Go here to read the interview- http://www.gamespot.com/x360/rpg/theelders...ew_6124431.html
Go here to see video(in game video and E3 press confrence)- http://www.gamespot.com/x360/rpg/theelders...vion/media.html
For new screens go here- http://www.gamespot.com/x360/rpg/theelders...creenindex.html
Ok about the interview. We saw most of the same stuff. Comabt, magic and stealth are all in order and easy to use. The game world is up and running. The 4 factions they noted were Fighters, Mages, Thieves, and my personal #1 on the "impatiently waiting list" The Dark Bortherhood.
They say they are in the process now of dropping all that clutter all over the world. Thousands of knives, forks, plates and cups.
Alchemy and Enchanting will have some new twists for the poeple that will use them.
And a whole qoute from Todd about quest stuff. Here-
The game's quest log is broken up by quest, so you see all your active and completed quests and what you have to accomplish next on that quest. It's much more like the systems that are becoming common in games like Jade Empire or World of Warcraft. You can select any quest, and for the most part, it will highlight on the map exactly where you need to go to accomplish the next step. This mark is also noted on your compass. Some quests have hidden goals, such as "find the secret cave," and that would not be marked. So we only mark things we want you to know about. For instance, someone gives you a quest to go to the fighter's guild. The guild is instantly marked on your compass and the map as your quest target, so you can just walk to it without checking over any directions or maps. For the most part, you can follow quests by just following your compass. Again, many quests have alternate paths and secret parts, where nothing gets marked, and that's open for you to discover.
Also Todd makes a remark that half the game world is covered in forest. And some of that is Tropical... Can't wait to see that.
Well thats about all the stuff covered in the interview. Hope you enjoy.