Pieinsky
Mar 14 2006, 06:03 PM
[B]Hey everybody. I'm new to modding but i have a plot and I have a plan. Though I know little to the actual process of modding i like righting stories, plays etc. Kvar mod is mainly about a unique island city tucked away in the sea between Hamerfell, Cyrodiil and the Summerset Isles. Kavar city is the intellectual haven of Tamriel. It is a place of artists, actors, musicians, philosophers, mages etc. Kavar is an extremely wealthy city whose affluence derives from the fact that trade ships have to cross near kavar to avoid pirates. The climate is hot and if there is a Caribbean landscape in cyrodiil i will use that, if not i will mimic a Mediterranean landscape. The mainstream races of kavar are Imperials,Redguards and Highelves. With the exceptions of woodelves which mainly make up the pirate population which surrounds the outskirts of the sea in kavar. The main land mass contains Kavar city and two villages who disdain each other. The area of Kavar also includes a number of smaller islands where two pirate villages lye. As for the plot, that i can give very little away. All i can say is that it is intricate and resembles that of a detective story. I will also tell that it involves not so obvious criminal activities. One part of my mod is that i would like to double reflect the makers of oblivions aspiration for creating very networked segments areas of culture. Kavar makes a lot of sense and that’s what my aim is, to make a mod that based in its own fictional context still makes a lot of sense. I wanted to create a working economy and the main plot really revolves around the economy. Don’t expect this mod to be out soon as i am only a beginner and this is a large mod. However i am thinking of getting help from a friend who understands the concepts of modding. I hope once i am done i will have created a mod you can perpetually enjoy!
Agent Griff
Mar 15 2006, 08:01 PM
This idea of a cultured city on an island sounds very interesting if not charming. I'll be looking forward to this project. If I wasn't already engaged in a project of my own I think I could have helped you with lore and writing books. No hard feelings. Good luck with your project!
Pieinsky
Mar 16 2006, 11:49 AM
Thanks for the support. If anyone has any sub plot ideas that would be great. As said before i can not reveal the main plot. But if anyone has any sub plot ideas that fall within the context of the area of kavar that would be great.

If you can help in any other possible way that would also be great
Duncan Frost
Mar 16 2006, 10:20 PM
Hmmm... we need some kind of scripted rush to dig up buried treasure! Like, make, say 4 pirate npcs who had to go to a specific place and get a specific item, and you had to try and get there first and dig up the treasure! All you would need is a spade and a static object\activator that looks like a piece of ground! then you just use it and if you have the spade, you get the item! Sounds good?
Pieinsky
Mar 17 2006, 12:57 PM
Sound like a good sub plot thanks for the support Frost