QUOTE(McBadgere @ Feb 4 2012, 10:47 AM)

Sorry...Getting me stuff confused again...

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Wasn't a video...Got it mixed up with something else...
It was an Oblivion wiki tutorial thingy...Confused the hell out of me...

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Robert is scared all over again...Like this -

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The Oblivion one is pretty easy to use, I watched a vid of a 10 year old child explaining how to do it. I made several mods that I love, (and I can hardly spell the word computer - very dumb with any electronics).
My first mod was just some basic "Make certain places accessible to my character and certain NPC's look better and like her" - I made a few mistakes, but the game still plays fine.
Mistakes:
1. There is a large gap in the Lords Manor in Castle Skingrad with a giant door sticking out of it - I somehow must have dragged something without knowing it, and really not sure where the door came from but it is huge. It is really hardly noticable though, you just have to jump across when entering the Lords Manor.
2. There is a matching split in the "Chamber of the Lost" in that castle too, hardly noticable.
3. And another split down the center of the Colovian Traders that keeps Gunter behind the counter where he belongs. (I finally managed to get Eyja out though).
Didn't make too many mistakes after that at all, kind of learned the hard way.
1. Made Eyja beautiful
2. The angry mouse mod - have to be careful around Orc for some reason they attack the mouse even though it is a follower of the Player and in the Player faction !!
3. The rude fishing pole mod
4. The Academy for Assassins and Mercenaries run by (an even more beautiful Eyja) and Vilja's twin sister Vinja - the girls came out AWESOME !! They work perfectly !!
5. The Fortress Academy for training (with a duplicate copy of Eyja and Vinja in it)
6. The Cove Village - a whole gorgeous village with interesting NPC's and a few quests + 3 linked Oblivion worlds.
I did make a mistake on that last one, tried to add Mehrunes Dagon to one of the Oblivion worlds. I had also added Todd Howard, and had him following me. In trying to shrink Dagon I kind of blew up something. Todd multiplied somehow and there were 12 of him, all marked essential and tough fighters. My mouse was with me at the time of the implosion and the mod broke - he had to be remade from scratch. Had to reload the construction set, delete all the Todd's and Dagon.
The mod works fine now, I replaced Dagon with a bunch of Daedric spawns. Todd Howard is fixed and works fine now. (and it has his real voice files).
Another mess up in that village - the Unicorn and sheep are supposed to follow the player around if they carry apples. I haven't been able to script this out yet, but they follow the player inside the houses and to other cities (which they are not supposed to leave the village).
Also, I could not get one trap working in that village, the player is supposed to open a door and fall hundreds of feet (modeled after the Thieves Guild "Fall from Ocato's Hearth" trap). Still can't get that working.
7. I tried to make Jauffre a wilderness preacher with a drinking problem - He had a drinking problem all right. He kneeled in front of his dias and prayed instead of preaching at it, and for some reason when he sat at the bar his clothing disappeared completely and his feet turned flourescent pink. He began reading a book that was not there, etc.
8. Made a statue on the IC waterfront, "The Lucky Lady of the IC" - she gets hateful to the player when they kiss her, yells "MITTS OFF, YE LECHEROUS FILTH!" and a few other lines like that.
Playing with the mods is more fun than anything. I've been trying to learn as I go though.
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