QUOTE(ghastley @ May 3 2017, 10:19 PM)

If you can get the Skyrim engine to do ray-traced reflections, ...
However, that does remind me that the scissors will need reflective mapping (cube map and mask) so they're properly shiny.
I might even try a really shiny hand-mirror that would be too small to see much. You only get a cubemap (baked in) reflection, so no face possible, but with a cubemap of the room it's in, it might look OK. I note that ESO has established that hand-mirrors, at least, have existed for centuries before Skyrim. They are likely the polished metal plate kind, rather than back-silvered glass.
Bubba admires the hairstyle Conina gave him in his polished metal plate mirror at some point early in the 2nd Era...
https://imgur.com/E9G78CtBy the way, I had some favorite towels from Oblivion that were made by Riley Marks in Oblivion = I got RM's permission to bring them to Skyrim; (along with my favorite food and dishes from RM) and a friend of mine (Tamira) did the conversion to Skyrim for me. Tamira made a mod of the food/dishes and got permission from RM to post them as resources in Skyrim:
https://www.nexusmods.com/skyrim/mods/63446 - not sure if she ever put one up for the towels; but they were gorgeous. They were the same towels used by "The OR Team" for their renovations in the Imperial City (Tiber Septim is the one I saw them in) and the same towels used by FlintOne for Theryon. FlintOne did bring some of his Oblivion stuff over to Skyrim, some gorgeous coffee cups and sugar cubes, awesome chairs, etc.
(In case you need them for your shop: FlintOne's coffee cups brought to Skyrim; I used my some different textures for this screen) =
https://imgur.com/1inkjiiI did try learning how to convert stuff from Oblivion to Skyrim, but it was way over my abilities, lol. Tamira got very good at it, though; and was sweet enough to help me.
Here is an image of Riley Marks' towels; but in my game I used different textures on them that I pulled from FlintOne's Theryon and some I found from clothing mods to get a thicker terry look to the towels:
https://staticdelivery.nexusmods.com/mods/1...-1375402699.jpgQUOTE(ghastley @ May 2 2017, 10:59 AM)

I made a folded towel mesh to use in the Salon, and it took forever to get it looking even moderately right. It still needs a proper texture and normal map.
The only scissors in the game are the embalmers' tools, and not very hairdresser, so that's another mesh needed. We'll also want a comb, hairbrush and probably a few re-textured bottles.
*
I've been making stuff
A sign for outside the Salon.Towels and the tools of the trade - small mirror, comb, hairbrush, and some more scissors.
Close up.Now comes the tedious part of altering the scripts, making build tokens, and testing that it all works.
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And Bethesda made it just about impossible. I have managed to butcher the formlists to allow the Salon items at the alternate workbench, and replace the Room1B ref array with my own, but I can't get the Drafting Table to change the remodel item from Entryway to Salon, and I can't make the Remove Salon Workbench work.
The problem is that the design enforces the houses being identical, by having the formlists as properties of the shared building script, instead of allowing them to be properties of the individual houses. I don't think I can have the Salon for Lakeview without doing it for Windstad and Haljaaarchen as well.

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I made some progress, but having to start a new game for each test gets tiring quickly. The construction basically works, although I still have some glitches to iron out. Since the main pieces are working, I can add further clutter as enable children of those.
I'm also making a "lite" version for use after the game is started, which will simply place all the stuff in an small home/entryway if you leave it empty. No workbench, and no construction, but you get a Salon and sign when you advance the quest. My quest can test the stage of the BYOHHouseFalkreath one to know if it's reasonable to do so. That will help me test out the clutter, as I can just copy it back to the other one.
I'm also checking out alternative hairstyles for Conina, and even thinking she might get a script to change it periodically, alternating between elaborate and looser styles, maybe two or three of each. They'd all need around the same hair length to look credible. No player choice involved, probably happens when player sleeps.
Also on the to-do list: making some of the equipment into "weapons" so they can be held in the hand. That needs collision geometry, which is tricky, and usually means borrowing it from another item that's near enough the same size.
Conina now also has
an alternate "armored" outfit. Any resemblance to Red Sonja's is purely coincidence, and she's not going to dye her hair. My thought is that there will be a dialog option, along the lines of "don't you think you could use some armor if we're getting into so many fights?" that will make her switch. Thereafter, maybe she switches when you go into/leave town.
That picture was taken from her own game. The "light" version of the mod lets you enable the NPC follower and the Salon furnishings independently, so hers has only the Salon. Nijel (there are several of him) uses the full version and builds the Salon piece by piece.
Stop Press!! Her armored outfit has
another detail added.
I LOVE your signs! Oh, and you already made the towels; and the tools too! These are amazing, they look perfect!!!! Does the hairbrush cause any lag? It is so detailed!!! One thing I loved about your Oblivion mods was your focus on the tiniest details = made your meshes so perfect!
JBVW put out a bottle resource that had some perfect salon style bottles in it (for Oblivion, though; so once again = would need converting). I think I retextured a couple of them and used them in my Fallout 3 mods for shampoo and hair conditioner:
https://imgur.com/lhIiWW6BWAAHAAA!!!!! LOVE the armor !!!!!!