(Ok, I think I have everything filled in now. Feel free to tell me if I missed anything or need to change something)
Name: Semir Grey
Age: 51
Gender: male
Race: Breton
Weapons:
While Semir is reasonably proficient in just about any weapon. (In other words, he knows which part to hold and which to poke with), his expertise lies in unarmed combat and to a lesser extent in archery. As such, he simply doesn’t carry any weapon other than a small crossbow and a pack of bolts at his hip. If he needs something else, he just collects it on the spot.
Armor: A picture says a thousand words, so let's start with one.

Other than the clothes shown in the picture, he wears a pair of solid steel bracers beneath his sleeves. They’re mostly there to help parry attacks from bladed weapons. Same thing with his boots.
Other Gear (Potions, Alchemy Apparatus etc):
Semir has an ankh which he wears around his neck. A relic from the Lysander crisis in early E3 400, the ankh wards off undead. Its effect is minor on vampires and liches, but it is more than powerful enough to enable a casual stroll through an army of wraiths, ghosts, skeletons, zombies etc. Or at least it was during the crisis. Semir hasn’t been able to find an army of undead to test it on in decades.
History and Background:
Semir has no recollection of his parents. Later private investigations in the matter revealed that he was the honoured user offspring of a minor noble who unceremoniously removed the infant from his home in order to save face. Semir never confronted the nobleman with his findings.
So Semir grew up in the care of an old man who kept the local woods safe from bandits and predatorial animals. It was from him that Semir learned how to run and how to fight with his fists. He was also taught basic techniques for a bewildering array of weapons even though the training in this aspect was more often than not purely theory. He also learned how to fish in the streams and some basic etiquette. Sometimes he would follow the old man on his patrols.
It was an injury given to him in a fight against a small group of bandits that ended the old man’s life. The wound was one he would have shrugged off if he was only ten years younger but proved fatal in the end. Before passing away, the man gave Semir a letter of introduction and asked him to continue his training. Semir left the next day, having taken only enough time to bury the man that raised him and to gather the bare essentials for his journey.
The letter of introduction led him to a militia in a town near Daggerfall. For the next few years, Semir continued his training in archery, but ignored the sessions about armour due to lack of funds. He also became an instructor in the art of unarmed combat, which provided him with sufficient funds to continue his own training and live in a small shack at the town’s edge.
Perhaps the greatest change in Semir’s life came when the ghost-army of Lysander plagued Daggerfall. He was recruited into the Blades, not openly as a noble knight sworn to protect the Emperor’s emissaries, but as a member of the less visible and less glorious information-gathering branch. His task was to find why the wraiths roamed the streets of Daggerfall each night and to put a stop to it. His search brought him in contact with the necromancers that hid in and near the city. Semir and his companions, sometimes aided by the regular guards or mages, arrested or killed many of the necromancers. Questioning however, brought no answers. The necromancers were as confused as everyone else, and blamed each other for Lysander’s haunting. In the end, the army of the dead vanished as mysteriously as they’d come. Semir never knew whether anything he’d done had led to the solution of the crisis.
Semir remained in Daggerfall, continuing his work as a Blade and kept a low profile. His only claim to fame in the period after E3 420, were his actions during the Oblivion crisis. He joined the army as a mercenary and was active in three incursions into Oblivion though he never played a decisive role or appeared to be anything more than a simple mercenary.
Opinions (so we can now how she reacts accordingly when setting foot in the respective province):
-Summurset Isles:
Where to begin? The Summurset Isles are supposedly the most beautiful place in Tamriel. Towers made from the finest glass, trees with leaves of pure gold etc. Heh, stories like that belong in a fairytale. I spoke to a few Bretons who actually made it all the way to the coast during the war, before the seas became tainted. From their accounts, the isles aren’t anything special.
The Altmer aren’t my favorite guys either. They’re all so snobbish, not that the Bretons are much better. Back in the days you could talk to one without being turned into a quivering pile of ash just for existing, it was still like pulling teeth. All the ‘subtle’ insults and bragging, the way every scrap of info, every word is displayed as the gift of a benevolent god to a pitiful creature. Ugh, I’d rather talk to a zombie.
-Valenwood: Valenwood eh? Never been there but I do know that it is the largest source of Bosmer on the continent. But then again, who doesn’t know about that? Heard the trees move there. First I thought those were alcohol-induced hallucinations. My source loved to drink you know. But seven years later I ran into a walking tree of my own, a tiny one. Spriggans they’re called. So then I thought, if small trees can move, then why not big ones?
Moving back to the subject of Bosmer for the moment. Crafty little brats, all of them. Here in Daggerfall, everyone knows that nine out of ten Bosmer steal things from time to time but we rarely catch them in the act. Imperial law says we can’t just kick the lot of them out either, not without good proof of their activities. That said, I like the little fellows. All that natural and social inclination to stealing means they’re really good at getting into places they’re not welcome unseen. They make good eavesdroppers and night-time information gatherers if you get my drift. Of course, that same skill that makes them so useful means you need to keep a short leash. They’re useful, but can’t trust them.
-Morrowind:
Morrowind, land of the Dunmer. If there was a breed of pointy-ears more obnoxious than the Altmer, they would be it. Like the Altmer, they’re a bunch of condescending egomaniacs, with a healthy dose of xenophobia added. And just like the Summerset Isles, Morrowind has never been a real part of the empire. It just hovers on the edge, paying a few taxes and pretending to be a loyal province. In reality? Well, neither Summerset nor Morrowind likes Imperial influence. They keep their own laws, their own government. The only influence the emperor has is his face on the damn coins. No wonder they seceded so quick.
Also, I heard the weather there is horrible.
Cyrodiil:
Ah, Cyrodiil. It looks like a fine place. The climate is good, the legions maintain a heavy presence and in general things are going well here, compared to the other provinces at least. Also interesting is the fact that Cyrodiil is the place with the greatest variety in its inhabitants. Members of all other provinces are here in roughly equal proportions. Maybe it is because they’re used to this diversity that the Cyrodillians are so much more tolerant than say, the Altmer or Dunmer.
-High Rock:
I’m from High Rock, Daggerfall specifically. So my opinion is more than a little biased here. In all, High Rock is a place of extremes. The common folk is decent enough, but the royalty are all a bunch of backstabbing, powerhungry, decadent hypocrites. No vice or sin is too much for those. But then again, I’ve spent decades probing for their dark secrets, the skeletons in their closets. I wouldn’t be surprised if my view is a bit darker than most simply because I know too much. But as I said, the common folk is decent enough and the royalty mostly screw each other over and leave the lower classes alone. Until taxday at least.
There is one thing that is breaking the province though. It is this idea of Breton exceptionalism. The cult of supremists has gained a nasty influence at the courts of the land. They say that we Bretons are the supreme master-race, carrying the magical blood of the elves and the intellect and inventiveness of man. I don’t care much for those ideas, if it hadn’t given such a big push to the war that is tearing us apart right now. And for what? To prove that Bretons are better than Altmer? I swear, it isn’t so much a war as it is two narcissists trying to outsmug each other.
-Hammerfell:
Hammerfell isn’t all that different from High Rock, at least the border areas. In fact, it is hard to tell where one province ends and the other starts. Things are a bit more obvious in the towns I visited, but not by much. As for the Redguards themselves. They’re solid folk. Being one of the three races that try to claim the title of ultimate warriors, Redguard culture puts a heavy emphasis on swordplay. Even if they only have a stick to work with, expect every single one of them to be at least reasonably proficient in the art of the sword. As good as a decently trained Legionnaire at least. Being so good and all, the Redguards can mostly take care of themselves. There isn’t really a dedicated guard for each town, because every citizen is a guard if needed. Bandits generally know not to attack a force superior to their own in numbers and in the Redguard’s case, all but the tiniest towns are a superior force. The only problem with all this training is, it makes bar brawls a bit nastier than they should.
-Skyrim:
I’ve been there once, on business. Too cold for my bones, that’s for sure. The Nords are rather loud and love to drink. At least the ones that I met. They also have a temper, but as long as you maintain the rules of etiquette and don’t insult their honour, they’re friendly enough. Almost too friendly in fact. A word of advice, never try to drink a Nord under the table. It just won’t work. The guy has more mass to absorb his drinks with and more experience at holding his liquor. Also, Nords are the second ‘ultimate warrior-race’. Unlike the Redguards who value elegant swordplay the most, Nords are a bit cruder with a preference for axes. Must be an outgrowth of their large forestry-economy.
It seems the Redguards and the Nords are at war right now. So I would avoid the Skyrim-Hammerfell borders if I were you. A Nord in a berserker-rage won’t be able to recognize friend from foe from innocent bystander and the Redguards are likely to see us pale Bretons as a small Nord. So in short, both sides would kill you.
-Black Marsh
If even half the stories I heard about that place are true, that province is worse than Oblivion. And I can know, having been through a gate twice. Many of us went in, not many came out. I suppose I could argue that the Black Marsh is another hanger-on like Summerset and Morrowind, but in this case it is simply because the damn place enjoys murdering the imperial presence so much. The Argonians themselves are at least friendlier and more polite than the bloody elves.
We don’t see too many Argonians in Daggerfell by the way, being on the other end of the continent and all. I must admit to being a bit nervous around the lizardfolk. Can’t read their expressions and bodylanguage. Still I stick by what I said before. Argonians are fine people, well-mannered and eager to learn and play by the rules of the place. Not to mention, them thriving in their homeland is pretty damn impressive to me.
-Elsweyr:
You can say about me what you like, but I hate the cats and setting foot on their land is not my intention. Don’t get me wrong, I don’t hate them for their personality, their culture or any of the usual reasons. I’m just allergic to dogs and cats and no matter how clever the brain inside their skull is, they’re still big cats. I get a runny nose just thinking about it.
-Orsinium:
I dealt with the Orcs, or Orsimer, before. In fact, I can proudly claim to have helped make the province of Orsinium a reality. Orsinium isn’t a distinct province yet. In fact, half of High Rock refuses to acknowledge it and feels that Orsinium is either land stolen from its rightful Breton owners, or some sort of Orc preserve.
I pity the Orcs really. Used to hate them like everyone else did in the days, but not anymore. They’re decent folk actually and really value their honourcode. Sure, they’re uncivilized louts, but who is to blame for that? They’re willing enough to learn and fit in, but we just don’t let them. Centuries of being seen as monsters or big goblins have left their mark. An Orc isn’t accepted as a scholar, or a merchant, excluding weapon and armoursmiths. In fact, the reason so many Orcs these days are mercenaries, bandits or if they’re lucky Legionnaires, is because we don’t give them a choice in the matter. Maybe things will get better for them, but that will take time.