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Dirox
Please write below anything you can think of that would make these 3 mods better.

Sleeping:
Geting tired and falling asleep. Noneed to mention passing out or status defects. What else should it have?


Fatigue:
When fatigue is low you get tired, suffer defects and run slower. What else should it have?


Hunger / Thirst:
You gota eat. You will be able to cook, eating with utensils or siting wile have some sort of small benafit. Tons of new food will be added(help needed). What else should it have?

please post only with helpfull ideas

~Dirox
DarkHunter
If you release all 3 as one mod put counters in and have them have little signs above them telling the player if they have any negetive effects yet!
Dirox
Thanks hunter thats covered ^^
Phsyron
are the NPCs going to be affected as well?i think it would add a nice bit of strategy to the game if you could wait for some guy that you can't beat to get tired and start gaining some serious negative effects before fighting him.
Dirox
Nice question Phsyron thanks.

Npc's will not be effected by the tiredness or hunger, but will become exhausted like you, i beleive this is what you mean? So yes, in short.
The effects will not be overdone, as far as i know right now, when it is low you will run slower, and get "Tired"(For sleep) a little faster. Also if your fatigue is low for a long period of time you may collapse to the ground.

thx for the reply keep em coming it helps.
Ibis
About the sleeping & getting tired idea ... I always like the mod for Morrowind that had the movable bedroll, especially the one with decorated ones, that would be nice to include for the player to carry along.

I liked one that was quite fancy too and icluded a tentsite complete with fire that could be carried in the inventory and then set camp up where the player wished. That would be cool.

Looking at those Morrowind mods and copying the scripting into Oblivion and then adapting it to work might be able to make it happen. Just use Obliv bedrolls & tents, etc.

*I did add a list of foods in your post about that & some suggestions on how to implement them into the game.
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