My toons finally beat the game!
All in all, Wasteland 2 was a very enjoyable game. It is an outstanding squad-based, turn-based, strategy game. If you like thinking and planning, then this is a game you will like. The world is open, but only to a limited extent. There are not that many places you can really go to. Some of them you
have to visit and explore to move the game along. Others are optional. The order you do it is partly up to you. But later game locations are blocked off by high radiation clouds, and you have to do main quest stuff to upgrade your rad suits so that you can survive them. Which was actually a rather elegant solution to scaling the game.
You start out with up to four main characters. Unlike other games where the first character is basically you - or at least the character you see in all the cinematics - that is not the case here. All four of your starting characters are equal in all respects. In addition there are other characters in the world that you can recruit as companions. In total you can have 7 characters under your direct control. I found that I did not much like the companions out in the world. Some were colorful, but they all have a habit of breaking from your control and doing whatever they feel like in combat, which often turns out to be nothing at all. That infuriates me. There is a Leadership skill that is supposed to reduce the chances of that happening, but I never truly saw any difference with it. So after my first get to know the game playing, I didn't bother with any extra companions at all.
I did still recruit all the possible companions I found though. Then I dismissed them. Afterward they appear back at the Ranger Citadel. You can then talk to the recruitment officer in the mess hall, and have them become Desert Rangers. He gives you a bonus to either money or experience for each new recruit you bring in. Naturally I always went with the experience. Even though they become rangers, they are still not part of your team. Though you can can walk up to them and bring them back in your group if you want.
You also get some unofficial team members too. These characters do not show up in your party roster, and you cannot control them in any way. They just tag along with your group until they get killed. There is a guy in the Rail Nomads Camp called The Provost, who uses a pistol, but has low health. So even if you try to keep healing him, he won't last long. There is a robot called Vax you can repair and reprogram in one of the optional areas. There is another Discobot named Jaime you can repair and use as well. He was a cute feller. Though I think he should have been called Travolta, or Bee Gee.

My favorite is The Night Terror, who is very difficult to get (it takes a high level computer skill), and he does absolutely nothing in combat but stand there. But he has 8,000 hit points. He literally can take anything the game throws at him. There have even been a few times he was a literal lifesaver because the baddies were so intent upon shooting at him, they ignored the rest of the party. In the late game fight vs the first Scorpitron, he literally took about 4,500 points of damage. Without him soaking it all up, I don't think the team would have made it.
The game definitely has its flaws. Mainly in that the balancing of equipment is very poor. For example, it is not until the later game that you can get a Tommy Gun. But its stats are so low, it is useless. That is the case with a lot of late game weapons. It would be like playing Oblivion and not being able to get Iron weapons and armor until level 20, when you already have Ebony.
Energy weapons are also completely borked. The way they are set up, they do more damage to enemies wearing armor greater than the weapon's armor-piercing threshold. They do almost no damage to target's whose armor is beneath the energy weapon's threshold. Naturally that threshold gets higher with the better energy weapons, so they do even less and less damage to everyone!
Alternative Armor System fixes energy weapons, and overhauls the armor system over all.
You need the
The Wasteland 2 Mod Injector to use it, and most any other mod besides custom portraits. There are a ton of those portrait mods on the Nexus. Creating your own custom portraits is also very easy. You just need a .png file that is 256 x 256 pixels. Name it anything you like, and put it in your My Documents\My Games\Wasteland 2\Custom Portraits folder. Finally, the
Wasteland 2 Save And Character Editor is a great tool to tweak your characters. Though it does not do everything (and it has the Kiss Ass and Smart Ass skills reversed).
I find the character editor is helpful because there are too many skills in the game, and not enough points to spread around them. For example, there are three separate persuasion skills, instead of just one, and a barter skill on top of that! Only one skill for all four would have sufficed. Some skills are confusingly named. For example, Demolitions is really trap disarming. It has nothing to do with actually using explosive weapons. In fact, the grenades and rocket launchers are not governed by any skill at all. They always hit exactly where you target them, and always do the same exact damage every time. The Computer Skill is more of an electronics skill, mainly for disarming electronic locks. Though sometimes you really can use it on a computer or robot. On top of them you have a lockpicking skill, and another skill for disarming alarms. Both those could have been folded into a single skill. Perception is a skill as well, which you really need to spot things like mines and traps. You thief character needs a huge array of these skills: Perception, Lockpicking, Alarm Disarming, and Demolitions at the very least. Throw in a weapon and you have 5 skills they need to spend their points in, which is just too much.
What makes things worse, is that many quests can only be completed with the right persuasion skill, at the right level. If you have it at the right minimum level, it automatically works. If not, you cannot succeed. On top of all that, you only get one crack. After that the option will never come up in conversation again, so you cannot come back to try again later after raising your skill. You need the right skill beforehand. That becomes a real pain. Especially since resolving some of these quests are the only way to avoid bloodbaths.
Still, bitching aside, it is a very fun game. And a think some more play-balancing would have solved most of its issues. Finally, I noticed something interesting after finishing the game. It automatically exports all of your characters from that point. Then you can start a new game with the same characters, at the same level, with all their skills already leveled up. That would mitigate the problem of too many skills, if you were willing to play the game over a few times with the same characters.