QUOTE(Intestinal Chaos @ Aug 17 2005, 07:41 PM)
Yes well... scathing self important rants aside you
do you learn not to kill a certain quest important character when you killed them on Morrowind.... I belive that's what the message was for... Bethsoft doesn't need to take you by the hand and go "No no" I'm sure people are quite capable of making the distinction between game-breaking decisions and non game-breaking decsions by themselves without being forced by the devs.
Like I said before, the Forced Reloading isn't there for us. Without it, the game would crash. I just find it convenient.
Now then, perhapes you do learn not to kill them, but like I implied, accidents happen, and the only sacrafice for the new insurrance policy is not being able to kill a few NPCs. Fact is, you're not even upset about that- you're throwing a hissy fit because you
don't get the unused, unnessasary freedom. Despite the fact that you have thousands of other NPCs to kill, the ones related to the main quest are the ones whom you want to gut. Convenient, no?
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Omg dude, come on.. Your acting like you don't save your game but twice during its whole entire span.
Who ever said anything about me? I have no desire to go on pointless killing sprees, and I'd prefer not to have to start a new game due to an accident. Dude.
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play for two hours and then save, get off and eat or do something else. The next day I start up the save game, play for several more hours, save, and go on with my life. repeat that process like 1000+ times and I might have a level 80 character..
And let's say that during one of those two hour periods, you kill an important NPC, you ignore/don't see the warning message, you save, and you don't want to eat. When you come back you think to yourself "Mmmm, main quest time!" You're screwed.
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Now with that level eighty character, I would have probobly saved over that same file... 999 times, with the expection of when I just felt like killing eveyrone I could so..
The key word there is 'over'. If you save over a game where you kill an important NPC, you're screwed. Case closed.
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Do you not ever close down games? Or save for that matter? The way your talking is that you only save like twice in your life...O_o
Once again, I haven't brought my personal game playing preference of life (besides supporting forced reloads) even once. Don't make it about me. It's not about me.
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So, 'immaturity' turns me into a hypocrite.
Aki, you're probably the only person on this forum I have any respect for. Don't ruin it.
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I'm not upset over not being able to kill 20 or so NPCs. But i am highly annoyed the realism is damaged by having these guys who cannot die without me being reloaded. I mean, thats so realistic.
Ask yourself; when are you ever actually going to kill them, anyway? Why would you want to, when you could just as easily go on a civilian rampage? And since when are TES games about realism? Unless you're Catholic, the idea of shooting balls of ice from your finger tips and the gates of Oblivion opening are going to seem pretty unrealistic.
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A message warning someone is enough. If someone can't figure out that the print on the screen says "YOU KILLED A IMPORTANT PERSON AND NOW CANNOT COMPLETE THE GAME. RELOAD A PREVIOUS SAVE OR CONTINUE IN THIS DOOMED WORLD!!" then they really shouldn't be playing a TES game. As they have the intellect of a sack of wet potatoes.
Or, maybe they just have a short attention span, or decided to take a pee right after their kill? Honestly, I view this as an insurance policy; at no cost besides not being able to kill a few people. Big. Fewking. Deal.
And don't speak as if TES players are high and mighty beyond all other gamers. I get the same bull on World of Warcraft; playing a certain game doesn't make you a smarter, better, or more valuable person.
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That's exactly my point from before. The horrendously stupid really shouldn't be playing it if their going to ignore a warning like that.
Read my last paragraph.