I like to cast spells, but I also like to be able to wade in and dispatch things with my trusty sword. I hate blocking!
How does this character sound (tweaking advice appreciated):
Warlock (submitted by Omar M. K.)
Specialization: Magic/Combat (anyone will work just depends on which you
prefer.)
Attributes: Intelligance and Strength
Skills: Alchemy (For healing potions and adding magical effects to weapons)
Destruction (For offensive magic)
Blade/Blunt (Depends on preference)
Alteration-Shield spells (For protecting yourself in melee
situations and lockpicking spells.)
Heavy/Light armor (Depends on Preference, but if your
specialization is magic than I recommend heavy for better
protection)
Conjuration (An ally can help at times and sometimes if you need
someone else to take damage for you)
Mysticism (for soultrap and enchanting and recharging magical
weapons)
Armorer (For when your not near a town and you need your equipment
in top shape and to save money)
The great thing about this class template is the fact that it has more than
one use or focus. With this template you can complete the mages guild
questline, Fighters Guild questline, and Brotherhood of shadows questline.
The main questline has been only moderatly difficult with this template for
me. It is the best mix of magic and combat because the magic compliments
the weapons and armor and the weapons armor pick up where the magic leaves
off (Melee combat situations).
Race selection:
* Male Dark Elf- Has both magic and combat attribute
* Male Redguard- Combat taken care of only need to up magic
* High Elf- Needs to improve on blade/blunt and armor and all else is easy
to handle.
Birthsigns:
* Warrior- Helps your maximum hp, strength, and how much you can carry
* Mage- Helps your mana
* Lord- helps your mana and gives you spell absorbtion