I did a bit of lurking thru the Skyrim forums at Bethsoft this morning. It's slow at my job today, and I am fortunate to get time to just surf the 'net instead of finding "busy work" to do. It's been 4 months, and still there are folks out there making a fuss about the stuff that's missing in Skyrim. It gets old...it's been old reading about this stuff. Personally, I'd much rather focus on the things which make me pleased.
So here. Let us start an actual list on the stuff that we feel are Skyrim Improvements. and feel free to agree and/or disagree as you see fit. We're all friends here. The reason I'm starting this thread, folks, is because it's rare Bethesda actually has been congratulated on the things they've done right.
1). Lack of hand-holding. I would guesstimate that just under 50% of gamers on the forums wanted Skyrim to be more like Morrowind, so far as hand-holding goes. Although I've never played Morrowind, I know a few things about how this game starts, more or less. You start off on a boat, you are a freed prisoner (correct me if I'm wrong), other than this, the game provides few details about who you are, and what you are supposed to do.
I like this. I like starting with a clean slate like this, free of pop-ups being thrown in my face every 30 seconds. I like the need to figure out what comes next on my own. Although I'm not gonna compare Skyrim with what I know about how Morrowind does it, the fact that the game doesn't just hand-hold during the beginning, even as we're being attacked by a fearsome dragon!, is an improvement. I liked the fact that it was up to me to figure out what was going on throughout the rest of the Tutorial, and an NPC was there to teach me what to do (rather than a set of pop-up messages).
I'm not saying pop-up messages and hand-holding never occurs in Skyrim, what I'm saying is it's easier to avoid, easier to ignore, if the player wants to do so.
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2). The Clairvoyance Spell. My magic-based characters use this spell occasionally. It's a creative way to avoid the need to look at the 3D world map and quest markers, if one is trying to avoid doing so.
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3). With my non-magic characters, I have the option of using that brown paper map if we want to avoid the in-game 3D map.
Although Bethesda has never given an explanation on what that paper map is for, I'm convinced it's a clever way for us roleplayers to further immerse ourselves in the game. It's not just a nerdy thing to hang on our walls.
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4). Gathered ingredients actually disappear for awhile. This is kinda like the way it was in Sims2: Castaway, although I don't know if Beth stole this idea from Castaway or some other game. It's pretty cool imo that if we pick an ingredient, a mushroom, a flower, etc. it actually shows it being picked. My only criticism here is it shows an entire group of items being picked at once, yet only one flower or mushroom (whatever) appears in our inventory? Huh.
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5). Better magical animations, especially in the Destruction school. I've always thought Oblivion's fireballs, lightning, and other thrown spells seemed to move too slowly, and are way too easy to dodge. The first time a Fireball moved towards my character in Skyrim I was REALLY FRICKING SCARED of it. That particular character (Thor a'Zaene) vowed a fear of magic, and tended to run whenever he encountered stuff he didn't understand.

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6). The HUD. I realize that Bethesda probably never comes here to Chorrol.com but THANK YOU for allowing us to vary the opacity of the HUD.

It's so awesome those of us who want to use this device can still do so, but those of us who don't want to can just turn it off. Or turn it down.
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7). Dragons. Although I have yet to have a dragon-filled game, I think these beasts are pretty cool. Some say they're "too generic" in this medieval setting, but whatever. I think they totally fit AND I like the fact that if we don't want them in our game, we can do something about this.
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8). Variably leveled encounters. Another thing Beth did right imo is to include areas of the game that are much tougher than anything we'll typically encounter in the Whiterun area, even if we're still at Level 1. The game isn't just filled with rats, wolves, and simple NPC's (as in Oblivion), it's possible to run into something much meaner.
Some say this is not a good thing, since we can't just go anywhere at lower levels. I think it's an improvement though...a challenge...if you will.
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9). Snow effects. They're not as good as I thought they would be (I was picturing snow would accumulate and stuff) but the way snow swirls and tends to move about in Skyrim, to the point that there are times we can barely see where we're going, is an improvement to the simple flurries of OBlivion. Real snow can be light or heavy, after all.
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10). Crafting, enchanting, Alchemy, etc. It's not just the fact that we get more activities in this game, Pseron Wyrd (over at Bethsoft) pointed out that the way Skyrim does it eliminates need to exit the game entirely into different menus. We get to watch our character make potions, make weapons, etc., instead of just having to imagine this stuff.
Phew.


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