ureniashtram
Jul 20 2010, 12:15 PM
Come on, you guys. Let's plan!
jack cloudy
Jul 20 2010, 08:10 PM
Ok, planning.
First of all, are we together from the start, or will we join up in say...Balmora or something?
2: Have we already been hired by Martin, or are we here for our own reasons?
3: I suggest that whatever we do, we don't split up. There simply aren't enough people to go around and venture to multiple locations simultaneously.
Regardless, I'd say we start out in the southwestern parts of Vvardenfell. Since due to the background, the Dunmer are likely even more xenophobic than usual, we might be better off sticking to the parts that are known to have a largely non-native population, at least at the start. I'm talking about Seyda Neen, Balmora and Caldera here.
As for item 2 earlier, Tristan (if Zalphon comes back), has most likely been assigned by Martin already, possibly with the goal of keeping an eye on the rest of the gang for him. Kaye has either been approached for the job, in which case he's just here because he figures he might as well do something potentially worthwhile with his life while he's still able. Or else he's fleeing from unpaid tabs on the mainland in a way only a drunkard can do, steal a boat and somehow manage to get to Vvardenfell on his own without sinking or really knowing what he's doing. Your choice.
Cyldreen...well he is a spy for the Orcs right? So officially hired by Martin I'd say, but possibly planning to hand the shinies over to the Orcs instead.
Riden I'll have to think some more before I can give anything. Or maybe someone else comes up with a reason for him.
Zalphon
Jul 20 2010, 09:43 PM
Sorry, I was camping. And Jack's questions are valid.
ureniashtram
Jul 20 2010, 11:12 PM
Right! I'd say we all join up in Balmora, just like jack said. But I think Cyldreen will be more distant and weary, allowing Tristan to be suspicious of him. How we join up... ? Maybe we encounter each other in Eight Plates or Lucky Lockup, maybe because a drunk Redguard, accidentally, spilled the beans? That's all I can think of right now, honestly..
Or
Tristan, Cyldreen and Kaye meet each other on a boat headed for Morrowind and they come to agreement that they should head to Balmora, encountering Riden on Seyda Neen?
(The ship that the trio took is actually the same boat the Nevy took while on his quest to stop Dagoth Ur. If we take this as an option) You guys choose.
As for Riden. . .
Zalphon
Jul 21 2010, 12:32 AM
I do like meeting on the boat. Nothing like a Morrowind-esque start to an RP in Vvardenfell. Where's Caius? Am I the Nerevarine? Do I get to kill Dagoth Ur?
Just kidding of course, I am eager to begin. Can Seyda Neen and all those places be similar to their Morrowind status (15 years doesn't drastically change a city).
ureniashtram
Jul 21 2010, 04:54 AM
QUOTE
...Can Seyda Neen and all those places be similar to their Morrowind status (15 years doesn't drastically change a city)...
You know, I was wondering the same thing. Maybe if we tweak some parts and make Seyda Neen, Balmora and Caldera Imperial Outposts maybe we can make the story go smoother? Like, for instance. The respective Forts in said cities can give us some help? Like medicine and stuff like that? You guys choose, again. He he
DarkZerker
Jul 21 2010, 05:43 AM
A mage that has no affiliations with the Mage's Guild....
Used to be a Legion Siege team commander...
Lived in the Imperial City until [insert plot device here] happened.
There's a good starting template. I'm not exactly the most creative person on the planet, I'm just naturally a decent writer.
ureniashtram
Jul 21 2010, 06:32 AM
That's ok, Zerker, but what about Riden's whereabouts? Could we meet him in Seyda Neen or something?
DarkZerker
Jul 21 2010, 06:27 PM
I've never played Morrowind...I'm just going to go with the flow. Let's say he took a vacation to Seyda Neen or something.
Zalphon
Jul 21 2010, 09:12 PM
No one vacations in Seyda Neen, :biglaugh: It's a pauper town. Perhaps you could be visiting your aunt Eldafire, an old Altmer wench?
DarkZerker
Jul 22 2010, 01:24 AM
How about this.
He lands on Seyda Neen from a small prison boat as one of the boat's escorts.
Zalphon
Jul 22 2010, 03:23 AM
Perhaps I could flesh out a character sheet for you Zerk, based on your template
ureniashtram
Jul 22 2010, 03:53 AM
I feel tensions rising. I see faith has fallen..
Pfff. (bass and drums kicks in)
Anyways, I have some ideas.
1. You got there first, acquiring some information about the current leaders of 'the mysterious Enclave', but at the cost of the Tribunal Temple and it's associated factions keeping an eye and being suspicious of you.
2. Personal Vendetta? You hunted down a certain person who wronged you in the past, while at the same time you kept an eye out for some info?
I'm just getting you in the spy business,

.
3. You're actually a magical conduit for Sve'lkreen's Roots, allowing us to safely wield the gem-root without screwing up time. If you touch the gem-root, you black out, have a thin percentage of ever waking up and paralyzed for a short time. Or you wake up and have visions of the future. ( this visions come from none other than me, via PM

)
4. Just what you said, a boat escort.
You choose, you voice out your opinions and let's get started.
Zalphon
Jul 22 2010, 04:31 AM
I'm actually going to create a new character, Tristan just seems too cliche.
ureniashtram
Jul 22 2010, 04:44 AM
You're gonna throw Tristan out, just like that? Replace him with a Mage whose ancestor is Zalphon? To say the least, it would make things very complicated.
I suggest you don't, until we figure out a way to 'replace him' with your new character. . . I don't know, ambushed by a group of bandits while heading towards Balmora or something.
Wait.
You are going to throw him out, aren't you?
Zalphon
Jul 22 2010, 06:43 AM
I was actually planning on a young Tribunal Temple member, but if you want I'll keep this guy.
Edit: You're the host, I do as you order. You don't want me to change, I don't.
DarkZerker
Jul 22 2010, 09:25 PM
Can I possibly change? Same name, same race, just profession change.
If so, Assassin. Not DB Assassin, just an Assassin, a very good one. Details if I'm allowed to change.
Zalphon
Jul 23 2010, 01:17 AM
Dark, your character can't be more powerful than the rest of us

We're supposed to be a team, just keep your mage character.
DarkZerker
Jul 23 2010, 01:42 AM
I know...not more powerful, just a different fighting style...
Zalphon
Jul 23 2010, 02:43 AM
You said very good.
ureniashtram
Jul 23 2010, 03:02 AM
.. Zerker, if you want, you could create another character. You can control them both at once. I don't know, Tess or whatever her name is. DO NOT UBER UP YOUR NEW CHARACTER IF YOUR GONNA CREATE ONE. How about an amateur Assasin? That way, you could improve his/her skills while the plot thickens.
Zalph, that goes for you too. Keep Tristan, create your Tribunalite. That way, we could have characters who like each other, while others despise each other.
Makes the story/RP interesting.
DarkZerker
Jul 23 2010, 04:02 AM
Well by very good...lots of Assassins in Tamriel just suck...lets keep it at that. Sneaky and agile. Not stronger by any means. After all, he has very little armor.
Alright, I'll do this.
Name: Riden Snowe
Gender: M
Age: 36
Race: Imperial
Appearance: Not muscular, kinda skinny. A look that seems natural and not overly muscular or weak looking.
Tatoos/Misc: A minor scar on his cheek from a very close call with an arrow.
Personality: A recluse by nature, he spends most of his time in the Imperial City, looking for contracts for money or spending time creating poisons to sell to merchants.
History: His father was an assassin with no affiliations with the Dark Brotherhood. Due to the majority of willing clients that went to him instead of the Dark Brotherhood because of the more religious aspect of them, the Brotherhood murdered Riden's father and mother. He was 19 at the time. Now for 8 years, he's been working as an assassin with of no small talent but not at all powerful. Many rogue assassin masters regard him as "The Best of the Regular Assassins."
Riden is not the best assassin by any means but of all the normal assassins out there, he's the best and survived the longest.
Class: Assassin(Normal Assassin, not master nor novice)
Weapons of choice: Jian Blade, a thrusting weapon great for penetrating those very small gaps in armor and can slash through nearly all types of light armor except glass. Very fast and durable but not strong.
Royal Dagger: A short weapon great for very close range combat and for penetrating heavier armors. Fast, breaks easily, and high penetration with bad recovery time.
Alieyd Bow: Only uses this for very long range assassinations but very skilled with it. A 5% chance it will rip the soul of the target from the body. Good for exploiting armor gaps like the Jian but only at a long range.
Hidden Blade: A last resort weapon. Very strong and can penetrate many types of armors but has an incredible amount of recovery time which will render the user incapable of attacking for a good 10 seconds.
Armor/Clothing: Assassin Armor: Very well interwoven fabrics that can block shots from arrows and small knives but the real protection is from the "Reflect spell" enchantments on all the armor pieces which gives it a very high magic protection.
Ally: Tess, Political figures, anybody with money(Clients), Other rogue assassins
Enemies: Dark Brotherhood, Morag Tong, Imperial Legion, bandits, Thieves Guild.
Tess
Very long....Very long...
Name: Tess Rysan
Gender: F
Age: 34
Race: Imperial
Appearance: Pale with a slender body. Looks built for basic combat. Has very long silky hair.
Tatoos/Misc: None
Personality: Really nice and social. Has morals and boundaries she would never cross. The opposite of Riden. Although she's very attracted to Riden and spends time in their large manor near Bravil.
History: She used to work for the Fighter's Guild for a long time before quitting due to the excessive amounts of killing involved. Tess worked as a shopkeeper for 6 months before meeting Riden. After a small war, she became very close friends with Riden and eventually got married to him. Still keeping last name though.
Class: Fighter, proficient with Heavy Armor, combat tactics, and fighting with blades in general.
Weapon of choice: Ebony Claymore, A gift from Riden as a present. It's enchanted with a low level fire enchantment.
Armor/Clothing: Enchanted Morrigan Armor. It's enchanted with a "shield" enchantment to give extra protection against enemies. Looks similar to the Ebony Armor but has the same protection as VERY well made silver armor with the same enchantments.
Ally: Fighter's Guild, Riden, Rogue Assassins(Husbands a member), Political Figures
Enemies: Dark Brotherhood, most Orcs, Daedra worshippers, anybody else who's "Evil"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tess was contracted by the Fighter's Guild to guard a Prison Ship and she brought along Riden for long range protection against would be pirates. How about that?
Zalphon
Jul 23 2010, 04:17 AM
Actually, I'll stick with Tristan, two is too many.
DarkZerker
Jul 23 2010, 04:36 AM
Get rid of my first character by the way,
ureniashtram
Jul 23 2010, 05:14 AM
Why'd you post your character in the Planning thread? And the Ebony armor. . . Not trying to be antagonistic here, but that's overpowered. Stick to steel or silver.
EDIT: Sword too. Hmm, I wonder where Jack is.
Zalphon
Jul 23 2010, 05:41 AM
Dark, the ayleid bow seems overpowered, as does your armor on the assassin. Especially the armor on Tess. Why does he dislike the Morag Tong?
jack cloudy
Jul 23 2010, 09:48 AM
I'm still around, just don't have much to say. For the most part, I'm thinking if I should change Kaye's background a bit because right now, his complete non-combat or other skills focus kinda makes him stand out. Stand out as useless weight.
Anyway, if we're going to use a prison ship, I might as well dump Kaye onto it as a prisoner. The type they dump off in Vvardenfell just so he won't be a nuisance on the mainland.
Also, for your assassin, how about going for the type who actually uses stealth to get close, do the job, and get out and whose main plan upon being discovered is 'run real fast'? It would be a departure from the general light armoured fighter type you see in games and other fiction all the time. Not to mention that with an emphasis on a completely different type of combat (stealth vs non-stealth) I don't think we could easily call him overpowered or anything. And what's this hidden blade thing? Am I right to assume it's like the arm-stabby thing Altair uses in Assassin's Creed?
As for the enmity with the Morag Tong, that one's a bit tricky and relies on his past. The Morag Tong has and maintains a monopoly on assassinations (legalized and everything), at least on the island itself. Now if Riden's activities have been restricted to the mainland, there isn't much reason for the Tong to hate him. But if he has done some freelancing on the island before then they will not take kindly to him. Assuming they know who he is and for whose deaths he is responsible, of course.
DarkZerker
Jul 23 2010, 05:12 PM
Yes...arm stabby thing Altair uses. The armor is very well protected against spells but there's little protection against blades and bows so yeah...I didn't want my armor to be underpowered.
I get close, stabby mc stabby stab and then if there's only two or one other person, then slash with the Jian then get out. If there's A LOT of people, use stealth and run and hide.
About Morag Tong, the DB hates Riden from the fact he steals lots of would be customers. I guess since he's an assassin who actually doesn't suck at his job and his rogue assassin buddies would also steal members in Morrowind since the Morag Tong may be legal but the rogues are better suited.
Guilt by association...
Zalphon
Jul 26 2010, 08:57 AM
Is this dead?
jack cloudy
Jul 26 2010, 11:49 AM
Dunno. Maybe we should just get started on the boat or whatever. The way it looks here, we could keep planning till the universe suffers heat death and still not get started. By the way, I've also decided to just assume that Kaye punched and kicked a few trees till he bled during his quest for enlightenment, at least when he isn't drunk or having a hangover.
ureniashtram
Jul 30 2010, 12:17 PM
Sorry, got into a little accident. I agree with Jack, let's get started. Should I creathe Playground or someone would?
jack cloudy
Jul 30 2010, 08:59 PM
An accident? Well I hope you're allright and healthy then. Anyway, I'm gonna pop over to the rp and see about making my first post there.
ureniashtram
Aug 1 2010, 09:46 PM
Alright, the fight stopped but the sailors wish to start another one... I got some ideas.
Anybody want to be prisoners or commandeer their newly acquired personal ship?
If we choose to be :
A.) Prisoners:
1. We'll be dropped and abandoned in the middle of the Sea, on a small boat or canoe. Eventually, an Argonian sea scouts find our drained body and drop us off in Seyda Neen. And since we're only four (characters), I'm thinking on creating an Argonian character. This seems to be a good choice, in my opinion.
2. Become prisoners. After some time, we get attacked by some pirates who tailed us during our travel. The 'pirates' are actually a brigade (or something) of Tommorow's Wind.
Morrowind is secretly attacking boats and ships of the Imperial, in hopes of making the sea dangerous by blaming it on pirates. Resulting in reduced boats of Legionnaires and supplies heading for Imperialized cities. Then, they attack said Imperialized cities (Seyda Neen, Pelagiad etc.) in hopes of reducing the Empire's control in MW. They also leave no-one alive, including prisoners.
3. Become prisoners, and drop us off in Seyda Neen. Stripped off our gears, we become part time mercs, saving enough gold for our quest. And by 'we', I mean Cyldreen and Riden. Tess can too, but Kaye? He can, but I don't know. That one is yours to decide, Jack. (If we choose this option of course)
OR
B.) We fight back and commandeer the ship. (If we win, that is. Cyldreen and Riden (and possibly Tess) can hold their own, but the question still remains. What of Kaye?)
1. We win against the sailors, tossed the Captain into the sea and make this ship our. . . Sea Side Headquarters. By doing so, I suspect the animosity between C and Riden will vanish. They have to work hand-in-hand for this to be chosen, they still are weary of each other though. After that, we drop our butts in Seyda Neen, sell whatever loot inside the ship and the RP takes us into the Real Thang.
2. Just like 1, we win and our ship gets attacked by the .. brigade of MW. Those powder Cyldreen thought of using earlier? Those were needed by the hand-held cannons (rifles! but our characters are none the wiser.) beneath the Armory! We decimate the other ship by using the 'cannons' but our new ride is heavily damaged. We collect our stuff, toss it into a canoe and head for Seyda Neen.
All in all, B.1 and A.2 seems like a good idea to me. But, hey. Voice your opinions and let's plan!
DarkZerker
Aug 1 2010, 10:17 PM
This needs to be addressed as soon as possible.
I messaged Uren about this but this HAS to be said. Tess is 2 months pregnant so I need to work this in somehow. Obviously, the birth will happen but it will literally be quite a while.
Oh and B.1
I'm an assassin, not a freaking fighter. Well I have Tess for that but what the hell, let's do it.
ureniashtram
Aug 1 2010, 10:28 PM
Ok, then. Let's wait for Jack, eh?
jack cloudy
Aug 1 2010, 10:34 PM
Well, Kaye is already a prisoner. They just feel he's harmless enough that he can roam around the ship. (as long as he doesn't get in the way, obviously)
So...I guess I can make him have some fear of what the hell happens upon arrival on Vvardenfell, so he'll join the rest of you guys in taking control of the ship cause hey, better odds of not rotting in a jail on some godforsaken island that way. He's sufficiently sober to hold his own against a random sailor or two, so no problem there. (Though he really is going to grab a bucket when its all over. He's been far too active already and adrenaline or bodycontrol doesn't last forever.)
As for the going of events, I prefer a mix between B-1 and B-2. Namely, no attack by another ship, but we do pile our stuff in a rowboat and head to the shore that way. I mean, as soon as we're all off the ship, there is nothing keeping the sailors under our control and leaving one of us to guard the ship against mutiny is too risky. SO I say take-over, have the ship sail to the coast and then we skip out on a small boat.
ureniashtram
Aug 1 2010, 11:20 PM
Got it! Let's go to the Playground, I'm literally shaking with anticipation babay! And we get to use rifles!
Fact about S.O.B.E's rifles- It's design is like the Baker Rifle! Performance is exactly like the same, although it can be enchanted. Enchanted versions can fire Fire, Frost, Ice and Paralyzing pellets.
One downside of it, is that bullets are very hard to come by. And reloading it can take minutes.
EDIT: And NO: ONE SHOT, ONE KILL!! Our characters are obviously new to this kind of technology, only the Empire and Sumurset Isles can manufacture and control such things.
OK, let's go with Jack's plan.
ureniashtram
Aug 2 2010, 08:41 PM
You guys go on without me for a while. Something's come up. I should be up and running tommorow.
Can somebody please control Cyldreen for me? He's heading for the Armory for his Spear. He can also bring Kaye (if he stayed and fought with Riden) some weapon.
Thanks, and peace out.
ureniashtram
Aug 3 2010, 09:55 PM
I'll be posting in a minute.
So.. We encounter a rather genius Orc by the name of Veefnir. What do you guys think? Should we bring him along (Funny looking elf is Veefnir new friend), which results in me creating his character and posting it on the Sign-Up Thread. Now should we choose this option, I'd say we find a new hiding place and leave him there. That way, he could maintain our gear and if his muscle is needed, we let him tag along.
Or
We leave him in the ship to 'guard Veefnir former friends', while we jet out of there.
Choices are yours, guys.
jack cloudy
Aug 4 2010, 08:58 PM
Well, brainwashing won't last forever (and Orcs actually have a modest resistance to magic if I remember correctly) so when Veefnir comes back to his senses, he'll be pissed. I vote for leaving him behind to cover our back while he's still on our side. Then hope we get out of dodge before he decides to hunt us down.
ureniashtram
Aug 4 2010, 10:35 PM
Hmm.. Ok, then. Let's wait for Zerker's opinion.
DarkZerker
Aug 4 2010, 10:50 PM
Don't care.
ureniashtram
Aug 5 2010, 12:14 AM
What? Why's that?
DarkZerker
Aug 5 2010, 02:35 AM
Very...very tired. Was jogging 2 miles none stop with no water...must resist...urge to murder...
ureniashtram
Aug 5 2010, 03:07 AM
... Ooohhkkaaay. Anyway, I'll take it you're neutral ground on this one. Which means it's a stalemate.
Strategically speaking (or whatever they say in situations like these), I think it's best to....
Leave Veefnir alone. Although the scenario which involves Veefnir as our resident blacksmith and powerhouse may sound tempting, Jack nonetheless saw a flaw in my plan.
Magics aren't forever. Which will make, as Jack tells us, piss Veefnir. And a raging orc, backed by overwhelming sailors against a spy, an assassin, a Redguard is hardly a fight, so, ok then.
DarkZerker
Aug 5 2010, 03:14 AM
Lol.
Alright, I'm going to post later, after I get my muscles to relax.
ureniashtram
Aug 6 2010, 10:36 AM
News Flash! News Flash!
Dantrag joined our RP! WHOO!
So let's get started with the plannings and all, right?
First off, the races. Since the Altmer are against the Bretons, that means Cyldreen(and other bretons) would be on bad terms with Nelacar if they meet..
Hmm.. Speaking about meeting, where would Nelacar be? Already in Morrowind or the on boat with us? The latter I doubt, seeing as the ship is currently without a Captain and the ruckus is enough to wake a dead Lich.
Hmm. . . Lemme think some more..
jack cloudy
Aug 6 2010, 01:04 PM
Speaking of the ship, I'd rather we get off of there as quickly as possible. The fight has gone on long enough in my opinion.
Nelacar could be on the boat, in a cage (we had more prisoners, right?) Except, his background says that he came here willingly so he wouldn't be in a cage. Best thing I can think of is that he either is already in Vvardenfell, or he was smart enough to stay out of the whole mess and let the lesser races murder each other. In which case he's either belowdeck waiting for the massacre to end, or preparing to disembark in a rowing boat.
And uh...what is the plan for that hostage situation?
ureniashtram
Aug 6 2010, 02:20 PM
Hmm.. the ship. How about Veefnir guiding the rest of the sailors to the cages? Lock the cages and lock the entrance of the cages? That way, Veefnir and them sailors should give us no trouble.. They locked themselves, he he.
But that wouldn't be accomplished if that Dunmer who holds Tess isn't sorted. Maybe send another Command Humanoid spell? That would make Cyldreen overpowered in Illusion though..
. . . I got it!
A:
1.)Maybe if Kaye threw a powder(the ones needed for the rifles, I guess) at the eyes of the Dark-Elf, it would incancipate(sp?) him long enough for Tess to vault out.
Then, let the masochist pain-loving Breton run said Dark-Elf through with his bloody spear.. No pun included..
2.) Let Veefnir decapitate him from behind. After that, though, Cyldreen have to cast a Charm spell on Veefnir. Cyldreen Command Spell only lasts a minute. So if the Charm spell works, it would at least let us reason with the Orc. Which, in my opinion, is like asking the tree what it would feel if we burn it. He he.
3.) Sweet talk the Dunmer with surrendering! Then, if he lets his guard down, let Kaye sneak some attack.
A1 and A2 seems dependent on Kaye. The reason for this is that the sailors, including the Dunmeri First Mate, is that they aren't focused on the Redguard. Of course, the choice is yours Jack.
---
B:
1.) WE KILL THEM ALL, SHOW NO MERCY! This is actually the last choice we have to make, in my opinion.
2.) Cyldreen will distract the Dunmer, then let Riden(if he can stand the pain of his wounds) grab him from behind and disarm him. This choice are for those who doesn't want some blood to be shed.. (ahemtessahem)
3.) Cyldreen will use the remaining reserves of his Magick and use an Invisibility spell, go around the confused Dunmer and slit said Dunmer's throat.
Alright, that's all I can think of. If you have any suggestions, write em down!
jack cloudy
Aug 6 2010, 04:29 PM
Well, I don't think Kaye has any gunpowder on him and getting it would be a problem (mostly because it would draw attention to him, ruining the element of surprise.
So here are alternatives
1: A bucket with soapwater
2: Last time I left him with his back to the mast and a broadsword. I could have him climb up and drop the sail on the Dunmer (and a few other people)
I kinda like option 2. You can combine it with sweettalking the Dunmer till Kaye gets himself set up.