thanks guys...yah I know "I've alive" I don't know what I was thinking...guess it was late after a long day of work lol. @ ibis; A 9.5 lol....our rating system goes from 1 as the lowest to 10 as highest. So lol yay for me!
Ehmmm I've used 3d max, flash and photoshop for it. I've put several 3d elements in the movie like the environment and stuff. So in some scenes I've made the character in photoshop, and used it as a texture in 3d max so basicly what you get is a fake 2d character in a 3d environment. The thing why I did this is because 3d max can render motion blur, which makes the scene come more alive and make it look less static. ->
I've used this scene to show you how I did it, basicly because it got the most loose objects.

when you view the scene from the right you'll see that basicly each part of the animation is "projected" on a blank plane. So the lightball, effects, character and background are all loose objects which move individually. Once you've got everything set up you'll place the camera where you want it to be and let it move in the direction you want it to be.

eventually the scene looks like this when it's fully rendered;

Note that the motion blur makes it look like the camera moves upwards.
this is one of my favorite scenes because it looks like it's a full 3d environment but when you take a closer look you'll see that it basicly excists out of 2 planes. One with the arches, and the other one with the statues behind it.

I use 3d max also because it saves me so much time, if I have to handpaint 24 detailed frames in one sec I would be dead by the end of this project. Sometimes I just used a motionblur filter on the character and animated it in flash, so I kind off fake 3d animation. Like in this scene;

If you look closely you can see that the background and character don't match up when it comes to speed and motion blur. but the scene is so short that not many people will notice it. I've used flash to animate the 2 individual images and saved it as an avi.
Smoke and fire are all separate animated textures. Basicly I've used some , like for example the smoke in the last scenes as particles. So those are basicly loose small planes which rize up and spinn around;

uhh that's about it lol...