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diablos666
is there anything you wont be able to in oblivion that you could do in morrowind. also what could you do in oblivion that you couldnt do in morrowind goty
DoomedOne
You won't be able to use any projectiles except for arrows, you won't be able to free slaves (there are none) and you won't be able to kill dagoth ur.

Edit: Also I'm pretty sure rats won't carry your luggage, you amy not be able to be a werewolfe or a vampire they get time constraints.
jonajosa
I bet there will slaves somewhere...
Fuzzy Knight
Think so too... JonaJosa, somewhere the Dunmer's or who it will be will have slaves!
Aki
[quote=DoomedOne]You won't be able to use any projectiles except for arrows, you won't be able to free slaves (there are none) and you won't be able to kill dagoth ur.

Edit: Also I'm pretty sure rats won't carry your luggage, you amy not be able to be a werewolfe or a vampire they get time constraints.[/quote]

Ragh. Vampires got in on Morrowind, and so did Beast Races, even with time Constraints. Werewolves and Vampires should get in Oblivion as well. I mean, Bethesa has seen how much those creatures are liked. To leave them out would bring some serious heat down on them till they get out an expansion for them, or something. tongue.gif

[quote]I bet there will slaves somewhere...[/quote]

Slavery is illegal in Cyrodil.
Fuzzy Knight
[quote=Aki][quote=DoomedOne]You won't be able to use any projectiles except for arrows, you won't be able to free slaves (there are none) and you won't be able to kill dagoth ur.

Edit: Also I'm pretty sure rats won't carry your luggage, you amy not be able to be a werewolfe or a vampire they get time constraints.[/quote]

Ragh. Vampires got in on Morrowind, and so did Beast Races, even with time Constraints. Werewolves and Vampires should get in Oblivion as well. I mean, Bethesa has seen how much those creatures are liked. To leave them out would bring some serious heat down on them till they get out an expansion for them, or something. tongue.gif

[quote]I bet there will slaves somewhere...[/quote]

Slavery is illegal in Cyrodil.[/quote]
Killing a King is illegal..
Aki
[quote=Fuzzy Knights][quote=Aki][quote=DoomedOne]You won't be able to use any projectiles except for arrows, you won't be able to free slaves (there are none) and you won't be able to kill dagoth ur.

Edit: Also I'm pretty sure rats won't carry your luggage, you amy not be able to be a werewolfe or a vampire they get time constraints.[/quote]

Ragh. Vampires got in on Morrowind, and so did Beast Races, even with time Constraints. Werewolves and Vampires should get in Oblivion as well. I mean, Bethesa has seen how much those creatures are liked. To leave them out would bring some serious heat down on them till they get out an expansion for them, or something. tongue.gif

[quote]I bet there will slaves somewhere...[/quote]

Slavery is illegal in Cyrodil.[/quote]
Killing a King is illegal..[/quote]

Yes, but when paid, it is profitable.

What are you going to do with illegeal slaves?

Can't make thewm owkr in the feild, someone will see them. Can't send them into town for supplies, can't do much of anything because the guards will find out. tongue.gif
Fuzzy Knight
[quote=Aki][quote=Fuzzy Knights][quote=Aki][quote=DoomedOne]You won't be able to use any projectiles except for arrows, you won't be able to free slaves (there are none) and you won't be able to kill dagoth ur.

Edit: Also I'm pretty sure rats won't carry your luggage, you amy not be able to be a werewolfe or a vampire they get time constraints.[/quote]

Ragh. Vampires got in on Morrowind, and so did Beast Races, even with time Constraints. Werewolves and Vampires should get in Oblivion as well. I mean, Bethesa has seen how much those creatures are liked. To leave them out would bring some serious heat down on them till they get out an expansion for them, or something. tongue.gif

[quote]I bet there will slaves somewhere...[/quote]

Slavery is illegal in Cyrodil.[/quote]
Killing a King is illegal..[/quote]

Yes, but when paid, it is profitable.

What are you going to do with illegeal slaves?

Can't make thewm owkr in the feild, someone will see them. Can't send them into town for supplies, can't do much of anything because the guards will find out. tongue.gif[/quote]
Someone enjoyes slaves... Even if its illegal people doesn't need to find out, who would enter a cave where someone used slaves to look for adamantine and a monster or a skilled warrior guarding the well hidden entrance tongue.gif ?
jonajosa
Theres a will, theres a way
Sinder Velvin
[quote=jonajosa]Theres a will, theres a way[/quote]

Not all the time.
jonajosa
Can you be sure of that?
Veltan
Maybe we'll find some slaves as like a drop-off point on the way to somewhere, or maybe some people like to use them as personal attendants or something.
MerGirl
Projectile weapons (throwing stars, etc) is all I'm thinking of at this point. Also, in Oblivion, there may be less powerplaying. (?).

I'm going to miss projectiles quite a bit. I was much better at those than the Bow and Arrows, so I avoided Bow and Arrows like the plague. If, in Oblivion, they GREATLY improve Bow and Arrows, then I won't miss my throwing stars as much. smile.gif
Elongar
Well, you can hope that the bows and arrows are good enough to keep your mind off cross bows and throwing items. If there is a negative response to the loss of these, then they could be included in Elder Scrolls V, but that's a long way off.
Fuzzy Knight
I would want less combat based missions, I would really enjoy more political now due to that the King is dead, and maybe other people is trying to take over the throne... :lickinglips:
minque
[quote=Fuzzy Knights]I would want less combat based missions, I would really enjoy more political now due to that the King is dead, and maybe other people is trying to take over the throne... :lickinglips:[/quote]

Well said....I absolutely second that! Good point... :goodjob:
MerGirl
[quote=minque][quote=Fuzzy Knights]I would want less combat based missions, I would really enjoy more political now due to that the King is dead, and maybe other people is trying to take over the throne... :lickinglips:[/quote]

Well said....I absolutely second that! Good point... :goodjob:[/quote]

I third that! Some of my characters are a bit on the peaceful side (my Argonian healer/monk, for example) and I did not like being forced to kill someone. (Especially that Dark Elf in the beginning. He was cute. I wanted to live with him, not kill him. tongue.gif )
Fuzzy Knight
:lickinglips:

By this I mean taking in use more of the personality skill, but talking to people. If for example one noble, duke or something would want to take over the throne and it would be maybe much talking and blackmailing and much of that... tongue.gif
MerGirl
[quote=Fuzzy Knights]:lickinglips:

By this I mean taking in use more of the personality skill, but talking to people. If for example one noble, duke or something would want to take over the throne and it would be maybe much talking and blackmailing and much of that... tongue.gif[/quote]

Yeah, I'm pretty sure I know what you mean. Just adding my own little complaint. smile.gif They should really split up the categories of Persuasion. Like split Admire into Compliment and Seduce or split intemidation into Blackmail and Verbally Intimidate and Physically Intimidate... Or something like that...

There should be many solutions to finishing a lot of the quests, especially the Main Quest. smile.gif
Elongar
On that note, I think that it would be a good idea to be able to swear allegiance to certain nobles, and if you do become the Emperor (doubtable, really), or an important character, known throughout the land, they could come to you to swear allegiance to you.

That could be a replacement system for the Houses in Morrowind. However, we saw only three major houses in Morrowind, with the minor houses playing hardly any roles at all, apart from being the brunt of the missions you were given by your house. If there were more realistic relations between the houses, and the kind of intrique you can sometimes get in novels, then that would add so much to the game.

Then, you could use your speechcraft skills etc, to gain a reputation amongst the nobles, to corrupt the servants of the other houses and to infiltrate etc. It may be pushing the game a bit, but it would be nice.
DoomedOne
[quote=Aki][quote=Fuzzy Knights][quote=Aki][quote=DoomedOne]You won't be able to use any projectiles except for arrows, you won't be able to free slaves (there are none) and you won't be able to kill dagoth ur.

Edit: Also I'm pretty sure rats won't carry your luggage, you amy not be able to be a werewolfe or a vampire they get time constraints.[/quote]

Ragh. Vampires got in on Morrowind, and so did Beast Races, even with time Constraints. Werewolves and Vampires should get in Oblivion as well. I mean, Bethesa has seen how much those creatures are liked. To leave them out would bring some serious heat down on them till they get out an expansion for them, or something. tongue.gif

[quote]I bet there will slaves somewhere...[/quote]

Slavery is illegal in Cyrodil.[/quote]
Killing a King is illegal..[/quote]

Yes, but when paid, it is profitable.

What are you going to do with illegeal slaves?

Can't make thewm owkr in the feild, someone will see them. Can't send them into town for supplies, can't do much of anything because the guards will find out. tongue.gif[/quote]

There were no fields in Morrowind, what do you think they did with the slaves eh? You know :nudge: :nudge:
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