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maxitar
This is the official recruitment for the Empire Mod. If you want to join our team please sign up at our forums (link below). Just post that you want to join and what you can do and we will get back to you shortly. So far we need....(after each job, description is available)
-writers (we will need many writers to create the lore and history of Skull Island)
-TES construction set(anyone who is familiar with the Construction Set itself are needed to work on terrain, object placement, regions, weather etc. of skull island.)
-Voice Actors(we are trying to have all voice over work used in the game to keep it from being dull like morrowinds speech.)
-scripters(we will definately need scripters to script for skull island.)
-If you think you can do something we havn't listed please feel free to let us know.

To celebrate the starting of this mod we have created 3 sites dedicated to this mod.(links below)

Main Website (promotional mostly)
The Empire Mod Forums(join our development team here)
Empire Mod Wiki

Below is a short description of our goals.

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7+ new quests added to the world of Cyrodil.
-A new Islands set off the shores of Anvil in the Abecean Sea, with new NPC's terrain and the Great white mountain. A mountain so big it can be climbed only using one route used by the Monks of the Great Chapel resting on its very peak. Monastaries can be found along the way while accending this mountain and at the very top lies a spectacular view of the entire Northern section of this mysterious island.

Quest ideas: The letter recieved by the Elder Council has reason to believe this letter originated from a Grand Chapel at the Great White Mountains peak. This quest will take the player to the top of this mountain in search of the Unknown One while encountering spectacular Scenery and many other things as well.

-Another quest takes the player to the heart of Skull Islands lush vegitation growing on the southern part.

Misdirection -Yet another quest has the player heading back to the mainland, sent by the city in search of why shipment of much needed good not recieved, later to find the ship has gone to the wrong port at one of the smaller villages awaiting further orders

Lost translation- This quest has will have the player help an NPC from the City enter an alied ruin in search of a rare tablet spoken of in a scroll in his possesion. This will lead into a series of miniquests where the player must recover other tablets placed aroun the island.

The Unknown One- The other quests will be part of the main quest in search of the unknow one to end his threats.

Cities enhabiting the island- Unlike King Kongs Skull island this island will be inhabited by friendly NPC's. I am only using the name. (couldn't think of any other good name haha.! if anyone has better name please let me know biggrin.gif .) Many villages will dot the shores of skull island due to its imense fish population. One main citie lies at the base of The Great White Mountain enabled because of rich soil due to rivers flowing from above. This city will be modeled much like cyrodil without the towers or shape. It will have the bare necesities of a city. ie: shops, inn, housing and scenery due to its lack of resources and relying on goods shipped from the mainland.

Economy-The economy of Skull Island will be made to look deliberately weak until "misdirection" quest come into play and you redirect the shipment. It will be a balnced economy tho and realistic. For example the small villages may have more poverty than the city while the City will have higher prices but better goods.

History: Skull Island will come fully equiped with its history and many new books placed around the island. Most importantly you will learn more of its history from its NPC'S than any of the books. Thats right, im trying for full voice acting like any other part of Cyrodil. I don't know how that will work just yet but voice acting is more imersive than just plain old scripts like used in morrowind. (ill have more about the voice part in a second. Lots of history can be found on tablets and inscripted in ruins walls and other stone works. There are many mysteries about this island.

Main goals of this project:

-To create a whole new land mass(skull island) and all of its inhabitants.
-To create 7+ bug free quests that imerse the player in a new world unlike anything before seen in Tamriel.
-To accureatly design and build complex dungeons with fully interacive environments.
-To create a whole new landmass inhabited by interacive NPC'S with fluent AI.
-To create a great mountain higher than any other mountain in Tamriel occupied by spectacular architecture and its own dynamic weather region.
-To create numerous villages along shores.
-To create a fluent economy thriving with life.
-To create a new race in Oblivion (monks) who have their own schedules and beliefs.
-Lastly to creat and entertaing experience for the player.
maxitar
You can also just post on this forum any ideas or basically any thing that could make this mod better. thx. biggrin.gif
lev_the_devil
just out of curiousity, how will you get to the island? fast travel? a boat? a really long swim? teleportation?
Dirox
Boat, then your isolated with some of the main characters.

opinion
maxitar
yes, I am planning to use a boat as travel. You will have to pay a small fee for the trip and then will be on your way. I think i will set it up so the player has to sleep on a bed that triggers arrival at the island. What do you think?
lev_the_devil
that'd work. i wish it was easier to do more complex stuff in oblivion, because if you could actually, say, purchase a ship and sail it to the island, that'd be really cool. i know there's a sailable ship mod out there, but it's fairly glitchy, and fairly cheesy. no offense to the creator, it's still highly impressive simply because it woks and all, but it's definitely a long way from being the right caliber for inclusion in a mod such as this. at this point it's mostly just a novelty.
extreme101
when will the mod be finished anyways. I see its still running.

--sorry for the month bump--
maxitar
We have not set any deadline yet. it is still in the brainstorming process so for now we are developing lore, history the landmass etc. We still need more people. So if anyone wants to join our team its still open. biggrin.gif
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