jack cloudy
Oct 30 2006, 08:37 PM
Here is where you get to post the characters you wish to enter in the clash. There are several rules though.
1: Multiple characters are allowed but each will require to have all the necessary information posted. You can post them separately or use a single post.
2: Once the clash has begun, there will be no more submissions for characters. Sorry, but I think that the previous clash got messed up by characters entering after it had started. It simply made all the planning chaotic.
3: Characters will require to have already been revealed in a story on the fanfiction section of the Chorrol boards before they are submitted here. This is just to put a few limits in place and I don’t expect any problems with this. The story doesn’t need to be finished or anything, just started.
4: Only characters that are involved with the TES universe in any way should be posted here. Also, no vehicles. So no sci-fi dudes at the helm of a massive battleship. (That means you, captain Detroit.

)
(Note: This is just for you, Rehvan. You can let your Narynn enter, just stick away from any orbital strikes, tanks and the like.

)
Now as for the information I think is needed.
Name:
Rank:
There are three possible ranks here. These decide against which characters yours will be matched. I’ll list them for convenience.
1: Normal. These are your average Joe. They are not almighty but still tend to be a bit above your average NPC yet not too much. They tend to be up against tough battles against average foes yet win most of the time.
2: Master. These are comparable to 20+ level characters and are generally highly skilled in at least one area. They can handle a small group of average foes with little trouble but still have to do their best to defeat powerful foes like vampires or high-level Daedra.
3: Godlike. These guys and women make you question their mortality. They are very powerful, usually capable of wiping out huge masses of normal foes without much trouble and capable of going toe-to-toe with some of the most frightening enemies Tamriel has to offer.
Please choose the rank carefully. If it is concluded that your choice of rank was wrong, you will be asked to change it. Of course it is advised to ask questions and explain your choice for the rank if this happens.
Short history: Just a few lines about what they’ve done. Background information really.
Appearance: What they look like. Equipment falls under this category and should be listed so that your character doesn’t end up using a silver longsword when he/she prefers a custom Warhammer.
Personality: General personality and battlestyle belongs here.
Abilities: Skills, notable trademark spells and tricks should go here. This is also where you should list notable features such as a high agility (or lack thereof).
Other info: Anything I’ve missed and you believe should be added.
Now if there are any questions or comments, feel free to ask them in the general thread which you can find by following this
link.
Only character submissions belong in this thread and perhaps character discussions.
The Metal Mallet
Oct 30 2006, 09:28 PM
I'll post Simion for now, he's the one I really wanted to do this. But I'll still put Savlian in later.
Name: Simion Mandrake
Rank: Master (He's a very, very skilled assassin with decent face to face fighting which is seen in his fight against Henrik, but I don't see him capable of Godlike status)
History: Simion rose in the ranks of the Morag Tong quite easily, his skills in the trade of dealing death came readily. Shortly after a mission where Simion attempted to assassinate Orvas Dren, the Dark Brotherhood took control of the Arena Underworks. Simion with his apprentice and good friend, Lavos, were sent to deal with the problem. Basically, Simion somehow slaugthered the lot of them and nearly killed Lavos in his fit of rage.
Shortly after that, a guilty feeling Simion retired from the Tong and returned to his hometown of Kvatch in Cyrodiil. Upon arriving, he found out that the one responsible for the murder of his parents still lived in Kvatch, so Simion has decided to seek vengeance. Since then, a madness that thirsts for blood has been brewing within him.
Appearance: For the Clash, Simion will be wearing his "battle gear". This consists of black dyed leather with soft padded shoes for quiet movement. His weapon of choice is a ebony dagger that he likes to get up and personal with and slit an opponent's throat. For ranged attack, he uses silver throwing daggers with a paralysis poison. He also has an amulet that provide a constant Night Eye affect that he uses when in the dark.
Personality: Due to the pestering madness (the cause of the madness has, as of yet, not been revealed), Simion's mental state is suffering. The madness helps in his fighting abilities by boosting his drive to kill and his blade techniques, but makes him more reckless. For this Clash, he'll think that his opponent is trying to keep him from his goal of seeking vengeance and will have no problem with killing them. His fighting style is definitely a stealth approach, Simion is a cunning tactician in his art when not totally succumb to the madness. He's willing to face an opponent head on only when it's advantageous or if his back is against the wall.
Abilities: Simion is excellent with short blades and throwing knives. He keeps about 25 throwing knives on his person, and had two ebony daggers. He'll normally use one but will use two to parry attacks in a head on attack.
His favourite thing to do is sneak up behind someone and slit their throat without the target ever knowing what happened. Being an assassin, his acrobatics is also above par. He'll tend to use the throwing knives against magic weilders and the dagger when his opponent is more weapon based.
And that's all I can think of that's needed.
jack cloudy
Oct 30 2006, 10:01 PM
Nice one, Mallet. Alright, here comes Luper! (And boy, did he change.)
Name: Luper Alkad
Rank: Godlike
Short history: Luper Alkad was raised by smugglers and thrown into jail at the age of 8 after burning an Imperial soldier to death during a boarding action. He came out later, on Morrowind. Taken into the Blades, the rebellious Luper rejected everything he was supposed to be. He joined up with the mage guild despite being a Redguard and surprisingly rose up through the ranks with little difficulty. He was also later sent on an infiltration mission into House Telvanni which ended up with him becoming Arch-magister.
Throughout all this time, Luper was slowly but surely put on the road to becoming the Nerevarine. In the cavern of the incarnate, the truth was revealed. Luper was not a Redguard, nor was he a reincarnation of Nerevar Indoril. He was instead an incarnation of Akatosh, the Aedric god of time. Luper defeated Dagoth Ur in the end and vanished from the island. The last thing that was known of him was when he defeated Almalexia in Mournhold. For the next two years, Luper was nowhere to be found.
Two years later, Luper reappeared as the unofficial bodyguard of a young Dunmer, Jana Mirthri. When the girl went off in search of the vampires who she believed to have killed her father and infected her, he followed. Inside a mountain made from a living metal, Luper fought several vampires before finally being defeated by the head of the clan. Fortunately for him, a friend of him came to the rescue by blowing up the whole mountain, exposing the ancient vampire to the sunlight which proved to be fatal. Once again, Luper vanished, together with Jana and her father.
Luper reappeared for the third time during the Oblivion crisis. After Mehrunes Dagon was slain by Martin, Luper was nowhere to be found. A Redguard named Repul Dakla claimed that Luper had died fighting Mehrunes Dagon. And so the death of the Nerevarine became known to the world.
Surprisingly, Luper was not death. He was in fact Repul Dakla and had started the whole rumour to get away from the fame. About Two hundred years later, he joined an Ordinator and a Nord to find a Daedric shrine in Argonia. Together, they managed to reach the inner chamber where the Nord betrayed them and left with a staff, after locking his companions inside. Luper had placed a mark outside the shrine and used it to escape. He killed the treacherous Nord but was too late to stop the staff from creating an Oblivion gate.
An army of Dremora poured out, followed by Mehrunes Dagon himself. The Ordinator went through the gate to destroy the staff which was a Sigil stone. In the meantime Luper fought Mehrunes Dagon and finally vanquished the Daedra lord by using one of Mehrune’s gigantic swords to decapitate him. With the gate gone and Mehrunes banished back to Oblivion, Tamriel was safe.
Luper went to the cause of all the trouble. He met with Vivec and killed the Tribunal god who wanted to sacrifice all of Nirn in exchange for the return of his immortality. Having severed his last link with the Nerevarine prophecies, Luper left Tamriel on a quest to ease the pain and sadness he hid in his heart. (Oops, not exactly short.)
Appearance: Luper looks like a Redguard, a bit shorter than most and with an athletic figure. He wears the Lord’s mail, Wraithguard and a copy of the gauntlet (complete with enchantments) for his left hand, Ebony pauldrons, Orcish greaves and Indoril boots. The pauldrons are enchanted with shield spells similar to Wraitguard’s. He also carries Chrysamere in a sheath on his back.
Personality: Luper is arrogant, rude and commonly makes insults and taunts at the start of and during a battle. His battlestyle consists of rapid swings with Chrysamere, spells and rapid movements across the battlefield. He generally dislikes ambushes and the like though he doesn’t mind using dirty tricks when needed.
Abilities: Luper is a master with longswords and quite proficient with his bare hands. On top of that, he is also a good mage. Finally, Luper seems to have endless stamina and more strength than an Ogrim.
Spells:
Telekinesis: He uses this a lot. Whether to toss around his opponents or to grab their weapon.
Flamelance: This is a potent fireball focussed into an area as big as a coin. It is his standard long range spell when he wants to cause damage.
Fireballs: Various sizes.
Skybolt: This spell is a superfast form of Levitation which he uses constantly to move around.
Reflect: Luper has the handy talent of using Chrysamere to reflect spells back at their caster, as if he's playing tennis. Also, his reflect skill gives him a lot better chance at reflecting than the 30% Chrysamere gives ingame.
Tricks:
Time manipulation: Being an incarnation of Akatosh, Luper can manipulate time locally, either to speed up himself or to slow down his opponents. This is an ability instead of a spell, so he can do this even when silenced.
Please tell me if I missed anything.
The Metal Mallet
Oct 30 2006, 11:45 PM
And here's my other entry!!
Name: Savlian Matius (Imperial)
Rank: Master (he is Captain of the Guard afterall, not superhuman, but still talented)
History: Savlian grew up in the capital of Cyrodiil but he felt he needed to escape the large population and find work in a less busy place. It was in Kvatch that he found such a job. He was privately employed by the Count of Kvatch as his personal "Problem Solver". He was able to get the job because of his talent in speechcraft, his craftiness, and his raw strength.
Upon realizing that he was being used by the Count to hurt innocent people, Savlian convinced the Count to let him be the Captain of the Town Guard where he put his talents into protecting the citizens in hope of making up for the damage he had done to them.
Currently, he's involved in a case where someone is murdering his own men and is attempting to catch the one resposible.
Appearance: Savlian is of average height with sandy brown hair and brown eyes. He's an Imperial. His attire consists of chainmail greaves, gauntlets, and platemail boots and cuirass with the emblem of Kvatch emblazed on the front. He also sports a gray cloak that befits his rank in the Town Guard. He carries a standard Steel Broadsword and also have a silver dagger.
Personality: Savlian is a believer in justice but will make some difficult sacrifices for the greater good (see some recent updates in the fan fic to see what I mean). He still feels terrible for the atrocious things he did to innocent people while being a "Problem Solver" so he tries to overachieve to help satisfy his guilt. He's not perfect, but he tries to do the right thing.
Abilities: Savlian is a master at long blades. He perfers the Broadsword simply because it isn't too long, and isn't too short. He's very capable at parrying, so he requires no shield and has speed as his relative size isn't large. He's a gifted speaker, and is usually quite compelling in getting the answers he wants. Few can escape his interogation methods in a contest of will.
In battle, Savlian is always thinking and is not one to attack out of emotion.
Taillus
Oct 31 2006, 01:01 AM
Great great characters people. It is nice to see that this idea is still alive and well because one of the most heart breaking things about being forced away from this wonderful place (2nd to not being able to converse with you all) was that the Clash was never really finished. Hopefully this can follow completely though (I will be here for good now :S) and we can all have loads of fun with it as I know I did previously.
And now, if I may...I present Taillus.
Name: Taillus
Rank: Godlike
History: Just after his fall to Xander, Taillus is now trapped within his nemesis' body and forced to survive in Molag Bal's own piece of Oblivion. Taillus retains almost all of his power that he possessed in his own body but is now driven all but completely mad by the nagging, tormenting and raging rants of his master Molag Bal.
Appearance: Now resting inside the body of Xander, Taillus is a tad smaller and less muscular but still retains the strength, speed, stamina, endurance, reflexes and constitution of his former self due to the souls of those he has slain still fueling his body. His hair now short and dark brown, cut caesar style compliments his deep, penetrating eyes which have now gone from a dark brown to deep blood red. He stands in full daedric armor enchanted by the souls of those fallen to his blade.
Since he lost the feared Mace of Molag Bal from the body switch, Taillus now relies on a large daedric battle axe and a secondary bound daedric shortsword that he wields with the proficiency of a veteran blades member.
Personality: Taillus has since been able to control the cursing taunts of Molag Bal inside his head by keeping himself occupied by slaying those around him. As long as he fights, he can ignore the voices in his head. He is still cocky and arrogant but because he focuses completely on his enemies, he has an unbreakable concentration. Taillus neither underestimates nor overestimates his foes, he just fights with every thing he has, with the same ferocity at the beginning as he does at the final seconds.
Taillus fights with little strategy but relies more on pure instinct. He also tries to be completely unpredictable, never using the same stunt twice and since Molag Bal is still tormenting him, any attempts at reading his thoughts are usually rewarded with the same as he constantly hears.
Abilities: Taillus has a fierce swing that can break less than the finest crafted weapons in single blows. He can also break the bones of those holding weapons and shields if his opponents are not careful and well trained in blocking with weapons. This is his highest notable statistic.
Taillus uses a combination of magic and weapons, focusing mostly on heavy hitting and leaving his spells for distraction and alteration (example: slowing opponents, decay armor and weapons, increasing the heat around himself and a wide area and finally exposing the souls of those he has killed to foes letting their desperate grasps and screams of pain bringing opponents to their knees.)
Thanks all, let the combatants be fierce, strong and many. The more participation we have, the better this will be!
Black Hand
Oct 31 2006, 01:35 AM
Name: Sethyas Velas
Rank: For all intents and purposes, Master. (Not quite.)
History: Forced into the prophecies of the Nerevarine by the Emperor, Sethyas was manipulated and bargained with into complying with his orders by Caius Cosades for the sake of his Sister. Sethyas lied too her about being an Assassin by trade.
Following his insatiable curiosity; Sethyas joined the Morag Tong, fulfilling writs in a true Assassins fashion, which earned him a high rank in a short time, as well as polishing his skills to levels he never thought possible, as he was used to simply killing travelers for there gold and food. Soon Sethyas was fighting the Dark Brotherhood, even facing the Night Mother herself (Pre-Oblivion) and winning out due to his cunning.
(He switched the daggers!!)
He is also member of the Mages Guild and House Redoran, so he is slightly trained in Certain Schools, though has a high level in Alchemy, Destruction and Illusion. (About 30 -50 in each) as well as highly trained in Long Blade as well.
Appearance/Weapons: Sethyas is a Dark Elf, with a Black Hand Tatoo that covers most of his face, this gives him an advantage of not necessarily having too wear a mask or helm all the time when stalking his prey, as well his hair is dark and parted, and slightly shorter then shoulder length.
He wears the traditional Red Robes of a Morag Tong Master, along with a pair of Black Leather Gloves. The Gloves are as much his signature as is the Bonemold Long Bow and quiver of Poisoned Silver Arrows strapped to his back.
He also keeps the Ancient Silver Daggers found in Ibar-Dad strapped across his chest, and his Daedric Katana and Black Hands Dagger are always at his side. He also keeps Mehrunes Razor handy as a back-up beneath his robes.
Sethyas also uses Dark Brotherhood Armor for its high level of protection, and low weight, and its seeming ability to swallow light, though it is usually beneath his robes, when needed he will remove them, and stalk in full armor, helm/mask included.
Personality: Sethyas is highly intelligent, but also very reserved. He is not skilled in speechcraft per se, but knows when others are trying to manipulate him. He considers simply sneaking up and killing someone extremely inelegant and cliche, though he is more then capable of it, instead he prefers to figure out a persons weakness, or to turn thier greatest strength into there crushing weakness. However if the situation calls for it, he is equally capable of using his Daedric Katana for 'heavy' combat situations. He also wears the Ring of Khajiit gifted to him from Mephala for preserving the Order. (Invisibility for 30 Seconds and Fortify speed 10 - 20 points for 30 Seconds.)
Sethyas is also an Atronach Birthsign, meaning he cannot regenerate Magicka, but has high reserves of it, and may even absorb spells cast at him, he is also a skilled Alchemist meaning he can make restore potions, and potent poisons.
H
Sethyas generally carries a small leather pouch of rolled up dried Hackle-Lo leaves, which is smoked much like a ciggarette but it is actually a restorative, with a slight numbing effect, (Restore Fatigue, Paralysis)
Abilties: Sethyas is an Accomplished and Master Assassin (Exalted Master in the Morag Tong currently; but Grandmaster for all intents and purposes.
He is a master of marksman and short blades, and also of acrobatics and sneak. He is well versed in light armor and long blades.
If in a heavy combat situation, Sethyas may use his 'Black Hands of Mephala' Hand to hand skills, which combines successful blows with touch level spells, the signature finishing move of his is "The Five Fingers of Pain" used when an opponent has one breath left.
Hopefully thats all thats needed. And I certainly hope I didnt make him sound too uber, in my opnion Sethyas is simply trained and cunning not OMG!! IM HUUUUGE!!.
There is one point I left out, he does have Corprus enhanced Strength and Endurance. In RP Terms, they would be 100/70 for strength and 80/50 for Endurance, the strength mostly from Acrobatics and Long Blades, his Speed, Intelligence, and Agility are all naturally 100 while Personality and Wilpower are 35 and 40.
Hope thats everything!
The Metal Mallet
Oct 31 2006, 01:43 AM
You should! You should!
Battle of the Assassins!
Lord Revan
Oct 31 2006, 04:53 AM
Don't worry Jack, Revan is in for a bunch of deathmaches.
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Name: Revan
Race: Dark Naryyn
Age: 138
Rank: God-like
Specialization: Stealth/Combat
Clan: Iso-Korumn (Wraith Knights)
History: Orphaned since his memory can tell, Revan was brought up by the Morag Tong. But after his childhood, he wandered under the patronage of many Deadra Lords for a time. He worked with Mephala, Azura, Meridia, and even Mehrunes Dagon (very briefly). But after learning of his forgotten heritage, Revan vowed to unite his scattered bretheren. His alliegence to his people is unquestionable, and if anyone gets in his way to restoring glory to the Naryyn..... well they'll just have to get out.
Revan has attained his god-like status, by his unique gifts. He can absorb and even turn a foe's magic against them, and his iron-strong will refuses to give up or give in to anything short of fool-hardy determination. Revan is skilled in stealth, melee, and mental combat.
Personality: Revan is cold, calculating, and to a certain degree of ruthlessness. If fighting is the only practical way to solve a problem, then Revan obliges without hesitation. Still he is not sadistic or homicidal, but more-or-less he simply does not dread doing what must be done. Perhaps due to his assassin upbringing, Revan fights slow and methodically getting to know his foe's strengths and then striking them with overwhelming force. But in a non-ideal arena, he can unleash a vast pool of mental power on an enemy. And his will allows him to minipulate an weak (in mental disiplines) foe's energy.
Appearance: Revan's armor covers his entire form, and his helmet obscures his face (even in melee combat, a combatant can only see the black depths of the full-face visor. The under-armor mesh is non-flamable, resistent to the cold, but a well-crafted sword could pierce it. The armored plating, however, is another story; it can take anything (even a powerful crossbow can only cleave a cut on the armor).
If, a few times, Revan removes his helmet. He has the same dark complexion as a Dunmer (and the red eyes) but with human ears. His short hair is white (but red above the temples). Despite being over a century old, Revan appears as young as twenty-nine, without any fat (he's like a solder out of boot).
Weapons and Abilites:
Hurso blades- physically they are only to pieces of exquisitly carved wooden hilts. But when in Revan's (or any Naryyn's hands) they reveal themselves as powerful energy blades (think lightsabers, but with a silver blade). Only a shield spell can resist their terrible bite (but that would consume a lot of energy), any weapon or shield (unless they're legendary or enchanter) would be sliced in half (same goes for limbs). Revan carries two such blades, but other characters can't just pick them up and use them.
Revan is a potent hand-to-hand fighter (should the dire need arise) and give a master ranked opponent a good thumping. The armor-plating actually makes his punch hurt more, and in a grappling match he might headbutt someone.
Shadow Kin- all Dark Naryyn can merge with the shadows, but Revan has stretched himself to the limit with this art and can actually summon darkness forth to blanket the battlefield. This field cannot be banished by light like a natural shadow, but behaves like dark matter (which light cannot pass through).
Bending Light- Naryyn are masters of shadow, but a remote few can actually minipulate light rays and render themselves (and others) invisible. This is pretty much 100% of chameleon magic (totally invisible).
Phsycic powers- Revan is not only a telepath, but also a very skilled telekinetic. At times he'll simply kill a target without even getting close to it (imagine a bone comin' loose and impaling something that you realy need).
Still he rarely goes to this extreme, but when he is dead serious about killing something, he doesn't hold back. Other then fatalities, he lifts opponents off the ground and slams them down,
hard.
Attributes- look in the general discussion topic on fan-fic characters
The Metal Mallet
Oct 31 2006, 05:37 AM
Good thing Simion and Savlian are only Master rank. The poor guys would be slaughtered by the likes of Luper, Revan, and Taillus.
I wonder what other competition we'll get in the Master rank? So far, it's my guys and Sethyas. I figure characters like Telina will probably go Godlike, Serene I could see in our division, perhaps Kayla's Sarelle will decide to drop in and it'll be an assassin fest for the most part in the Master division!
Hmmm who else? Does Trey like to take part in these? Maybe Deagan? I dunno, it's up to their authors!
It would be cool if we get quite a few in this though...
jack cloudy
Oct 31 2006, 08:10 AM
Oh boy, nice characters!
Ahem, here's a straightforward swordswinger. (No, it's not young Luper or anything.)
Name: Morvayn Dres
Rank: Master
Short history:
Morvayn held the rank of High Ordinator 200 years after the Oblivion crisis. He was sent to Sentinel by Vivec where he should find powerful warriors for his quest. During the tournament, the best swordfighter completely dominated the fight but lost by accidentally (not really) stepping outside the ring. Morvayn hired this man along with a Nord who had experience at raiding Daedric ruins.
The three went to Argonia and finally arrived at the shrine. In the inner chamber, the Nord betrayed them and locked them inside. Luper recalled out of the chamber while Morvayn awaited his resque which came at the hands of Jana Mirthri. Once outside, the two found themselves caught in a gigantic battle between Luper and an army of Dremora. Morvayn jumped through the gate and chased the Sigil stone responsible for this. He destroyed the stone but fell from his injuries a short time later.
He was saved from Oblivion but Magicka could not heal his wounds fast enough. The only thing that could save his life was vampirism however, such a curse needed days to grow. The solution came in the form of the Aedra Luper. He accelerated time around the vampirism and managed to get Morvayn into a full vampire within just a few moments.
Several days later, Morvayn regained consciousness. Once able, he left for Vivec only to find that the god had been slain, presumably by Luper. Morvayn recovered his Ordinator armour and left to Argonia where he married Jana.
Appearance: Tall, with Darkgreen hair falling down to his shoulders. He wears red Ordinator armour. His Ebony saber is known as the ‘Word of ALMSIVI’ which drains the energy of its victims and uses it to seriously boost Morvayn’s speed. The last feature is an amulet with the colour of wet blood. This amulet keeps his vampirism fed so he doesn’t need to jump for throats.
Personality: Morvayn is a no nonsense serious guy. While he does appreciate humour, he believes that humour should be kept away from the battlefield. He can be fanatic and is prone to shouting a battlecry before starting. Once committed, Morvayn will never run away unless he can get a tactical advantage that way. In battle, he shows no mercy, only a whirling wall of Ebony. One tactic he often uses is to aim for a glancing blow at first, just enough to draw blood. Once his opponent is wounded, Morvayn will go on an all-out offensive, boosted by the enchantment of his saber.
When he was in the service of Vivec, he followed all of his orders without questioning. Still, he was willing to sacrifice his rank and life when his actions opened a gate to Oblivion which was soon used by an invading army of Daedra.
Abilities:
Morvayn is very good with his sword and probably ranks among the best masters on Tamriel.
On the other hand, his ability at Magicka is rather disappointing. His only spell is dispel.
Due to his vampirism, Morvayn is faster and stronger than any Dunmer of the same build. However, his amulet keeps him fed and therefore he can’t access the full power of his vampirism.
minque
Oct 31 2006, 08:42 PM
QUOTE(The Metal Mallet @ Oct 31 2006, 05:37 AM)

Good thing Simion and Savlian are only Master rank. The poor guys would be slaughtered by the likes of Luper, Revan, and Taillus.
I wonder what other competition we'll get in the Master rank? So far, it's my guys and Sethyas. I figure characters like Telina will probably go Godlike, Serene I could see in our division, perhaps Kayla's Sarelle will decide to drop in and it'll be an assassin fest for the most part in the Master division!
Hmmm who else? Does Trey like to take part in these? Maybe Deagan? I dunno, it's up to their authors!
It would be cool if we get quite a few in this though...
Well I´ll submit Serene.....I´d like to think of her as Master just like you suggested, then again I´m not keen on having her slaughtered though! She´s a bit too intelligent for that, thus no uber-god, because I think that´s far from her personality...
Taillus
Nov 2 2006, 12:20 AM
I think maybe this time I will submit Xander as well... He might fare well enough in the Master division. Here he is:
Name: Xander Moorecroft
Rank: Master
History: Leader of the Blue Lions Faction based out of Vvardenfel, Xander was called out of duty to aid in the destruction of the madman Taillus. Xander was known as the most skilled battlemage in all of Morrowind and was thought to be the only hope for bringing Taillus down.
Tricking Taillus and switching bodies with him proved successful, sealing the crazed maniac in Molag Bal's sector of Oblivion but the people of Vvardenfel imprisoned Xander seeing as how he was sealed into Taillus' body. Xander was freed from prison in Cyrodiil by the late Emperor Uriel Septim who seemingly knew he was truly not Taillus at all. Xander now travels through Cyrodiil desperately trying to help the heir to the throne, Martin Septim.
Appearance: Xander now lives trapped within Taillus' body. Appearing as an Imperial with long, chestnut brown hair pulled loosely into a ponytail. He has deep brown eyes and a relatively young face with little to no scarring or flaws. Xander usually wears the Blades standard issue armor but is often seen wearing armor similar to the Blackwood Company armor only made of a brighter metal. He uses all pieces except for the helmet and carries an Akiveri Katana, a standard issue Blades weapon. Folded countless times, the metal that makes up the katana can withstand the impact of weapons many thicker than itself.
Personality: Usually reserved and quiet until on the battlefield. Xander has a powerful presence when at battle. His confidence is reassuring if on his side, frightening when against him and he fights with a calculated tactic that shows that he is quite battle savvy. Xander is more agile and smooth than he is powerful, preferring to attack vantage points and weaknesses rather than going toe to toe with opponents. He is also quick at conjuring spells and often prefers using them to swords.
Abilities: Xander takes full advantage of his half-breton status with a wide variety of magic spells that he can rattle off with surprising speed. His spells are numerous ranging from summoning bound armor to amplifying his skills using fortification magic. Xander is much stronger with magic than most people but can still stand up in a bladefight. He prefers to weild one handed weapons, keeping his other hand for casting.
Lord Revan
Nov 2 2006, 03:07 AM
I suppose if I'm going to have Revan fight, I'll have Rhys join as well.
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Rhys
Rank: master
Gender: female
Age: 122
Race: Dark Naryyn
Clan: Foran-Taimryth (Dancing-Blades)
History: Rhys was brought up in the dotage of a Bravil Watchman, and the friendship of a small group of Imperials. She is comfortable socializing with others, and possesses a sweet demeanor. But she is almost as skilled a fighter as Revan. Her clan was known for their grace in battle, some very poetic beings even go so far as to say their art of fighting is comparable to an elegant dance. When her adoptive father Barrik was slian by a group of bandits, Rhys abandoned Bravil and wandered Tamriel for decades. Recantly that has all changed, upon meeting Revan and finding the Marhun-Kar clan underneath Dagoth-Ur has awakened her hidden potential. Rhys holds feelings for Revan (as does he) and the two are bonded intimately in mind and spirit (sometimes this inconvienitly passes pain from one to the other).
Appearance: Rhys' body is young and slim, she is beautiful and fights without armor (in robes). Her attire is form-fitting (like DB armor), and she wears a sash that obsures the lower half of her face. Her complexion is similar to Revan's, but her shoulder-length white hair is held back in a vaguely tall-knot style. She is about six feet three inches (almost as tall as Revan without full armor).
Personality: Whereas Revan embodies the cold, primal fears of darkness, Rhys is the avatar of the warmer side of shadows. But while she is sweet and respectful, she masks a powerful and stalwart combatant underneath. She is not driven by the endless pool of willpower that guides Revan, but rather a near-unshakable loyalty to any that she truely believes as her friends.
Weapons and Abilities-
Hurso staff: Revan wields two blades while Rhys uses a single double-edged varient.
Rhys can't reflect or absorb attacks like Revan, so she makes up for it in agility and lightning-fast reflexes. Her dexterity is similar to a cat's, bending, flipping, and out-maneuvering less agile opponents.
She weilds powers similar to Revan (invisibility, shadow kin not summoning, and telepathy).
Attributes-
Strength- 70/100
Intelligence- 88/100
Willpower- 65/100
Agility- 97/100
Speed- 92/100
Endurance- 69/100
Personality- 92/100
Luck- 57/100
canis216
Nov 2 2006, 06:26 AM
Here's my main fanfic character. He's not all out on the page yet, but this will give everyone a good idea of what they might be up against. He won't be threatening any gods, I can tell you.
Name: Always-He-Lingers-in-the-Sun (occasionally shortened to 'Lingers-in-the-Sun' or 'Al')
Rank: Normal. He relies almost entirely on stealth and surprise, and really can only last long enough in melee to make his escape.
Race: Argonian
Gender: Male
Class: Assassin
Age: 33
Appearance: An red-brown Argonian of medium height. He prefers to wear a black robe; underneath it he wears a set of blackened chitin armor.
History: His life before the age of 25 is really quite obscure. Some of those who know him guess that he was once a slave, but others speculate that he was kicked out of Shadowscale training (for being insubordinate and a drunkard, the story goes). In any case, he joined the Blades on Vvardenfell at 25, and keeps busy. He recently got in some hot water for burning down the Suran Tradehouse after being insulted by a drunken slaver.
Personality: He can be quite personable and witty, but it seldom lasts. He's sensitive to insults, particularly if related to slavery. He feels bad about killing, yet is willing to kill if insulted mortally. He gets pleasure out of killing often-times, and it disturbs him deeply. He's also a heavy drinker. Sometimes he drinks socially. He's a risk to himself and others when he drinks alone.
Abilities and Armory: He wields two short blades, and well. He grips an ebony shortsword in his right hand, a daedric dagger enchanted to absorb health in his left. He usually sneaks up on his enemies and kills with a slash to the throat. In melee he uses the shortsword to keep a foe honest until he can escape, or on occasion sneak in a killing blow with either weapon. But he avoids melee--he won't win at it unless he can totally overwhelm an opponent from the start. He moves well in light armor, but not so well that he can dodge everything. So he could beat a poor warrior at melee, but couldn't be struck solidly more than twice--if that. Might be able to win a fist fight against a weak or inexperienced foe. From a distance he uses a Dwarven crossbow loaded with viper-bolts; he values getting off quick, powerful shots. Basic strategy: if he can kill someone with a bolt or two and has space he'll do that, if not he goes sneaky or sets an ambush.
He's a good sneak; agile, and acrobatic. He prefers to quietly scale a wall over casting a chameleon spell and levitating. Like most Argonians he's a handy illusionist, but he only casts chameleon or invisibility in dire emergencies, and these never last more than thirty seconds--good enough for running away. He'll use mysticism to dispel and absorb magic. But he's a novice mystic. As an Argonian he runs a little awkwardly but swims exceedingly well, and can breathe water more or less constantly (I think this should be a given for Argonian's honestly). Occasionally will try to augment his abilities with booze. Sometimes it works, sometimes not.
Hope there's some more 'normal' characters out there. Those masters and godlies are frightening Always-He-Lingers-in-the-Sun.
Lord Revan
Nov 7 2006, 02:49 AM
Ian
Race: Imperial
Age: 39 (in RP not Fan-fic)
Gender: Male
Rank: Master
Class: Agent
Appearence- lightly tanned, has short, jet black hair (rogue knot style), and 5.11 feet tall. Though young and handsome, Ian's brown eyes eyes show a form of wisdom brought about by great hardship. He normally wears grey robes that are called the "Agent's Robes" (which are given to every agent after graduation), but when in a large battle wears a set of black glass armor.
History- Ian was brought up in a dojo for future agents, and he was one of the finest of his generation. He excelled at various physical, mental, and spiritual disiplines (but wasn't the best at any). His friends perished during a survival exercise, and it caused Ian to further embrace the advise to be solitary.
Personality: Ian isn't genuinely sociable, but does a good job of hiding it. He is an apprentice of hand-to-hand, a master of marksman (he tends to fight at a distance), and a journeyman of blades. He mantains a hearty dislike for heavy armor, and blunt weapons for their clumsy and unweildy mannerisms.
Weapons and armor-
Agents Robes- grey, unassuming travel robes, that actually are enchanted with powerful chameleon spell (not permanent, but good for sixty seconds), and modifiers to stealth and other more diplomatic skills.
Ian weilds a bound swortsword, and uses a deadric bow with deadric arrows (for arcane qualities).
Attributes-
strength- 67
intelligence- 65
willpower- 87
agility- 89
speed- 83
endurance- 76 (lots of loot-carrying)
personality- 84
luck- 77 (Theif birthsign)
The Metal Mallet
Nov 9 2006, 11:16 PM
Well it looks like we need another "Normal" rank combatant for canis' argonian. So I've decided to resurrect a character of mine from the dead. Behold!
Name: Count Vernon Goldwine
Rank: Normal
Age: 53
Gender: Male
Race: Imperial
Appearance: He has thinning brown hair, that's speckled with gray. He possesses a bit of a potbelly as he tends to indulge in eating. His eyes still retain the energy of his youth. As for clothing, being a Count of Kvatch allows him to wear the most exquisite clothing money can buy. He tends to wear purple often as he likes to think of himself as royalty. He often wears cloaks as well. For battle, he will be wearing decorative light platemail with the emblem of Kvatch emlazoned on the front of the chest plate.
Equipment: He possesses an ebony broadsword which he is effective at using. He also carries a silver dagger in case he loses the sword. His gauntlets are also studded with ebony as he is most proficient at hand-to-hand combat. His style is most similiarly compared to boxing, but it's more dirty (ie cheap shots).
Personality: Vernon is a greedy pig. His love for money was basically what put him to an end. He is of a deviant mindset; willing to do anything for personal gain whether or not anyone gets hurt in the process. He's reasonably intelligent, but his ego gets in the way of being truly intelligent.
History: Vernon grew up in Chorrol, but was very distant to his family. He didn't want to go into the soldier's career. Instead, he moved to Kvatch to begin his own line of work. That was silently extorting money from the residents of Kvatch through threats and murders. Eventually, when no heir was left to the Kvatch Castle, Vernon used his extorted money to buy himself the title of Count of Kvatch. Now that he was Count, he could get away with pretty much anything he wanted to do. So, he created private taxes to give him even more money and he developed a drug ring with Hlodir as he ringleader of that outfit.
It was during his young years that he murdered the parents of Simion Mandrake. This would eventually prove his undoing as he didn't kill Simion...
Abilities: Vernon possesses no magicka abilities.
Lord Revan
Nov 11 2006, 05:03 AM
Marthyn
Rank: God-like
Age: 149
Gender: male
Race: High Naryyn
Appearence: Tall (6.5), fit, and broad-shouldered. He has the typical golden complexion of High Naryyn, and has short golden cropped hair. He wears ornate armor with a blue-gold sash around his collar, unlike his younger brother, Marthyn doesn't possess a helmet and his sash is not meant to obscure his face.
Personality: Marthyn tends to be anti-social, and hopes to be matched up with Revan. He focuses his power into a mental weapon (ex: a sword or a sheild) mounted to his arms. While Revan and Rhys use their energy blade's hilts to channel their power into a weapon, Marthyn uses no such trinkets, and his weapons are just as deadly as Revan's. He has large reserves of "magika," and will release energy blasts, balls of pure energy, and telekentic attacks. He also has Revan's natural resilience (must run in Markus' family), but rather than absorbing energy marthyn might just send it back at the caster. Like his brother, Marthyn is willing to fight hand to hand and tooth to nail with any opponent.
Equipment:
High Naryyn Power suit- advanced armor with a miniature (fusion, nuclear, whatever) power cell. It increases strength, speed, and can take a nasty beating before a critical breach in armor integrety. The armor lacks Revan's underlayers and features overlapping plates, but these layers can bend and flex to allow mobility. Martyn is unencumbered by the armor, but he will still wieghs a lot. So his armor has less weaknesses in structure than Revan's (as most of it is armored plating). The suit is heat and cold resistant (so flame and frost damage isn't very serious), and the suit is hardened against EMP so that rules out shock damage too. And you can't just dunk so water on his suit (it's water-proof).
History: Marthyn was born eleven years before Revan, and was brought up amongst the Order's tutors. When Markus wrought Revan, he was cast out of the order and his betrayl was a mark of dishonor on Marthyn. Now that Markus has made contact with Revan again, Marthyn was sent to kill his younger brother in retribution. However, under all the jealousy and resentment, a small part of Marthyn might want to forgive Revan and his father for their actions and welcome his sevro as a true brother.
Abilities-
Lightshade- As the order fostered understanding, Marthyn soon discovered how to counter a Dark Naryyn's
"Shadow kin" power. As Revan can summon forth darkness, so too can can his brother summon light. This can be used like Revan's Shadow kin summoning, or as a radiant flare of blinding light. It also eliminates any assassin's attemp to sneak in the shadows, but does not counter "bending light."
Telekenisis- in addition to lifting and throwing a foe, it is often used to root, immobilize, or reflect objects.
Stabbing Slivers- Marthyn condenses air into an irregular (and sharp) shape, and hurls it at his enemies. the "air-glass" maims and impales the target. These attacks might be similar to Halo needlers (to a degree).
Mental minipulation- Lacking the stealth-oriented skills of D. Naryyn, Marthyn can trick, cloud, and fool a person's mind (sort of like drunkedness, *sort of*). He might use this to move without the opponent knowing, or cause the target to see another 'Him.'
Attributes-
Strength- 125/100 (suit augments included)
Intelligence- 97/100
Willpower- 130/100
Agility- 84/100 (suit ristricts some movement)
Speed- 103/100 (speed augments)
Endurance- 111/100 (suit augments)
Personality- 90/100 (Marthyn isn't too social)
Luck- 78/100 (no such thing in his opinion)
Tellie
Nov 23 2006, 01:36 PM
Name:Telina Delvanni
Rank:GOD-LIKE
Race:Dunmer
Class:Magus (One who have become one with magic mind and body, a master in all of the arts so to speak)
Appearence: Telina is about 5.4 tall, thin slender body, with shoulder length silvery/white hair. Red Dunmeri eyes, radiating with power(gives her a rather scary appearence. She have a ring with a constant effect bound daedric shortsword spell on it(she get two swords from this, which she dual wields)
Simple black robe with a hood(small armour plates in the fabric) and black combat boots. She have about a dozen hidden poisoned knives, and a staff that shoots fireballs.
History:Raised as an assassin, came to Vvardenfell, where she quickly got the leader of hosue Telvanni. She have trained her skills to the limit over the years, and stands undefeated(for now).
Abilities: Talks in peoples mind to confuse them. She is extremely fast and agile, preferring to dodge rather than block attacks. She is also quite acrobatic, and often jumps around people avoiding the attacks only to launch a quick deadly counterattack. When she fights is looks more like a dance with the finesse she performs it with, rather than trying to kill someone.
in fights she often slings around a couple of REALLY powerfull fire/frostballs. then she creates a few golems(she changes rocks or things like that into something that looks like a stormatronach, which likes to pound her enemies).
One of her favourite tricks, is to change her enemies armour or weapons into something else(imagine your sword turning into a fluffy pink bunny), the transformations lasts a few seconds (10seconds or so)
Also she uses teleportation, she dissapear, only to re-appear behind her enemies, launch a spell or an attack, then she teleports again, so she is quite difficult to hit. Also if someone flings a spell after her, she likes to conjure an object(a table for example) to block the spells path, and the spell hits the object instead of her.
And final, she do not make al of those silly hand waving and incantation crap, she simply flings her hand forward, and force the magic to do what she wants...for example she simply forces a fireball out of ehr hand...takes no more than a little second.
Ok that was that....there you have Telinas tactics and her abilities. God-like, I know...thats why I have ehr in the god-like section. Remember it took ehr YEARS to do this...training day in and day out, most people would have dropped dead from severe magical exhaustion before they had been able to do something like what she does.
Taillus
Nov 23 2006, 04:53 PM
Welcome back Tellie! I was wondering where you were hiding. It's nice to see that you have entered Clash of the Titans II and look forward to seeing you battle.
Lord Revan
Nov 24 2006, 03:33 AM
Hmm, hey Taillus! How about you try and fight her first?

*watches fight and tries to find Telina's weakness*
Perhaps Telina and Rhys could become friends......
Tellie
Nov 24 2006, 07:38 AM
QUOTE(Lord Revan @ Nov 24 2006, 03:33 AM)

Hmm, hey Taillus! How about you try and fight her first?

*watches fight and tries to find Telina's weakness*
Perhaps Telina and Rhys could become friends......
What Rev...you're not afraid are you??????? *cakles maniacally*
So, it could be kinda cool, Telina vs Taillus, that would definately be god-vs-god...altough I'm almost sure Telina would lose, she will give anyone who tries a good trashing before she goes.
*laughs*
Taillus
Nov 24 2006, 01:52 PM
Im quite sure that Telina will kick the poop out of most. She is not one to be trifled with and she fared quite well in the first Clash. You certainly will have your hands full in squaring off against her. I am sure that she would also take Taillus to the cleaners for a while too but with his resistance to telepathy, Telina and Taillus would be an interesting match for sure...but we will have to wait. The battles are set for now.
minque
Dec 1 2006, 10:48 PM
Ok...here she comes....
Name: Serene
Race: Imperial
Age: 30-ish
Rank: Master
Serene was born in Cyrodiil, Imperial city, or so she is believed to be. Nobody really knows where or by whom she was put to the world. She was a found as a one week old baby, lying outside the house of an imperial legionnaire.
Anyway....after a series of events she came to Morrowind. She had since long found out she had magical skills, which she prefers to use instead of swords! But then again....she very well knows how to handle a DDK!
She is normally a helpful compassionate woman, but when her beloved ones are threatened, she shows no mercy.
Now she hates killing by sheer violence, but she doesn´t hesitate to use powerful magicka when necessary.
Favourite magic: throwing spells....spells of fire and ice, of paralyzation....but her all-time worst spell is the famous Vomica Cruor - the spell of internal burning! This spell is lethal....asolute lethal, because there are no anti-spell or protection against it! NONE whatsoever!
It´s a lucky thing she doesn´t really wants to use it.....unless......
Serene is a dangerous combattant because her opponents will never know when or which kind of magic she will use....
Oh and another thing.......
Serene can read your minds as easy as if they are open books!
beware!
Black Hand
Dec 2 2006, 04:12 AM
QUOTE(minque @ Dec 1 2006, 11:48 PM)

Serene can read your minds as easy as if they are open books!
beware!
You dont have to read minds to know what we're thinking when we look at Serene! Talk about controlling other's perceptions of you!
jack cloudy
Dec 2 2006, 11:28 AM
Yeah, only one thought: Either don't fight or unload the barrage long-range nastyness before wading in with the best weapon there is. In my case, a fancy Claymore with reflect properties.
Or something else?

Well, I suppose there could be the element of attraction but none of my characters seem to focus on that. As for who Serene will fight, it's Xander Moorecroft. (With all limbs intact, so don't get overconfident just because Xander is physically impaired at the current state of his story.)