I met C. yesterday at the South Wall to get my orders. We talked a bit about the situation in Ebonheart—he said I was free to deal with anyone who might compromise my cover in “any way you see fit”. That suits me just fine.
By the time we started discussing my first mission I had already downed two bottles of Cyrodiilic brandy. It’s significantly less expensive here in Morrowind—I guess it’s difficult to import much of anything into Black Marsh, though. In any case, I was getting drunk and C. was high on his skooma. What an odd pair of Blades we must be.
Functional, though. The spymaster told me that the Council had some big job planned for me, and that before he sent me off on it I should become more familiar with the Telvanni. As he put it, “You need to know how they live, and how they fight, before I send you off to Port Telvannis. In some ways they’re similar to your beloved House Dres, but you’ll find the distinctions to be critical.”
He paused, perhaps thinking I’d have questions to ask. I didn’t. Nothing could be worse than the Dres.
Finally he got down to the details. “First, to see how they fight, I want you to wipe out a rogue Telvanni outpost. They’re no threat to the Empire, but they also won’t be missed. It’s a place called Shishara—a velothi-style dome in the Ashlands directly east of Caldera, and northeast of here. Nine-Toes found it on his most recent mapping expedition.” He handed me a map, folded into fourths.
“Report back here once you’re done.”
I decided to start from Caldera, if only because I hadn’t seen the town yet and was curious. I teleported in courtesy of the local Guild of Mages. It reminded me a bit of Gideon, except newer and smaller. The buildings are primarily constructed in the so-called “Imperial” style; lots of white and brown, right angles, and gray stone. Reman Cyrodiil must have been a profoundly unimaginative man.
I purchased another round of brandy at the local tavern and then marched east. Soon I came up against the mountain front, but it gave me little trouble, even in the early morning dark. Nor did the cliffracers—vile flying beasts—trouble me. My aim with the crossbow was true.
On the other side of the mountain ridge I found a cave—the rude carving over the door said “Shushishi”. I would have passed it by, but I remembered something else the spymaster had said: “If you come across any bandit caves, feel free to play adventurer for a little while. Nobody cares about the bandits, and they’re a good way to augment your income.” Carefully I stepped inside, my two blades drawn.
An orc guarded the door; he carried an axe at his side. He charged, muttering, with the opening of the door, but I side-stepped his wild swing and cut his throat open as his axe sparked against the stone. I took a few gold pieces off the body and began to creep along the rocky corridor. A female bosmer with a steel staff fell when I shot two bolts into her chest. The next to die, I caught asleep. He was resting on a wooden platform, above a slave enclosure, when I cut his throat. I considered setting him aflame, burning him alive, with one of his own torches—slave smugglers deserve as much—but I didn’t know how many were left in the cave. My instinct for vengeance, though strong, is weaker than my instinct for self-preservation. Instead, I quietly freed the two khajiits in the enclosure below and moved on, killing a redguard and a dunmer before I found the ringleader, himself a khajiit. How a khajiit could condone smuggling slaves is beyond me—some part of his soul must have been lost. I think, then, that I may have been doing him a favor when I ended his life with a pair of steel bolts.
A moment later I found the two argonian slaves, Meeh-Mei and Deesh-Meeus. They were from a neighboring clan, living close to Rockpoint. I gave them some money and outfitted them with the armor of those I had killed—I wanted to escort them further, but I had work to do. They understood, I think. By the time I managed to exit the cave—after rifling through the smugglers’ crates of loot—they were out of sight over the ridge. With luck they would make it home.
On to Shishara, then. I crossed the foyada—a long, narrow valley created by the lava flows of Red Mountain—and struggled to make my way over the next mountain ridge. Stymied by the steep slope, I cast a levitation spell. Atop the ridge, I took in the rising sun. It was a strangely beautiful scene, those Ashlands. This place is so very different from my homeland, but perhaps that is why I can call it lovely. Most of my life has been profoundly painful—my father’s exodus, the threat of the slavers, my failure with the Shadowscales, and Tear to top it all. Being in place so very different from Black Marsh might eventually prove therapeutic. I do not find gray volcanic hills and throngs of cliffracers foreboding.
The sun rose a little higher, and I saw it—the velothi tower of Shishara.