
How seasonal, Njal’s red and green are ready for a comeback! I remember he did all of the Daedric quests trying to get a soul. I doubt I’ll want to do them again, but I could see him turning to vampirism. I have a vampire Breton spellsword (Iestyn Mallory) doing the vamp side of Dawnguard on the Xbox, but if he dies I might revive Njal on the PC. Your Deadwalker Race would be great for him!
Here’s another one (two) while I can still remember them.
The Treasure Hunter
Major Skills: Block, Restoration, Light Armor
The idea here is a dungeon runner who gets in, gets the loot, and then gets back out. Mine was a Breton female, which is possibly not the best idea because they do not run very fast. However the native magic resistance is helpful. The Block Runner and Shield Charge perks are the goal, so train block at every opportunity. Brawling works well if you don’t have the patch or mods that make shield-bashing a cheat. My treasure hunter was on the PS3.
This character puts a lot of points into stamina so she can sprint past her foes. She does not stop to kill or loot the little stuff, she’s there for the boss chest and nothing else. A weapon with Turn Undead or Fear would be helpful to clobber the bad guys and get them out of the way when they tend to bunch up in corridors, but I never actually found one that worked. Hitting draugr with a Turn Undead spell while running for your life also proved to be beyond my skills, but it would be helpful for those who can manage it.
I think I used the Lord Stone for defense, Thieves Guild armor for the Cute Butt effect, and a hide shield because it looked good with the TG armor.
A similar build is The Peacenik
Major Skills: Illusion, Restoration
This fetcher is a former Thalmor bad guy who suffered a crisis of conscience over his deeds. Now he can’t hurt a thing. Seriously, this guy deals no damage. Robes and enchantments to help with spell-casting. Illusion is important for the Calm spell. My guy was an Altmer for the extra magicka, Highborn ability, and long legs. The idea is to pursue quests where the goal can be met without killing things, so there were no dragons as the stone that starts them is taken from a corpse. It made me think about dungeons in a different way, but it got boring quickly. The (much cuter) adrenaline-fueled treasure hunter eventually took his place.