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Chorrol.com > Mods > Oblivion Mods
Dirox
Please list in detail what mods you would like to see

( Keep them simple )

For those of you who dont understand scripting and moding ect

new weapons hair styles armor ect, requires new meshes and i am no artist, at least not of that sort.

im talking about little tricky things not huge projects.

so if you want to be able to summon 8 skelletons ect, put that here.


~Josh aka Dirox
Doomextreme
First of all i think a lan multiplayer would be good.

Second i think a castle siege mod would be great fun.

Third i think that AI should be EXTREMELY intelligent and not dumbed down.

Fourth I think that there should be WAY more monsters, maybe you could spawn them in groups and in more numbers like for instance... normally you would spawn 1 goblin every 42, instead set it that 3 goblins spawn every day. it would make the dungeons more life like.
Luciro
This is directly from a post I made on the weapons thread below:

"I'd like to post a couple of serious considerations that I plan on attempting myself but I've not modded anything since the ol' Quake days. So I'll admit, it'll take me some time to learn things.
But if anyone is more so apt at helping out with this list then I'd appriciate some info and others attempting these items as well.

-Parrying blades. :I plan to just replace a shield graphic with that of a wakizashi or a Spanish poniard type deal. There's quite a few daggers in game I want to do this with but it'll give the game a bit of a 'rogue'ier edge and look more realistic.
-Pole arms. I want spears and pole arms back, but that's going to be a huge task I'm sure.
-Knuckle Weapons: So many of the gauntlets and gloves would make excellent fist weapons as is. Maybe some cesti with small magical enchants so you can finally punch a ghost in the face.
-Pets : I believe I'll make a vender that sells dogs, wolves, and maybe even pet dragons and such to have follow you around and use the general benificial AI to help in combat. Shouldn't be too hard."
Duncan Frost
There was a parrying blades mod for Morrowind, which was basically two blades. It looked SO COOOL! But it didn't really work.
stingray00alex
I'd like to see a vampire extension mod, that adds to the features of being one and the consequences. Also adds the ability to turn NPCs into vampires, which turns on the feeding at night script...And vampire hunter NPC's which hunt down vampires.
Khaan
This may be in the works from Bethesda already but I would really like to see the windows in interiors redone, because they ALWAYS shine, be it night or day. I'm not sure if this is HDR but its pretty annoying kvleft.gif
Pieinsky
smile.gif I'm with Doom on uping AI
Gomez'
-I would like to see a mod that makes the npcs' a little more bearable to look at.

Not to insult bethesda's view on aesthetics. But more often than not, the NPC's were almost always laughably ugly and/or stupid looking. kvleft.gif

-Also i'd love a mod that adds a Devandra Banhart/Jim Morrison type mane to the Khajiit cranium stylings.

That wild cool type of hairdo was sorely missed by the Khajiit fanciers.

All 5 of them. kvright.gif

-And a little fix in the physical architechture of Argonians would help as well. indifferent.gif

ThePerson98
Something to get rid of sound popping >.< But thats probably processor lag, cause if I turn textures up, or anything dealing with view distance, it processor lags more. Such as delayed stuff, not FPS lowering, unless of course, loading.

If I turn textures to high my mouse gets quarter to half a second response time, which is annoying. Need new processor

Towns seeming more like cities, with how many people are in these towns they should be villages with huts. And making cities cities, the castles/towns are small for what they are. If the map was real sized, and towns had about 500 people (Which is obviously a large amount) but stretched OUT of the castle a bit. And also having farms.
To sum it up, a bit more realism.
Unmourned
You probably already know this, but I'd like the seasons to change.

I definitely want polearms back, too. That was the redeeming quality for argonians.

Also a mod that would report you whenever you held a lockpick around guards, shopowners, and townspeople, not just when you used it.

And Romance/Companion mods with better scripting. The npcs would be able to come and go when they pleased, and might scorn you for wrongdoing. They also wouldn't be slaves.

I've heard we could also use a more epic quest line, but I'd like it to be genuine.
jampump
I would like to see a mod that allows you to use at least eight rings at once. Eight fingers right? Maybe thumbrings too?
Unmourned
That might be a mit unbalancing if they're constant effect rings, but I wouldn't mind. I think four would be enough for me.
jampump
ya...eight might be overkill but four would be great.
Time
I miss decapitation.. where has the violence of axes gone?
Pieinsky
I second on increasing AI
Zachary
Me three on Increasing AI
Remux Dreadfire
QUOTE(Time @ Apr 7 2006, 06:43 AM)
I miss decapitation.. where has the violence of axes gone?
*


Yes we need decapatation!

And ninja suits http://chorrol.com/forums/index.php?showtopic=2328
Reiatsu
would it be possible to create a hotkey/command that lets' you cycle through your spells/weapons/etc like in morrowind? I hate having to go to menu just to switch from my unlock spell to a destruction spell...

Then again there may already be one... in that case feel free to send me a /slap

But as far as future models/weapons go... I would like
Zangetsu's three forms (sealed, shi-kai, ban-kai... for those bleach fans out there =P )
Zabimaru's first two forms (seald, and shi-kai)
Ninja clothes =P
Jedi Clothes
Shinigami clothes (again bleach for bleach fans happy.gif )
Ichigo's ban-kai outifit (ditto)
A riekenbacker as a weapon... take a guess... no not bleach

uhh let's see...
some more katana hilts...
that's about all i can think of atm...
Duncan Frost
Lightsaber. laugh.gif
theniceguy
Hey Dirox, i have a simple one, i think.

Make the fog on the detect life enchantment less intrusive. IE its great being able too see them through walls and things cos it helps you sneak but when you actually have to fight them you cant see what they are doing! let alone which way they are even facing.

Also when you are trying to persuade someone you cant see their face cos there is pink fog everywhere!

could you make it so you can still see them clearly through walls but not with all that fog everywhere?

Please let me know if it is even possible or if i should just give up my quest for less annoying fog

Thanks

(Btw my first post, Yay)

(sendittotim@hotmail.com)
Henkster
I liked to levitate and use the mark & recall spells. i donno how to make new spells so i hope you like my idea.
Unmourned
Yeah, I'm going to want mark and recall back. I hate the new teleport system. It's so unbalancing and unrealistic, and with horses added travel will be much faster now anyways.
Taistrv
My horse always runs away. (lawsuit pending agenst stable owners)
I second ninja cloths (As long as my ripped up mages robe is included)

Id also like to see some spellbooks, maybe like scrolls that dont dissapear, or a book with several spells in it. Maybe even with clickable spell selection if thats possible.

The arcane university being an actual university would be neat, though i know going to class would bore a lot of people. It could be like an alchemy class where stuff blows up. it could evolve into a side quest.

the lighting on windows could definatly be toned down.

hotkeys are 1 through 8. In your items menu, Hold down the number you want to assign a weapon or item to, then click on the weapon or item. This works for spells as well.
Henkster
it would be cool if you could tell the difference between enchanted weapons and non-enchanted weapons. like in morrowind the enchanted weapons had a sort of glow. so you could c they were magical items
Duncan Frost
QUOTE(Henkster @ Apr 13 2006, 06:38 PM)
it would be cool if you could tell the difference between enchanted weapons and non-enchanted weapons. like in morrowind the enchanted weapons had a sort of glow. so you could c they were magical items
*


You can... they glow. tongue.gif
NinjaPirate
A mod that removes the cap of one summon at a time. I want my undead army!
richg67
I'd like to see a sail boat. Of course we would have to add wind.
Khaan
QUOTE
Something to get rid of sound popping >.<


There's a few things you can do to get rid of this:

1) Go into Control panel, then sound and audio devices, make sure that, on the advanced setting it is set to two speakers, if you have put it to 5.1 or 7.1 by mistake, it seems to slow it down quite abit.

2) make sure that the volume level on the taskbar, and the volume on your speakers matches, - apparantly differences can also cause sound issues.

Hope that helps smile.gif
Dirox
Hey the nice guy, i found a way for you to change the Life Detection Visuals to your exact preferance wink.gif

In the Editors Object window, go to Miscellaneous, Effect Shader, and find "Life Detected" and double click it, i think you'll be pleasantly suprised.
theniceguy
QUOTE(Dirox @ Apr 20 2006, 02:21 PM)
Hey the nice guy, i found a way for you to change the Life Detection Visuals to your exact preferance wink.gif

In the Editors Object window, go to Miscellaneous, Effect Shader, and find "Life Detected" and double click it, i think you'll be pleasantly suprised.
*




Wow thanks, all i have to do now is know what that means but you have sent me on the right track. i will go look it up now

Thanks again!
Snow_Fox
2 things I would like personally.

It doesn't make sense that I have 100 conjuration.. and I still only summon 1 skeleton at a time.. I think that "multisummoning" wouldn't be too unfair.

Second..

I want a super mudcrab summon.. I want him to be one bad *** little mudcrab.. and whenever I'm in combat and summon him.. I want my attacker to start hidding the crab..

It doesn't need to be named "super mudcrab"..

Just something neat.

Oh one more thing.. Might be a bit of work..
But, I want as a bound weapon father abel nightroads scythe (from blood trinity)
Dirox
NiceGuy go here
http://cs.elderscrolls.com/constwiki/index.php/Effect_Shader

Snow_Fox, about your summon thing..

The Fantality mod team(2 Poeple) is makeing some pretty great mods

Were gona make a "class upgrade" giving very unique and AWESOME abilities to them

For the necromancers, no longer will you summon skelletons from nothing.. you must capture souls, use them to animate bones that you find, and after that, know how to control your summoned untamed skeleton.. thats just starters, all of the magic users will have to use Magic words to cast the new more powerfull spells, for instance a messageBox comes on saying Homa, Noctor, Amon, Serba, Caman.
You select one of them, and then another box apears, after 4-5 boxes you cast this awesome spell, it seems like a lot but trust me it will be good.

Necromancer perks will include, bones floating around you, when you Block, the bones form a shield barrier in front of you to block weaker attacks, Stealing souls, raising dead at grave sites, using bones to raise skeletons, a Giant hand that emerges from the ground to grab your enamies, shooting the huvering bones at people.

thats just the necromancr, Rangers will call there horse, fear not the wolves and other wild beasts, Lightning mages will have electic current running through them ect.. this will all be done in time, but we need more people.

more general things will include Needing to eat, geting exhausted, needing sleep, Moving objects will hurt people, if thrown, tekenisis, blown at them from a fire ball explosion or Otherwise, The list goes on and on, side quests for the upgraded classes, weapons and bows do more realistic damage and so are stonger(pushover), the LIST GOES on..

heres a pic of the giant hand that grabs you for the necromancer class,
http://www.waiting4oblivion.com/forums/ind...?showtopic=2454


and if you read youll see, we want people to join and help out, so if any of this sounds cool, or awesome and you wana help us out, please, come hang out with us and we'll make these things happen quicker, plus you'll test with us all the way.

~Josh Aka Dirox
Werewolfzz
QUOTE(Dirox @ Apr 22 2006, 01:07 AM)

~Josh Aka Dirox




Any interest in the "Ring Wraith" Mod?

It has a thread here as well as One on the Official Forums that is linked in my "Signature"
Dirox
Hopefully you have msn, if so add me

DiroxOblivion@hotmail.com

I would like to help with the wraith only im currently in the middle of a project i must finnish before i can start anything else..

right now im making it so moving objects cause damage, no matter how you move them..

everytime i think of the wraith mod i have new ideas lolz.. just reading it cause its at the top of the list now, forgot about it, that was like one of my first posts here.

new idea was to have a Black Light follow the wraith around, because of what a wraith is, (like a ghost, stuck between the mortal realm and the shadow real) it would make sence to have the shadow realm ambiance radiating from him.

if you add me to msn im on there like 24 7 now.. so yea, we'll talk it up, you can meet the other half of fantality mods (Master Saji) mabey you would even want to join up with us, but if not just give me a shout anyways, later.

Edit: by the way, look what master saji made lolz..

http://master.dirox.youaremighty.com/
and this one
http://construction.set.justgotowned.com/

~Josh aka Dirox!
cheesecake
an easy way to get around that is just cast dispel on yourself....
would that not work?
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