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afjea
If I'm a pure warrior, and don't have the conjuration skill, will I still be able to get enhanced weps? Or will they be mundane?

If this isn't so, do you get better enchantments with conjuration?

Thanks,
Afjea evillol.sml.gif
Zelda_Zealot
First off, wrong thread. But secondly the skill you have for a magic school does not effect anything but the type of magic, so don't worry.
Neela
QUOTE(afjea @ Mar 19 2006, 02:06 PM)
If I'm a pure warrior, and don't have the conjuration skill, will I still be able to get enhanced weps? Or will they be mundane?

If this isn't so, do you get better enchantments with conjuration?

Thanks,
Afjea  evillol.sml.gif
*



Making enchantments is going to be a perk of being in the Mages Guild I believe. However, I am sure that you can still buy weapons with enchantments already on them. You just will have to spend time looking for the one you want.
afjea
Ok, so, I wont need to be a mage to have the enhancments, I can just buy them. Correct?

Can I join the mages guild still being a warrior?
Frugal
You can join the mages guild andbe a warrior, but like in Morrowind you might not be able to raise very high in the ranks quickly because they probably have skill boundries again. But you can join the mages guild and eventually (if you train hard enough) raise high enough to get into the acadamy.(Thats where you make enhancements)
afjea
Ok, thanks.
Could you give me advice on this build then, wether to take conjuration, or, repace it with another skill:

General Information:
Max Level: 49
Encumbrance: 250

Health: 100
Magicka: 40
Fatigue: 180

Tomas
Valheru
Male
Imperial
The Lady
Combat
Willpower, Strength
Conjuration, Alteration, Restoration, Blade,
Block, Armorer, Heavy Armor

Abilities:
Absorb Fatigue (daily: 100 pt. Touch)
Charm (daily: 30 pt. Touch)
Attribute/Skill Stats:
Intelligence: 40 Willpower: 50 Personality: 50 Agility: 30
Alchemy:5
Mysticism:5
Conjuration:25
Destruction:5
Alteration:24
Restoration:25
Illusion:5
Mercantile:15
Speechcraft:15
Security:5
Sneak:5
Marksman:5
Speed: 40 Strength: 50 Endurance: 50 Luck: 50
Athletics:15
Acrobatics:5
Light Armor:5
Blunt:20
Blade:40
Hand to Hand: 20
Block:35
Armorer:35
Heavy Armor:40
Frugal
Well that looks like an ok build to me. (though I don't analyze the leveling junk). And you can still at anytime raise the other skills if you need to.

The only thing I'd be a litle bit worried about is your magic power, but I had the same sort of magicka increase on my Morrowind character so it shouldn't you much if you don't plan on being a master mage.(I had problems with high level summons, namely the storm ...acronach...or...however you spell)
afjea
Well, I don't plan to be a mage. The reason I take magic classes is partially for RP reasons. I don't know if you've ever read The Riftwar series by Raymond E Feist (good books, read 'em if you haven't) but, in those books, Tomas is a human given powers by donning a magical suit of armour (valheru armour [my class]) and due to this he is very strong, an excellent swords man (therefore block, blade, heavy armour etc) and also has some magically powers (although he is mainly melee).

Any suggestions to power up my build?
Gamelin
I have only a limited idea over the effectiveness of armorer, and you could perhaps change it to athletics to give you a more rounded class rather than all 3 endurance skills.
I had a play on Oblivion CC with your class, and I thought perhaps you should give changing race to Nord (20 less personality kvright.gif but much improved combat stats) and strength to intelligence as your attributes. Just a thought.
fragonard
Two things: First, the guide shows that magicka is 2x intel so you'll have 80 magicka, not 40. Second, conjuration seems good for a blade fighter since you can get a bound dagger right off which has higher damage than anything else you can get for the first several levels. The downside is that a bound bow or good summoned creatures aren't available until skill level 50.
afjea
Great, thanks for the info Frag'.
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