ureniashtram
Mar 13 2011, 01:20 PM
No one really knows how it happened.
Almost all of Cyrodiil and the surrounding borderlines were affected by an unknown disease. I knew that this epidemic was nothing we've ever seen. Three months back, the Royal Healers and the Guild of Mages was working on a cure. It was a promise that they never kept. An associate of mine brought me terrible news. Instead of killing this virus, they unknowingly amplified it!
It started in the Imperial City itself.
(the next part of this paper is stained with ink and blood. A sharp eye can detect the words 'died from the disease' and 'tore each other'.)
... so I warn that whoever read this, make haste to Anvil! Ships from (blotched with ink) has arrived and is ferrying those fortunate to a safe place!
May the Nine give us strength in these times of bereavement,
Courier Ra'Jhibus.
------------------------
Another 'Cyrodiil-is-doomed' RP. Only this time though, no major wars have ensued.
So here's the deal (I'm going to leave some spoilers hidden, because I don't wanna spoil it to those who joins and hey, it causes some anxiety and curiousity right?);
The Empire is struck with an epidemic. It was so powerful, thousands were put to the grave. The Mages Guild and the Royal Healers joined hand-in-hand to combat tis threat before it can do further damage. However, instead of finding a cure by studying the plague, they accidentally created a CURE THAT AMPLIFIES the DISEASE. Oblivious, the citizens of the Empire bought the cure and guess what?
They died and .. Y'know. Arose from death and killed the living. The Zombies now roams the forests of Cyrod in overwhelming numbers, hunting down those who survived.
Some survivors that fortunately did not buy the 'cure', rallied to each other and sent requests of help from the other provinces. (Spoilerish) sent ships in Anvil to ferry the survivors to their homeland.
But a handful of survivors believed that other survivors are trapped in other cities, needing of aid. So they sent fast-footed couriers on horses guarded by surviving Legionnaires, also on horses, to the other cities.
What remains to be seen is IF there are other survivors who received the letters of aid.
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Character Sheet
Name:
Gender:
Age:
Race:
Appearance:
Notable Appearance:
Personality:
Surviving Skills (Major Skills):
Helpful Talents (Minor Skills and other Odd Perks):
History and Background:
--
Well.. Here's hoping that this RP doesn't die the minute that its born, eh? If you have any questions, PM me or post it in the Planning Thread I'm gonna create when somebody joins..
grif11
Mar 18 2011, 12:29 AM
OK, im interested. i'll join!
Name:Vernon
Gender:Male
Age:34
Race:Redguard
Appearance:Usual dark skin tone, shoulder length black dreads, green eyes, light wrinkles, slight frown, always wears a set of ebony armour without helmet
Notable appearance:has a scar on his right arm from wrist to elbow that he got from a "zombie"
Personality:gets to know his companions well and is likable, but has a darker side...
surviving skills:Blade, block, armorer, heavy armour, athletics
grif11
Mar 18 2011, 12:43 AM
Helpful Talents:Blunt, destruction, restoration, sneak, security (last 2 will be explained)
history and background: Vernon started working at the fighters guild after he left hammerfell, where he did all the little jobs that none of the "heroes" would do. this helped him perfect his warrior training and develop a good personality. After a few years of doing this though, Vernon accidently killed his sparring partner, causing him to be expelled, but without the guards knowing of the event.
grif11
Mar 18 2011, 12:54 AM
Vernon spent the rest of his time as an odd job do-er, doing anything a paying customer would want. Vernons only other source of money was from a "special company" that he refused to stay at.
when the pandemic started, Vernon was resting down his comfortable alleyway, and by the time he learned of the plague, almost everyone had either turned or died. He donned his armour and trusty elven longsword and dagger, hoping to round up survivors and escort them to anvil.
Petra Arkanian
Mar 23 2011, 07:42 PM
Hey, this is cool! I'm up for it!
Name: Iris
Gender: Female
Age: 15
Race: Wood Elf
Appearance: Short Pixie-cut blood red hair, Black eyes, very short (smaller than male wood elf, so, like, tiny), sure-pale skin, pointy teeth (thought you never notice unless you have the misfortune to be bitten by them), lots of scars, the most notable of them is one that goes across her left eye and meets with her mouth. Never smiles, usually has a sneer or a grimace playing on her face, eyes are usually narrowed in suspicion and/or dislike.
Personality: Immoral, clever, and wanting revenge for various unknown things, she has no friends, alies or people she trusts. Kills constantly, though not a member of the dark brotherhood. However, she is known for mood changes (and though many of them result in death, this newest one might not) and does have a nicer side, although she has never admitted it to anyone, esp. herself.
Surviving skills: Good at killing pretty much anything, except spiders, which she really really hates. Best at killing people/zombies by bow and arrow or sword. Okay with the spear, but not as lethal. Born under the sign of the Serpent, so when she bites people (which is often) they die pretty much immediatly. Unknown whether talent works on zombies.
Helpful talents: Good at sneak, athletics, acrobatics, marksmanship, security, blade.
History and Background: Iris was born as she was. She never grew taller, smarter, more lethal, or better at anything. She was born looking like she is now, too. And once she was born, she left her house (which at the time she thought to be an imprisonment), and ran off to go kill people. She's very odd.
It is when she is in the Imperial City that she finds out about the zombies. While she was looking for a bit of bread on one of her victems, one of them rises up and begins to try to kill her. She tears it downs, of course, but then all the others rise up too. It is then that she knows of the terrible zombie epidemic...
jack cloudy
Mar 23 2011, 10:39 PM
Ok, guess I'm in. And I'll be posting Kaye again. I just like the old guy too much and he hasn't really been used all that much.
Name: Kaye Soscean
Gender: male
Age: 48
Race: Redguard
Appearance: An unremarkable looking man, Kaye has a grey beard and roughly cut hair of moderate length. His eyes are set deep in their sockets and wrinkles have broken up his skin. The rest of his body is light, slightly malnurished and perpetually hunched over. This, combined with his patched back and forth clothes, makes him appear as little more than just another beggar.
Notable Appearance: He’s got a tattoo over his heart that’s an artistic representation of the Lord birthsign, though it’s faded. Not that you would see it cause he prefers to keep his clothes on.
Personality: Kaye is a tired man, fed up with himself. He struggles with a newfound adiction to alcohol and doesn't seem to care about anything these days. Deep down however, he is still searching for enlightenment which, combined with his self-loathing, drives him into situations he would probably avoid if he still wanted to live. So while in the past he would just flee when confronted with a city of undead, these days he would stick around at least long enough to finish his drink.
Surviving Skills (Major Skills): He's good with his hands and feet. Training his senses has also given him an awareness of his surroundings that borders on the superhuman. Other than that, he doesn't hold many skills worth mentioning.
(translated into a more gamey language): Hand-to-hand, unarmoured, agility, athletics.
Helpful Talents (Minor Skills and other Odd Perks): He does not suffer as much from being drunk as most other people do. Also while not as succesfull as he'd hoped, he is proficient enough in meditation techniques to control the biorythm of his body (breathing, heartrate etc).
History and Background: Not much is known about Kaye's past. In fact, he barely remembers the name of his hometown, even less where it lay or what it looked like. What is known is that he has spent most of his life wandering Tamriel at random, only making contact with people when absolutely needed. For years he attempted to clear his mind of all thoughts, believing that if he succeeded, he would become enlightened. Along the way, he also practiced in the art of the fist. Partially because some of the routines helped focus his mind, partially because staring down wolves and the like with pebbles and harsh words wouldn't be all that healthy.
Perhaps it was luck, an instinct for evading trouble, or merely the fact that he was out far from civilization most of the time, but Kaye has managed to get through every major crisis of the last half a century unharmed and often, unaware of their happening.
Now he's growing old however, and fears that he will never reach enlightnement, whether through clearing his mind or otherwise. It is this fear that has made him abandon the wilderniss and return to the towns and cities. Unfortunately for him, his return to civilization came at a bad time. Just when he was enjoying a drink he couldn't afford, trouble struck.
Tellie
Mar 24 2011, 11:57 PM
Name: Zaeed Massani (sorry, I love the character too much not to use his likeness here)
Gender: Male
Age: 51
Race: Imperial
Appearance: Multitude of scars (including a nasty one on the left side of his face that has blinded his right eye), Blue eyes, a series of blue tattoos in his neck, chest and arm. Wears a worn but well kept ebony cuirass, greaves boots, right gauntlet (no shoulder guard) and left gauntlet and pauldron. Has a pair of small custom crossbows (not to difficult to loaf of bread, but powerful enough to punch through a man's head) and a standard steel broadsword with fire enchantment.
Personality: Zaeed is a honoured user, he is arrogant, snarky and self centered but friendly to those who earns his respect. No real fear of anything as he has seen every bad thing the world has to offer (and survived it all).
Surviving Skills (Major Skills): Restoration, Marksman, Long Blades, Heavy Armour, and Athletics.
Helpful Talents (Minor Skills and other Odd Perks): Hand-to-hand, Short Blades (hidden dagger).
Powerful Rage: Zaeed hates being hurt or bested so in bad situations he can force up a wave of adrenaline that sharpens his senses and numbs him to pain and wounds that would cripple the staunchest of men.
History and Background: Zaeed grew up as an orphan in the Imperial City, learning at youg age that if he wanted to live he would have to steal, bully and be generally meaner and better than anyone else. Shortly past adolecense he started up a mercenary band with a fellow aquaintance. The mercenary work paid well until his partner double crossed him, slashing his face with a knife and stabbing him in the back before leaving him to die.
Zaeed survived and struck out on his own as a marcenary and bounty hunter/assassin. After thirty years in the business he is rightfully know as the best bounty hunter/mercenary alive and his name is feared and held in awe by all men and criminals all across Tamriel. Like Kaye he is enjoying a drink at an inn on someone else' expense when disaster strikes.
Link to the character I've based him on for those who don't know.
Zaeed
Lord Revan
Mar 25 2011, 01:51 AM
Surely you can't be serious.
Tellie
Mar 25 2011, 02:03 AM
QUOTE(Lord Revan @ Mar 25 2011, 01:51 AM)

Surely you can't be serious.

Why not, someone has to be badass, and I'd like to give homage to my favourite videogame character...don't worry, he is still killable so to speak...write???
Ahrenil
Mar 25 2011, 02:21 AM
I'll throw myself in with this one if you guys are alright with it.
Name: Dalarius
Gender:Male
Age:11
Race:Bosmer
Appearance:Small, thin and pale. He looks malnourished, largely because he is. He has long dark hair that falls just below his eyes in unkept curls. He is dirty and unwashed, and covered in small cuts and scrapes. He wears a mismatched set of clothes that are either too big or too small, all have various holes and tears, and his worn sandals are kept on by what seems to be sheer willpower and luck.
Notable Appearance: His eyes are completely whited out and cloudy, though he amazingly can still see.
Personality: Very quiet on the borders of being mute, though by choice, very shy, and prone to running at danger. He's also likely to steal what he can and run, he doesn't trust anyone but himself, but knows when to give in to someone stronger as long as it will benefit him.
Surviving Skills (Major Skills): Athletics, Lockpicking, Stealth, Illusion, Destruction, Mysticism
Helpful Talents (Minor Skills and other Odd Perks): He's very good at foraging and very resourceful, and can and will make use of anything he finds. Being small he also knows how to hide and blend in with his surroundings, though his is aided by his latent and untrained magical abilities.
History and Background:
Dalarius never knew his parents, and no one knew him. He was shunted around the varying child gangs that had plagued Kvatch for years, always being beaten by the stronger, subjected and abused. He quickly took to stealing, only when he knew he could get away with it, and manipulating. He got the name Dalarius due to a local fairty tale, of the shy Dalarius who never aided the community and fell down a well that he was never helped out of. It started with people telling him to "Help everyone out and just follow Dalarius", later being shortened to just the name. His life, however, changed the night before he left Kvatch, the latest gang he had "joined" was not a nice one, children in it dissapeared, regularily. Dalarius found out why, they had been subjugated by a local vampire posing as a merchant, he offered them amnesty from his hunger if they offered him sacrifices.
Dalarius had always known he wasn't quite normal, when he wished he was invisible it was as if people no longer noticed him, and when he begged a bully hard enough to stop sometimes they would...This time it was more. The vampire seemed to enjoy taunting his prey, treating Dalarius to a meal and stories, giving him hope of safety, mentioning a group called the "Twin Lanterns", before revealing his identity. As the vampire fell on him Dalarius wished for one thing only, revenge. The latent magic in Dalarius flared to life, but being untrained and uncontrolled, it erupted from his eyes in a burst of pure uncontrolled force, burning away the undead creature and a good portion of the house. In terrible pain and horror, Dalarius fled, becoming just one more of many street urchins to wind up in the Imperial City.
Now as the city becomes even more unsafe Dalarius trusts to his instincts as he always has, and looks to flee with everything he can fit in his very small pockets.
ureniashtram
Apr 5 2011, 05:42 PM
Name: Cyldreen
Gender: Male
Age: 42
Race: Breton
Appearance: Burned. Completely incinerated. If he still had his skin, he would've had a rough jaw, defiant chin and chiseled marble eyes. But alas, with his crooked nose and pointed ears of his half-elven heritage, he can be considered a demon of hell itself.
(http://images.halloweencostumes.net/latex-freddy-krueger-mask.jpg)
He doesn't wear heavy armor, as it would hamper his movement. A hardboiled leather vest over his red tunic, and leather coverings over his black trousers. Tailored boots for his feet. Always carries two elven axes strapped to his waist and a back-up longsword.
Notable Appearance: Apart from his melted skin, none.
Personality: Demented. Sociopath. He doesn't get along well with company unless he has to. Cunning. He constantly plans schemes in his head and will use generally uncalled advantages to get what he desires. Has a discerning eye for weaknesses, and an obsession with pain to himself and to others. And also, quasi-cannibalistic.
Surviving Skills (Major Skills): Axes, Medium armor, Long Blade
Helpful Talents (Minor Skills and other Odd Perks): Light Armor and Destruction.
Odd Perks
Murderous Frenzy: Celdryn can whip himself up in frenzy, clouding his mind with anger and hatred. Just like Zaeed's Rage, only watered down and focusing more on tirelessness and stamina.
Unnerving Admiration: A painlover.. Means he loves pain and thus cannot be 'truly' harmed.
Serpentine Mind: Celdryn can detect weaknesses (chink in armors, the way one handles a sword etc) that can give him advantages in various situations.
History and Background: Born to an odd couple of a skooma addict and a con queen, the man who would be known as the most infamous serial killer grew up in the rough city of Bravil. Celdryn's childhood was ripe with fistfights, group beatings and generally violent things. This happened until he killed seven people in a bloody gang fight. Immediately, his mind was poisoned with the sensation of killing people. The seeds of bloodlust was thus permanently sown into his mind. He layed low until the dust settled and went back home in Bravil.
With twin axes clutched in his hands, he entered the Silverhome of the Water. He rushed off to kill everybody there, the innocents' scream pushing Celdryn more into the cliffs of madness. The screaming, obviously, attracted the attention of the nearby guards and Fighters Guild mercenaries. When they arrived, unrecognizable chunks and dismembered limbs forced their image into the guards' mind. They found the perforator(sp?) sitting calmly on a chair, blood dripping on his lips and smothered with stains.
They set upon him likes wolves against a lone rival. And the lone wolf emerged, although badly broken. They had mage in there and before Celdryn cleaved his head from the cheek, he cast a spell the burned the the wine and mead kegs. The fires immediately consumed anything they touched. Within minutes, the Silverhome was burning. Celdryn barely escaped alive and, like all serial killers, went into hiding. For seven months, none heard of Celdryn.
Then, he sprang into action and went to satisfy his bloodlust.
He killed thirty six in a rampage in Cheydinhal. Twenty eight by ambushing unwary travellers on the road on Chorrol. Forty four in a social gathering in Alinor in which he managed to infiltrate. Ten in Ald'Ruhn, before he was chased out by Redoran warriors. When he was in Skyrim, he killed approximately eighty two by raiding unsuspecting villages. In his ancestral homeland, he managed to murder several politicians before escaping. Fifty seven in Hammerfell. Eighty nine in the very castle of the Mane in Elsweyr. Twenty eight in the elusive swamps of Blackmarsh. Thirty eight in Valenwood.
He was branded the sobriquet 'The Silent Butcher' for silent efficiency of his murders.
He was finally caught by bounty hunters in his hideout in Bravil. He was sentenced to various executions by various countries, until it was decided that he take fair trial in the Imperial City. Just before he could hang his head onto the guillotine before the amassed public, he managed to break free of his bonds and escape, sowing chaos once again. When he left the Sundered City of Kings, he vanished like a ghost, laying low once again.
Three years passed before he struck again, this time with more precision and focus.
After the tremendous damage he had done to Tamriel once more, he felt the bloodlust slowly dissapitating and decided to take a 'break' from his genocidal hobby. He managed to infiltrate the Imperial City and searched for a decent inn where he could lay down and drink some mead.
jack cloudy
Apr 5 2011, 08:44 PM
he...scares me
grif11
Apr 5 2011, 10:31 PM
so, a canibal serial killer who can find everyones weaknesses and exploit them.
not to mention crazier than everyone in the shivring isles put together.
Vernon's going to lose a lot of sleep.
Tellie
Apr 5 2011, 11:09 PM
Somehow I think he and Zaeed could get along enough not to try and kill each other, if only for the fact that both of them are known for their extreme lethality, attacking the other could be a risk.
ureniashtram
Apr 6 2011, 08:25 AM
Oh, come on. Its not like Cyldreen's THAT kind of crazy...
Wait. He is. Watch your backs around him. That guy's unpredictable. He could be showing you respect and then in a blink of an eye, cutting you down and reaching for your livers and lungs and hearts.
As for the Lover of Jessie, they might be in for some friendly rivalry. After all they got their respectable Rage and all.
ureniashtram
Apr 6 2011, 01:37 PM
Since all of our characters are BadAsses in their own way,
(Zaeed is simply Zaeed, Vernon should not be taken lightly, Dalarius has untamed magick, good ol' Kaye is a monk, Iris can bite people who'll instantly die and Cyldreen is a serial killer who killed hundreds.. phew.) I decided to make a NOT so badass character. Forgive the double post.
So meet...
---
Name: Kheyfer
Gender: Male
Age: 27
Race: Redguard
Appearance: A little fat. Has a round face, that some would call ugly, and brown eyes that shows intelligence and wisdom. Keeps his hair in strict sense of tidyness.
Notable Appearance: His height can be considered for a Redguard. His temple could reach a full grown Nord's eyes.
Personality: Self-proclaimed extreme introvert. Shunned himself from society. He can get along well with people, but those people are already choosen by Kheyfer to fit in with his personality. Has a bad history with shrimps.
Surviving Skills (Major Skills): Speechcraft (he prefers to fight battles with words) Illusion (to charm that fish vendor to throw shrimps away) and Alchemy
Helpful Talents (Minor Skills and other Odd Perks): Has a photographic memory. Can write very well and read. If he wasn't such an introvert, he'd be a scholar. Which he is, though its unofficial. Has a hand in cooking, but prefers to keep that a secret.
History and Background: Lived all of his life in the Imperial City. He was schooled at the Arcane University at a young age, a blessing that some would kill for. When he was past adolescence, his mentor found Kheyfer's natural skill at making salves and such. He was then tutored by some of the University's alchemists. Though it was rough and paved with suffering, Kheyfer finally graduated at the age of 21. The first thing he did was find a job. Since he was an alchemist, the potions shops was his best bet.
He eventually found work at the Gilded Carafe as an assistant. For six years, he toiled. Until the plague came.
-----
Whew. As much as I would like to post with Kheyfer, Junior High willn't allow it. Sadface.
grif11
Apr 6 2011, 10:32 PM
Is it me, or are we being swarmed by redguards?

Also, a secret about Vernon could be revealed soon that will up his "badAssness"!
Petra Arkanian
Apr 16 2011, 02:37 AM
Well, them Redguards are good fighter's, and everyone loves being badass. 'Specially me.
minque
Apr 16 2011, 11:05 PM
Hmm it's been a while since I RP:ed....Maybe it's about time again, that is if it's ok with you that I join...
I'm thinking of a mage charachter, female, who managed to escape the disease in the IC, and went to Chorrol...
jack cloudy
Apr 16 2011, 11:22 PM
The only problem I see with that is everyone else is still in the IC and the plan of escape goes to Anvil with no mention being made of a detour passed Chorrol. It's probably best if you stick your character in the inn with everyone else. Course, that means you are in the presence of at least two confirmed psychos.
minque
Apr 17 2011, 08:00 PM
Alrighty then..she'll be in the IC the ..and in the Inn..regarding the psychos....ewwwww scares me a lot!
Tellie
Apr 17 2011, 09:01 PM
QUOTE(jack cloudy @ Apr 17 2011, 12:22 AM)

The only problem I see with that is everyone else is still in the IC and the plan of escape goes to Anvil with no mention being made of a detour passed Chorrol. It's probably best if you stick your character in the inn with everyone else. Course, that means you are in the presence of at least two confirmed psychos.
OI I resent that...Zaeed is no psycho...he is a survivor who achieves his goal and personal survival by any means neccessary...hmm...maybe he is just a little bit unhinged now that I think about it.
minque
Apr 29 2011, 10:37 PM
Name: Rianne de Zoete
Gender: Female
Age: 27
Race: Dunmer(Ashlander)
Appearance:
Tall slender, well defined muscles. Short fiery red hair with darker stripes. Her complexion is rather fair for being a Dunmer, she has probably mixed blood in her, but there is some uncertainty about it, anyway she usually makes men look at her more than once.
Notable Appearance:

Her fiery red hair!
Personality: Rianne is a calm quiet woman, who doesn't reveal a lot about herself. She prefers listening to talking. Under stress and when someone she cares about is in any kind of trouble she can literally go off like a volcano. She is not afraid of anything or anyone, her self-esteem is very high, she has wha it takes to be a wise woman...and maybe that is what she really should be...
Surviving Skills (Major Skills): She is an Alchemist/Healer as well as an assassin
Helpful Talents (Minor Skills and other Odd Perks): -
History and Background: Rianne was born among the Ahemmusa Ashlanders. her mother was their current healer but died during childbirth. The baby-girl was raised by the Wise Woman. Rianne was a good student and learned fast and quick and so became the so to say "future WW" Now this didn't work out well because at the age of 21 she was kidnapped from the Tribe by a group of Imperial soldiers. One of them, Marcus de Zoete, kept Rianne as a slave and after a year he married her.
Marcus started to treat her bad, he hit her and he hit her hard, and frequent. Rianne managed after a few years to escape from Marcus, but kept his last name, de Zoete, just for some weird kind of revenge. She got away and joined the Morag Tong, where she became an assassin. This joining of the Tong she kept to herself, and never revealed. The assassinations she has performed are all in deep secrecy, nobody knows she did them! The last 6 years she lived in Ald'ruhn, in a small room at the mage's Guild.
Yesteday she arrived in the Imperial City, her task was to monitor the victims of the disease. She was sent there by the Arcane University.
Dantrag
May 1 2011, 06:10 PM
Got room for another?
---------------
Name: Raxus Valga
Gender: Male
Age: 28
Race: Imperial
Appearance: Blond shoulder length hair, blue eyes, and a suspicious smile.
Notable Appearance: Wears the signet ring of house Valga.
Personality: He is somewhat haughty, and prone to trouble, but generally kind-hearted. He is good at peace-keeping when he wants to be, and is often very convincing. He has a taste (or weakness) for the finer things; exquisite meals, fine spirits, and music. It is a well-kept secret, but Raxus really wanted to be a lute player (and is actually quite good) but his family forced him to pursue other talents.
Surviving Skills (Major Skills): Blade, Block, Heavy Armor, Athletics
Helpful Talents (Minor Skills and other Odd Perks): hand-to-hand, lute playing
History and Background: Raxus comes from a noble family, but as the youngest child has no claim to any real titles. As the cousin of Countess Alessia Caro (Countess Valga is his aunt), he has strong ties to both Chorrol and Leyawiin. It was decided early on that he was to be an officer in the Legion, and combat training became a large part of his education.
He was always somewhat mischievous, and when caught doing misdeeds he found that he was able to talk his way out of most situations. Count Marius Caro recognized this, and honed Raxus' silver tongue with more education in diplomacy and negotiations.
Inevitably, there came a situation that he could not talk himself out of. He was involved in a drunken brawl with the son of a visiting ambassador. As punishment, he was stripped of his position as Guard Captain, and reassigned to forester duty. He came to the Imperial City to 'pull some strings' so to speak, and get himself out of this situation.
(this category wasn't in the sheet but i thought it was necessary)
Equipment: He carries an Akaviri katana with a flame enchantment. It is an old blade that should have been passed to his eldest brother. (Raxus talked him into giving it away) In combat, he wears Legion armor.
Zalphon
May 8 2011, 04:10 AM
I'd like to join.
Zalphon
May 8 2011, 05:40 AM
Name: Azuk Gro-Balog
Gender: Male
Race: Orsimer (Orc)
Age: 29
General Appearance: The grey-skinned Orc is tall, even for an Orc. Although he is taller than most other Orcs, he has the same level of physique. He keeps his jet-black hair tied back by an ebon strip of cloth.
Special Appearance: He has a scar from his right shoulder blade to his left hip; a scar on his left eye.
Personality: Azuk has a high sense of self-discipline. Although the Orc is slow to trust anyone, if they earn his trust, they can count on him as a friend for life. He is often accused of being a sadist, due to his love of battle. However, he doesn’t love the suffering, he loves testing himself so that he can improve.
Surviving Skills: Long Blade, Medium Armor, Athletics, Speechcraft
Helpful Talents: Inner Calm; Hand-to-Hand; Armorer
Inner Calm: Azuk relies on his intense mental focus to keep his calm during the mists of battle. He realizes that succumbing to rage like his fellow brethren means you lose accuracy and focus.
Weapon: A Steel honoured user Sword
Armor: Orcish Armor (Morrowind-Style) with no helmet.
Food/Drink: A Loaf of Bread and a Bottle of Water
Literature: None
Misc.: None
History: Azuk Gro-Balog was born to a mother who was a drunk and a father he never knew in the fishing village of Hla Oad. His was a dreugh hunter, often leaving for days at a time as she searched for the humanoid-like beasts.
When Azuk turned eight years of age, an Orc named “Gul Gro-Shagak” traveled to Hla Oad. His mother was gone when Gul spoke to the boy. Gul was a veteran of the war with the Empire and an inspiration to Azuk.
When they left that day, Azuk’s life changed drastically. He was taken to a cave in the Southern Bitter Coast Region where he would live out his time with Gul. On a daily basis, Gul would beat him to teach him to ignore pain. They would also practice with wooden swords which often left Gro-Balog bruised.
Over time, Azuk was improving as a fist-fighter and a swordsman. Gul forged him a Steel honoured user Sword as a way of showing Azuk that he was worthy of it. For several weeks, they practiced with real blades. When Gul used his twin scimitars, he left a scar on Azuk’s back from his right shoulder blade to his back.
Gro-Balog challenged Gro-Shagak to a duel. Gul gladly accepted and decided to use the scimitars which had scarred Azuk’s back. They fought for minutes, but it seemed like hours. As one moved, so did the other. However, Gul succeeded in a trick shot and performed a glancing blow to Gro-Balog’s eye. In a blind fit of rage, he impaled his master.
Gul’s final words were simple: “You’ve done well, Azuk…” Azuk swore to control his rage. With a remorseful sigh, he grabbed his master’s armor. The Orsimer-Style Armor fit him perfectly, even though it was missing the helmet.
Gro-Balog traveled back to Hla Oad to find his mother. The locals told him about how after he disappeared; his mother grew gradually more and more depressed. Eventually after she had lost all hope, she traveled to the Ash Lands never to be seen again…
Azuk left Vvardenfell for the Imperial City, looking for work as a Fighters’ Guild Member. For several years, he served diligently even making his way up to the rank of “Warder” for his talent and efficiency. He was given a contract to kill a rogue legionnaire.
When he finally tracked down the legionnaire, he discovered the man was afflicted with vampirism. The legionnaire begged for mercy, explaining how it was all because he was ordered to hunt down a vampire named “Lyrithar the Mad”. When he managed to free himself from the labyrinth-like caverns, he had already been ‘changed’.
When he returned without the head of the deserter, he was banished from the Fighters’ Guild for refusing to follow a direct order from the Guild Master. The disgruntled Orc found work as a wandering mercenary. No task was too minute, from collecting Imp Gall to battling Rogue Daedra. After some time, he left that life behind and returned to the Imperial City.
Using a portion of the money he had earned during his Fighters’ Guild and Mercenary days, he bought a small house in Anvil. He decided to volunteer to work with the Anvil City Guard, but eventually the news of the disease broke out. He left Anvil to answer the call…
ureniashtram
May 8 2011, 09:54 AM
You both are accepted, though wonder do I
Not have welcomed you two earlier, to the Planning Thread let us fly.
My poetry's not exactly the best,
But I would wager it is funnier than the rest.
To simply watch a dim-wit like me,
Sprout uncomprehensible words to entertain thee,
Would be enough
to make one laugh,
And embarrass me and mine,
So please, to the Planning Thread we should fly.
Please.