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mALX


Made a few changes to my Riften Player house:



http://imgur.com/a/PYx2u



mirocu
That looks awesome! You really got some skills there, mALX! biggrin.gif
Acadian
mALX, I love the changes you made to Honeyside! It is already a great house, as it is cozy, waterfront, convenient and best of all right next to the stable. How perfect to add the little touches you did. I especially like the little stable annex for the player's horse right under the porch. I love how you're channeling your creative talents into modding now. And mirocu sure is right about your talent. I think you've applied a large ration of hard work and determination as well. goodjob.gif
Destri Melarg
If my Honeyside looked like this I would probably use it as my main house. As it is I always have to ship Iona off to Delphine because we keep bumping into each other. Like Acadian I love the stable annex. I also like the extra weapon storage in the basement and bedroom. Your Honeyside is beautiful, mALX, and it gives me yet another reason to be jealous of you PC players.

I want one!
Grits
That looks great, mALX! The downstairs is so nice and clean. I especially love the horse sheltered under the porch, the window boxes, and the plants along the walkway. Very nice!
mALX


Thank you all so much! The Player can fast travel directly to the house if they choose, and their horse will land directly in that stall instead of the Riften Stable yard.

I prettied up the house, then noticed it stood out like a sore thumb compared to the gray town around it - so had to pretty up Riften a bit to match it.

Those textures all came from the "Sexy Riften" mod; I deconstructed it and selectively customized the house and town to suit my own tastes. (That guys mods are AWESOME, but there are always just a few tweaks I like to make so mine is unique to itself).

The exterior is a sandboxer's delight - there is plenty for the NPC's to do there; and the player can sit up on that deck and watch them work their heads off if they want, or work on their weapons in the full exterior smithy I added.

I am adding some more sandboxing to the interior so Iona has plenty to do as well, and just downloaded some browner leather for the tanning rack so it should look better the next time you see it.

Also added a bridge across to that little island (it is within the same cell) so the Player and NPC's don't have to swim there (because most NPC's wont) and there is some cross-legged and sitting sandboxing set up on the island as well as some butterflies.

The butterflies are always for Buffy to enjoy, lol.

Not shown in the screens is a picnic table down that path (but still in the same cell) - for the player, their followers, or any NPC's traveling to town and hungry; they can stop in and eat, the food respawns - that was for me. I always like to see NPC's turning in to use and enjoy the facilities, to me it adds a touch of realism.

Thank you all again, I so appreciate the kind words!


SubRosa
That looks so much better than the vanilla Honeyside! One of my characters bought it once, just so I could see what it was like, and I was very disappointed. But your Honeyside is completely different. It has a warm, lively feel to it, that makes it seem like home.
ghastley
QUOTE(Grits @ Jan 29 2015, 11:54 AM) *

That looks great, mALX! The downstairs is so nice and clean. I especially love the horse sheltered under the porch, the window boxes, and the plants along the walkway. Very nice!

Actually, that's my only criticism. It may be too clean. OK if you're a house-proud woman, but I can't see Jerric living there. tongue.gif
Renee
Heck yes!! This looks really good. biggrin.gif I'm still getting stuff sorted out in my Skyrim game, but when I feel it's stable I'll definitely see about adding this one
Grits
QUOTE(ghastley @ Jan 29 2015, 03:30 PM) *

Actually, that's my only criticism. It may be too clean. OK if you're a house-proud woman, but I can't see Jerric living there. tongue.gif

laugh.gif True. Jerric’s signature is a kettle overflowing with mead bottles and several on the floor where he’s missed. I doubt that will be a popular feature in a house mod!
mALX
@ SubRosa - Thank you so much, SubRosa! I loved that deck out back, and Iona; she is like a dour Scot - I grew up with a family of dour Scots, lol. I guessed she was Skaal, for her personality.

But the gray coloring of the place was a huge turn-off (to me); the brown just looks warmer and more inviting imho.

QUOTE(ghastley @ Jan 29 2015, 03:30 PM) *

Actually, that's my only criticism. It may be too clean. OK if you're a house-proud woman, but I can't see Jerric living there. tongue.gif


Yeah, just a little too new (my son agrees with you). I might need to keep digging for wood log textures that are just a tad more aged than those; a little less bright. I had the right color wood to do it, but it was in board form and removed the full log look that I loved, so I went with the brighter red instead.

That said, one of my major complaints about Bethesda games is the total lack of any clean or well preserved buildings in any of their games; even the palaces are grimy and decrepit; the Noble families all live in equal filth as the poorest in the game (actually, the Skingrad Player house was much cleaner and better preserved than the Castle - Hassildor needed to fire his staff and hire Eyja laugh.gif )

I was also stunned to see the Jarls' faces were as dirty as the beggars - to me that loses the immersion it was meant to create. In Fallout, people could not bathe because the water was irradiated, but Skyrim? The cold would not stop people from bathing or washing their faces, surely.

I Googled Siberia, these people look pretty clean to me:



NPC's had clean faces:


https://smallestlaunch.files.wordpress.com/...cclife_snow.jpg



And clean bodies:


http://siberiantimes.com/PICTURES/HEALTH-A...te%20trunks.jpg



And here is a poor area housing similar to Riften, which is kind of what I used as a guideline for my retexture:



http://www.goingrussia.com/wp-content/uplo...ck_92368345.jpg



House interior is neat and clean, just a bit cluttered:



http://rusmania.com/perch/resources/20140426-dscf3440.jpg



And the workshed is immaculate:


https://c1.staticflickr.com/9/8264/86206236...6255510a9_z.jpg



Even the really poor houses are clean and well preserved:


https://greenswancreations.files.wordpress....11/russian2.jpg


http://thumbs.dreamstime.com/z/interior-ru...ba-22858267.jpg



So I can't buy into Bethesda's viewpoint that these people of this environment would be this filthy in their bodies or living conditions.

I lived in central Germany for two years in an average neighborhood, the houses were hundreds of years old, but no matter rich or poor these houses were immaculate inside and out, even the stoops were scrubbed down every Saturday morning so they would be inviting to enter. The stone and wood may have been slightly weathered, but still held its beauty, color, and was clean.

(example of a house in that area):


https://mw2.google.com/mw-panoramio/photos/...um/15237599.jpg


So yes, I agree with you that I most def need to tone the color a bit and weather it a bit, maybe a happy medium between what Bethesda represents and what I have here would be better, laugh.gif






@ Renee - Thanks! I have been going back and forth on whether I should upload it or not, lol.


mirocu
Of course you should upload it, mALX! As soon as you feel ready, that is. Don´t do what many game companies do; release too early and have the 'customers' download patches and extra content that should have been there from the start... laugh.gif
ghastley
It wasn't the new, or bright textures I meant, but the lack of scattered clutter - the things someone just put down, because they haven't yet found the right place for them (and probably never will). Perhaps I should have said it was too tidy, rather than too clean.

That's always my problem when I'm making homes for the games. I have to consciously go and add more irrelevant stuff to make the places look like someone lives there. A few loose coins on a table near the front door, where someone emptied their pockets of small change. A book on the bedside table. Something that got knocked off a shelf (Oblivion's havok settings would often do that one for you). A kid's room looks uninhabited if it's tidy!

I seem to remember a TES alliance cluttering service back when we were all making Oblivion mods. "Experts" would add more junk to your houses to make them look more lived-in.
Grits
I think you should use whatever bright and pretty textures you like best! If people want cold and uninviting they can just use the vanilla game, lol.
SubRosa
I love those Siberian pictures. It's the Polar Bear Club! laugh.gif Now I can see where you got your inspiration from. I am going to save some of those for future reference.

I really like the reddish-brown color of the logs you used. That is what gives the home so much warmth. I also noted how you transition from logs on the ground floor, to daub and wattle in the basement, which I thought was very clever. The floor is new too isn't it? I cannot remember for certain, but I thought the basement floor of vanilla Honeyside was dirt. At least it seemed dank and damp. I really like your tile basement floor better though.

Be honest though, that house from Germany is made of chocolate isn't it? biggrin.gif
Grits
The original lower level has uneven (meaning different sized) mossy stone floors and dark, basement-looking stone walls. Knowing that the lake is just outside always puts a chill on my neck when my characters are down there. Plus it’s kind of misty inside. I also seem to remember the rugs looked really stained and ragged. Not pretty at all. Just the place for Iona to sleep. whistling.gif But the Hearthfire kids’ room also goes down there! Yuck. I think the plaster and tile looks so much better.

My only character who lives in Riften (Marius) lives in a mod house because he thought Honeyside was not much improvement over the Ratway. mALX’s Honeyside would definitely tempt him to move!
mirocu
QUOTE(ghastley @ Jan 30 2015, 03:05 PM) *

That's always my problem when I'm making homes for the games. I have to consciously go and add more irrelevant stuff to make the places look like someone lives there.

Which in turn makes that irrelevant stuff quite relevant, wouldn´t you say? laugh.gif




Yeah. I´m deep cool.gif
mALX
@ Mirocu - Oh, this mod was just a diversion. It was/is excruciatingly grueling scanning and re-installing all my files back onto the laptop. I got bored and decided to do something else for a little while.

I spent a little bit of time on Nexus looking at mods, then stuck in the game for a few minutes to play a bit. I was in Riften, and feeling a bit irked by all the gray around me when the sky was blue above; and (like Grits pointed out) was very disgusted by that basement. My old house had a basement that used to give me the creeps, and it was cleaner than that Riften basement.

I started off just to clean up the basement, but then wanted to make that deck overlooking the lake a bit nicer. It just went from there; but to be honest all that was done in a few hours. The two things that took the longest was choosing which colors to use where (had to re-do everything several times till I was happy with it) - and placing sandboxing all over the exterior so the player could sit up on that deck and watch the NPC's busy below, lol.

Thanks Mirocu!

QUOTE(ghastley @ Jan 30 2015, 09:05 AM) *

It wasn't the new, or bright textures I meant, but the lack of scattered clutter - the things someone just put down, because they haven't yet found the right place for them (and probably never will). Perhaps I should have said it was too tidy, rather than too clean.

That's always my problem when I'm making homes for the games. I have to consciously go and add more irrelevant stuff to make the places look like someone lives there. A few loose coins on a table near the front door, where someone emptied their pockets of small change. A book on the bedside table. Something that got knocked off a shelf (Oblivion's havok settings would often do that one for you). A kid's room looks uninhabited if it's tidy!

I seem to remember a TES alliance cluttering service back when we were all making Oblivion mods. "Experts" would add more junk to your houses to make them look more lived-in.



Oh, okay! But actually, I really would like to age that overly red wood just a tad, weather it just a bit. Just enough so it doesn't look so brand new.

On the clutter - I actually have the Oblivion TESA Clutter pack still! - But I don't have any of my mesh and texture files re-installed yet since the crash of my laptop; so haven't even begun cluttering in there yet; but I've already thought of a few things I will want to do - not too many, just because the place is so small and it will be a fine line between pleasing and too much in such cramped quarters.

There are a few retextures I'll do with the clutter when I get my own texture files re-installed - example the baskets. - My favorite two basket textures (if you can see them in there) or on the left and right; the center basket (on the left of the table) is the vanilla basket color, and I don't like it at all:


http://i434.photobucket.com/albums/qq67/Ma...zpsc9547d00.jpg


But yeah, I most def planned to add some clutter; in fact I was already considering a few changes in that basement especially.

What is so odd - In that basement I didn't take anything out or add anything except a couple weapon mounts on the wall; but that basement looked full with the dirty textures. With the clean textures it looks empty! Nothing is changed but the lighter colored walls and floor!

TESA still has one expert clutterer, but she is doing it in her own mods = Elianora! She is AWESOME! I could just pore over her rooms for hours!

I'll never be that good, but this house will def have more clutter when I'm done with it (and get my files back in on the laptop).

Thank you very much Ghastley!


@ SubRosa - On those Siberian pictures - did you notice that there were no hard nipples? Man, those Siberian people must be tough as nails!!!!! It most def gave me a new insight into how skimpy an armor my character would be capable of pulling off and still be believable! laugh.gif

You are very right on that basement, it was the biggest feeling of offense I had of all Riften and Honeyside; that filthy basement; I could readily feel the mildew creeping directly up to the Player bedroom - it had to go. That basement is what really spurred this mod.

I dug up some original screens of Riften to highlight the differences/changes the mod makes a little better (you may recognize the last screenshot, laugh.gif hope you don't mind me posting that, it is from your thread:


Riften Player House:


http://img4.wikia.nocookie.net/__cb2012110...eyside_view.png


http://img4.wikia.nocookie.net/__cb2012110...ide_kitchen.png


https://lh5.googleusercontent.com/-KaViYFXb...reenShot268.jpg


http://img2.wikia.nocookie.net/__cb2012013...es/9/99/MAN.jpg




Riften Township:


http://www.giannipc.com/josh/guide/sr_atlas_9a-005.jpg


http://img2.wikia.nocookie.net/__cb2012110..._Bunkhouse2.png


http://smg.photobucket.com/user/subrosa_fl...rim337.jpg.html


Thank you so much SubRosa!



@ Grits - Oh yeah, that basement gave me the willies too. I am not a basement type person, don't like dark or damp or dank places at all - that basement looked like it was all three. I loved that back deck (and proximity to the stables = not having to enter town to go home) so much that I wanted Misa to live there, but would not move in with that basement as it was.

It was the first change I made in the inside of the house. I've been down there numerous times since and never felt creeped out in the slightest - I actually do love the basement now!

Now, I have been wondering if I should set up an area for children in that basement, does Hearthfire change the basement structure or just redecorate it? Does anyone know? I wonder if it will undo my nice walls and floors down there? I might have to test that out.

On Iona - I do like Iona; I kind of get a kick out of how she moans and sighs like she is worn out by working so hard to keep the Dovahkiin fed and comfortable - kind of like she has the rheumatism, but keeps working anyway - but wants to make sure you know the sacrifice she is making to do it, rollinglaugh.gif

So far she has never once had a bad reaction when Misa has entered; which really used to bug me about the girl in Solitude (who used to say something like "What are you doing here!" - Like Misa didn't own the house, she did). I came close a few times to telling her to follow her Thane into some Draugr dungeons, rollinglaugh.gif


Thanks, Grits!


If I ever get my files unloaded from the external hard drive, I'll post some screens of my Megaton house make-over, lol.
Grits
I agree Iona is very impressive, especially if you are a wimpy thief getting his butt kicked throughout the Thieves Guild questline (Allek and much later Marius). laugh.gif Even Allek who eventually hauled her off to the pillar at Boethiah’s shrine (because he couldn’t stand the sound of her constantly chewing) realized he’d been a fool to leave her at home guarding his apple and mildew collection while he was off adventuring.

I’ll grab some shots of the vanilla basement with the kids’ room as soon as I get a chance. I’m pretty sure Jensa has it from her campaign to win hearts and minds for High King Ulfric after the war, and she would have installed kid rooms in all of her houses. I think the furnishings are just changed in the enchanting room, but I can’t remember.
mALX
QUOTE(Grits @ Jan 30 2015, 03:01 PM) *

I agree Iona is very impressive, especially if you are a wimpy thief getting his butt kicked throughout the Thieves Guild questline (Allek and much later Marius). laugh.gif Even Allek who eventually hauled her off to the pillar at Boethiah’s shrine (because he couldn’t stand the sound of her constantly chewing) realized he’d been a fool to leave her at home guarding his apple and mildew collection while he was off adventuring.

I’ll grab some shots of the vanilla basement with the kids’ room as soon as I get a chance. I’m pretty sure Jensa has it from her campaign to win hearts and minds for High King Ulfric after the war, and she would have installed kid rooms in all of her houses. I think the furnishings are just changed in the enchanting room, but I can’t remember.



As long as Hearthfire doesn't change the structure of the basement, it shouldn't interfere with my retextures; that is good.

Oh, I meant to say something about that basement mist before and forgot - there were three separate mists in that basement, one was HUGE! I don't even begin to understand Bethesda doing that, it is not supposed to be a dungeon! (Even if it looked like one before the makeover, lol).

Anyway, I removed them via moving them below the house quite a ways down so they won't be able to fog up that basement anymore (but Skyrim is so touchy about anything vanilla being deleted, so I didn't want to just completely remove them permanently).

Jensa as a mother, oh how awesome! Well, I will def be testing it out, since a lot of what I am redecorating could possibly be an issue if they used that room differently in Hearthfire.

If I ever upload it, I'll def have to make two separate ESP's; one for Hearthfire so a bunch of stuff isn't conflicting. Thank you for giving me the heads-up on that, I never realized Hearthfire would change the Riften house!


Grits
It may be that you can use the vanilla stuff like the beds, chests, and idle markers that get the important keywords and change out the ugly stuff around them. Here are some shots of the converted room unmodded for ideas:

Doorway into the children’s misty lair.

Left wall.

Back left corner.

Back right corner.

Right wall.

Doorway wall.

Those icky rugs and tattered banners! laugh.gif I like the beds, though.

Motherhood is a new chapter for Jensa. She is sick of politics and ready to leave Windhelm. The house I’m building outside Rorikstead (High Point Hall) is for her and her family. She always wanted a lot of kids. Hopefully I can get that Multiple Adoptions mod to work for her so Runa and Hroar can have a whole clan to fight with. Jensa is also sick of Calder and Stenvar fighting every time she drops something from her inventory inside Hjerim. Try to decorate around those two and there will be blood!

Good idea to drag the mist way down. I’m also nervous about disabling things since screw-ups tend to occur. I have a whole forest under the mod we did for classwork at TESA, lol.
mALX
QUOTE(Grits @ Jan 30 2015, 04:35 PM) *

It may be that you can use the vanilla stuff like the beds, chests, and idle markers that get the important keywords and change out the ugly stuff around them. Here are some shots of the converted room unmodded for ideas:

Doorway into the children’s misty lair.

Left wall.

Back left corner.

Back right corner.

Right wall.

Doorway wall.

Those icky rugs and tattered banners! laugh.gif I like the beds, though.

Motherhood is a new chapter for Jensa. She is sick of politics and ready to leave Windhelm. The house I’m building outside Rorikstead (High Point Hall) is for her and her family. She always wanted a lot of kids. Hopefully I can get that Multiple Adoptions mod to work for her so Runa and Hroar can have a whole clan to fight with. Jensa is also sick of Calder and Stenvar fighting every time she drops something from her inventory inside Hjerim. Try to decorate around those two and there will be blood!

Good idea to drag the mist way down. I’m also nervous about disabling things since screw-ups tend to occur. I have a whole forest under the mod we did for classwork at TESA, lol.



Oh, on that TESA class I sank that awful giant toppled tree at the end of the property nearest the mill house and Waterfront Shack.

Okay, that room is Iona's bedroom now, I wonder what they do with her bed? Or is she in that room with the children now? - no, there are only two beds in there, both children's beds.

The whole Riften house was filled with tattered banners in the CK, I couldn't tell how many of them would disappear when the Player bought the upgrades, so I sank them all below the house with that fog and a bunch of straw, etc.

On that mod for Multiple Adoptions, there is a sheet with the Read Me that tells exactly what you have to have for it to be acceptable; stuff like:

Hearthfire must be set as master so the mod requires it
At least 2 beds minimum
Toys
Child idle markers
Child combat dummy
Child wooden sword
A doll

There were a few others, I can't remember them and they are on that external hard drive right now. (But obviously having a clean area - clean walls and floors and fresh air to breathe while they sleep is not on the list!)

I was putting these in my mod (except leaving out the Hearthfire so that someone that didn't have Hearthfire could still use my mod; and anyone that did have it would have the stuff they needed for the children to just move in).

What I didn't think about, and has been brought to my attention by this Riften mod = beds. They all look alike in game, so I wanted unique and made some with re-textured blankets to add to all my mods (pretty quilts).

Well, a lot of players are using "See You Sleep" or similar sleep mods that require vanilla beds. So I either have to patch my beds onto all those sleep mods or just go back to the vanilla beds. Urk. I loved those quilts! I'm going to try some alternative ideas, but if they don't work I'll have to go vanilla.



Acadian
QUOTE(mALX @ Jan 30 2015, 02:19 PM) *
...Well, a lot of players are using "See You Sleep" or similar sleep mods that require vanilla beds. So I either have to patch my beds onto all those sleep mods or just go back to the vanilla beds. Urk. I loved those quilts! I'm going to try some alternative ideas, but if they don't work I'll have to go vanilla.


Wow, things are so complicated for you modders! Bless you for the goodness you provide to those of us who simply use mods instead of create them. happy.gif
mALX
QUOTE(Acadian @ Jan 30 2015, 05:43 PM) *

QUOTE(mALX @ Jan 30 2015, 02:19 PM) *
...Well, a lot of players are using "See You Sleep" or similar sleep mods that require vanilla beds. So I either have to patch my beds onto all those sleep mods or just go back to the vanilla beds. Urk. I loved those quilts! I'm going to try some alternative ideas, but if they don't work I'll have to go vanilla.


Wow, things are so complicated for you modders! Bless you for the goodness you provide to those of us who simply use mods instead of create them. happy.gif



When I learned about the bed issue, Buffy is the first person I thought of, because I was pretty sure I have heard you say that she uses a sleep mod - I know I will when all this is over and done with, and I'll sure want my beds to work for it.

So I either have to patch; make a dirty swap in the CK (so all the game beds will have quilt covers) or go vanilla; and you can't imagine how gorgeous those quilts were! Oh well, I might be able to rig a table cloth up as a cover and retexture it with the quilt pattern, lol.

Thank you, Acadian !!!!



Acadian
I use a mod that let's Buffy lie down wherever she wants. Once she's lying down, she can chose to sleep or not. This is wonderful if she wants to sleep in an owned bed (or on top of a rock or anywhere else she wants to sleep. I'm probably not the only one with creative solutions to such challenges or no longer has the need for a 'see you sleep' mod.

You might consider simply two versions of your mod. One with the pretty beds for those of us who don't use see you sleep and one with vanilla beds in the house to accommodate those who do use see you sleep. Please bear in mind that, as a non-modder, I'm simply guessing at what might be helpful.

Good luck! smile.gif
mALX
QUOTE(Acadian @ Jan 30 2015, 06:45 PM) *

I use a mod that let's Buffy lie down wherever she wants. Once she's lying down, she can chose to sleep or not. This is wonderful if she wants to sleep in an owned bed (or on top of a rock or anywhere else she wants to sleep. I'm probably not the only one with creative solutions to such challenges or no longer has the need for a 'see you sleep' mod.

You might consider simply two versions of your mod. One with the pretty beds for those of us who don't use see you sleep and one with vanilla beds in the house to accommodate those who do use see you sleep. Please bear in mind that, as a non-modder, I'm simply guessing at what might be helpful.

Good luck! smile.gif



Ooh,I'll be needing the name of that mod! WOO HOO! Thanks for that info!

Actually, I was already considering the two separate ESPs idea, and it may end up being what I have to do. If I can have it look like Misa is sleeping, then I'll most def use the quilts on my personal game, lol.


Grits
QUOTE(mALX @ Jan 30 2015, 05:19 PM) *

Okay, that room is Iona's bedroom now, I wonder what they do with her bed? Or is she in that room with the children now? - no, there are only two beds in there, both children's beds.

Don’t worry about Iona, her room is untouched. The children’s room replaces the enchanting room with the enchanting table and mannequins in it. Here’s a better picture of the alchemy room with both doorways shown. The children’s room is through the door on the left. Iona’s room is still through the doorway on the right next to the shelf with books on it (and Iona standing there).

QUOTE
What I didn't think about, and has been brought to my attention by this Riften mod = beds. They all look alike in game, so I wanted unique and made some with re-textured blankets to add to all my mods (pretty quilts).

Well, a lot of players are using "See You Sleep" or similar sleep mods that require vanilla beds. So I either have to patch my beds onto all those sleep mods or just go back to the vanilla beds. Urk. I loved those quilts! I'm going to try some alternative ideas, but if they don't work I'll have to go vanilla.

Thank you for mentioning this, I hadn’t thought of it. I’m planning to use some of the furniture from the Shabby Furniture resource in Rocky Top (Valdi’s cottage). I’ll check out the sleeping mods and be extra careful with the beds. I hope you can use your quilts!

If you want to look at the modder’s guide for Multiple Adoptions before you move your file back let me know and I’ll PM the text to you.
mALX
QUOTE(Grits @ Jan 31 2015, 06:57 AM) *

QUOTE(mALX @ Jan 30 2015, 05:19 PM) *

Okay, that room is Iona's bedroom now, I wonder what they do with her bed? Or is she in that room with the children now? - no, there are only two beds in there, both children's beds.

Don’t worry about Iona, her room is untouched. The children’s room replaces the enchanting room with the enchanting table and mannequins in it. Here’s a better picture of the alchemy room with both doorways shown. The children’s room is through the door on the left. Iona’s room is still through the doorway on the right next to the shelf with books on it (and Iona standing there).

QUOTE
What I didn't think about, and has been brought to my attention by this Riften mod = beds. They all look alike in game, so I wanted unique and made some with re-textured blankets to add to all my mods (pretty quilts).

Well, a lot of players are using "See You Sleep" or similar sleep mods that require vanilla beds. So I either have to patch my beds onto all those sleep mods or just go back to the vanilla beds. Urk. I loved those quilts! I'm going to try some alternative ideas, but if they don't work I'll have to go vanilla.

Thank you for mentioning this, I hadn’t thought of it. I’m planning to use some of the furniture from the Shabby Furniture resource in Rocky Top (Valdi’s cottage). I’ll check out the sleeping mods and be extra careful with the beds. I hope you can use your quilts!

If you want to look at the modder’s guide for Multiple Adoptions before you move your file back let me know and I’ll PM the text to you.



Yeah, the beds thing never crossed my mind either, it was kind of a jolt to realize it was going to be an issue. I don't know how to make patches. I may have found a workaround, have to get in game to test it out.

I've got that list on my external hard drive - I think; if everything transferred like it was supposed to I do. How many did I miss up above? laugh.gif I know they each have to have their own clothing dresser (with children's clothing in it, I assume) and a toy chest or empty storage container.

Do you know how Hearthfire works regarding the Player houses? Does it automatically change them or does the Player have to tell it which ones to set up as family units? If it is run by the Player, I could set it up for family without making Hearthfire a requirement; just put all the available requirements in it. (I'll look in that orphanage for child clothes, lol).

There were a lot of things that seem to only come after Hearthfire, like many of the child idle markers and those child combat dummies (if I'm not mistaken - I couldn't find one, and really looked) - but I haven't given up on it yet, I had an idea where to look, just haven't had the time to do it yet.

I am really glad you brought up Hearthfire on this Riften house, because it never crossed my mind that they would alter the Riften house.

Anyway, I may not be able to upload that mod anyway, or if I do I'll have to swap textures first, can't get the guy's permission to use those textures on any but my own game at this time.

Thank you for all your help, Grits!






Acadian
I'm glad Hearthfire came up as well. It never occurred to me that it might change homes as well. See, I've always had it installed. Buffy's in Solitude now so it'll be some time before we get back to check, but I didn't recall Buffy's Iona's Honeyside house (fully pimped except the kids' room) to be drab or unwelcoming. In fact I thought it was kind of nice and cozy. Perhaps I didn't spend enough time there or perhaps Hearthfire improved it some.
Grits
QUOTE(mALX @ Jan 31 2015, 07:54 AM) *

I've got that list on my external hard drive - I think; if everything transferred like it was supposed to I do. How many did I miss up above? laugh.gif I know they each have to have their own clothing dresser (with children's clothing in it, I assume) and a toy chest or empty storage container.

Let’s see, for the Multiple Adoptions mod to work you need to use at least one doll play idle marker, a practice dummy, at least one child chest, a dining table, some number of child beds, a bunch of BYOH child markers inside and outside, some sweep idle markers, and a double bed for the spouse. Possibly also some things that I missed, since I haven’t gotten one of mine working yet. All of these items get specific ref types or keywords which are spelled out in the modder’s file. At first it looked intimidating but after a couple of reads it just looks like marking things correctly and checking them off of a list, just like ghastley described in another thread somewhere. It does look like the Hearthfire DLC is required, though, since a lot of that stuff comes from Hearthfire. I don’t remember seeing a dresser or clothing requirement, just the chest marked for the child. The kids will tell you that they put things in their chest that they find like flowers, and they will invite you to take anything that you want from their chest.

For my cottage I’m going to make it with two spare beds for followers and then later see if I want to add the things to make it family friendly, which would also make those beds unavailable to followers. So far in my tests the Multiple Adoptions mod can be a little tricky all by itself, so I want to be sure I know which mod is screwing up when there’s a problem. wacko.gif
QUOTE
Do you know how Hearthfire works regarding the Player houses? Does it automatically change them or does the Player have to tell it which ones to set up as family units? If it is run by the Player, I could set it up for family without making Hearthfire a requirement; just put all the available requirements in it. (I'll look in that orphanage for child clothes, lol).

There were a lot of things that seem to only come after Hearthfire, like many of the child idle markers and those child combat dummies (if I'm not mistaken - I couldn't find one, and really looked) - but I haven't given up on it yet, I had an idea where to look, just haven't had the time to do it yet.

In the Hearthfire DLC all of the kid-related changes to the houses are initiated by the player. When you buy furnishings from the Jarl’s steward you have different choices depending on the house. Proudspire Manor adds an extra room for the kids that you can buy. Houses like Breezehome and Honeyside replace one of the other rooms with the children’s room if you choose to buy the furnishings. So for Honeyside you can start off buying the enchanting room, go back and pay for it to be converted to a kids’ room, and then later if you move or don’t adopt kids I’m pretty sure you can pay to convert it back to the non-Hearthfire room option. Or you can just furnish it for kids in the first place which (I think) then gives you the option to pay to convert it to an enchanting room. Once you have your family living in the house you can tell one of them to move to another house (if it is suitable for a family) and they will all move there.

In the Hearthfire Build-Your-Own manors the upstairs beds switch around depending on if you have kids living there or if/when you build the bedroom wing with the kids beds and chests downstairs. Once you build the family bedroom wing the kids and your spouse will start sleeping down there, which frees up the upstairs beds for whatever adult NPCs are supposed to be sleeping in the house. That’s how Erik the Slayer and NPC Darnand ended up sharing a double bed in one of my games. They just pick an empty spot and use it. Or so they say… tongue.gif

It took me awhile to discover that the Hearthfire manor house interiors start with BYOH. It takes me a long time to pick through the lists and find what I’m looking for, especially when I get sidetracked by all of the fun things I am not looking for! As far as I can tell the child’s practice dummy is a made from a PracticeDummy01 scaled to 0.8 along with the other stuff to make it recognizable as the child’s. I looked at the one in the BYOH basements to see where it came from. Also it looks like the child beds in the family bedroom are scaled down to 0.85, while the ones that the children use upstairs are regular scale since they are sometimes used for adults. And one more thing, you can use an InvisibleChairMarkerF to let adults sit on the end of the child’s bed, which could look sweet or scary depending on the NPC.

This is much more fun for me with friends also going through this process! The Creation Kit is every bit as addictive as the game, lol. Until you get to adjusting the exterior NavMesh. Argh!!


Acadian, it’s Buffy’s delightful presence that makes Honeyside so welcoming! happy.gif (I suspect that the mod I use to make interiors look darker in my games makes the player houses look dark inside as well.)


mALX
QUOTE(Grits @ Jan 31 2015, 10:05 AM) *

QUOTE(mALX @ Jan 31 2015, 07:54 AM) *

I've got that list on my external hard drive - I think; if everything transferred like it was supposed to I do. How many did I miss up above? laugh.gif I know they each have to have their own clothing dresser (with children's clothing in it, I assume) and a toy chest or empty storage container.

Let’s see, for the Multiple Adoptions mod to work you need to use at least one doll play idle marker, a practice dummy, at least one child chest, a dining table, some number of child beds, a bunch of BYOH child markers inside and outside, some sweep idle markers, and a double bed for the spouse. Possibly also some things that I missed, since I haven’t gotten one of mine working yet. All of these items get specific ref types or keywords which are spelled out in the modder’s file. At first it looked intimidating but after a couple of reads it just looks like marking things correctly and checking them off of a list, just like ghastley described in another thread somewhere. It does look like the Hearthfire DLC is required, though, since a lot of that stuff comes from Hearthfire. I don’t remember seeing a dresser or clothing requirement, just the chest marked for the child. The kids will tell you that they put things in their chest that they find like flowers, and they will invite you to take anything that you want from their chest.

For my cottage I’m going to make it with two spare beds for followers and then later see if I want to add the things to make it family friendly, which would also make those beds unavailable to followers. So far in my tests the Multiple Adoptions mod can be a little tricky all by itself, so I want to be sure I know which mod is screwing up when there’s a problem. wacko.gif
QUOTE
Do you know how Hearthfire works regarding the Player houses? Does it automatically change them or does the Player have to tell it which ones to set up as family units? If it is run by the Player, I could set it up for family without making Hearthfire a requirement; just put all the available requirements in it. (I'll look in that orphanage for child clothes, lol).

There were a lot of things that seem to only come after Hearthfire, like many of the child idle markers and those child combat dummies (if I'm not mistaken - I couldn't find one, and really looked) - but I haven't given up on it yet, I had an idea where to look, just haven't had the time to do it yet.

In the Hearthfire DLC all of the kid-related changes to the houses are initiated by the player. When you buy furnishings from the Jarl’s steward you have different choices depending on the house. Proudspire Manor adds an extra room for the kids that you can buy. Houses like Breezehome and Honeyside replace one of the other rooms with the children’s room if you choose to buy the furnishings. So for Honeyside you can start off buying the enchanting room, go back and pay for it to be converted to a kids’ room, and then later if you move or don’t adopt kids I’m pretty sure you can pay to convert it back to the non-Hearthfire room option. Or you can just furnish it for kids in the first place which (I think) then gives you the option to pay to convert it to an enchanting room. Once you have your family living in the house you can tell one of them to move to another house (if it is suitable for a family) and they will all move there.

In the Hearthfire Build-Your-Own manors the upstairs beds switch around depending on if you have kids living there or if/when you build the bedroom wing with the kids beds and chests downstairs. Once you build the family bedroom wing the kids and your spouse will start sleeping down there, which frees up the upstairs beds for whatever adult NPCs are supposed to be sleeping in the house. That’s how Erik the Slayer and NPC Darnand ended up sharing a double bed in one of my games. They just pick an empty spot and use it. Or so they say… tongue.gif

It took me awhile to discover that the Hearthfire manor house interiors start with BYOH. It takes me a long time to pick through the lists and find what I’m looking for, especially when I get sidetracked by all of the fun things I am not looking for! As far as I can tell the child’s practice dummy is a made from a PracticeDummy01 scaled to 0.8 along with the other stuff to make it recognizable as the child’s. I looked at the one in the BYOH basements to see where it came from. Also it looks like the child beds in the family bedroom are scaled down to 0.85, while the ones that the children use upstairs are regular scale since they are sometimes used for adults. And one more thing, you can use an InvisibleChairMarkerF to let adults sit on the end of the child’s bed, which could look sweet or scary depending on the NPC.

This is much more fun for me with friends also going through this process! The Creation Kit is every bit as addictive as the game, lol. Until you get to adjusting the exterior NavMesh. Argh!!


Acadian, it’s Buffy’s delightful presence that makes Honeyside so welcoming! happy.gif (I suspect that the mod I use to make interiors look darker in my games makes the player houses look dark inside as well.)



Yes, I agree - talking it over can open up some insights one might not have realized otherwise (I've learned a LOT about the way Hearthfire works here, knew absolutely nothing about it before. It is a really great way to kind of bring things into focus.

KC and I went through all the Oblivion classes at TESA together and it made the classes so much more fun and interesting to have a study-buddy to go through them with.

(Also agree on the exterior Nav-Mesh, I am most def exterior Nav-Mesh challenged and not ashamed to admit it).

I really knew nothing about Hearthfire at all, could not find anything that would help me gear a part of my house toward families; but wanted both options open at once instead of a one way or another scenario. Most people have followers plus might want a spouse and children - but I really have no idea if there are certain form ID's/references/keywords that the follower/spouse/child looks for in where to sleep or eat.

That was the main reason I downloaded that "Multiple Adoption" mod; not to use it myself but because it said the Read Me had a list for modders who wanted to make their homes meet a certain criteria for families.

So I read through it and used every available asset on the list - but never got to the part about renaming/keywords, etc. I really wish there was a tutorial for it, but that Read Me was the closest thing I found to a learning tool on the subject.

What I was wondering on it though - are those keywords she is having you add specific to her mod or to the NPC's themselves? I mean, are they ones the NPC's will cue to if you do not have her mod installed?

What I planned to do (before I got Hearthfire from that Steam sale) was to dig around and see how the non-DLC children were sleeping/eating/etc before the Hearthfire DLC is added and use that criteria; but then I finally ended up buying Hearthfire over the Thanksgiving holidays.

I didn't plan to install it while I was making this mod, (afraid it might mess something up) - just planned to dig through it in the CK; use it as a guideline - but there is only so much you can learn in the CK; just like there is only so much you can learn in game when it comes to the mechanics of it and knowing where to find the criteria it looks for.

In Oblivion, if you have an un-owned bed and an NPC is supposed to sleep; they will use that bed regardless. In Skyrim it doesn't work that easily, it is ridiculously complicated instead of "user friendly" like Oblivion was.

Not sure if the spouse will sleep in a bed owned by the Player or if it has to be marked "Player Faction" or "Marital bed" instead (and will "Marital bed" even work if the Player is not married at the time?); and how do you mark the beds for the children to automatically use them?

I think in Oblivion, Vilja's script changed the Player's bed to "Player Faction" so she could sleep in the Player's bed. But she was a follower - the Player might not want the followers climbing in and out of their marital beds...ERIK, I'm talking to you! laugh.gif

I am following that mod's Read Me; just wasn't sure if the Hearthfire criteria is the same or if that Read Me is specific to that mod. If it is different, I would rather make the mod dependent on Hearthfire than on the mod - but am still adding all the features that mod calls for because it is a more stringent guideline than Hearthfire's - would rather add too many child amenities than too few.

What it boils down to is, I really want to set this house up to be user friendly for families, but without making it dependent on Hearthfire. But I'm really not sure if they will even be able to use the facilities without (whatever coding Hearthfire might add) - in other words, am I just jerking off or actually making a useable functioning bedroom for the Dovahkiin's extended entourage?

Anyway, without knowing how the cue for NPC's to use the facilities works, I made one upstairs bedroom for just the Player and his spouse (double bed), another upstairs bedroom that is set up to house both followers and children (at opposite ends of the same room - didn't know if they needed a separate room or not) - that room has three legitimate child beds in it; plus 4 full size beds for followers (2 double, 2 single). Then - something I read made me wonder if the children and followers had to be in separate quarters, so I set up another bedroom downstairs with a few full size beds and a couple standard beds shrunk to .85.

I used that Read Me from that mod in setting up the children's areas, just got everything on the list I could find and set it up so every child bed has a dresser and that chest for their treasures is at the foot of the bed. (Actually gave the followers the same set up, but with a wardrobe instead of dresser).

In the children's area I used lower (size, not class) shelves for their toys and shrunk the table and chairs a bit, used wooden plates; the followers have silver or glazed dishes and a full sized table with a bench.




Player Master Bedroom:


http://i434.photobucket.com/albums/qq67/Ma...zpsff9f0752.jpg






Upstairs bedroom for Followers and Children (Children's beds have green covers; smaller table and chairs, etc)



http://i434.photobucket.com/albums/qq67/Ma...zps12d7dca6.jpg



http://i434.photobucket.com/albums/qq67/Ma...zpse16aed17.jpg



http://i434.photobucket.com/albums/qq67/Ma...zps6a229b6e.jpg


http://i434.photobucket.com/albums/qq67/Ma...zps2c54dc19.jpg




Downstairs bedroom for followers; children; or staff:


http://i434.photobucket.com/albums/qq67/Ma...zps6c210178.jpg







Here is the Read Me list, but pay close attention to the first couple paragraphs - it seems to me that naming key system is specific to that mod; meaning your mod would also require that mod (and Hearthfire) to work:




QUOTE


TMPhoenix 5 jan 2014 à 12h02
The modding instructions to make a home compatible with my mods built-in home support (http://www.nexusmods.com/skyrim/mods/29249)

This document is intented for home builders who which to make their custom
home compatible with the adoption system. If you make the required additions
to your home, the scripting in my mod will take their of the rest.

REQUIRED CHANGES
================

To make a home compatible with the Hearthfire (HF) adoption system (and my
extension to it) a custom home needs to be set up in a similar fashion as the
vanilla homes and the Hearthfire homes. Some minor additions are required to
allow my quests and scripting to pick items dynamically.
To get an idea of what
some of the changes require you can peek at the Hearthfire homes in the
Creation Kit (CK). The changes will allow the children and the Dragonborns
spouse to use the home like they would one of the vanilla homes.

To make the home compatible your mod needs to have HF as a master, since some
of the items and keywords come from that mod.
You do NOT need to add my mod as a master, so you can probably get away with
making just one version of a home.

Your home needs:
FOR THE KIDS:
- You need to create an interior location for the house; It needs to have the
LocTypePlayerHouse keyword. Add LocTypeDwelling" and LocTypeHouse for
good measure as well.
- Add a map marker (not strictly needed, but still very useful)
- You need an exterior location as a parent to the interior location with the
BYOH_LocTypeHomestead keyword (preferred) or an exterior with the LocTypeCity
keyword. The latter is not recommended as this would make it difficult to
detect whether you are living in a vanilla home or in a custom home. Also add
the LocTypeHabitation keyword.
- You need at least one doll play idle marker with the
BYOHAdoption_ChildPlayDoll keyword. You can add more than one. Those will be
used during sandboxing. The additional markers don't need the keyword.
- A practice dummy with the BYOH_ChildDummy needs to be in place as well. Again,
you can add more than one, but one will be the preferred dummy. This will
be used for sparring with wooden swords or daggers.
- You need to add at least one child chest with the BYOH_ChildChest keyword.
- You need a dining table with the BYOH_ChildDiningTable keyword.
- In your exterior location you need to add at least one marker with the
BYOH_ChildSandboxOutside keyword. Adding more than one means the game can
choose a location dynamically whenever you move the family there or you adopt
another child.
- Add some interaction markers near the sandbox markers to allow the kids to
actually do stuff, like play instruments, sit on the floor or a chair etc.
- Front Door in the Exterior should have loc ref: BYOHFrontDoor
- Add at least 2 child beds preferably 6, so all kids can sleep.
You can either mark the beds themselves with the BYOH_ChildBed Keyword or
place an XMarker near each of the beds with the BYOH_ChildBed Keyword if you
need more control. These are used to locate the child beds. The packages look
in a radius of about 100 (An adult nord male is about 128 tall).
You could add more beds, but the system will only use up to 6, chosen
randomly each time you adopt a child or move your family. Be sure to use beds
set up for children so they can actually use them and don't start growing
like they do when they play an animation that was set up for adult NPCs.
You need to place as widely spaced as possible. In the Hearthfire DLC houses
& Proudspire the beds are scaled to 0.85. If the beds are too close together
kids might sleep in the wrong bed and this could push other children out of
their own beds. A symptom of this is children just standing around even
though there's a free bed elsewhere. If this happens you may need to tweak
the bed positions or the move the markers a bit so there is no overlap.
- Make each of the child beds owned by the BYOHChildAdoptionOwned faction.
- In the home, set up at least one marker with the BYOH_ChildSandboxHome
keyword. The adoption script supports up to 4, but you could add more and have
it choose up to 4 dynamically (when moving/adopting).
- In the children's bedroom add a marker with the BYOH_ChildSandboxRoom keyword.
This allows the game to locate their room for playing or when they are angry
with you and "won't speak to you ever again" (apparently forever lasts a day).
- Add at least two sweep idle markers with the BYOH_ChildPatrolChores keyword.
You can make them sweep multiple areas by linking some more sweep idle markers
to the ones with the BYOH_ChildPatrolChores keyword. Use sweep idles with
patrol data times of between 15-20 (to give an idea of how many Proudspire
uses 11, Breezehome uses 3). Set them up link reffed in a circle. You could
also add another set of sweep patrol markers near the ones you placed to
allow adults (followers/spouse) to sweep along with the kids.
- Add EXACTLY 2 markers with the BYOH_ChildSceneMarker keyword near each other.
These are used to place the kids when they start arguing or when they want to
greet you. They need to be inside! Place them near the entrance. For example
in the Hearthfire homes they are placed just inside the main hall in front of
the dining table.
- You can add a marker with the BYOHAdoption_PetDoorMarker to the the main door
in the exterior.
- Add a few x heading markers with the WIHideandSeek keyword outside. These are
used for playing hide and seek.
- Add various interaction markers and furniture within range of the sandbox
markers so the kids can actually do things; Think of:
"Child lay on floor marker", "Child Play Dirt" and "Child sit on knees"
They don't need any special keywords. You can also use "Play Drum marker",
"Play Flute Marker" and "Play Lute Marker". Make each marker in the case of
instrument playing into Ownership Faction
BYOHRelationshipAdoptionChildOwnedFaction, they will play the instruments but
make no noise in the same way they do in Proudspire Manor.

FOR THE SPOUSE:
- A double bed with the SpouseBedKeyword keyword owned by the PlayerBedFaction
This will be the preferred marital bed. If you don't do this the spouse should
still sleep, but they will pick any bed within the home.
- An XMarker with the LocationCenterMarker keyword. To this marker link the bed
with the SpouseBedKeyword above. This is needed for the scripting to find the
preferred bed. The marker itself is used by the spouse to locate the house.
It is also a sandbox location so place it where there are several useable
furniture items/activity markers nearby for maximum effect.

TESTING YOUR CHANGES
====================

My mod works by using a "Bless Home" spell to determine whether or not a home is
suitable for family life. This spell runs a script that should tell you whether
or not your home as all required elements in place. If not you will be notified
that the home is not suitable and you can check your papyrus log for messages
about the missing requirements, including optional ones.


Happy Modding,
TMPhoenix




*
Grits
OK, I found another mod that some people seem to use to move their families into a mod home, and it doesn’t introduce Hearthfire dependence in the house mod: Custom Family Home. I won’t have time to try it for a while, but that’s another option for people who want to use a house that isn’t specifically made for Multiple Adoptions to work in it. So the things you’ve added without using Hearthfire might be enough for people if they use a different method (other than Multiple Adoptions mod) to move their family and /or followers. That way people who don’t have Hearthfire and adopted children can still use your mod.

The only way I have found to have more than two children who are recognized as the player’s family is to use the Multiple Adoptions mod, though, and compatibility with that mod requires Hearthfire dependence in the house mod.

I’ve found that NPCs will use unowned beds or even bedrolls dropped on the floor when I use the My Home Is Your Home mod to give them a home schedule, but they won’t use the player’s bed in regular game houses like Breezehome. I don’t know how to make the player’s bed available to the spouse without using a separate mod to move the spouse there. I’ve never actually had a spouse live in a modded house, only the regular game ones. That’s another thing I need to try.

At this point I’m going to shoot for Multiple Adoptions support with my High Point Hall mod but just put the furniture in place in Rocky Top and see if I can use Custom Family Home to move a spouse and two kids there. It will take me a long time to get any results, though. I am super slow at this. Plus I just figured out how to make a study/library in the armory room of Lakeview Manor, so now I will be placing book markers for Darnand until I go blind. laugh.gif

Your screenshots look great! I like how you have a lot of space between all of the beds and additional eating areas for NPCs. There will be lively activity in those rooms. There are several mods for gathering NPCs at a custom house, so even if most people don’t use all of the kids beds the adult ones will still be useful. Also users can swap out the kid beds for adult ones within their games (using console commands or a mod like Jaxonz Positioner), so it will be good to have the NavMesh in place for whatever kind of beds they end up with.



mALX
QUOTE(Grits @ Feb 1 2015, 07:30 AM) *

OK, I found another mod that some people seem to use to move their families into a mod home, and it doesn’t introduce Hearthfire dependence in the house mod: Custom Family Home. I won’t have time to try it for a while, but that’s another option for people who want to use a house that isn’t specifically made for Multiple Adoptions to work in it. So the things you’ve added without using Hearthfire might be enough for people if they use a different method (other than Multiple Adoptions mod) to move their family and /or followers. That way people who don’t have Hearthfire and adopted children can still use your mod.

The only way I have found to have more than two children who are recognized as the player’s family is to use the Multiple Adoptions mod, though, and compatibility with that mod requires Hearthfire dependence in the house mod.

I’ve found that NPCs will use unowned beds or even bedrolls dropped on the floor when I use the My Home Is Your Home mod to give them a home schedule, but they won’t use the player’s bed in regular game houses like Breezehome. I don’t know how to make the player’s bed available to the spouse without using a separate mod to move the spouse there. I’ve never actually had a spouse live in a modded house, only the regular game ones. That’s another thing I need to try.

At this point I’m going to shoot for Multiple Adoptions support with my High Point Hall mod but just put the furniture in place in Rocky Top and see if I can use Custom Family Home to move a spouse and two kids there. It will take me a long time to get any results, though. I am super slow at this. Plus I just figured out how to make a study/library in the armory room of Lakeview Manor, so now I will be placing book markers for Darnand until I go blind. laugh.gif

Your screenshots look great! I like how you have a lot of space between all of the beds and additional eating areas for NPCs. There will be lively activity in those rooms. There are several mods for gathering NPCs at a custom house, so even if most people don’t use all of the kids beds the adult ones will still be useful. Also users can swap out the kid beds for adult ones within their games (using console commands or a mod like Jaxonz Positioner), so it will be good to have the NavMesh in place for whatever kind of beds they end up with.



Thank you, I appreciate that! - and yeah, I loaded that place up with idle markers inside and out, lol. (But without Hearthfire, the child idle markers are really limited. I was going to check out Riverwood and Solitude and see if I could find out what they used for the children's play and idles in the vanilla game.

This is according to the "Multiple Adoptions" :


FOR THE SPOUSE:

- A double bed with the SpouseBedKeyword keyword owned by the PlayerBedFaction
This will be the preferred marital bed. If you don't do this the spouse should
still sleep, but they will pick any bed within the home.

- An XMarker with the LocationCenterMarker keyword. To this marker link the bed
with the SpouseBedKeyword above. This is needed for the scripting to find the
preferred bed. The marker itself is used by the spouse to locate the house.
It is also a sandbox location so place it where there are several useable
furniture items/activity markers nearby for maximum effect.



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