syndicated
Apr 10 2006, 03:24 AM
I've read a lot of people saying that they tried looking for the other Dark Brotherhood sanctuarys located around Cyrodiil but they couldn't find them, well bad news - there arent any. I'm making a mod that adds 2 or 3 more sanctuary's that are similiar to the one in Cheydinhal.
For those of you who have finished the Dark Brotherhood quest line and are now the Listener, there will be Dark Brotherhood murderers in each sanctuary that will follow you around when you ask them just like the ones in Cheydinhal, and there will also be dealers who will sell poisons and other sneaky and evil things.
Im also thinking of putting a fence in each sanctuary, because when i played through the game I always had a hard time finding my Theives Guild fences, and the Dark Brotherhood are evil enough to have their own.
Please post any comments, suggestions or thoughts about this mod, or if theres already a mod like this one out tell me.
Thanks
ThePerson98
Apr 10 2006, 03:58 AM
You're going to want to have quests for each one. And people have to tell you the quest. Which means voice acting. See if you can get a few people across forums or in real life to voice act.
syndicated
Apr 10 2006, 04:10 AM
I never really considered putting in quests or anything like that, but thats a great idea. I'm not to sure how to add voices into TES or how to set quests, but it shouldnt be that hard, i've added dialogue and quests into Morrowind so im assuming that its pretty much the same.
Also now i need quest suggestions like ThePerson said, so everyone post your ideas for new Dark Brotherhood quests!
Unmourned
Apr 10 2006, 09:05 AM
I still haven't gotten the game, so i don't know what improvements should be made.
You could give all quests through scrolls or other readable material. It's a bit more clandestine, anyway.
I like the possibility of adding caltrops it they're not already in, which would be great for prepairing a house before a kill or making escapes. They would be available at the sanctuaries, and you could poison them. Also have sound traps so you know when the enemy's coming after you.
The DB could also have a bounty service.
Froz
Apr 10 2006, 11:18 AM
A new assasin suit shuld be cool.
ThePerson98
Apr 10 2006, 09:06 PM
Maybe have different types of dark brotherhood, all the same thing, but different in its own way.
Such as in the US, people who live in New York City are much different from people who live in the country. The two would get along fine, but probably have many disagreements. Maybe even a war or two, like a civil war just between the dark brotherhood though
Unmourned
Apr 10 2006, 10:06 PM
Or maybe like different branches of the Special Forces?
One sanctuary could be more paranoid and mistrusting of members, another could be magic based, and another could handle internal affairs like tracking down freelancers. They wouldn't have to share information, so it might be easier to tie together that way.
HyPN0
Apr 10 2006, 11:24 PM
QUOTE(ThePerson98 @ Apr 10 2006, 10:06 PM)
Maybe have different types of dark brotherhood, all the same thing, but different in its own way.
Such as in the US, people who live in New York City are much different from people who live in the country. The two would get along fine, but probably have many disagreements. Maybe even a war or two, like a civil war just between the dark brotherhood though
QUOTE(Unmourned @ Apr 10 2006, 11:06 PM)
Or maybe like different branches of the Special Forces?
One sanctuary could be more paranoid and mistrusting of members, another could be magic based, and another could handle internal affairs like tracking down freelancers. They wouldn't have to share information, so it might be easier to tie together that way.
People,Night Mother would NEVER let that happen.She let the betrayal in the game go because she wanted to see you progress.
Assasins against Assasins? No,simply no.That breaks The Five Tenets,and it makes no sence...Why would they have war with each other?They all serve Sithis and Night Mother......
My suggestion for your mod would be a poison shop.Assasins need poison,and unless they have some skill in alchemy,they can't purchase it anywhere.Dark Brotherhood should have poisons to offer to their members.....After all they are that kind of organisation
syndicated
Apr 11 2006, 03:28 AM
Thanks for the input
I've put in a new Sanctuary in Anvil thats slightly smaller than the one in Cheydinhal, and pretty similiar in terms of looks. Everythings done in term of clutter and furniture but i havent put any NPC's in yet. Basically im thinking of putting a poison dealer and a few murderers that will follow you around when you ask them.
For quests, im going to have a quest line that follows pretty much this story:
The Anvil sanctuary is understaffed and doesnt have enough members to complete the contracts that their getting so they ask you to step in and help them. There'll be about 10 new contracts - so i still need some input for some new funky missions that i can put in.
It should be done pretty soon, i'de say maybe a week or two, its not really a very big mod. I guess it all depends on how much effort im willing to put in

kewlies
Duncan Frost
Apr 12 2006, 01:50 PM
What about adding the Morag Tong? Although this may be considered stupid, what with the fact that they only exist in morrowind (as far as i know)
Xeresardiamonaex
Apr 15 2006, 02:46 PM
I dont know if this could ever be implemented in the game... but there is one thing that I realy enjoyed in a somewhat similar game, some of you might have played it a while ago, I'm talking about Thief III... There was a certain oil that you could use on almost any floor, that made bipeds slip and fall

that would be nice.. also as I recall the oil was flammable so you could set up some awesome traps

(Trip and burn anyone?)
This would however requires some ingenuity and an extension to avaialble animations... maybe I should post this on a Bethesda forum
Unmourned
Apr 23 2006, 06:38 AM
I like the idea of sniping-specific missions. Possibly a parade through Talos.
Possibly a campaign to free arrested dark ritual performers?
Scouting one of the Daedric shrines to relocate to a safer base.
Also, hunting down the betrayer.
Unmourned
Apr 23 2006, 06:40 AM
There could also be a mission to recruit a Morag Tong informant.
Gothmog{RA}
Apr 23 2006, 02:03 PM
Awesome, also can you give the listener a bit more of a role in the rebuilding of the Dark Brotherhood, for instance deciding who's in and who's out, or actually going on some of the missions that the Night Mother asks. I am annoyed that once you've become the listener your branded the little errand boy of the Night Mother, I ws hoping for more challenging and damgerous quests, like killing a member of the elder council unseen or some other impossible task...
Gothmog{RA}
Apr 23 2006, 02:08 PM
QUOTE(Xeresardiamonaex @ Apr 15 2006, 01:46 PM)
I dont know if this could ever be implemented in the game... but there is one thing that I realy enjoyed in a somewhat similar game, some of you might have played it a while ago, I'm talking about Thief III... There was a certain oil that you could use on almost any floor, that made bipeds slip and fall

that would be nice.. also as I recall the oil was flammable so you could set up some awesome traps

(Trip and burn anyone?)
This would however requires some ingenuity and an extension to avaialble animations... maybe I should post this on a Bethesda forum
Well the animation for a fall would only be the current animation for falling over, like when you are struck by an arrow. It would be hard to make the oil actually flammable, because nothing like that actually exists at the moment.
MasterSaji
Apr 23 2006, 04:49 PM
mmmm...
Saji would like to see another crisis, maybe there is chaos in the anvil santuary that you need to investigate....I dunno, but, make more sanctuarys is good for meh ^__^
BSG
Apr 23 2006, 08:58 PM
Your current storyline is really weak, but I definetly like the idea. My suggestion would be to give the alternate dark brotherhoods a sort of "surprise" that you've come to speak with them, considering speakers rarely visit the dark brotherhood branches. It'd make more sense that you'd receive a letter declaring that the anvil brotherhood is lacking in members, and that you need to obtain a few off the street. Put a few poor NPC players in anvil and ask one to kill the other. Give them YOUR blade.
Recruiting missions would really give the dark brotherhood some worth. It's known that seekers are the only other aspect of the dark brotherhood might see. They aren't interconnected via anything but the seekers. That's why there's the entire "hand" thing.
I like the idea, though. There needs to be more to do for both the thieves guild and dark brotherhood once you beat them.
Gothmog{RA}
Apr 23 2006, 09:11 PM
QUOTE(BSG @ Apr 23 2006, 07:58 PM)
I like the idea, though. There needs to be more to do for both the thieves guild and dark brotherhood once you beat them.
I completely agree, mainly because those 2 are the most stealth orientated guilds in the game, and stealth is my only strategy, it's so much smarter to sneak round your enemies then to kill them...
Virdix
Apr 24 2006, 01:29 AM
Where will the sanctuary be locted in a basement, an attic, sewer?
Virdix
Apr 24 2006, 01:30 AM
One thing I would like to say is that when you do the purification thing you kill some of the coolest characters. The new ones just kinda grobble at your feet. If you are to make a new sanctuary make sure the people inside arent wimps and cowards.
Another thing is see if some of new mudurers and even the old ones can actually rise in rank that is a way to solve the problem of them being nervous.
Unmourned
May 9 2006, 08:02 AM
SPOILER WARNING
I'd like it if you could spare one of the Cheydinhal brethren, and there would be a kind of secret partnership between you and the person you spared that would be half quest, half companion. Unless of course you picked the actual betrayer. Doom on Sithis if a little investigative work is beneathe the Dark Brotherhood. We were forced to kill some very potent agents in that fiasco, bucause Lucien was too paranoid and lazy to have your character pinpoint the problem.
cheesecake
May 9 2006, 08:25 PM
going along with the sniper assisin, it would be cool if it was possible to get on roofs without endlessly searching for boxes or low ledges to jump on......just an idea XD
City Swimmer
May 23 2006, 08:56 AM
QUOTE(Unmourned @ Apr 11 2006, 07:06 AM)
Or maybe like different branches of the Special Forces?
One sanctuary could be more paranoid and mistrusting of members, another could be magic based, and another could handle internal affairs like tracking down freelancers. They wouldn't have to share information, so it might be easier to tie together that way.
Yeah One dose large numbers of people like parades, one does silent assinations and any special assingnments one tracks down freelancers, one destroys and discredits the morag tong and one gathers members.
And what about a grappling hook?
The Klise
May 23 2006, 02:09 PM
How about a Mod that lets you establish an NPC as a mark, and then set one of your Dark Brotherhood agents (once you're high ranking in the Brotherhood) to complete a hit on the target?
You could practically create quests on your own like that. Like, let's say some shopkeeper gave you a hard time, so you wanted to off him. So, you 'mark' him, which would probably have to be some kind of new dialogue-type option. Perhaps it could be as simple as sneaking and then selecting the character. This would normally pickpocket the target, but you could make it instead like the Vampirism feeding thing where it gives you the option to either feed or talk, or feed or pickpocket if you're sneaking. In this case, however, it should get the option to 'mark' the person, essentially creating a quest that would show up in your log designating that person on the quest compass. Then you go to your Dark Brotherhood agent and contract them to kill the target. They'd track the person down, follow their schedule, wait until they go to sleep, and then sneak into their house, etc, and kill them. All you have to do is sit back and wait. Oh, and go and loot the body when they're done. Good idea, no?
Phsyron
May 23 2006, 11:32 PM
You know in morrowind how they said that that the dark brotherhood had significant presence in Mournhold? (and thus the entire Tribunal expansion pack)
Well, what about that? you could dig up all the old Mournhold maps, re-build it for Oblivion, and you could have a Morag Tong/Dark Brotherhood war. The problem with this would obviously be that the Morag Tong is a law-abiding organisation that hunts down criminals (or something like that i don't remember), but you could have it so that the Morrowind government wants you, the listener, killed. a Morag Tong assisin shows up whenever you wait or sleep in a 10 gold or less inn. when you kill an assasin he's carrying his writ of execution with him and when you read it, you get a message hinting that you should report this to the speaker in the cheydenhall sanctuary. she says that this is serious, seeing as how your identity is a closely gaurded secret and there must be a leak in the Brotherhood. she then directs you to meet her and the other speakers at the statue of the Night Mother. They open the tomb and the night mother (after some long and greuling speach) decides to send you to Mourhold, where you meet up with the local Dark Brotherhood members, who have been just recently informed or theidentity of the new Listener (you). There have been increased tension between the Dark Brotherhood and the Morag Tong recently, and a Dark Brother was captured during an assasination attempt of the Morag Tong leader, and he must have ratted you out. It was a one person job because the only opening in thier defences was only allowed for one person. They have, since the assasination, fixed the only hole that the Brotherhood was able to find. you end up having to use the local Theives Guild for help, and they'll only help you if you are the Grey Fox, and wearing your guise. the Brotherhood ends up doing quests against certain people in Mournhold, trying to find information that could lead to the discovery of another gap in thier defences. these are non-lethal force missions, using a teqnique called "interrogation." You hold them at knife point, and extract information using special potoins that make them more agreeable to talk. Once they talk thier memories are altered so that they have no recollection of the encounter. the Guild breaks into certain places and steals blueprints and other valuable documents that were deemed "helpful" by the people you interrogate. they are copied at the local Dark Brotherhood sanctuary and have to be put back before anyone notices, or it will raise suspission. the end result is the realization that there is only one way into the Morag Tong HQ, and that is through the front door. However, this is obviously well guarded, and nobody is allowed near it since the assasination attempt, so you have to do something drastic. the entire Black Hand and most of the Brotherhood show up and in one incredibly eventful night, the Dark Brotherhood kills every member of the Morag Tong in Mournhold, thus crippling the Tong throughout Morrowind, aiding in the invasion of the Brotherhood into Morrowind.
It would be an insne amout of work

, but throw in a few fights in the streets, and you've got the ultimate Brotherhood mod.
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