Pushtrak
Jul 31 2006, 11:17 AM
Newbiezilla asked me to post this here...
I personally go with Nautical points.
QUOTE
Take this thread as a "What should Oblivion have been" or "What can TES V be." The outcome is probably the exact same anyway

Anyway, we can assess numbers of people who are in favour of the compass with this thread. We can find out what people want done with it, or wish was done with it.
I'll deal with my attitudes to each of the poll options - I don't require anyone else to do this, so don't feel obligated.
I liked it. it should stayI disagree with this one, as I felt it was added to fit into a larger audience, so people would have the incentive to play on if they weren't hardcore gamers.
People who had friends with this game would play it for maybe half an hour, and if they knew what they were doing, and not getting frustrated like they might have done if they were playing Morrowind in same friends house, and decided against buying it.
I personally played Morrowind over in a friends house before buying the game, and I bought it for exactly the opposite reason - I felt I could explore anywhere and have fun.
I hated it, it should goI'd like the game without the compass for sure. Though I know they felt that it was obligatory because the fact that NPCs went on their schedules.
To me, it was unrealistic having the ability to have a compass detect people like that. I say no to compass detecting people, anyway, personally. Locations I can deal with, not people.
Nautical pointsYou have a map, in game and in real life, so I felt that Nautical points compass would be ok as a just when you get directions to have an on screen representation to confirm you are going the right way.
Limited range This could work quite well, for instance at Cheydinhal you will not see something at Anvil being pointed out to you... I think a set paramater could work quite well here.
SlidersMy problem with sliders is I feel we shouldn't have to adjust sliders to accomodate us. I don't like messing with the difficulty slider, as I should feel i'm going into a world, not tweaking the world. Though i'm open to counter points on that.
A slider for on or off, thats fine, i'd end up switching it off assuming nautical wasn't an option.
SummaryI guess you could say i'm mixed in my opinions. I guess you could say at the moment i'd go with Nautical (or compass points)
Ibis
Aug 1 2006, 12:09 AM
I voted that I like the compass the way it is. I think it is easier to use than some other games. Can't think of any names right off but in some games the compass seems to be directly opposite to the way it looks like you are going on the land.
I think it's Shadowbane. I don't know why a game would be set up that way, but when you are pointing West on the compass - ingame you are actually heading to the right, which traditionally would be the direction of East. But as long as you follow the compass it works out ok.
Rane
Aug 4 2006, 02:18 PM
I have nothing against the compass itself. What I don't like about it is what its existence's consequences seem to be. No written directions whatsoever. The game practically forces you to rely on the compass, meaning you'll never really have to find anything on your own. Sure, you can choose not to use the compass at all, but that'd mean you'll have absolutely no idea where you're supposed to go.
So, in a perfect world, the compass would be completely optional, customizable and it wouldn't be essential for advancing in the game. Being able to choose what is shown on the compass, how far its range would be (different ranges for different targets even) and an on/off switch would make it much better. That, along with a direction given in text/speech would make it ideal.
DoomedOne
Aug 5 2006, 12:36 AM
I don't even think the compass should be an option. Fast travel is an option but I find myself using it and it made the game feel less involving, even though I realized this I continued to use it. The compass is the same way. They assured us both features would not dumb down the game, but they did.
hunter14
Aug 5 2006, 06:22 AM
i said the compass should stay because it would be impossible 4 light gamers, like me, to get any where in the game. it would just take to long.
Abu the Cat
Aug 6 2006, 05:37 AM
I like it. It shows me all the quest targets and if I'm near them or not.
ThePerson98
Aug 7 2006, 02:00 AM
I would like it if it didnt show targets, but if you turn it off it can make some quests impossible, since they dont have directions. So I am forced to leave it on unfortunately
Powerslide
Aug 8 2006, 10:32 AM
The compass? It seems to me that people unnecissarily whine about it.
I remember milling around in Morrowind for hours trying to find the tomb containing the bow of (mental blank) and that thoroughly annoyed me, therefore I am all for the compass.
BUT;
It does seem to me to be a little too much like hand holding at times, it needs to be fine tuned - a specific area perhaps? But I have to admit, I'd miss a great deal of locations that way.
I do like the nautical points idea, very trendy!
Ibis
Aug 8 2006, 09:29 PM
I like it and I like teleporting by map, although it was fun to just trek all over the place aimlessly in Morrowind and see what trouble you could stir up.
Omg Rane - you're 60 days short? Congrats!
Abu the Cat
Aug 11 2006, 05:02 AM
QUOTE(Ibis @ Aug 8 2006, 02:29 PM)

Omg Rane - you're 60 days short? Congrats!
Huh? Anyways, no one has to look at it at all during quests. I do only if I can't get where I'm supposed to be going.
I_am_elf_hear_me_roar
Aug 11 2006, 05:57 AM
I use it all the time it very helpful

howbout a map with a compass
Ibis
Aug 11 2006, 08:08 PM
I use the compass all the time too. Except with the cities I really know the way between.
Abu the Cat
Aug 11 2006, 08:36 PM
QUOTE(Ibis @ Aug 11 2006, 01:08 PM)

QUOTE(Abu the Cat @ Aug 11 2006, 12:02 AM)

QUOTE(Ibis @ Aug 8 2006, 02:29 PM)

Omg Rane - you're 60 days short? Congrats!
Huh? Anyways, no one has to look at it at all during quests. I do only if I can't get where I'm supposed to be going.
Yer siggy says you have 58 days left now. I thought you meant in the armed services...we used to call that going short. As in short tour of duty.
I use the compass all the time too. Except with the cities I really know the way between.
I'm not Rane. I just didn't get what that was supposed to mean. Ummm... oh boy, a moderator's going to get pissed at me now!
Ibis
Aug 11 2006, 11:20 PM
What do you think are the two hardest cities to travel between. And I wonder if we are missing little important or not important things out in the wilderness by using the teleporting instead of walking or riding. Or maybe they didn't bother to put much between cities in Oblivion.
Abu the Cat
Aug 12 2006, 05:54 AM
QUOTE(Ibis @ Aug 11 2006, 04:20 PM)

No no, if they'll be pissed with anyone it'll be me for not reading the post slow enough to see who it was from. I used to be in the USAF and was just happy for Rane noticing his Siggy. Sorry about that but if you stick around long enough you'll find out that I am famous for mixing people up and Rane is one of the primary ones I do that with. OHH NOO, he is gonna be pissed at me now.
(Pssst-Perhaps we could both delete and pretend it never happened hehehe)
How? Oh, boy, another person they'll be pissed at! I have hijacked this thread with that one post, you see. Kind of... oh boy, anyway!
Ibis
Aug 13 2006, 10:41 AM
Just edit, swipe and rewrite. Very easy although a delete button is simpler.
Too late. I saw it.
-RaneI really like Cheydinhal so much that I need to go other places. My game runs with so much lag that I just kinda travel/wander around seeing what's what. But I did that somewhat ever since Arena. I'll do the MQ when I get my new video card.
TormentedSoul
Aug 17 2006, 01:48 AM
I liked the fact that I have a compass but not a big fan of the way it can track NPC's. Kinda took some of the fun from the game for me as in Morrowind actually finding the NPC was sometimes the best part of a quest.
1234king
Aug 28 2006, 09:02 PM
I would like it if it only showed N,W,S,E. I don't like how it shows where the target is as soon as you get the quest added to your journal. or when it shows you where the people that you need to ask for dierctions are. I think that it only shows you where the target is after you ask someone for directions.
TheImperialDragon
Aug 30 2006, 05:47 AM
I would have liked the compass a lot better if it only showed where NPC's are, but when the game is constantly telling you where to go, or what to do, then it got a wee bit annoying, same with the journal pop-ups. Beth should have included an option in the options menu (obviously

) to switch it on or off at the player's discretion.
Pushtrak
Sep 13 2006, 09:10 PM
Compass showing where NPCs are? What? Like a motion tracker? Something about that rubs me the wrong way...
TheImperialDragon
Sep 13 2006, 11:53 PM
Meh, that is how Oblivion works. I think there should be an option to turn it off in Vanilla OB.
Pisces
Sep 18 2006, 10:04 AM
Morrowind has lots of things everywhere, but oblivion doesn't have as much interiors so I think it is quite useful to find where the selected few are so I don't get bored.
mirocu
Feb 10 2013, 11:13 AM
I couldnīt vote. I like the compass as it is but I really think they should have made it toggle-able. Then again I can always use Lady Sagaīs Delete Compass mod!
Lady Saga
Feb 10 2013, 03:18 PM
Ha ha , ya, I'll have to post a screenie.
What cracks me up is that a lot of people have adopted my pretend mod in some manner. (for those who don't know it, I put electrical tape over my compass in Oblivion). And not everybody who uses this 'mod' is on console. I've read about a couple of PC players who have adopted it in some manner!
mirocu
Feb 10 2013, 04:42 PM
QUOTE(Lady Saga @ Feb 10 2013, 03:18 PM)

I put electrical tape over my compass in Oblivion). And not everybody who uses this 'mod' is on console. I've read about a couple of PC players who have adopted it in some manner!
Itīs a platform versatile mod!
Grits
Feb 10 2013, 04:52 PM
I voted for sliders. That way my preference doesn't interfere with someone else's. Maybe in TES 6, lol.
Lady Saga
Mar 4 2013, 05:13 PM
QUOTE(Grits @ Feb 10 2013, 10:52 AM)

I voted for sliders. That way my preference doesn't interfere with someone else's. Maybe in TES 6, lol.
I forgot to vote on this thread, so now here's my big (rockstar) announcement on how I voted!
I would also go with sliders. This is how Skyrim does it, but even in Skyrim I'm not 100% satisfied. I would like to
delete the compass entirely, while leaving stats visible. This way I always know where my character's health, stamina, and magicka happen to be.
Maybe TES VI will finally get it right! Lol.
King Coin
Mar 4 2013, 05:18 PM
I personally like it, but I voted for sliders. Everyone should get what they want.
Lady Saga
Mar 4 2013, 05:35 PM
QUOTE(King Coin @ Mar 4 2013, 11:18 AM)

I personally like it, but I voted for sliders. Everyone should get what they want.
Exactly.
It's interesting not a single person voted for "get rid of it". Even I, who prefers to cover the compass up, would not want to see Bethesda get rid of them in future edtions of ES. Plenty of people find the compass useful, after all.
ghastley
Mar 4 2013, 05:51 PM
Although I haven't really played with the numbers, Map Marker Overhaul (MMO) has a number of adjustments to a lot of things related to that display. As well as toggling what things appear on your map, you can also set the distances at which things become visible, including when you'll see a marker on your compass. Bringing the range down to approximate the visual means that the compass just reflects what would be on-screen if you turned your head.
At one extreme of the settings, your compass can be clear of markers, and just show direction.
I installed it just for its capability to add player-defined markers (a little flag, and you can add some text). There are a few unmarked shrines, camps etc. and I like to mark things like that on my map. Ayleid wells, doomstones and a few other items also get marked if you want them. Some categories, like buildings, get more refinement, so docks, stables, castles all get unique markers, which show on the compass automatically. That makes it a more useful display in a city, for example, where knowing where the castle is helps you orient yourself.
Hopefully Bethsoft learn from what the modders produce.
Lady Saga
Mar 4 2013, 06:06 PM
QUOTE(ghastley @ Mar 4 2013, 11:51 AM)

Hopefully Bethsoft learn from what the modders produce.
Yeah, hopefully.
I think it comes down to compromise. As much as I love my Xbox and PS3, I realize that they are also the reason why such features (which seem easily implemented by the modders, I am guessing) are not extant in TES IV, and only partially so in TES: V. Adding lots and lots of features means adding more and more time to program all this stuff, and without glitches. So Bethesda compromises. They try to add what the majority of us want, but don't go all the way to satisfy every single player out there.
The PS4 is out, and soon the next Xbox will be too. I am hoping for LOTS more options with these newer consoles, and hopefully the ability for us to use mods (or at least some sort of Construction Kit and console commands). I keep saying I'm gonna get a gaming PC, but chances are I'll remain a console gal over the long run. Here's to hoping
all of us are satisfied in the future.
mirocu
Mar 4 2013, 07:26 PM
QUOTE(ghastley @ Mar 4 2013, 05:51 PM)

Hopefully Bethsoft learn from what the modders produce.
I think they use the modders as unpaid employees

I voted sliders too. Having a feature with a few adjustments is the way to go. Otherwise we may eventually have games with graphic settings like in
this video.
PhonAntiPhon
Mar 11 2013, 07:43 PM
I have no problem with the compass in Oblivion actually, as is, but that said I also use Darnified so I can ef about with it anyway if I want.
On a comparative note, and in this instance I feel it's justified; I hated the compass in The Game of the Northern Province. I just did not get along with the whole enemy radar thing.
Fortunately the compass tuner mod really helped in that respect...
Pseron Wyrd
Mar 12 2013, 02:18 AM
QUOTE(PhonAntiPhon @ Mar 11 2013, 11:43 AM)

I just did not get along with the whole enemy radar thing.
That was a Fallout 3 feature. I'm guessing it must have been popular enough for Bethesda to import it into Skyrim.
Anyway, I not only don't play with a compass in Oblivion and Skyrim, I've also stopped looking at the in-game map. I have not opened a map in either game since sometime last year. It makes the game world feel 4 or 5 times larger to me. It's just an incredibly astounding difference.
Elisabeth Hollow
Mar 12 2013, 02:43 AM
I'm opting for the customizable option. Sometimes I just feel like exploring and not knowing what's around.
King Coin
Mar 12 2013, 03:18 AM
QUOTE(Pseron Wyrd @ Mar 11 2013, 08:18 PM)

Anyway, I not only don't play with a compass in Oblivion and Skyrim, I've also stopped looking at the in-game map. I have not opened a map in either game since sometime last year. It makes the game world feel 4 or 5 times larger to me. It's just an incredibly astounding difference.
Playing without a map and quest objectives has its appeal, but I just don't have the time to play with out them.
Acadian
Mar 12 2013, 03:43 AM
I use DarN's dark user interface and customize the compass to be quite unobtrusive.
Buffy's an explorer and prides herself on having one of the most detailed maps in Cyrodiil. She has contributed a great deal of knowledge and precise accuracy to the University's cartography department. The doeskin map and wonderful compass she uses are important tools to her.
We do either ignore or customize out the feature on the compass that shows nearby map markers. Her map is for markers; her compass is for direction finding.
Colonel Mustard
Mar 12 2013, 10:34 AM
As somebody with the sense of direction of a drunken pigeon with a magnet taped to its head, I voted slider; I need that compass or I'm going to get lost all the goddamn time, but I can appreciate that some people might not want it.
Also, I like the way that the compass points out interesting places along the way (at least in Skyrim); I've found some fun dungeons and ruins that way.
Pseron Wyrd
Mar 12 2013, 01:50 PM
QUOTE(King Coin @ Mar 11 2013, 07:18 PM)

Playing without a map and quest objectives has its appeal, but I just don't have the time to play with out them.
You're right, it's not for everybody. It definitely does take much longer to find many places without looking at the in-game map. Which is actually part of its charm for me. I love exploring and I love getting lost.
This started back in Morrowind, when I'd begin many of my games in a shipwreck off Azura's Coast. I had a rule: no looking at the map until we reached civilization. Azura's Coast is pretty featureless, so it was easy to get lost and stay lost in that area of the gameworld. I loved wandering with no idea where I was. I guess I'm just strange that way. Doing quests bores me to tears most of the time but wandering around lost keeps me on the edge of my seat with excitement. Go figure.
I'm self-employed so I have the time for all this. I can carve out blocks of time out of my schedule in which to play at my leisure. But I'm sure that someone with less time to play is going to find playing without a map (or playing without fast travel) not much fun, and I don't blame them.
Lady Saga
Mar 12 2013, 03:59 PM
QUOTE(Pseron Wyrd @ Mar 12 2013, 08:50 AM)

I love exploring and I love getting lost.
Yeah, me too. And in the vanilla game the compass (and the GPS-styled pointer on the map) really defeats the purpose of trying to figure things out ourselves, hence my famous compass delete pretend mod


I honestly do not remember whether I used the compass before creating this 'mod', I think in the earliest days I probably did use the
green pointer to follow quests. And then I
probably read some things about Morrowind, about how much more
immersive this game is because it doesn't hold one's hand much, and this inspired me to try to delete the compass.
I'm pretty sure that's how it all happened.
King Coin
Mar 12 2013, 04:05 PM
QUOTE(Pseron Wyrd @ Mar 12 2013, 07:50 AM)

But I'm sure that someone with less time to play is going to find playing without a map (or playing without fast travel) not much fun, and I don't blame them.
Yep. I use the fast travel when I know I'll just be traveling a very familiar section of the road.
Callidus Thorn
Nov 19 2013, 10:58 AM
Wow, I find myself completely unable to vote.
After spending months borrowing Renee's no compass mod for consoles, I barely even notice the compass when I'm playing, and generally ignore it even if I do.
Renee
Nov 19 2013, 07:43 PM
QUOTE(Callidus Thorn @ Nov 19 2013, 04:58 AM)

After spending months borrowing Renee's no compass mod for consoles, I barely even notice the compass when I'm playing, and generally ignore it even if I do.
I can't ignore it, I find it distracting, since it's always moving around. There are times (for instance) that I'll get into bed and forget to put some tape over the compass. I'll start gaming. Within seconds, the compass is moving around and around.

Gets on my nerves!
Callidus Thorn
Nov 19 2013, 10:54 PM
QUOTE(Renee Gade IV @ Nov 19 2013, 06:43 PM)

QUOTE(Callidus Thorn @ Nov 19 2013, 04:58 AM)

After spending months borrowing Renee's no compass mod for consoles, I barely even notice the compass when I'm playing, and generally ignore it even if I do.
I can't ignore it, I find it distracting, since it's always moving around. There are times (for instance) that I'll get into bed and forget to put some tape over the compass. I'll start gaming. Within seconds, the compass is moving around and around.

Gets on my nerves!
Crap. Now you've said this there's a good chance
I'm going to start noticing it now.
Time to dig out that cardboard again.
Renee
Nov 20 2013, 04:19 AM
Lol sorry!
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