This is the official recruitment for the Empire Mod. If you want to join our team please sign up at our forums (link below). Just post that you want to join and what you can do and we will get back to you shortly. So far we need....(after each job, description is available)
-writers (we will need many writers to create the lore and history of Skull Island)
-TES construction set(anyone who is familiar with the Construction Set itself are needed to work on terrain, object placement, regions, weather etc. of skull island.)
-Voice Actors(we are trying to have all voice over work used in the game to keep it from being dull like morrowinds speech.)
-scripters(we will definately need scripters to script for skull island.)
-If you think you can do something we havn't listed please feel free to let us know.
To celebrate the starting of this mod we have created 3 sites dedicated to this mod.(links below)
Main Website (promotional mostly)
The Empire Mod Forums(join our development team here)
Empire Mod Wiki
Below is a short description of our goals.
************************************************************************
7+ new quests added to the world of Cyrodil.
-A new Islands set off the shores of Anvil in the Abecean Sea, with new NPC's terrain and the Great white mountain. A mountain so big it can be climbed only using one route used by the Monks of the Great Chapel resting on its very peak. Monastaries can be found along the way while accending this mountain and at the very top lies a spectacular view of the entire Northern section of this mysterious island.
Quest ideas: The letter recieved by the Elder Council has reason to believe this letter originated from a Grand Chapel at the Great White Mountains peak. This quest will take the player to the top of this mountain in search of the Unknown One while encountering spectacular Scenery and many other things as well.
-Another quest takes the player to the heart of Skull Islands lush vegitation growing on the southern part.
Misdirection -Yet another quest has the player heading back to the mainland, sent by the city in search of why shipment of much needed good not recieved, later to find the ship has gone to the wrong port at one of the smaller villages awaiting further orders
Lost translation- This quest has will have the player help an NPC from the City enter an alied ruin in search of a rare tablet spoken of in a scroll in his possesion. This will lead into a series of miniquests where the player must recover other tablets placed aroun the island.
The Unknown One- The other quests will be part of the main quest in search of the unknow one to end his threats.
Cities enhabiting the island- Unlike King Kongs Skull island this island will be inhabited by friendly NPC's. I am only using the name. (couldn't think of any other good name haha.! if anyone has better name please let me know biggrin.gif .) Many villages will dot the shores of skull island due to its imense fish population. One main citie lies at the base of The Great White Mountain enabled because of rich soil due to rivers flowing from above. This city will be modeled much like cyrodil without the towers or shape. It will have the bare necesities of a city. ie: shops, inn, housing and scenery due to its lack of resources and relying on goods shipped from the mainland.
Economy-The economy of Skull Island will be made to look deliberately weak until "misdirection" quest come into play and you redirect the shipment. It will be a balnced economy tho and realistic. For example the small villages may have more poverty than the city while the City will have higher prices but better goods.
History: Skull Island will come fully equiped with its history and many new books placed around the island. Most importantly you will learn more of its history from its NPC'S than any of the books. Thats right, im trying for full voice acting like any other part of Cyrodil. I don't know how that will work just yet but voice acting is more imersive than just plain old scripts like used in morrowind. (ill have more about the voice part in a second. Lots of history can be found on tablets and inscripted in ruins walls and other stone works. There are many mysteries about this island.
Main goals of this project:
-To create a whole new land mass(skull island) and all of its inhabitants.
-To create 7+ bug free quests that imerse the player in a new world unlike anything before seen in Tamriel.
-To accureatly design and build complex dungeons with fully interacive environments.
-To create a whole new landmass inhabited by interacive NPC'S with fluent AI.
-To create a great mountain higher than any other mountain in Tamriel occupied by spectacular architecture and its own dynamic weather region.
-To create numerous villages along shores.
-To create a fluent economy thriving with life.
-To create a new race in Oblivion (monks) who have their own schedules and beliefs.
-Lastly to creat and entertaing experience for the player.