Khaan
May 31 2005, 12:33 PM
I think it would be cool in Oblivion if they had a splinter cell style walk run thing. eg. you could scroll the mouse to go faster but it would use up more stamina.
Any thoughts?
Konji
May 31 2005, 01:30 PM
I don't get it...scroll the mouse?
Khaan
May 31 2005, 01:37 PM
With the middle mouse button. The further you scroll the faster you go untill you are running as fast as you can.
9of9
May 31 2005, 01:43 PM
In Splinter Cell, you walk very slowly - then to walk faster you scroll up a bit, to run you scroll up even more and reverse to slow down. Basically this allows you to have more than two moving speeds (walk and run), it's an adaptation of a PS2's analogue stick which Splinter Cell was originally designed to move with different speeds depending on how far you push the stick. Fairly useless really, I would think, outside of Splinter Cell where you often need to change speed dynamically to make sure you're not heard or seen. Oblivion's sneaking probably won't be sofisticated enough to need it and otherwise holding down shift would be much easier.
Khaan
May 31 2005, 01:46 PM
I would allow you to get a speed which you liked. eg in morrowind at speed 50 walking is too slow for me but running too fast. I like to go about medium speed so that I can look at everything but still actually go somewhere.
RoleplayingRaith8
Jun 30 2005, 08:51 PM
I'd rather have be like in Morrowind.Hit Caps lock.
Chumbaniya
Jun 30 2005, 09:14 PM
I like the idea of different speeds, especially if you could go up to sprint speed (using up masses of fatigue). Being able to jog along at a medium pace would be nice, as would being able to go at a brisk walk, instead of morrowinds uber-slow walk.
Daikirai
Jun 30 2005, 09:16 PM
It's already been confirmed that in Oblivion, running does NOT drain your fatigue. It only keeps it from regenerating.
jonajosa
Jun 30 2005, 11:13 PM
I perfer the run and walk system in morrowind for Xbox. As for PC... I guess that would be a fine idea.
Chumbaniya
Jul 1 2005, 12:41 AM
[quote=Daikirai]It's already been confirmed that in Oblivion, running does NOT drain your fatigue. It only keeps it from regenerating.[/quote]
Ah, good. I know it's a realistic game mechanic to have fatigue depleting, but it was pretty annoying. What does cause fatigue to deplete then?
jonajosa
Jul 1 2005, 12:50 AM
Fighting, jumping eating things tht drain fatigue.
Sim'oh Ilzar
Jul 3 2005, 06:30 PM
I played Splinter Cell and I know the walk/run system you're talking about. It would work in oblivion. In morrowind you didn't have an actual sprint, just Stealth/Walk/Run. If they would implant such an option like this, which I doubt, it would finally enable those with high atletics not just to run faster but possibly also to make a nice sprint when they need or want too.
DungeonHunter
Aug 13 2006, 11:13 PM
not everybody has mouse wheels:(
Intestinal Chaos
Aug 20 2006, 11:29 PM
Not everybody should be resurrecting long dead and irrelevent topics
I mean come on, 9of9 was still posting then!
DungeonHunter
Aug 21 2006, 04:00 AM
has anybody ever told you how emo you look?
anyway, if it was long dea, it would have been closed.
Ibis
Aug 21 2006, 04:56 PM
Emo? He's pure statuesque. And picturesque too with vampish overbites ... lolol.
Aki
Aug 22 2006, 10:32 PM
QUOTE(DungeonHunter @ Aug 20 2006, 11:00 PM)

has anybody ever told you how emo you look?
anyway, if it was long dea, it would have been closed.
No it wouldn't have, actually. The Mods understandably, don't have the time to go lock every thread that's died.
If a topic hasn't been posted in for like. A Month. Like this one was. Its' more than safe to assume its' dead.
deemu
Oct 3 2006, 09:07 PM
thats not a bad idea
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