Screenshot of my HUD.

Quick description:
Top Left: Game messages
Bottom Left: Status display
Set 1:
-Encumbrance
-Health
-Magicka
-Fatigue
Set 2:
-Level progress
-Tiredness
-Thirst
-Hunger
Bottom Center: Gameplay display
-Compass is in the center.
-To the left is the Weapon display, which shows the health of the current weapon in a text value below the weapon icon (text color changes dynamically to alert me to low weapon health or if it is being buffed) and if the weapon is enchanted, a bar displays above the icon to show the current charge level (not displayed).
-To the right is the magic icon, which displays the current spell effectiveness in a hack-job percentile form in text below the icon.
-Sneak eye displays above the compass (not shown)
Bottom Right: Magic effects
-Same as in the normal game, but the arc timer has been replaced with a text timer.
Top Right: Character display
-You see all the skills listed here and how close they are to increasing, bars change color from black to white to let me know I am close. Skill names in text are colored to let you know which specialization each skill falls within. You can tell by the sizes which are my majors and minors.
-Beneath them are the attributes, which are highlighted red if drained or damaged.
Above the crosshair is my replacement enemy health display, which shows the health in text and has a nice, flashy color scheme.