QUOTE(sins_to_dark @ Feb 16 2006, 05:57 PM)
I think in an interview bethesda said something like, your fatigue might not go down when you run or walk

i might be talking nonsense but im pretty sure that i read that somewhere
Just so. And the Lord said "Let there be a reasonable fatigue system in Oblvion." And it was good. For running was a hell-worthy sin no longer.
Seriously, did anyone enjoy walking so much in Morrowind? I nearly cried for joy when my skills were high enough to ignore that wicked, rapidly depleting meter. Losing that time-sink isn't "dumbing down the gameplay"; it's realizing that certain realities, such as human inability to run great distances, can and should be suspended in video games. Why doesn't it kill immersion when our character single-handed defeats five adversaries at once? Because our reality is suspended.
Having to watch a little green meter doesn't
add to immersion. It takes us
out of immersion. While playing, I was reminded every minute that Morrowind was a game, simply because I was reminded that real-life people had designed the game in an irking fashion.
As to the post creator, I'm not one for required eating and sleeping. Sure, I'm supportive of there being
benifits for eating and sleeping occasionally, but hey, I despise compulsivity.