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new yorker
Fatigue
How much will Fatigue affect your ability to run and do combat compared to MW? I know I NEVER paid attention to it and some people found it annoying just standing there a couple minuets before they entered a dungeon.

Example: Have fatigue go down much slower, so after walking around all day without
combat it will be low. Have effects much more apparent to movement/combat.
Fatigue will not regenerate unless
-You sleep
-You eat food
Once your fatigue bar hits zero, you fall over and go unconscious, taking damage
continually. This induces PCs to eat and sleep (during the night), more realistic.
Pisces
Or you could keep the orginial fatigue system but make it regain faster because the time you spend waiting around only affects your patiance. But there could be a 0 point which represents tired but not wasted, puffing sort of stuff. And then their will be a red area below 0 which you reach by jumping, fighting etc but you actually regain fatigue even while you are running and this red area represents total exhustion where your ability to jump, run, fight and such is greatly reduced and if you reach a certain point below you will collapse for a few seconds. The distance you can go below would be based on endurance, and you regain fatigue and how much if affects your ability to act in a set proportion of course.

I think your system is more like an energy system rather than fatigue. Which I like but I'd like to see it as well rather than or. If implemented with my crazy system then going into the red area drain energy more.
new yorker
Thanks for the comment. It really makes me think about it a little more. It could be a christmas present I guess.
Pisces
Well Merry Christmas then.

Unfortunatly I doubt Oblivion will use a system anything like ours, it maybe better for all we know but if I think our system is better than being a modder I can see what I can do to change it winkgrin.gif
Ragnar
That seems a bit extreme. I would like that to be a feature that you can toggle on and off. I hope fatigue will be handled differently in Oblvion. I hated the fact that as soon as you were high level your fatigue bar meant nothing.

Please eleaborate on your system. It is pretty good but I think you should add a tad more detail.
Curly_G_
Maybe if the game had more solid Difficulty Levels, it would be on the hardest... but I presume it's sticking with Morrowind's difficulty slider, but they may change it that difficulty affects more than just combat odds.
sins_to_dark
I think in an interview bethesda said something like, your fatigue might not go down when you run or walk kvleft.gif i might be talking nonsense but im pretty sure that i read that somewhere
Holosiren
QUOTE(sins_to_dark @ Feb 16 2006, 05:57 PM)
I think in an interview bethesda said something like, your fatigue might not go down when you run or walk kvleft.gif  i might be talking nonsense but im pretty sure that i read that somewhere
*



Just so. And the Lord said "Let there be a reasonable fatigue system in Oblvion." And it was good. For running was a hell-worthy sin no longer.

Seriously, did anyone enjoy walking so much in Morrowind? I nearly cried for joy when my skills were high enough to ignore that wicked, rapidly depleting meter. Losing that time-sink isn't "dumbing down the gameplay"; it's realizing that certain realities, such as human inability to run great distances, can and should be suspended in video games. Why doesn't it kill immersion when our character single-handed defeats five adversaries at once? Because our reality is suspended.

Having to watch a little green meter doesn't add to immersion. It takes us out of immersion. While playing, I was reminded every minute that Morrowind was a game, simply because I was reminded that real-life people had designed the game in an irking fashion.

As to the post creator, I'm not one for required eating and sleeping. Sure, I'm supportive of there being benifits for eating and sleeping occasionally, but hey, I despise compulsivity.
Bofra
I agree to most of the previous posts, I like the initial idea, I think the fatigue system in mosts games really mess it up more than add to it, so a rather unconventional approach would be necessary. However I also agree that the compulsory eating/sleeping should be toggleable, it not implemented by Bethesda then in a mod, however it's a nice feat when you feel like being extra realistic, (I used the Necessities of Morrowind mod with my later characters just to add a bit more RP to it).

Then there is the annoying "guess I'll have to stare at the dungeon door for a while to regenerate", that should be totally banished. I recognize the statement were Beth said that the fatigue will only diminish by combat-moves (spells/attacks) and I wish it's true, however I can't find that quote anywere.

Well, that being said I hope that either Bethesda make it a good system from the start or leaves it open for the modders to take over. biggrin.gif
jchamber
well that is in there somewhere, later I will post a link in this box, when I have time to look for it, I assure you that only actions deplete fatigue andwhile you run it doesn't regenerate.
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