Well, I got my GNR song replacer working. I kept three of the original songs:
I Don't Want To Set The World On Fire, the Jazzy instrumental (because it is the intro for the Herbert Dashwood shows), and
Into Each Life Some Rain Must Fall.
The other songs for Galaxy Blues Radio are:
Albert King-Born Under A Bad SignBB King-The Thrill Is GoneMarvin Gaye-I Heard It Through The GrapevineSmokey Robinson-Tracks Of My TearsDean Martin-Ain't That A Kick In The HeadEdwin Starr-WarFrank Sinatra-My WayHowlin' Wolf-Smokestack Lightnin'James Taylor-Fire And RainJim Croce-Bad Bad Leroy BrownJimmy Dean-Big Bad JohnJohn Lee Hooker-Boom BoomKenny Wayne Shepherd-Last GoodbyeMuddy Waters-Im Your Hoochie Coochie ManNat King Cole & Natalie Cole-UnforgetableThe Four Tops - Reach Out (I'll Be There)Marvin Gaye - What's Going OnThe Temptations - Ball Of ConfusionThe Rolling Stones - Gimmie ShelterOk, so they are not all Blues. But Frank and Deano are from the era, and some are Motown - which is close to the era. James Taylor is one of the newest, but I think it suits the game perfectly. Kenny Wayne Shepherd is by far the most recent song, but he's as much a Blues man as he is a Rocker, and that song also works so well for the Fallout world. I have been playing this evening with Galaxy Blues Radio, and so far I am loving it.
If anyone else wants to do this, all you have to do is add your mp3s to the Fallout 3\Data\Sound\Songs\Radio\Licensed folder. It probably won't exist, so you will have to make it. Then rename your songs with the same names the game uses for its songs:
mus_billieholiday_crazy
mus_billieholiday_easy
mus_bobcrosby_happy
mus_bobcrosby_way
mus_coleporter_anything
mus_dannykaye_civilization
mus_ellafitzgerald_into
mus_generic_boogie
mus_generic_fox
mus_generic_jazzy
mus_generic_jolly
mus_generic_rhythm
mus_generic_sunning
mus_generic_swing
mus_generic_swingdoors
mus_inkspots_idont
mus_inkspots_maybe
mus_roybrown_butcher
mus_roybrown_mighty
mus_texbeneke_guy
That is all you have to do. But you can go an extra step, and use a sound editor like
Audacity to flatten down the stereo tracks to a single output (mono). Then save that seperately as both an .mp3, and a .wav file, and add the _mono to the names of the new files. That gives you 3 sound files for each song, the original .mp3 in stereo, one .mp3 in mono, and one .wav in mono. Like this:
mus_billieholiday_crazy.mp3
mus_billieholiday_crazy_mono.mp3
mus_billieholiday_crazy_mono.wav
Apparently the game will use the mono versions sometimes if you have them there, to simulate circumstances where it is harder to hear the radio. But so far as I know, you don't absolutely need them. I tested this a few days ago, and the game uses the first, stereo mp3 when you play a song on your pipboy. If a song is playing on a radio set it plays one of the mono files, I am not sure which. So if you only replace the stereo mp3, you will hear your custom songs on your pipboy, but the originals on the radios out in the game world. This can be strange when you have your pipboy radio playing and there is a regular radio playing the same station. However, that is just for FO3.
New Vegas is funky. It still uses the stereo mp3 for the music you hear on your pipboy. But for radio sets in the world it plays a mono file that is in the .ogg format. So you will have two files for every song:
Song.mp3
Song_mono.ogg
I did have a lot of trouble getting it to work though. I would find that sometimes it would start a new song, and it would not play. Instead the game would slow down dramatically, so slow and choppy that it was unplayable. I knew it was the song because as soon as I turned GNR off, the game was fine again. I tried all the suggested fixes I could find, and nothing worked. Finally I downloaded
GSpot (great name btw

). I used it to check every single song file to make sure my comp's codecs would play it. All you have to do is load the song with GSpot, then at the bottom click the MS A/V button, and it will tell you if you if there is a problem with the codecs. I found 4 songs that had issues. The funny thing is, I could play them just fine with winamp. But obviously these were what was causing the bug in the game. So I opened each with Audacity, exported them as .wav files, then opened them again, and exported them as .mp3s, re-encoding them. A check with GSpot on the new files showed them fine. After that the radio in the game has played just fine.