago, a Hewlett Packard. It came with a mooshy graphics card, so I upgraded to a GTX 760 last year. That was pretty fun going in there; I had to have a friend help me though.

And let me see if I can get that picture to work. I'll try Photobucket this time. Hm.... it's not working so far.
Renee
Tirdas, 1:46 PM, Heartfire 23rd, 4th Era 201

PIC

"Helgen. Destroyed by a dragon. Hahd to believe, isn't it?"


"Would you look at that!"

"What happened here? So the rumors are true. Helgen was indeed destroyed by a dragon. But I haven't seen any dragons about, have you?"

Brelyna shrugs while Hugh Mann pouts. Nope, no dragon.

Hugh is their latest addition; a warrior with typical warrior talents. Bashing things, then smashing them. Isaac and Brel had taken him into their little group after Sir Hugh insisted. We don't need another Isaac had argued, but Brel had not agreed. Just because Isaac could now summon basic draugrs did not mean he and Brel would now be completely safe. There were all sorts of dangers out there, dangers which the pair had only begun to hear about a few days prior.

Helgen lies deserted, while Isaac and his two comrades trek right through to Falkreath..

"In just a few hours, I can crawl under some furs."

"Don't mess anything up while you're here."

"Listen. Just listen to the two of you. And a man of my age, leading into the unknown."

Breylna shrugs while Hugh Mann tries not to roll his eyes.
Grits
Sir Hugh sounds like a good addition to Isaac’s group. Having two followers making remarks is twice the fun! smile.gif
Acadian
I agree with Grits. I'm using AFT with FCO and the dynamic of two followers is 'different'. It 'feels' to me more like they are talking among the group. With one follower it 'feels' more like they are just talking to themself since the PC is basically pretty non-responsive to dialogue. Not sure I described that very well . . . .
Grits
I know exactly what you mean, Acadian. Lil’s occasional “Got any sausages?” is funnier on the heels of follower Jerric’s mead and roasted rabbit musings or one of follower Darnand’s pronouncements. happy.gif
Acadian
I know!

Mjoll: "When I drew Grimsever, I thought the poor man would soil his armor!"

Jordis: "A Nord knows a liar when she hears one. . . ."

Erandur: "You might consider a smaller weapon. Vary your style a bit."

Mjoll: "I'm itching for a fight!"

Erandur: "What can I do for you, Sera?"

Jordis: "Got any sausages?"

Jenassa: "Ever try taking care of children? Phew, it can be a nightmare!"

haute ecole rider
Grits and Acadian, I know just what you mean! FCO, regardless of whichever follower mod you use, always comes up with some very interesting conversations!

Like this:

Jordis: Got any sausages?
Argis: Heh heh heh. (I just love that laugh of his.)

Or this:

Rayya: (can't remember exactly how she says this but she makes a totally serious comment of how the civil war has pulled so many guards off the roads and now there's so much crime on the roads that commerce has gone down)
Lydia: *la la laaaa*
Renee
QUOTE(Acadian @ Jan 22 2016, 08:49 AM) *

. Not sure I described that very well . . . .

No, you said it perfectly. Sometimes it does indeed seem like the two followers speak to each other. I've caught them facing one another as they speak, for instance.
McBadgere
So...240 hours into Tank-Cat J'Zirlo's Skyrim, and I'm pretty sure that I can be afford to be certain of three things...

1. Dragons and the Kiwwing of dem in seconds...

2. The game will freeze for no reason...

3. I've found everything and everywhere...

So, having achieved the first two within five minutes of switching the game on for the first time in ages, this morning...It came as a bit of a shock on the reload when an un-filled outline suddenly popped up on the compass!...It was only a shipwreck off Dawnstar that yielded a little gold and gems...But still, when you assume you've gotten everything... biggrin.gif ...

Fair dues...I forget how much I like this game when I've gone away from it for a goodly while...
Renee
QUOTE(McBadgere @ Jan 26 2016, 08:34 AM) *

Fair dues...I forget how much I like this game when I've gone away from it for a goodly while...

Ha ha yup. For me it's the action. First time I see a kill-cam moment after not playing this game for a long time I get all giddy.
Acadian
Nice to see you back in Skyrim, McB! You and Renee are right - it is a downright very nice game.

Buffy just recently passed 3000 hours there all in total. Her playthroughs generally run 500 - 1000 hours there. Her current game is approaching 900 hours. Riding through Skyrim just never gets old and Buffy has (by necessity) become rather spectacular at mounted archery.
Grits
McB!! Congrats on J’Zirlo’s find. It’s lovely to see you , even though I missed you by a week! happy.gif

Acadian, congrats to Buffy on her 3000 hour mark!

cake.gif for everyone! smile.gif
Arcry
Today in Skyrim Golrok gro-Mulnok's afternoon was interrupted. Rather than resting by the fire of his camp on this cool Frostfall eve tending to a kill, his attention was instead focused on the impossible sight of myth made material. A great black dragon slicing the sky and reigning fire and death upon the small boarder town of Helgen. The sensible thing to do in this case may have been to flee for one's life.. Golrok however did not. ... He hid in his cmapsite instead. And when all was quiet again he peeked from it and trepidatiously travled the footpaths to Helgen's gate. As expected naught but ruin remained of the settlement. A book on a charred fellow's corpse relieved the Imperials to have captured Ulfric (And the poor fool camping near the regicide's camp) with plans to execute the lot of them here at Helgen. It seemed he had been writing right to the point of immolation, even documenting the fleeing of two soldiers into the keep. Golrok thought this rather foolish and stupid. If the man were stupid enough to write rather than flee as dragonfire fell from the sky then perhaps he had deserved his fate. Survivors were the priority here however and, while Golrok held no love for this providence's conflict, he was an Orc of honor and could not knowingly leave warriors that might need aid. He searched the keep with little effect. All that remained within were the corpses of Stormcloaks and Imperials.. And one mage who, for whatever reason, died in his cage.. Finding the main passage blocked, Golrok collected what arrows he could find and snatched the leather hood off an elder Imperial and made way for a cave nearby the Fool's Journal mentioned.. And there it was that Golrok met Hadvar of Riverwood. The young soldier had taken some wound during his escape and requisitioned one of Golrok's potions of healing. After which he and Golrok left. The young Nord mentioned something about family in Riverwood and bid the two of them go their separate ways.. Golrok returned to his camp while Hadvar likely fled to his family.

On the following morning Golrok set out for Riverwood himself. He followed along the river and bagged some small game, a few rabbits, and eventually made it to the little hamlet. He spent little time there, mostly selling his skins and meat off to the general shop. It was upon speaking with the Blacksmith and mentioning Helgen that Golrok was suddenly tasked with a quest of sorts.. Warn the Jarl of Whiterun of the impending black winged death that struck Helgen.. Reluctantly Golrok agreed. the rest of the day was a bit of a blur, to be reflected on outside of the great city that night. He had warned the ruler of this hold of the great beast. Though it had seemed the Jarl was already aware or at least had hear rumors as very soon Golrok was introdued to an annoying wizard who had been studying the old Nordic writings of the creatures. Now Golrok sits in his camp tasked with going to some ancient tomb to recover a chiseled rock that may -not- even be there.. And he thinks to himself.. 'What have I gotten into.'

Golrok in Helgen, full gear

Golrok in Dungeon, w/o Hat

Golrok Rethinking Life Choices
Acadian
Grits, thank you!

Arcry, nice to see you! Welcome to Golrok. He looks terrifying - just the way an orc should look! tongue.gif
Renee
Golrok is a noble orc. He had to get involved. If it wasn't for that darn dragon, he'd still be back by his cozy campfire!
Grits
Arcry, Golrok looks great, and I love his name! It seems those Jarls are never satisfied with the first favor you do for them.
Lopov
I love the opening story, as Golrok comes to Helgen when it's only a ruin and helps wounded Hadvar below the keep - nicely done!

He looks (and acts) intelligent and I share his opinion about the annoying Whiterun Wizard that's about to wet himself from anxiety when he heard of dragons returning.
Renee
Morndas, 7:13 PM, Last Seed 18, 4th Era 200

IPB Image

Bjorn Tubewyyld arrived in Skyrim several days earlier from Cyrodiil. He is here in Skyrim to find his brother. He just got out of a long prison sentence, and left Bruma after finding out that a lot of the people he knew in Bruma (friends and family) are either dead or gone. One of these people is his brother.

His brother's name is Manny Palashunn. Manny is a bandit who lives in Fort Greenwall, and once he'd heard that Bjorn is out of jail, he sent word to Bjorn: things are good up here in Skyrim. Lucrative. Come find me when you get this message. .. Problem is, finding Fort Greenwall is not so easy. Manny did not bother to send even a crude map, instead he sent a note explaining that Greenwall is "near Shor's Stone", but where is Shor's Stone?

After camping in the woods for a few days, Bjorn wound up witnessing something strange (dragons?) near a town called Helgen, and then seeing this town get burned to the ground, all of its remaining occupants fleeing! Bjorn had been planning on going on a small crime spree in Helgen, but now this plan would need to change.

He decided to try walking down a path, headed north, where he'd heard there was another village nearby, as well as the town of Whiterun. Here he not only found the village (called Riverwood), but also located a cave full of bandits. Turns out, Manny had left a note with these guys, and once they saw Bjorn's face tatoo, they knew who he was. The bandits helped him, they gave him food & water and meager supplies. One of them took some time to teach Bjorn the very basics of the forge, if Bjorn promised to sneak into Riverwood, and steal some leather and ingots (done).

Right now Bjorn is in Whiterun, looking for a map so he knows where the heck Shor's Stone is located. Alll he knows is that Shor's Stone is nearest to Riften, but where is Riften? He eventually found a map for sale by a Breton named Belethor. This cost 95 gold, leaving Bjorn with not much at all. This map had Riften's location on it though, so now Bjorn at least knows where to head.

* I added a mod called Become a Highwayman to his game. hubbahubba.gif Yeah, so he can totally play this part!
Acadian
Welcome to Bjorn Badboye the Bandit! Seems like a fun take on how to go through the game - where bandits are pals instead of targets. tongue.gif
Lopov
Nice that someone's friendly to bandits at the mine close to Riverwood (the name escapes me) instead of getting rid of them. wink.gif
Renee
Yes, it is fun playing a bandit. smile.gif And it's going to get funner. I'm gaming with Bjorn today too. Here are some highlights from his game so far.

> Started his game in the middle of him being intoxicated. The screen was all blurry. He had been staying at Valtheim Towers. So I start gaming with him, and the first thing he does is he wants to jump off the bridge, straight into that water. ohmy.gif He's a daredevil apparently. Did not expect this.

> He also loves cold water. He's a Nord, after all. Most of my characters will only take short dips into some Skyrim water, but Bjorn swims like a fish. Which is good, I've never really had a "swimmer" in this game. Saga is my biggest swimmer in Oblivion, by the way.

> A saber cat came up from behind him while I had autowalk going. Bjorn heard some little noise it made. Grabbed his weapon, turned around *WHAM* *WHAM* *WHAM!* .... with that final WHAM being a full power-swing. His giant 2-handed battle axe gives him a lot of reach, so the cat did not even get a chance to pounce him!

> He starts walking toward Riften, and passes some fort, and this necrolady starts taunting him ... "I'm warning you, back off! ... so of course he doesn't do this. ph34r.gif T

> Now he is in some town, and he's not sure what it is. I'm not even sure what town this is, because it's mod-added. Bjorn isn't going to go on some rampage though (phew), he is able to behave himself when he has to. Later on after he sold some stuff he had over 300 gold, so he can finally rent a real room to sleep in.

And so he goes to sleep. When he wakes up, a statuesque female NPC was walking away from the bed ... it was almost like .... ya know. hubbahubba.gif This has inspired me to see if there are any prostitute mods for his game. I can't see Claire Voyance or Isaac wanting this, but with Bjorn Tubewyyld... laugh.gif
Lopov
Prostitutes can be added by Inconsequential NPCS? mod, but only in Riften I think.
ghastley
Mignonette, my Breton who's building all my Hearthfires homes, is rapidly running out of untapped iron ore veins, So we're searching the tundra west of Whiterun when a dragon decides to attack. But as normally happens when you hit them with a few arrows, it went looking for other prey, and veered towards Rorikstead. We go rushing over to make sure we don't lose any useful NPC's and kill the beast in the field on the west side of the road.

When the fire and magic swirls have died down, Erik walks out of the skeleton and complains that nothing exiting ever happens in Rorikstead. laugh.gif
Renee
ghastley: laugh.gif Erik's so hot-tempered too. Cracks me up, some of the lines he delivers.

Lopov: I found a prostitute mod that adds wh0res all across Skyrim, female AND male. Bjorn will only deal with females, I think. wub.gif I forget its name, but there is no sex, it just fades the screen to black if one of the wh0res gets hired.


Fredas, 4:11 PM, 22nd of Last Seed: Well, Bjorn finally found Fort Greenwall after wandering around for a couple days. It was good that he wandered though, he knows the Greenwall / Treva's Watch area pretty good now. He's seen some action too. viking.gif Wolves and cats and other animals. And those three Hired Thugs showed up too. I had no idea who they were until after Bjorn destroyed them one by one. Then I read the Contract one of them was carrying. Bjorn stole some food in Whiterun (and got caught) so these guys tracked him down all the way to The Rift. Too bad for them. mellow.gif

I'm proud to announce that the intro quest into Bjorn's game works so far. He just met his brother in Fort Greenwall, and I was surprised that all the dialog just ... worked. smile.gif Anyway, his brother (Manny Palashunn) wants Bjorn to go into Riften, to find a skooma contact named Helen Bach. Helen owes Manny some skooma, and since Manny's bounty is too high, he cannot go into Riften without immediate attacks. So this is the whole reason he's asked Bjorn Tubewyyld up to Skyrim; to be a sort of gofer, pretty much. But this will be fine, of course, because there's plenty other things to do in Riften.
Lopov
Three thugs just because of stealing some food? Will they send a dragon after him when he steals a few gold coin? wink.gif

So he met his ManiPulating brother and is now off to Riften. Yeah, I imagine there'll be plenty of things to do there for someone like Bjorn.
Acadian
QUOTE(Renee @ Feb 24 2016, 02:53 PM) *
When he wakes up, a statuesque female NPC was walking away from the bed ...
Whew, that 'statuesque' bit means Buffy's off the hook - wasn't her! biggrin.gif

Wow, Bjorn sounds like he can really handle himself when it comes to fightin'! viking.gif

I'm so glad your Renee-made mods are working well for you. smile.gif


ghastley
While we're on the subject of statuesque women ...

I created a Skyrim version of Heidi, my pneumatic blonde character from the Oblivion mods. She's still a large woman in a small dress, with a big claymore/great-sword on her back, but less round-faced, and with a new hairstyle.

I noticed that when she finally got a set of steel plate armour (minimal coverage Rider-style in her case, but with stats the same as the regular kind), that she actually was finding combat harder than when she was just wearing zero-defence clothing. I figured out that the difference was that she'd replaced a set of hide bracers that boosted her two-handed skill with the plate gauntlets, and that the best defence really is a good offence.

There must be some kind of roll for initiative - i.e. which character gets their blow in first - and she was getting the nod more often. Since she hadn't been using Heavy Armour, the skill was low, so wearing some made less difference initially, too. I've played a few characters that stayed un-armoured with dual-wield one-handed or two-handed weapons, putting all the perk points saved from armour into weapon and smithing perks instead, and it does seem viable that way, until you run out of levels and can't advance offence.

This was the first time I switched from un-armoured to armoured in the same game. It makes me wonder where the break-even point lies, and whether a different balance of Health/Stamina would have changed things.

It's a good thing her Dremora housecarl is softening them up before she reaches melee range now. His spells are getting stronger each time she summons him.
Acadian
Is Heidi statuesque, or is perhaps voluptuous a better word for her? I'm sure she's a natural for Skyrim. Does she have a bear to ride?
Renee
Heidi's a brick house. Mighty fine, lettin it all hang out. Ow!

QUOTE(Acadian @ Feb 28 2016, 06:09 PM) *

Whew, that 'statuesque' bit means Buffy's off the hook - wasn't her! biggrin.gif


Oh Buffy's not in his sights, I imagine. I get the feeling Bjorn likes strong Nord women who can put up a fight. viking.gif
mALX
QUOTE(Renee @ Feb 29 2016, 02:57 PM) *

Heidi's a brick house. Mighty fine, lettin it all hang out. Ow!




Interpreted for Acadian:


https://www.youtube.com/watch?v=-5EmnQp3V48



Renee
Sundas, Last Seed 24, 4th Era 201 -- Bjorn Tubewyyld has started Thieves Guild quest, and has done all the required "persuading" to shopkeepers he's supposed to do from Brynjolf. I tried TG long ago with my Mighty Khahkhayre dark elf guy, and even though Khahkhayre was pretty much an A-hole, he just wasn't right for TG at all. He had problems with the shopkeeps.

Well, not Bjorn. I swear, it's like this quest was made for him. He has no problem being a bully, and I have no issue from a RP standpoint at all.
Lopov
I have a feeling that Bjorn didn't persuade them by words. cool.gif
Renee
QUOTE(Lopov @ Mar 4 2016, 04:04 PM) *

I have a feeling that Bjorn didn't persuade them by words. cool.gif

Well, he will not fight a woman, but other than this, yea, he got tough with the one guy he encountered! The bunkhouse lady was tough the first time, but when Bjorn went back to speak to her she simply caved in. Gave in to what the TG wants.

the Argonian was the toughest. She not only refused what the TG wanted, but she refused to serve Bjorn at all after he encountered her. mad.gif There was no more option to rent a bed or buy food (etc.) But then, there's a way to make her change her mind, but it's non-violent.
Lopov
The long-haired man wearing red cuirass was sitting by the campfire outside Ustengrav, the shield with an emblem of the wolf placed right beside him. A symbol of the dragon was carved both in his bracers and boots and if anyone saw the man, he'd probably think that this guard of Solitude is out on patrol.

But a distance west of Ustengrav, outside Folgunthur, there was a dead man lying in the grass, stripped of his armor. And in the dungeon of Castle Dour another Imperial soldier was lying dead in the kitchen, stabbed right through his chest.

Because the man by the campfire wasn't any kind of a guard. He was the worst possible kind of man, and this afternoon he escaped from Castle Dour, where he was put after being found as an immigrant on one of the merchant ships.

The man called himself the Rat, and there was a hefty bounty of 1,500 septims on his head. Not that he cared - he'd rather die than go to prison again.

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