QUOTE
Q: Is there any form of regenerating health without any perks etc?
A: Health, magicka, and stamina all regen slowly over time.
A: Health, magicka, and stamina all regen slowly over time.
So there you have it, Skyrim has fallen to the rebounding health cliche. Not too many details yet, but if it allows for full and complete health regen, this is SERIOUSLY not good.
I cannot stress this further, there is no better way to describe dumbing a game down than auto-regenerating health. If they want to avoid being called out on this, and if Bethesda wants to avoid absolutely destroying Restoration magic's prime use they need to place some SERIOUS limitations on the system. Some examples:
- Health does not regenerate while in combat.
- It must be a VERY slow effect, on the magnitude of about one HP every 15 to 30 seconds, real time.
- If your health falls below a critical level (due to the presence of supplemental healing spells in this game, I'll say 25% to 50%), NO REGEN AT ALL. PERIOD.
Fine and dandy for regen to be able to simulate minor wounds going away over time, because that's what the living body is designed to do, but major wounds? Uh uh. You need supplemental healing for those, you cannot "wait out" a broken bone (unset bones heal wrong and can completely disable the use of the limb), or a sword slash wound that is now copiously bleeding (try and wait this one out, you WILL die).
Also, it's the thought that counts here, as well. I am getting sick and tired of rebounding health bars being in EVERY SINGLE [censored] GAME.
I really do hope Bethesda thought this one through. If they didn't, there is going to be serious backlash.