QUOTE(ghastley @ Sep 14 2015, 09:04 AM)

I downloaded
Dragonkiller Cart to check out, as it appeared to contain all the pieces I needed. Of course, it has way too many features, so now I need to figure out what's essential. Most of the extra stuff is related to camping equipment (taken to extremes, as you can create a smithy or alchemy lab on the road). I won't be doing that, as the Wainwright's house can provide the base station needs.
Activating the wagon should let you get on or off the driver's seat, harness or release the horse, and open the wagon as a container (cargo), but what else?
Dragonkiller Cart has a "Battle" option as well, which appears to be a combo of get off and release the horse as one fast choice. It also has multiple containers, partly because some of them relate to the extra features (tent and other equipment, especially). I'm not sure I need more than one.
If the player sleeps in the wagon, then I need a sleep option. Get off option should work whether the player is in the back, or on the driver's seat, so that only adds one. I'd like it all to fit on one menu, if possible. Showing only available options will keep it simple. I.e. harness / release won't both be there, and get on + sleep will swap with get off + combat.
Sleeping on the wagon avoids the need for a tent, with its attendant problems of finding level ground, enough space, orientation etc.
Since the player can separate from horse and wagon, and the horse can die leaving the wagon stranded, I need a method to locate each of them. Does anyone know a mod that does that for horses?
I remember seeing this mod before, and liking the idea, though I found the camping equipment a bit of overkill. It's good for an all around character that levels up all skills, but for RP purposes it's a bit awkward. For example, both of my Skyrim toons are not interested in enchanting - so there is no need for the enchanting table. Alise has some Alchemy skills, but she is more interested in making potions for sale than she is in using them herself. Alise is a skilled smith who is happy at the anvil creating new items, but Halle is not at all interested in that. Halle's idea of cooking is charring whatever raw meat she has in her pack for dinner, Alise enjoys making all the recipes, especially the stews. Halle is closer to a hunter archetype, in that she likes to walk all over Skyrim and explore the back country. In fact, I found quite a few new places with her that Alise never discovered.
The reason I never downloaded Dragonkiller Cart is because it was just too much. I am much more interested in a simpler mod that lets me use other simple mods with it. Currently I'm using
Camping Kit of the Northern Ranger with
Hunterborn, and that pretty much covers all my camping needs. Northern Ranger isn't quite as immersive as Camping or Frostfall, but I really like the dark fire option, as well as the fact that the kits pretty much contain everything you need to set up camp. The one kit even contains a barrel that can hold extra items without adding to the player's encumbrance. I like to RP that this is like Oblivion's Bag of Holding.

Hunterborn is giving me new ideas for RP, and I think it would work quite well with your Khajiit cart mod if you keep it simple enough. Hunterborn lets my PC live off the land, literally.
I rather like the idea of sleeping in the wagon being included with your mod, as it allows my character to decide between that or pitching camp if she has one of the camping mods included.
Since I am off from work today, I will take some time and search the Nexus for a Skyrim version of "Dude, where's my Horse?" from Oblivion. I'll be back if I find anything!
*EDIT* Silly me, I forgot that
Convenient Horses and
Convenient Horse Herding are part of my default loadout. CH uses the Horse Call feature, which gives the PC a horn that can pretty much summon the mount from anywhere. It's useful if you end up miles away from where you left your horse and don't feel like footslogging all the way back (Bleak Falls Barrow, anyone?). A similar feature might be useful for your mod - have a flute be found beneath the floorboards of the ruined house - will it call a horse you buy or a horse owned by the previous owner?
CHH on the other hand has a feature where you can set up a horse camp anywhere. It uses a banner to create a "home" marker for the horses to return to. You can use a similar script for the cart so the horse always comes back after a dragon attack.
I'll keep looking for other candidates.
*EDIT 2* This looks interesting - I've never used it, but it looks to be just commands for the horses - kuertee's
Horse Commands.