mritchey
May 21 2006, 02:05 PM
I have been making a bunch of potions throughout the game and noticed that some of them are not the correct weight. For example, a potion of Cairn Bolete and Aloe Vera shouldn't weigh 2 pounds but it does. I figured it was because I had a potion with the same effects that weighed that much in my inventory so it just added it to that list and took on its weight.
To fix that, I dropped all those potions but new potions that should weigh .1 pound are still coming in at 2 pounds. I am playing on the 360. Anyone run across this and know a fix for it?
The Ascendant
May 22 2006, 10:14 AM
It happens on the PC version too... perhaps it's the added water you need for the potion. Perhaps it's because player characters just aren't as skilled alchemists.
mritchey
May 22 2006, 01:45 PM
I remember in a previous game I had been playing, it worked the other way. A potion from boar meat and venison weighed .1 pounds when it should have weighed much more. My son was playing around and got it to go back to .1 pounds in his game but he doesn't really know how he did it.
Olav
May 22 2006, 03:23 PM
Well potions weigh 0.1 in my game when I make them out of ingredients with 0.1 weight, so this seems strange. Playing PC. I usually avoid using heavy ingredients, but I think I've noticed lately that when I make potions from for example Daedra Hearts (weight 2), the potions only weigh 0.2. Perhaps this is related to skill and quality of alchemy equipment? I have 100 in alchemy skill now, and I'm using only Master level equipment.
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