This is very rough and unedited, but I was wondering if I should continue it. Thanks.
Chapter 1
Drevyn felt the massive gates of Chorrol looming behind him as he fled the city. He also felt eyes, dozens of them burning into his back from the Imperial guards atop the ramparts. Each and every one of them hated him, some for good reason, some for none at all other than his line of work. After all, necromancy wasn’t exactly an amicable profession for upstanding citizens in Cyrodil. It was quite illegal, but then again, the guards could only act on what they could prove. And as they say, dead men tell no tales, at least not to the weak-stomached.
Using the bright full moon as a guide, Drevyn followed the main road out of the city until he was sure the guards were far behind. Once this chore was done with, the middle aged Breton gave a sallow smirk before pushing into the underbrush. His true destination was the graveyard just a mile or so northeast of the city proper. One of the Imperial nobles, a friend to the aged emperor, had recently given up a son there. This noble, horribly grieving and questionable in sanity, had asked Drevyn to bring the boy back. This was impossible, so Drevyn told the man exactly that. He would have none of it. Handing over a pouch full of gold coins, he said, “Listen to me you necromancer scum, bring my son to me this very night or my considerable influence will have your head on a pike by midday!”
Coming from some one connected to such power, this was more than enough to warrant obedience. Drevyn had at first been prepared to flee the city, but then an idea struck him, one that lesser men would have shunned. He could reanimate the boy, not as he was, but with the spirit of a Daedra flowing in his veins. It would not be true resurrection, only possession of a dead body. This might prove both disappointing and life threatening to the nobleman. Daedra spirits did not like being called forth from Oblivion, and when summoned, carnage often ensued. All Drevyn needed to do was direct the rage to that cursed noble. That would solve the problem easily enough and leave him with a full purse.
Pushing past the thick green shrubbery, Drevyn found himself in thick forest. It was easy to get lost in there without a compass or some sorcery, but the necromancer had both. He quickly cast a location spell which made little lights dance in his eyes just in the direction of the graveyard. Moving on quickly, Drevyn made it out of the greenery in minutes.
When he finally emerged from the wood, a tall spiked fence barred him entry to the graveyard. That was simple enough to deal with. He raised a thin bony hand, muttered strange words, old words, and waited happily. The stretch of iron before him promptly wilted like a plant. Many spells were simply destructive, but others could change the inner structure of a substance, making it weaker, more vulnerable. Drevyn peeled back the now vine-like fence bars and entered the graveyard. His black leather boots made no sound on the soft, moist grass as he moved toward the boy’s grave.
He was almost there when two gravelly voices whispered in the night. Their words were unintelligible from this distance, so Drevyn crouched low, moving closer. As he rounded one tall gravestone he saw two Dunmer, detestable dark elves. One held a shovel and looked exhausted while the other held something else.
Even Drevyn’s surly manner was shaken when he saw what it was: a severed head.