Shack News seems to have some issues with numbers.
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Oblivion is not a direct sequel to Morrowind; it takes place several hundred years after its predecessor's conclusion.
Six years, hundreds of years... it's all the same, right?
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To track your progress with any given skill, six different skill tiers have been created. They are, in order of ascension: novice, apprentice, journeyman, master, and expert.
Yup, six tiers alright.
At least there was something interesting as well.
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They're pricey, which means owning one is quite an achievement. Of course, owning a horse isn't your only option; you can also steal them should you feel so inclined. However, upon dismounting, the stolen mount will make immediate tracks back to its rightful master
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Pete says that from the very first day, downloadable content will be made available that will add to the game. The content will "range from new items to new quests to anything in between. Being able to charge something for it allows us to dedicate more resources to it than we could in the past and be able to bring out things on a consistent basis." Yeah, you read that right: you'll probably have to shell out some bucks. But it's no different than paying for an expansion pack, which is always desirable when a game is good enough to warrant one. PC owners, never fear: The 360 gamers of the world will have to share their content with you, as Bethesda wants to ensure that no version is overtly greater than the other. How payments will work has not yet been revealed.
So, it sounds like at least the console users have to pay for the official mods. I wonder if this will be the case for the PC version as well. If so, then I just have to say that if the quality/price balance is poor I will just stick to the fan-made mods.