So during the 3 weeks my PC was out of commission I ended up playing a bit of Skyrim on the 360 because I had lost my Oblivion GOTY disc (still had the game disc, though, but I couldn't play without it even if i probably wasn't going to touch either DLC).
Vanilla Skyrim honestly makes me itch, but at the same time I ended up appreciating it after years of playing completely modded. Less distractions. Less clutter. Less impressive, of course, but still.
Anyways, during that time I decided to take my old Dragonborn for a spin (almost) the way he was meant to be played, after a few failed attempts with Requiem and other mods on the PC. It was great getting him back to his less aggressive playstyle, and for the first time I gladly played through past Diplomatic Immunity.
When I got my PC back I saw his adventures through to the end the
real way he was meant to, with only the bare minimum mods needed for his ideal playthrough. I ended up making a Mod Organizer profile titled "Old World Memories" in case I ever wanted to play any of my original "pre-cosmic retcon" characters with as little mod interference possible.
So finally getting to the point, today I ended up hovering over his original, finished save file from before PC times as I imported more save files to this profile.
The preview image felt...lonely? Poignant? Then I somehow ended up here and thought, why not make a little memorial? To FINALLY put him to rest.
Aza-jo final picFinal Playthrough Date (game): 11:53 AM, 17th of Sun's Dusk, 4E 201 (in-universe time, it's at least 4E 203)
Final Playthrough Date (irl): 5/21/2014 (this is the date transferred to PC, might be earlier)
Total Gametime: 70 Hours
Class: Warlock (?)
Primary Skills: Illusion, Conjuration (focus on Necromancy), Speechcraft (focus on Bartering)
Secondary Skills: Destruction (focus on Shock), Enchanting (bare minimum), Sneak
Factions: Winterhold Mage (no outstanding rank), Bard
Days Passed: 92
Hours Slept: 597
Hours Waited: 62
Final Gold: 65700 (possibly more in storage)
Gold Found: 1070633
Chests Looted: 806
Skill Increases: 609
Quests Completed: 60
Misc Objts Completed: 60
Main Quests Completed: 18
Side Quests Completed: 21
Locations Discovered: 150
Dungeons Cleared: 67
Homes: Breezehome [sold], Proudspire Manor [sold]
Children: nope
Spouse: no thank you
Main Followers: what
Assaults: 127
Murders: 115
Favorite Shout: Become Ethereal
Favorite Spell: Thunderbolt
Favorite Weapon: Pickaxe (?)
Background:
Aza-jo came from the city of Corinth, in the northern edges of Pelletine. At an early age he showed a knack for controlling magicka, and as the son of a wealthy merchant lord he was free to develop his talent and indulge his rather macabre interests. In spite of the freedom he was allowed, he was eventually pressured into learning the merchant trade when his older siblings proved to be lost causes. Naturally, he too rebelled, and eventually he fell into what the ever gracious Dominion would call the wrong crowd. No longer under his father's protection, on his 19th birthday he was exiled from Corinth for atrocities committed, only half of them fabricated.
Suddenly on his own with very little experience of the world outside Corinth's upper quarter, he relied on the few connections he had left and eventually found himself among...reasonably accommodating company in Cyrodiil's College of Whispers. Virtually a pauper, and as a foreigner from a nation that's mistrusted at best, he struggled with what he believed to be only a temporary situation.
Months passed and he came to terms with the fact that he'd never set foot in Corinth again, but still, he studied and worked toward his own fortune. A year passed, and he began to consider that maybe he would never see Elsweyr again, but Nibenay was a good a place as any to do his father proud and atone for what he did. The next year he learned his entire family was executed. Not long after, he was sold out to the Thalmor.
He spent the next couple of years on the run, eventually arriving in Hammerfell. Being presumed dead, and virtually out of the Thalmor's reach, he was finally able to settle down. Initially he found himself in Elinhir. There was much to learn in the city's ancient Nedic towers, but eventually he caught word of a secretive sect of mages in the west that wielded incredible magics capable of manipulating even time. Moving to Dragonstar and securing reliable contacts, he eventually found himself in Azra's Crossing, where he learned the secrets of Shadow Magic, and the hidden workings of his world and the countless others "behind" it.
Eventually there came a day where he found there was nothing more he could learn from the Shadow Mages, and nothing he could offer them in return. His ability was far from legendary; his readings were fit only for fortune-telling and his reach between worlds only useful for short-distance travel. Frustrated, and yearning for the more familiar and practical "native" magic, he decided to seek out a formal institution. His sights were set on the College of Winterhold in the farthest, coldest reaches of Skyrim.
Show / Hide Spoiler Text Above! His time in Skyrim:To say that Aza-jo was unfit for the role of Dragonborn is an understatement. Of course, some might say the complete opposite: that he fit the role a little too well. His past experiences, the clash between his goals in relation to his world view and the implications of being a prophesied Hero, and a rather unfortunate combination of traits led to him becoming an awful, self-loathing monster that simultaneously saw himself as being above all other mortals.
At first it seemed like things could have turned out okay, in spite of the encroaching despair. In his travels he befriended a group of people--other adventurers--"beautiful" like he was. He found
a loyal companion,
a peer,
a valuable asset,
and a potential mentor.
Then, not long after he decided to embrace his nature as Dragonborn, Miraak appeared to challenge him. In his rush to eliminate him, he gained knowledge of the world that he was better off without--further increasing his doubts on whether he'd ever be able to change the way his life turned out.
Then he began to doubt the loyalty of those close to him. Deep down he knew most of them didn't like him and barely trusted him, but having the faith he had in his closest ally shaken didn't do him any favors.
So he did the reasonable thing and threw himself at the whole Dragonborn business, all the while abusing his developing magic. Partly motivated by what little hope he had left, and partly out of malice and spite and just a bit of morbid curiosity, he began to toy with the worlds and lives of alternate versions of himself to see just how far he could go before facing divine retribution. When it was clear he could get away with it, he started picking fights with Daedra and Divines, all so he could become stronger, and succeed where Miraak had failed.
To end this already long post, he succeeded against all odds, but not without a heavy price, and not without changing the goalposts a little. He ended up as a disembodied demi-lich, while his companions received the absolute best outcome possible without absolutely borking reality. His happiness relying entirely on their success, and in his mind being set on the path to atonement for all the atrocities he committed against the people of Skyrim in his world and his hapless counterparts and their worlds, he felt he could finally be at peace.
Not in death, seeing as it's virtually impossible for him now, but comfortably watching the rest of Nirn's story and never forgetting those that made it possible.
==
And with that, I lay this asshole to rest. He was honestly a very fun playstyle, one more geared toward careful and creative gameplay over brute force (again, without Requiem). My favorite part was hiding in the back of the room and casting Frenzy on a group of enemies, then watching as they tore each other apart. I also thought the theme of manipulation and domination that Illusion and Conjuration bring was perfect for a Dragonborn, but I also didn't want to do a "typical" Dragonborn character akin to what we see in the trailers/promotion. I wanted someone who was weak and a coward. Someone who would only act if they were guaranteed success, or if their pride was at stake. I also love how he seemed to fit the role of a "Cat Sith" of Scottish folklore, being a soul-stealing ghoul-cat, both dragon and mortal souls.
Dunno how well I did as far as building a believable character goes, but i gotta say, even though it sort of hurt to play--
and still does--this is 100% what I want my "canon" to be. I enjoyed it. Good night, Lich Kitty. He might get a "redemption arc" in TES VI, but for now, I'm happy with where he is. They say a nice couple bought his house in Solitude for a very generous price the day he disappeared.