Kalsaeg
Mar 11 2006, 09:46 PM
Tellie
Mar 11 2006, 09:50 PM
Think so yeah...propably far more. I mean it would take you over three hours to run from one end to the other if you had 100 in speed, athletics and acrobatics....and Oblivion is going to be twice as big as morrowind...did that answer your question.
Kalsaeg
Mar 11 2006, 10:04 PM
yeah..... wohoo
thanks.
Tellie
Mar 11 2006, 10:11 PM
Dont mention it...I'm glad to help others and bring joy to the forum members
Kalsaeg
Mar 11 2006, 10:21 PM
hehe, love you
Står alt bra til på kleppe ell? Så du var norsk. hehe
Tellie
Mar 11 2006, 10:23 PM
thanks...i guess

Stemme de, jeg er norsk, men ja alt bra her på Klepp, bare glad at fugleinfluensaen ikke har kommet ennå, jeg kjente de som fandt de endene...det beste er at vi har masse snø. Hvor i landet kommer du fra? Snx
Kalsaeg
Mar 11 2006, 10:27 PM
flott
bor i Hamar men nå sitter jeg i Trysil. nok snø her iaf:P
stem på pollen min a:D hehe
Tellie
Mar 11 2006, 10:27 PM
har gjort d.
Kalsaeg
Mar 11 2006, 10:29 PM
flott.
gammal er du?mye tid til å spelle? hehe
xycolian
Mar 11 2006, 10:40 PM
QUOTE(Kalsaeg @ Mar 11 2006, 01:46 PM)
Is Oblivion larger than GTA san andreas?
to put it simply, yup.
Tellie
Mar 11 2006, 10:41 PM
sjekk profilen min, der står min virkelige info...jeg har ikke så mye tid til å spille akkurat...sørens jobb tar halve livet mitt.
DoomedOne
Mar 11 2006, 10:45 PM
Way Huger
Kalsaeg
Mar 11 2006, 10:49 PM
QUOTE(DoomedOne @ Mar 11 2006, 10:45 PM)
yeah
Curly_G_
Mar 12 2006, 12:42 AM
San Andreas has bikes and cars... It's designed so you will speed past the scenery and only focus on towns and buildings.
Even IF San Andreas was bigger, it felt extremely empty. The size of the land in between Towns, etc. just felt like a pointless expanse to brag about on the back of the game case.
Oblivion has dungeons, travellers, camps, bandits and 9ft Ogres to worry about while travelling through the thick woods... Without a moped.
DoomedOne
Mar 12 2006, 01:00 AM
oblivion is desogned to be passed through a lot as well though, the fcast travle system is intended so you can explore the deeper regions of tamriel but first zipping to a mjor city closer to the are you want to explore then going there. That's why it's there.
jchamber
Mar 13 2006, 07:26 AM
ok, the estimated size of OB is 16 mi. sq. so I figure thatt measures out to four miles by four miles....if san andreas was that size you would tade estimately four minutes to cross the landscape at 60mph, which is slower than I would go in those cars.
So I really, really doubt that OB is as big as a car inhabited world, but as has already been pointed out....OB is vastly more filled with stuff to do, people to talk to, quests to do, items to find, caves to empty, AI to test, thieveing to be done, and killing to enjoy without some inevitable cop level going up.
I don't think it's fair to compare a game where you constantly take cars for getting around to a game where walking is the primary mode of transportation....in terms of size... I don't really think it is relavent either....as the devs pointed out, it is less the size and more the content concentration that is important.
Agent Griff
Mar 13 2006, 11:14 AM
Oblivion is bigger than the landmass of GTA:San Andreas. San Andreas had an aproximately 9 square mile landmass. Oblivion's will be 16 square miles.
Curly_G_
Mar 13 2006, 05:04 PM
16 square miles is walking for about 4 miles constantly along one edge, considering it's quare and everything.
That would take me about 1 hour - 1 hour 30 mins on foot.
This is a game, where you are either faster or slower depending on skills and there are obstacles and things to make it more complex along the way.
And if you thought walking from Hla Oad to Sadrith Mora was bad... You're in for a shock.
jchamber
Mar 13 2006, 05:29 PM
QUOTE(Agent Griff @ Mar 13 2006, 05:14 AM)
Oblivion is bigger than the landmass of GTA:San Andreas. San Andreas had an aproximately 9 square mile landmass. Oblivion's will be 16 square miles.
yea but san andreas also had water mass 'en mass' (like that?) and that means that land mass doesn't account for the whole area of the game.
More importantly, I haven't played the game for much over half an hour or two, if I had grabed a car I could have been from one side of the map to the other (three miles, according to the above) in about two minutes if I was speeding the whole way......maybe three minutes if I was going easy on it..... that doesn't seem right....
Lemme ask you this. Has anyone thought to think in terms of something along these lines:
1 human is averagely 6 feet tall, the number of times I could lay down and reach both edges of the map multiply that by six feet and use that number as the new squared or .5 power-ed number of miles that make up (insert game title)'s size?
....or
my car is about ten feet long(varies a good bit car to car...), so if I line up the cars on this street and count them multiple that by average length to get the distance across the land mass
just an artist thing that I learned years ago, not sure if it has a name but it works well enough for certain things.
(p.s. I am a lousy artist)
Curly_G_
Mar 13 2006, 07:58 PM
Yeah.
It will take a good long haul to walk across the entire landmass.
The majority will get bored.
I have vowed not to use Fast Travel unless on a time-critic quest (if any) or if I'm just showing my visiting friend a feature of a town or something.
Other than that, it's the long haul. Shooting up deer and goblins for loot along the way and navigating the forests to reveal more map and more artifacts.
jchamber
Mar 13 2006, 09:12 PM
yea, no matter what the size is I really doubt that I would be anything but going through the entire forest to kill every last deer, pig, gnome, goblins, ogres, and anything else I can find. It won't get boring for a few dozen hours and then it will just be a side mision of mine.
Exploring the wilderness is great, but that doesn't mean that I won't ever use fast travel, if there is a quest that I need to go from town x to y and I have walked between them in that direction like ten times...then I will prolly take a fast travel to the town instead of going over the same terrain.
I like to walk for hours in the park, used to do it all the time when I was a kid...looking forward to doing it again in OB.
DoomedOne
Mar 13 2006, 11:41 PM
No, Oblivion is way huger than San Andreas. In San Andreas you never actually push 60, it just says you do. Also, it's not 3 x 3 it's like 1 x9 at some part, and widens out to 3x3 at some parts, etcetera. There are still 5 more square miles included in Oblivion.
jchamber
Mar 14 2006, 08:14 AM
QUOTE(jchamber @ Mar 13 2006, 03:12 PM)
yea, no matter what the size is I really doubt that I would be anything but going through the entire forest to kill every last deer, pig, gnome, goblins, ogres, and anything else I can find. It won't get boring for a few dozen hours and then it will just be a side mision of mine.
And no matter the size of OB it will be fuller and more fun for me than san andreas ever was....so with that ..........and a comment about the fact that no one mentioned an answer or reply to my question about the use of scaling/judging/ finding the landscape's size by comparison to the character's height......... I leave this topic forever, I wont refuse visitation though....
Agent Griff
Mar 14 2006, 08:22 AM
You can talk with people in Oblivion. You can only shoot people in San Andreas. That's a plus in itself. And the thing is, alot of land in San Andreas was just empty land. No people, no animals, nothing! That won't be so in OB, you'll have animals, people etc.
DoomedOne
Mar 14 2006, 09:58 AM
Also Curly G, you say that now, but have you seen that in gamer footage of I guy overlook the Imperial City? It give you some perspective. It will take forever to travel to by foot, even by steed. I know oftenly I'll be missing out on dungeons and stuff but I can't imagine walking the entire distance unless I was planning to explore and compassion.
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