But what are some things which do NOT really have anything to do with character roleplay. Perhaps these things are just little "easter eggs" we put in our games for our own amusement. 🥚 I've got a few of these, but at the moment I'm only remembering one.
I have a habit of putting large vegetables in front of most of my characters' homes.
EXAMPLE.
Mostly pumpkins. 🎃 I believe this habit began after observing lots of folks on my block putting pumpkins in front of their houses for Halloween, but honestly I don't remember what triggered this.
In games in which there aren't pumpkins, other food items get substituted. In Skyrim for instance, there are cheese wheels and gourds! In Morrowind it's large kwama eggs. - Basically, I cannot claim this food-decorating behavior as "My character does this" if they all do it.

OOOOh, and here's another one. Oftentimes when my character opens/closes a door, opens/closes a gate, performs certain animations (such as eating or casting spells), activates an altar, and so on, that's when I save the game.
EXAMPLE
Especially with static items which are movable, or have some effect. Doors, altars and so on.
EXAMPLE 2 (I'd save while closing the jewel case).
These are like "savepoints" to me, just like in some of those old games from way back. And the thing which sucks is sometimes I'll forget to save (especially during long journeys) because I haven't come across one of these points in the world.

Bla bla bla... anybody else got their own odd habits/eggs/notions they'd like to add, which are more of a "player" thing, not so much a "character" thing?